RK007BBC
发表于 2013-10-30 21:26
顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶
RK007BBC
发表于 2013-10-30 21:30
顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶
RK007BBC
发表于 2013-10-30 21:31
顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶
RK007BBC
发表于 2013-10-30 21:32
顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶
RK007BBC
发表于 2013-10-30 21:33
顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶
RK007BBC
发表于 2013-10-30 21:34
顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶
RK007BBC
发表于 2013-10-30 21:34
顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶
yzzn2009
发表于 2013-10-30 21:37
798133563 发表于 2013-10-30 20:54 static/image/common/back.gif
有打怪爆装备就好了
打树精掉装备
用记事本打开游戏目录\data\scripts\prefabs\leif.lua文件,在inst.components.lootdropper:SetLoot({"livinglog", "livinglog", "livinglog", "livinglog", "livinglog", "livinglog", "monstermeat"})的下一行插入以下内容:
inst.components.lootdropper:AddChanceLoot("batbat", 0.1)
inst.components.lootdropper:AddChanceLoot("ruins_bat", 0.1)
inst.components.lootdropper:AddChanceLoot("nightsword", 0.1)
inst.components.lootdropper:AddChanceLoot("ruinshat", 0.1)
inst.components.lootdropper:AddChanceLoot("armorruins", 0.1)
inst.components.lootdropper:AddChanceLoot("armorsnurtleshell", 0.1)
即可打树精有一定概率掉装备,包括蝙蝠短棒、远古短棒、暗影剑、远古王冠、远古盔甲、蜗牛龟盔甲
bblmm11
发表于 2013-10-30 23:21
五格装备栏和双层物品条能共存吗?
就像那个五格装备栏的MOD那样,背包首饰分开的。
我改了双层物品条之后,如果装五格装备栏的MOD,两个就会物品条就会重叠。
好纠结。。。
yzzn2009
发表于 2013-10-31 00:39
本帖最后由 yzzn2009 于 2013-10-31 00:40 编辑
意见反馈
最新更新的“一七六.菜市场(在兔房买卖农产品)”、“一七七.肉食店(在猪房买卖肉类)”,你试过了吗?感觉这样的机制怎么样?将自己收获的产品卖掉,买其他品种的食物吃。或是不储存夏天收获的产品,全部卖掉,存下足够多的金子,到冬天买菜、买肉过冬,还都是最新鲜的。如果你觉得引入交易机制是有趣的,今后我将尽可能研究一些有关交易的内容,如果你觉得一般,那么交易机制的更新就到此结束了。期待你的意见反馈
饥荒21版
发表于 2013-10-31 14:40
为什么我的饥荒总是不对! 楼主把正版的饥荒21版给一下吧.
994274298
发表于 2013-10-31 16:02
能不能升级一下更新的东西 比如真正的菜市场可以选择买什么东西什么的:funk:
yzzn2009
发表于 2013-10-31 16:35
本帖最后由 yzzn2009 于 2013-10-31 17:09 编辑
994274298 发表于 2013-10-31 16:02 static/image/common/back.gif
能不能升级一下更新的东西 比如真正的菜市场可以选择买什么东西什么的 ...
最新更新的“一七八.巨型超市(在主角制造栏中增加商店选项,用黄金买珍贵物品)”就是你说的那样,“菜市场”、“肉食店”主要是收购农场品和肉,购买时用随机模式,也接近真实生活中的购物,菜市场每天并不是每种菜都有的,多金的话,还是在超市里直接买料理吃吧
yzzn2009
发表于 2013-10-31 16:36
饥荒21版 发表于 2013-10-31 14:40 static/image/common/back.gif
为什么我的饥荒总是不对! 楼主把正版的饥荒21版给一下吧.
我用的是这个版本http://dl.3dmgame.com/201310/39210.html
靚仔
发表于 2013-10-31 17:34
一七六.菜市场(在兔房买卖农产品)
一七七.肉食店(在猪房买卖肉类)
一七八.巨型超市(在主角制造栏中增加商店选项,用黄金买珍贵物品)
把这些发一下,谢谢
IQAQI
发表于 2013-10-31 17:35
九十七.矿工灯无限使用(22版游戏使用)
用记事本打开游戏目录\data\scripts\prefabs\hats.lua文件,将下列内容:
inst.components.fueled:StartConsuming()
inst.SoundEmitter:PlaySound("dontstarve/common/minerhatAddFuel")
替换为:
inst.components.fueled:StopConsuming()
inst.SoundEmitter:PlaySound("dontstarve/common/minerhatAddFuel")
即可让矿工灯无限使用
这个.....{:3_99:}
yzzn2009
发表于 2013-10-31 17:57
IQAQI 发表于 2013-10-31 17:35 static/image/common/back.gif
九十七.矿工灯无限使用(22版游戏使用)
用记事本打开游戏目录\data\scripts\prefabs\hats.lua文件, ...
九十七.矿工灯无限使用(22版游戏使用)
用记事本打开游戏目录\data\scripts\prefabs\hats.lua文件,将下列内容:
inst.components.fueled:StartConsuming()
inst.SoundEmitter:PlaySound("dontstarve/common/minerhatAddFuel")
替换为:
inst.components.fueled:StopConsuming()
inst.SoundEmitter:PlaySound("dontstarve/common/minerhatAddFuel")
即可让矿工灯无限使用
yzzn2009
发表于 2013-10-31 17:59
靚仔 发表于 2013-10-31 17:34 static/image/common/back.gif
一七六.菜市场(在兔房买卖农产品)
一七七.肉食店(在猪房买卖肉类)
一七八.巨型超市(在主角制造栏中增 ...
一七六.菜市场(在兔房买卖农产品)
用记事本打开游戏目录\data\scripts\prefabs\rabbithouse.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function ShouldAcceptItem(inst, item)
if item:HasTag("hat") then
return false
end
if item.components.edible.foodtype == "MEAT" then
return false
end
if item.components.edible.foodtype == "SEEDS" then
return false
end
return true
end
local function OnGetItemFromPlayer(inst, giver, item)
local names = {"cave_banana","carrot","corn","pumpkin","eggplant","durian","pomegranate","dragonfruit","berries"}
inst.name = names
local veggie = SpawnPrefab(inst.name)
local goldnugget = SpawnPrefab("goldnugget")
if item.components.edible.foodtype == "VEGGIE" then
giver.components.inventory:GiveItem(goldnugget)
end
if item.prefab == "goldnugget" then
giver.components.inventory:GiveItem(veggie)
end
end
inst:AddComponent("trader")
inst.components.trader.onaccept = OnGetItemFromPlayer
inst.components.trader:SetAcceptTest(ShouldAcceptItem)
即可将种出来的农产品卖给兔房(拿着农产品左键点兔房),获得1个黄金,黄金会自动打入账户(主角物品条)。也可以给兔房黄金,买入随机品种的农产品(香蕉、胡萝卜、茄子、南瓜、玉米、榴莲、石榴、火龙果、浆果)
一七七.肉食店(在猪房买卖肉类)
用记事本打开游戏目录\data\scripts\prefabs\pighouse.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function ShouldAcceptItem(inst, item)
if item:HasTag("hat") then
return false
end
if item.components.edible.foodtype == "VEGGIE" then
return false
end
if item.components.edible.foodtype == "SEEDS" then
return false
end
return true
end
local function OnGetItemFromPlayer(inst, giver, item)
local names = {"meat","smallmeat","fish","eel","drumstick","bird_egg","froglegs"}
inst.name = names
local meat = SpawnPrefab(inst.name)
local goldnugget = SpawnPrefab("goldnugget")
if item.components.edible.foodtype == "MEAT" then
giver.components.inventory:GiveItem(goldnugget)
end
if item.prefab == "goldnugget" then
giver.components.inventory:GiveItem(meat)
end
end
inst:AddComponent("trader")
inst.components.trader.onaccept = OnGetItemFromPlayer
inst.components.trader:SetAcceptTest(ShouldAcceptItem)
即可将各种肉类(包括疯肉)卖给猪房(拿着肉类左键点猪房),获得1个黄金,黄金会自动打入账户(主角物品条)。也可以给猪房黄金,买入随机品种的肉类(大肉、小肉、鱼、鳗鱼、鸡腿、鸟蛋、蛙腿)
一七八.巨型超市(在主角制造栏中增加商店选项,用黄金买珍贵物品)
1.用记事本打开游戏目录\data\scripts\constants.lua文件,将ANCIENT = {str = "ANCIENT", sort = 10, icon = "tab_crafting_table.tex"}替换为以下内容:
ANCIENT = {str = "ANCIENT", sort = 10, icon = "tab_crafting_table.tex"},
SHOP = {str = "SHOP", sort = 11, icon = "tab_gemology.tex"}
2.用记事本打开游戏目录\data\scripts\strings.lua文件,在ANCIENT = "Ancient",的下一行插入SHOP = "Shop",
3.用记事本打开游戏目录\data\scripts\recipes.lua文件,将----GEMS----替换为以下内容:
----SHOP----
Recipe("nightmarefuel", {Ingredient("goldnugget", 2)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("livinglog", {Ingredient("goldnugget", 2)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("gears", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("marble", {Ingredient("goldnugget", 2)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("petals_evil", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("pigskin", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("silk", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("lightbulb", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("houndstooth", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("honeycomb", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("horn", {Ingredient("goldnugget", 2)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("tallbirdegg", {Ingredient("goldnugget", 3)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("manrabbit_tail", {Ingredient("goldnugget", 2)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("slurper_pelt", {Ingredient("goldnugget", 2)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("poop", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("beardhair", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("mandrake", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("batwing", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("wormlight", {Ingredient("goldnugget", 2)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("trunk_summer", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("trunk_winter", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("walrus_tusk", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("deerclops_eyeball", {Ingredient("goldnugget", 10)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("minotaurhorn", {Ingredient("goldnugget", 10)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("lureplantbulb", {Ingredient("goldnugget", 10)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("crow", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("robin", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("robin_winter", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("rabbit", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("fireflies", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("butterfly", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("bee", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("redgem", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("bluegem", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("orangegem", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("yellowgem", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("greengem", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("thulecite_pieces", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("red_cap", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("green_mushroom", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("blue_mushroom", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("monstermeat", {Ingredient("goldnugget", 1)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("honey", {Ingredient("goldnugget", 2)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("butter", {Ingredient("goldnugget", 2)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("butterflymuffin", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("frogglebunwich", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("taffy", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("pumpkincookie", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("stuffedeggplant", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("fishsticks", {Ingredient("goldnugget", 7)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("honeynuggets", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("honeyham", {Ingredient("goldnugget", 7)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("dragonpie", {Ingredient("goldnugget", 7)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("kabobs", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("mandrakesoup", {Ingredient("goldnugget", 10)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("baconeggs", {Ingredient("goldnugget", 7)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("meatballs", {Ingredient("goldnugget", 7)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("bonestew", {Ingredient("goldnugget", 10)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("perogies", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("turkeydinner", {Ingredient("goldnugget", 7)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("ratatouille", {Ingredient("goldnugget", 3)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("jammypreserves", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("fruitmedley", {Ingredient("goldnugget", 3)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("fishtacos", {Ingredient("goldnugget", 5)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("waffles", {Ingredient("goldnugget", 7)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("unagi", {Ingredient("goldnugget", 3)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("krampus_sack", {Ingredient("goldnugget", 10)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("slurtlehat", {Ingredient("goldnugget", 10)}, RECIPETABS.SHOP, TECH.NONE)
Recipe("armorsnurtleshell", {Ingredient("goldnugget", 10)}, RECIPETABS.SHOP, TECH.NONE)
即可在主角制造栏中增加商店选项(制造栏最底下画着宝石戒指),用黄金购买珍贵物品,包括坎普斯背包、珍贵材料、小动物、料理等。如果同时修改了“菜市场”、“肉食店”(见本修改技巧),即可通过不断出售农产品、肉类换取购物的黄金,形成饥荒世界完整的交易体系
994274298
发表于 2013-10-31 18:02
那个吹箫收东西的 能不能把花 去掉啊 不小心在蜂窝旁吹了一下 悲催{:3_93:}
bblmm11
发表于 2013-10-31 18:05
yzzn2009 发表于 2013-10-31 00:10 static/image/common/back.gif
因为修改的都是相同文件,确实难以避开冲突。你可以用5格装备栏,和修改“背包格子增大至39格”,聊以弥 ...
把物品条改了25格,背包39格。
只能这样啦=。=
多谢哈~~~
yzzn2009
发表于 2013-10-31 18:16
994274298 发表于 2013-10-31 18:02 static/image/common/back.gif
那个吹箫收东西的 能不能把花 去掉啊 不小心在蜂窝旁吹了一下 悲催 ...
收割者(吹排箫一次采集周边所有植物,除了花)
用记事本打开游戏目录\data\scripts\prefabs\panflute.lua文件,
1.在下列内容:
local function onfinished(inst)
inst:Remove()
end
的下一行插入以下内容:
function pickfn(inst, picker)
local range = 30
local pos = Vector3(picker.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, range)
for k,v in pairs(ents) do
if v.components.pickable and not v:HasTag("flower") then
v.components.pickable:Pick(picker)
end
end
return true
end
2.将下列内容:
inst.components.instrument.range = TUNING.PANFLUTE_SLEEPRANGE
inst.components.instrument:SetOnHeardFn(HearPanFlute)
inst:AddComponent("tool")
inst.components.tool:SetAction(ACTIONS.PLAY)
inst:AddComponent("finiteuses")
inst.components.finiteuses:SetMaxUses(TUNING.PANFLUTE_USES)
inst.components.finiteuses:SetUses(TUNING.PANFLUTE_USES)
inst.components.finiteuses:SetOnFinished( onfinished)
inst.components.finiteuses:SetConsumption(ACTIONS.PLAY, 1)
替换为:
inst.components.instrument.onheard = pickfn
inst:AddComponent("tool")
inst.components.tool:SetAction(ACTIONS.PLAY)
994274298
发表于 2013-10-31 18:20
希望交易不只局限雨食物 希望可以加进装备换金子啊 ··· 个人希望:希望可以加进类似彩票什么的 类似帽子戏法不过每次需要一定代价 运气好能碰到装备啊 差的时候屎啊什么的 {:3_94:} 楼主 拜托了
yzzn2009
发表于 2013-10-31 19:00
994274298 发表于 2013-10-31 18:20 static/image/common/back.gif
希望交易不只局限雨食物 希望可以加进装备换金子啊 ··· 个人希望:希望可以加进类似彩票什么的 ...
装备换金子不太平衡,很容易变成废品回收了。彩票的创意很好,让我研究一下,用什么技术、如何表现最有趣
yzzn2009
发表于 2013-10-31 21:34
本帖最后由 yzzn2009 于 2013-10-31 21:42 编辑
994274298 发表于 2013-10-31 18:20 static/image/common/back.gif
希望交易不只局限雨食物 希望可以加进装备换金子啊 ··· 个人希望:希望可以加进类似彩票什么的 ...
研究出来了,技术上有一些突破,不再采用随机生物品模式,而是批量生单一物品语句,更接近真实的彩票。我还在测试中,明天更新就发布出来
更新预告:一七九.彩票机(给路牌黄金买刮刮乐彩票中大奖)
给路牌黄金买刮刮乐彩票(1张纸),彩票直接装入主角物品栏,对物品栏中的纸按鼠标右键即可刮奖,一等奖50个黄金,二等奖10个黄金,三等奖2个黄金,四等奖1个黄金,末等奖只有一团灰。中了头奖去“巨型超市”吃大餐吧
饥荒21版
发表于 2013-10-31 21:39
怎么可以让地底世界全亮,而地上正常.楼主给的饥荒还在下载中~
yzzn2009
发表于 2013-10-31 21:45
饥荒21版 发表于 2013-10-31 21:39 static/image/common/back.gif
怎么可以让地底世界全亮,而地上正常.楼主给的饥荒还在下载中~
过去可以,但20版以后游戏统一了地下、地上时间,貌似就无法只让地下亮,地上保持原样了
饥荒21版
发表于 2013-10-31 21:54
额 好吧 楼主你的饥荒我下载好了!可是是英文啊 看不懂~ 能帮我翻译下不.
yzzn2009
发表于 2013-10-31 22:08
饥荒21版 发表于 2013-10-31 21:54 static/image/common/back.gif
额 好吧 楼主你的饥荒我下载好了!可是是英文啊 看不懂~ 能帮我翻译下不.
汉化的话要翻译几万句,不是一个人能做到的,这是最新的22版,只有英文版,好在游戏中不怎么看英文,看图标就行。你先试试,如果实在看不懂,只好玩20版汉化版了http://dl.3dmgame.com/201309/37344.html
饥荒21版
发表于 2013-10-31 23:05
那21版怎么样,可以修改肉食店 菜市场 巨型超市什么的吗
还有以前可惜修改文件瞬移 怎么这几个版本不行了啊
yzzn2009
发表于 2013-11-1 01:31
本帖最后由 yzzn2009 于 2013-11-1 01:32 编辑
饥荒21版 发表于 2013-10-31 23:05 static/image/common/back.gif
那21版怎么样,可以修改肉食店 菜市场 巨型超市什么的吗
还有以前可惜修改文件瞬移 怎么这几个版本不行了啊 ...
21版只有个人汉化,20版是3dm汉化组的汉化,修改技巧中如果没有标明版本信息,基本都是不挑版本的。你说的瞬移,是过去按Ctrl + 2的短瞬移吗?那已经过时了,官方橙色魔杖就可以瞬移,咱们修改技巧中的“瑞士手杖”也可以,而“传送石”可以长距离瞬移