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本帖最后由 kotnredwolf 于 2012-8-8 23:26 编辑
角色特性:
创建角色时为角色选择的技能,决定了角色的特性。这些技能今后会伴随角色终身,所以要慎重选择。
1、Way of the Sword剑之路
Combat Training
格斗训练 | +3 Attack; each time you miss an attack you gain +1 AttackThis stacks with itself. (Resets if you move or hit the monster)
+3攻击。每次你的攻击未命中时,你获得1点攻击,可堆叠,移动或命中目标后这个加成消失。 | Constitution
健壮 | 21 Life Points (normally 12), Max life 200 (normally 150)+4 Life Points per experience gain (normally +3)
初始生命值+9,最大生命值+50;同时,你现在每点经验增加4生命值 | Strength
强壮 | +3 Strength and max Strength is raised by 5(Deals damage in close combat)
初始力量+3,最大力量+5(造成近战伤害的属性) | Berserk
狂暴 | Strength counts twice in melee combat
计算近战伤害时,力量作2倍计算 | Dodging
闪避 | 50% of all monster attacks miss the character(in close and ranged combat)
你有50%几率回避任何魔物的攻击(包括近战和远程) | Toughness
坚韧 | All damage is reduced by 33%(Always reduces at least 1 damage)
所有伤害减少33%(最少减少1伤害) | Veteran
老兵 | Starts with morningstar, shield, armour,leather helmet, leather shoes and +2 in all lore fields
进入迷城时带着流星锤、盾、铠甲、皮头盔、皮鞋所有学识+2。 | Duelist
决斗者 | Attack bonus: Dexterity/2melee only
奖励敏捷/2的攻击仅针对近战 | Battlelust
战斗欲望 | Attack bonus: Strength/2melee only
奖励力量/2的攻击仅针对近战 | Two-Handed Fighting
双手持武 | Wield two weapons at once with both advantages
你可以左右手各拿一把武器,同时获得它们的优势。 | Hunter
猎人 | +3 Attack and Damage against animals.50% chance for animals to leave food or gold behind
攻击动物系魔物时获得+3的攻击和伤害。击杀动物系魔物时,50%掉落肉或者金币。 | Ghosthunter
鬼见愁 | +5 Attack and Damage against ghosts.(And you can attack them with normal weapons)
攻击鬼魂时获得+5攻击和伤害。你可以用普通武器伤害到鬼魂。 | Bloodlust
嗜血 | The more you are hurt, the more damage you do.(LP/1.5->Dam*2,LP/2->Damage*3,LP/3->Damage*4,LP/5->Damage*5)
受伤越重,你的伤害越高。生命<1/1.5,伤害*2;生命<1/2,伤害*3;生命<1/3时,伤害*4;生命<1/5,伤害*5。 | Whirlwind Attack
旋风斩 | You attack all monsters that surround you
你的基本攻击可以攻击身边所有敌人。 | Charge Attack
冲锋 | Can charge in one direction through several monsters,if killing them with one swipe
如果你的近战攻击击杀了一个目标,那么你可以继续朝同一方向前冲并攻击下一个目标。 | Fast Attack
快速攻击 | Does two swings when attacking in m阬閑(Works together with Two-Handed Fighting and Charge Attack)
近战时,你可以在基本攻击后对目标进行额外的一次攻击。 | Swordfighting
剑精通 | +2 Attack and Damage with swords. Begins with sword(You never fumble with swords)
装备剑时获得+2攻击和伤害,进入迷城时带着一把剑你的剑攻击不会失误。 | Axefighting
斧精通 | +2 Attack and Damage with axes and poleaxes. Begins with axe(You never fumble with axes and poleaxes)
装备斧和长柄斧时获得+2攻击和伤害,进入迷城时带着一把斧你的斧和长柄斧攻击不会失误。 | Spearfighting
矛精通 | +2 Attack and Damage with spears and staves. Begins with spear(You never fumble with spears or staves)
装备矛和镰刀时获得+2攻击和伤害,进入迷城时带着一把矛你的矛和镰刀攻击不会失误。 | Hammerfighting
锤精通 | +2 Attack and Damage with hammers and maces. Begins with hammer(You never fumble with hammers)
装备锤和流星锤时获得+2攻击和伤害,进入迷城时带着一把锤你的锤和流星锤攻击不会失误。 | Unarmed Combat
武术 | No penality when attacking without a weapon+2 Attack and Damage when unarmed
不装备武器攻击时没有惩罚没有装备武器时+2攻击和伤害。 | Leader
领袖 | +2 Attack. All other players get +1 Attack and+1 extra for every 4 points of base attack you have
+2攻击;其他角色获得+1攻击,你每4点攻击再额外奖励他们1点攻击。 | Fighting Styles
战斗姿态 | You mastered several different fighting styles(Check your Inventory for details)
你掌握并可以使用各武器对应的战斗姿态,战斗姿态也可以在物品栏更改。 |
2.Way of the bow弓之路
Archery
箭术 | Starts with bow and arrows; +2 attack and damage with bows
进入迷城时带着弓,使用弓+2攻击和伤害 | Dexterity
敏捷 | +3 Dexterity and max Dexterity increased by 5(Prevents getting hit by monsters and traps)
+3初始敏捷,+5最大敏捷(防止被陷阱和魔物攻击) | Zen Bowmastery
禅弓 | If a monster survives your first shot you shootanother arrow. The second one does not cost an arrow
如果目标在你的基础射击下仍然生还,那么你会立刻进行第二次射击。第二次射击不消耗弹药。 | Fletching
造箭 | very level you get normal and special arrows(With gemstones you can create magical ammunition)
每进入新的一层时获得新的普通和魔法箭;你也可以使用宝石为无属性弹药附魔;获得技能弹药附魔。 | Sharpshooter
狙击手 | Percentage for critical hits in ranged combat doubled. Max 45%(Chance=(Dexterity+Luck)*2% + Weapon)
远程致命一击几率加倍,并且上限提升到45%。(现在几率为(敏捷+幸运)*2+武器修正) | Precise Shot
精确射击 | Perception increases your ranged damage(Normally only Dexterity increases ranged damage)
你的感知可以提升你的远程伤害。 | Accuracy
准确 | Attack bonus: Dexterity/2(No penality for shooting invisible or into darkness)
你获得敏捷/2的攻击奖励(你对隐形或视野外的目标射击时没有惩罚。) | Arcane Shot
奥术射击 | When out of ammo, can spend 1 mana to summon a magic projectile(automatic, Spell Power increases attack and damage bonus)
没有装备弹药时,你将使用1点魔法值召唤一枚魔法弹药进行射击,这时魔力值可以提升攻击和伤害。 |
3.Way of Magic魔法之路
Arcane Power
奥术能量 | The level of a spell counts as bonus to the Spell Power
施放魔法时获得魔法等级的智力奖励 | Leylines Contact
地脉契约 | Upon entering a new level all Mana is restored(Doubles mana gained from crysolites)
每进入新一层迷宫时,恢复所有的魔力值(橄榄石恢复双倍魔力值) | Magic Training
魔法训练 | Spell Circle: 4 (normally 1)(Doubles the chance for special success)
+3初始魔法环(幸运施法几率变为两倍) | Spell Power
智力 | +3 Spell Power and max Spell Power is raised by 5
+3初始智力,+5最大智力 | Mana
魔力 | Mana: 21 (normally 12), Max mana: 200 (normally 150)
+9初始魔力,+50最大魔力 | Natural Mana
自然魔力 | +2 Mana+1 Mana every second level
+2魔力每两层迷宫额外+1魔力 | Sorcery
魔手 | The casting success for spells from selected schools is 99%(instead of 50% + 5% per casting) (Not for Scroll Lore + Free Magic)
你选择的魔法学派的施法成功率不会低于99%(对自由法术和卷轴学获得的法术无效) {感谢finnanna修正;成功率仍然是(50+5*施法次数),不过低于99%是会修正为99%。译法来源于《Merlin》,部分巫师可以用手势代替咒语释放更强的法术} | Elder Magic
老魔法师 | All spells cost 1 less Mana Point (min.1)
所有法术消耗法力减少1(最少为1) | Magic Resistance
魔法抵抗 | 70% Resistance against hostile magic
对有害魔法的抗性提升70% | Alchemy
炼金术 | Create potions from mushrooms and knows resultbefore mixing potions
你能分辨药剂,用蘑菇配药水,混合药水并知道结果;进入迷城时带着5个蘑菇 | Thaumaturgy
奇术 | Allows the creation of spell wands from gems(Starts with 5 Gems or Wands)
你可以把宝石制作成魔杖进入迷城时带着5个宝石或魔杖 | Blood Magic
血魔法 | The more you are hurt the more Spell Power you have.(LP/2 -> Spell Power*2, LP/3 -> Spell Power*3, LP/5 -> Spell Power*5)
受到的伤害越多,智力越高。生命值<1/2时,智力*2,生命值<1/3时,智力*3,生命值<1/5,智力*5。总智力不会超过最大智力。 | Arcane Writings
奥术写作 | You gain a free magic scroll each level and you can craft new scrolls.(You start with 5 magic scrolls. Crafting costs gold and mana)
你可以分辨卷轴;可以把你的法术写成卷轴(书写消耗魔力值和金币)进入迷城时带着5个随机卷轴,每进入新一层迷宫获得一个随机卷轴。 | Star Magic
星星魔法 | All spells of the stars and the heavenly bodies(The best light spells, Starfire, Summon Starfaerie)
所有和星星、天堂有关的魔法(最好的光源魔法,星火术,召唤星光精灵) | Illusion Magic
幻术 | All spells of illusion and deception(Vanish, Doppelganger, Invisibility)
所有和幻想、掩眼法有关的魔法(闪现术、分身术、隐形术) | Warlock
战法 | All spells of warfare and combat magic(Magical Weapons+Armor, Mentalbolt, Invulnerability)
所有和战争、搏斗有关的魔法(魔法武器和铠甲,心灵爆破,刀枪不入) | White Magic
白魔法 | All spells of healing and protection(Banish Undead, Heal Others, Angel)
所有和治疗、守护有关的魔法(驱逐不死生物、治疗术、天使) | Black Magic
黑魔法 | All spells of death and destruction(Dark Mana, Demon, Word of Death)
所有和死亡、破坏有关的魔法(黑暗法力、恶魔、死神之语) | Fire Magic
火魔法 | All spells of the realm of fire(Spark, Fireball, Sea of Flames)
所有和火领域有关的魔法(花火、火球术、火海) | Water Magic
水魔法 | All spells of the realm of water(Refresh, Dehydration, Tidal Wave)
所有和水领域有关的魔法(滋润、脱水、潮汐波) | Earth Magic
大地魔法 | All spells of the realm of earth(Portal, Trap Sense, Petrify)
所有和地领域有关的魔法(通道、感知陷阱、石化) | Air Magic
空气魔法 | All spells of the realm of air(Featherfall, Helpful Winds, Flying)
所有和风领域有关的魔法(羽落术、风助术、飞行术) | Druid Magic
德鲁伊魔法 | All spells of the realm of nature(Magic Apple, Banish Animals, Form of the Wolf)
所有和自然领域有关的魔法(魔法苹果、驱逐动物、狼形态) | Witchcraft
巫术 | All spells of control and cursing(Charm, Poison, Summon Tigre)
所有和控制、诅咒有关的魔法(魅惑术、毒气术、召唤老虎) | High Magic
高等魔法 | All spells which influence magic itself(Find Nexus, Nexus, Metamagic)
所有作用于魔法本身的魔法(寻找/创造魔法阵、连锁魔法) | Spellsongs
魔法诗 | Magic songs of the Bards (need neither Mana nor Might)(Travel: +1 Movement, Loneliness: No Ambushes, Magic: No Rune Traps)
吟游诗人的魔法诗(不需要法力和力量)(旅行:+2移动、孤独:防止偷袭、魔法:防止符文陷阱) | Stable Magic
坚定魔法 | Doubles the duration of spells
你释放的活动魔法持续时间加倍 | Elementary Magic
元素魔法 | Air, Earth, Fire and Water magic
你同时拥有火、水、地、风魔法学派 | Mage Lord
法师领袖 | +2 Spell Power. All other players get +1 Spell Power and +1 extrafor every 4 points of base Spell Power you have
+2智力;你每拥有4点智力,其他角色就再获得+1智力。 | Scroll Lore
卷轴学 | Learn up to 15 spells from scrolls(Max Level: current Spell Circle -2)
你可以学习15个卷轴中的魔法(最高不超过当前魔法环等级-2)
| Free Magic
自由魔法 | Allows you to learn spells from all spell schools,but only one per Spell Circle
你可以自由学习任何一个学派的魔法但每个魔法环等级只能学1个。 | Spellweaving
魔法交织 | The more Mana the mage invests thestronger his spells are
你可以以消耗更多的魔力为代价施放更强大的法术 | Summoner
召唤师 | All summon creature spells+(enchant/heal creatures)Creatures inherit skills from summoner
所有召唤魔法(任何学派)和召唤兽相关的魔法;召唤兽继承召唤师部分特性技能。 | Time Magic
时间魔法 | The mastery of time and space(Futuresight, Teleport, Time Travel)
所有控制时间和空间的魔法(预见、传送、时间停止) |
4.Way of Shadows阴影之路
Trap Lore
陷阱学识 | Detected traps are automatically disarmedand start with +2 bonus to Trap Lore
自动解除已经发现的陷阱,初始陷阱学识+2 | Perception
感知 | Perception: 4 (normally 1)Max perception increased by 5
初始灵感+3,最大灵感+5 | Night Vision
夜视 | Sight radius +2
视野范围+2 | Stealth
潜行 | Sneak by monsters(Chance=Luck*5%+Dexterity*10%+25%-Monster Level)
可以不被发现甚至从魔物身边走过(几率=幸运*5%+敏捷*10%+25%-魔物等级) | Pick Locks
开锁 | You open every door with ease
你能轻易打开所有门 | Thievery
偷窃 | You can steal from humanoids (once per target)(Chance=Dexterity*8%+Luck*6%)
你可以从人类身上偷东西(几率=敏捷*8%+幸运*6%) | Assassination
暗杀 | Percentage for critical hits in close combat doubled. Max 45%(Chance=(Dexterity+Luck)*2% + Weapon)
致命一击几率加倍,上限变为45%(几率=(敏捷+幸运)*2%+武器修正) | Bounty Hunter
赏金猎人 | +3 damage and attack vs Thieves. 60% chance for thieves to drop gold(Halves all chances to get robbed)
攻击小偷时,攻击和伤害各+3;击杀小偷时60%掉落金币(所有被盗几率减半) | Danger Sense
危险感知 | +70% Find Traps. 50% less ambushes
发现陷阱+70%,被偷袭几率-50% | Treasure Hunter
财宝猎人 | Sees treasures outside sight radius and finds all hidden treasures(Starts with shovel, 3 keys and whip) Shovels never break
能发现所有视野外的物品及隐藏的宝藏(进入迷城时带着铁锹和3把金钥匙,你的铁锹永不磨损) | Sense Earth
感知大地 | Sees walls outside sight radiusand 30 % bonus to detect secret doors
能感知视野外的墙壁;发现隐藏门+30% | Monstersense
感知魔物 | Sees monsters outside sight radiusCan detect invisible creatures
能发现视野外的魔物 | Cannibal
食人族 | Killed humanoids leave (with 30% chance) bloodor human meat behind. Has to be outcast!
击杀人形魔物时30%几率掉落血或者人肉(必须是被放逐者) | Vampirism
吸血习性 | Does not need food and water, drink blood to healHas to be Outcast and Forsaken!
不需要食物和水,通过喝血恢复生命(必须同时为放逐者和被遗弃者) | Headhunter
猎头族 | +3 Attack and Damage against humanoids.60% chance for humanoids to leave gold behind
对人形魔物时攻击和伤害+3击杀人形魔物时50%掉落金币 |
5.Way of Adventure冒险之路
Luck
幸运 | Luck: 4 (normally 1)Also increases max Luck by 5
初始幸运+3,最大幸运+5 | Poison Resistance
毒抗性 | You gain 70 % poison resistance
毒抗性+70% | First Aid
急救 | Heals all wounds when entering a new level(Healing herbs have double effect)
每进入一层新迷宫时,恢复所受的伤。(药草治疗双倍生命) | Cartography
制图学 | You get a map showing all staticfeatures of a level
你带着一张显示迷城所有墙壁、门和岩石的地图{感谢finnanna修正} | Pathfinder
探险家 | +2 Speed. All other players gain +1 Speedfor every 4 points of base Speed you have
初始速度+2,你每4点速度可使其他角色速度+1 | Spelunker
开拓者 | Starts with lamp, oil, magic rope, shovel and pickaxe.(You always see where the exit is)
进入迷城时,带着油灯、油、魔法绳、铁锹和铁镐(你总能看到迷宫的出口所在) | Heirloom
传家宝 | Starts with 5,000 gold
进入迷城时带着5000金币 | Experienced
有经验 | You start with 3 extra experience levels
进入迷城时获得3点额外经验 | Wisdom
智慧 | Provides an additional experience gain every 4 dungeon levels
每4层迷宫额外获得1点经验 | Ringmastery
戒指精通 | You can wear all rings at the same time.Starts with a ring
你可以同时带3个戒指;进入迷城时带着戒指 | Survival Expert
生存专家 | Value of all food is doubled. 10% chance to find foodwith each slain animal. Starts with a Fishing Rod and Trap Toolkit
所有食物和水提供双倍的营养和水分;10%几率从击杀的动物身上找到食物;进入迷城时带着鱼竿和盗贼工具 | Merchant
商人 | 20% chance to meet a merchant when you reach a new level
每进入一层迷宫时,20%几率碰到大商人 | Mercenary
唯利是图 | Every level gives you Level*5 GoldEvery killed monster Level Gold (max. 5)
每进入一层迷宫时获得等级*5的金币;击杀魔物时获得魔物等级*5的金币 | Crafting
工匠 | Ability to repair damaged/broken weapons/armor(With gem stones you can create magical weapons)
你能修理破损或已经损坏的装备(你可以消耗魔法石创造魔法武器){感谢65楼cavinche} | Elf Blood
精灵血脉 | +1 to all attributes and +20% spell resistance(Attack, Strength, Dexterity, Perception, Luck, Spell Power)
全属性+1,魔法抗性+20%(包括攻击、力量、敏捷、感知、幸运、魔力) | Sturdy
健壮 | Each point of Strength gives +2 Life Points
每点力量可以增加你两点生命 | Swiftness
迅捷 | Picking up items does not cause the turn to endSpeed: 11 (normally 7); Max Speed increased by 5
捡起物品不会导致你的回合结束;初始速度+4,最大速度+5 | Armor Mastery
护甲精通 | No Encumbrance through armor and starts with a Platemail(No reduction to spellcasting ability when wearing armor)
你的装备不会使你超重 | Pack Mule
骡子 | No Encumberance penalty, regardless of carried weight(You have 8 additional slots in your inventory)
你没有背包超重惩罚(你有8个额外的背包格子) |
6.Way of the Gods神之路
Akolyth
祈祷 | The Sanctum regenerates lost Mana and heals poison, diseasesand curses
十字架还可以恢复你的魔力值、治愈中毒、疾病并解除诅咒 | Mystic Attack
神秘仪式 | Mental attack that damages you and a monster(Costs a Life Point and does level-level*5 Damage)
同时伤害你和魔物的精神攻击(消耗1点生命值,对魔物造成等级*(1~5)的伤害) | Visions
启示 | Identifies rooms before entering them(+30% Find Traps + find hidden treasure)
进入前就可以分辨房间(发现陷阱和发现隐藏门+30%) | Paladin
圣骑士 | +3 Attack and Damage against undeadRefill 1 life and mana everytime you destroy an undead
攻击不死魔物时准确和伤害+3;击杀不死魔物时恢复1点生命值和魔法值 | God of War
战争之神 | For each killed monster, chance to get +1 Life Point(Chance=200/Maximum Life Points in %)
击杀魔物时一定几率生命+1(几率=(200/生命)%){增加的是生命和魔力值的上限,下同,每个都标注帖子超长了} | God of Death
死亡之神 | For each killed monster, chance to get +1 Mana(Chance=200/Maximum Mana Points in %)
击杀魔物时一定几率魔力+1(几率=(200/魔力)%) | Goddess of Wisdom
智慧女神 | +2 Mana per Sanctum
每个十字架魔力+2 | Goddess of Healing
治愈女神 | +2 Life Point per Sanctum
每个十字架生命+2 | God of Secrets
秘密之神 | Chance of +1 Life Point per secret door(Chance=100%-Level*2)
发现隐藏门时一定几率生命+1(几率=(100-等级*2)%) | God of Wealth
财富之神 | Chance of +1 Life Point per gold bag(Chance=500/Maximum Life Points in %)
捡到钱袋时一定几率生命+1(几率=(500/生命)%) | Favoured of the Gods
神的眷顾 | Halves duration of curses and can see remaining duration(50% chance to avoid death attacks and petrification)
诅咒时间减半且能知道自身诅咒的剩余时间(50%回避死亡攻击和石化) |
7.Perks专长
Throwing Weapons
投掷精通 | +2 Attack and +2 Damage with throwing weapons. Start with 5 extra Daggers
投掷武器时准确和伤害+2;进入迷城时带着5把额外的小刀 | Climbing
攀爬 | Allows climbing without rope(You can climb through holes to the next level)
你可以不使用绳子,徒手就从洞口爬到下一层 | Swimming
游泳 | Allows the crossing of rivers and lakes without problems(And water tiles do not end the turn)
你可以自由穿越任何河流和湖泊(进入深水格子不会结束你的回合) | Herb Lore
草药学 | Knows effects of all potions, herbs and mushrooms in the labyrinthStarts with 5 mushrooms and 5 Healing Herbs (You can sense herbs)
你知道迷城中所有药水、药草和蘑菇的效果;你也能感知草药;进入迷城时带着5个蘑菇 | Haggle
砍价 | Reduces the cost of goods and training by 25%
购买物品、训练和收买花费-25% | Monster Lore
魔物学识 | Shows all attributes of a monster(Use with Look around button)
你观察魔物时可以看到其详细资料(使用技能“观察”) | Poisonlore
毒学识 | Identifies poisons. Starts with 5 Strong Poisons. Poisonlore + 2(You can poison weapons and ammunition)
你能分辨毒药,进入迷城时带着5瓶剧毒。(你可以在武器和弹药上涂毒) | Native Sorcery
山寨魔手 | Spell Circle: 2 (normally 1)(You have +25% cast chance with all spells)
初始魔法环+1(你所选学派的施法成功率+25%) | Monkey Grip
猴子之握 | Use two-handed weapons with one hand
你可以单手持双手武器{对于1点CP的技能,译成泰坦之握太猛了,所以还是直译吧XD} | Fast Learner
快速学习 | You learn new lore twice as fastTrainers also give 2 ability points instead of 1
你掌握新学识的速度变为两倍;同时训练师的训练效果也变为两倍 | Diplomacy
交际学 | You can spend gold and bribe monsters to befriend them(Gold costs depends on monster level, Haggle reduces cost)
你可以花钱收买魔物(所需金币和魔物等级有关,可以砍价) |
8.Flaws缺点
Weak
孱弱 | Starts with 10 Life Points (normally 12)+2 per experience gain (normally +3) (Maximum 50 Life Points)
初始生命-2,最大生命-100;你每点经验只能增加2生命 | Poverty
贫穷 | Starts without any gold or equipment
进入迷城时,没有任何基本物品 | Unobservant
粗枝大叶 | The character can't find traps, secret doors,mushrooms and hidden treasure
你不能发现陷阱、隐藏门和宝藏,也看不到蘑菇 | Low Mana
低魔力 | Starts with 3 Mana Points (normally 12)+2 per experience gain (normally +3) (Maximum 50 Mana Points)
基础魔力-9,最大魔力-100;你每点经验只能增加2点魔力 | Poison Weakness
毒弱点 | Poison does double damage
毒抗性-100% | Magic Weakness
魔法弱点 | Hostile magic does double damage
魔法抗性-100% | Cursed
被诅咒 | Double duration for all curses.With 20%+Level chance for a new curse every level
诅咒持续时间加倍;每进入一层新迷宫,(20+等级)%的几率被施加一个新的诅咒 | Forsaken
被遗弃者 | No healing in the Sanctum(The gods dislike you)
十字架不会恢复你的生命值(所有神都不喜欢你) | Short Sighted
近视 | Sight radius is halved
视野减半 | Stupid
驽钝 | No experience gains for the first 3 levels
前3层迷宫不能获得经验 | Outcast
放逐者 | All merchants and trainers flee from you
所有商人和训练师都不喜欢你 | Disjunct
脱节 | Your Mana does not replenish at the Nexus
法阵不会回复你的魔力值 | No Basic Magic
没有基础魔法 | You can't learn Basic Magic
你不能学习基础魔法 | Short Magic
短暂魔法 | The duration of your spells is halved
你的魔法持续时间减半 | Lame
顿足 | Speed is halved
移动力减半{不仅仅是原文所说的速度减半,实际上是对移动力有加成的效果都被减半了} | Pacifist
和平主意 | You can never attack in close range combat
你不会进行近战攻击 | No Magic
无魔法 | You can never use any kind of magic
你不会使用任何魔法 | Gluttony
大胃王 | You eat double the amount of a normal person
你比正常人的食量大一倍{实际上是每回合增加亮点饥饿度} |
9.Quirks怪癖
Weak Arms
手残 | You can't use weapons
你不能使用近战武器 | Weak Fingers
指残 | You can't use bows
你不能使用远程武器 | Disfigured
不修边幅 | You can't use armor
你不能装备防具 | Unlucky
不幸 | You have -2 Luck (normally 1)Max luck is 5 (normally 15)
初始幸运-3最大幸运-10 | Illiterate
文盲 | You cannot read or write.(Cannot use scrolls or skill books)
你不会读书也不会写字(你不会读卷轴和百科) | Vegetarian
素食主意 | You cannot eat any meat. Start with Tofu, +100% Tofu nutrition(Warning: Fruit is difficult to find underground!)
你不吃肉;进入迷城时带着一块豆腐,豆腐提供双倍营养(警告:在地底很难找到水果) |
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