灌灌就闪 发表于 2019-5-25 12:50

【_词条_】【_各项大致初始BUFF_】_6.21_新手用词条_______不知道各位还有什么这里没有的词条____分享一下!!!

本帖最后由 灌灌就闪 于 2019-8-10 11:29 编辑

这里有各种单文件BUFF MOD 武将MOD

王朝模式技能
https://bbs.3dmgame.com/thread-5924670-1-1.html←已核实可用词条
←收集到的技能词

[*]大部分据我逐个测试过的已汉化的词条往下看在下面已经全部附图了也发附件了,别改的太过份了,这些全部生效的,机器不好的别+太多,BUFF叠加太厉害卡爆你!!(移动距离别加太高 spowiii 热心提示!!!)
[*]这是属性DIY的词条,不是小白一键式那种,再次声明,要自己手动添加自己喜欢的DIY的属性和将领词条在最前面,然后自己手动保存放到data里。
[*]已经修正一些需要改成附属的字面数值附上修正图片,其实.pack里面没问题,就是图片老了,数据包没瑕疵~~
[*]3楼有成套附件直接下载,每次帖子更新要等版主通过验证才能生效,所以不再更新主帖子
[*]凡是更新了啥,都添加到5#楼里.#1楼仅作参考吧,很多后缀用的没效果,虽然显示!



效果图。
怎么改应该新手MOD都懂吧...这里不提供使用教程了,大家自己看教程
一下是最初的简陋词条没有整合到上面,自己索取吧。

←最初的词条

还有个小窍门要说啊,各位MOD爱好者自己发帖子,不要在用TXT保存的词条发到这里浏览,直接可以在MOD管理器里,全选,复制里面的所有内容,然后直接粘贴到这里再发,也是表格形式样貌的,看起来就很舒服了,甚至可以直接复制,在MOD管理器里粘贴进去,完全吻合
就像这样




战役移动距离加太高会卡爆3k_main_effect_force_all_campaign_movement_rangeforce_to_faction_own_factionwide200end_turn_completed
集结回合数3k_main_effect_province_mustering_speedfaction_to_force_own_factionwide-10start_turn_completed
敌将捕获率3k_main_effect_character_captives_capture_chancefaction_to_force_own_factionwide100start_turn_completed
我将被俘率3k_main_effect_character_captives_escape_chancefaction_to_force_own_factionwide100start_turn_completed
军事物资补给3k_main_effect_force_military_supplies_from_characterscharacter_to_force_own105start_turn_completed
农耕所得的粮食3k_main_effect_province_food_mod_farmingfaction_to_force_own_factionwide101start_turn_completed
捕鱼所得的粮食3k_main_effect_province_food_mod_fishingregion_to_region_own_factionwide102start_turn_completed
外交纳贡所得收入3k_main_effect_diplomacy_modify_vassal_incomefaction_to_faction_own_unseen103start_turn_completed


信誉+123k_main_effect_pooled_resource_cao_cao_crediblity_gainfaction_to_faction_own_unseen12start_turn_completed
军队提供+133k_main_effect_progression_effect_armiesfaction_to_faction_own_unseen13start_turn_completed
太守提供+143k_main_effect_progression_effect_governorsfaction_to_faction_own_unseen14start_turn_completed
贸易协定提供+153k_main_effect_progression_effect_trade_agreementsfaction_to_faction_own_unseen15start_turn_completed
可用的细作名额+163k_main_effect_undercover_character_max_count_bonusfaction_to_faction_own_unseen16start_turn_completed
满意度+183k_main_effect_characters_satisfaction_bonus_famefaction_to_character_own_unseen18start_turn_completed
于黄巾派系的关系+203k_main_effect_diplomacy_yellow_turban_modfaction_to_faction_own_unseen20start_turn_completed
部队补员+%213k_main_effect_replenishment_factionfaction_to_force_own_unseen21start_turn_completed
正统+303k_main_effect_pooled_resource_legitimacy_propagandafaction_to_faction_own_unseen30start_turn_completed
附庸贡赋+%323k_main_effect_diplomacy_modify_vassal_incomefaction_to_faction_own_unseen32start_turn_completed
伯长部曲的招募费-%353k_main_effect_captain_mercenary_cost_modfaction_to_faction_own_unseen-35start_turn_completed
腐败-%403k_main_effect_province_corruptionfaction_to_province_own_unseen-40start_turn_completed
解锁高级伯长部曲3k_main_effect_captain_mercenary_upgradefaction_to_faction_own_unseen-1start_turn_completed
解锁精锐伯长部曲3k_main_effect_captain_mercenary_upgrade_elitefaction_to_faction_own_unseen1start_turn_completed
解锁外交选项于派系签订合约3k_ytr_faction_rank_dummy_yt_unlock_peacefaction_to_faction_own_unseen1start_turn_completed
解锁外交选项于派系签订贸易协定3k_ytr_faction_rank_dummy_yt_unlock_tradefaction_to_faction_own_unseen1start_turn_completed
解锁外交选项将一般派系纳为附庸或与结盟3k_ytr_faction_rank_dummy_yt_unlock_vassal_allyfaction_to_faction_own_unseen1start_turn_completed
人物不求高位3k_main_effect_character_job_satisfaction_ignored_factionfaction_to_character_own_unseen-1start_turn_completed
减少所有人物渴求高位的惩罚3k_main_effect_character_job_satisfaction_penalty_modifier_reduced_factionfaction_to_character_own_unseen-1start_turn_completed
公共秩序+22(郡国境内)3k_main_effect_province_public_order_baseprovince_to_province_own22start_turn_completed
部队补员+10%3k_main_effect_replenishment_factionforce_to_force_own10start_turn_completed
部队补员+10%3k_main_effect_replenishment_factionfaction_to_force_own_factionwide10start_turn_completed
研究速率+%1493k_ytr_faction_trait_huang_shao_3faction_to_faction_own_unseen149start_turn_completed
人物经验+%1213k_ytr_faction_trait_huang_shao_2faction_to_character_own_unseen121start_turn_completed
部队补员+%773k_ytr_faction_trait_he_yi_2faction_to_force_own_unseen77start_turn_completed
战后掳掠收入+%553k_ytr_faction_trait_gong_du_3faction_to_faction_own_unseen55start_turn_completed
战役地图移动范围+%6663k_ytr_faction_trait_gong_du_2force_to_faction_own_factionwide666start_turn_completed
公共秩序+21(本地郡国)3k_main_effect_province_public_order_baseregion_to_province_own21start_round_initiated
粮食产量(觅猎)+233k_main_effect_province_food_abs_foragingforce_to_faction_own_factionwide23start_round_initiated
恶名+243k_main_effect_pooled_resource_infamy_increase_zheng_jiangfaction_to_faction_own_unseen24start_turn_completed
敌方细作隐蔽话费+25(派系范围)3k_main_effect_undercover_character_defence_against_action_cover_cost_bonuscharacter_to_faction25start_turn_completed
建造时间-200(郡国境内)3k_main_effect_province_building_construction_time_modprovince_to_region_own-200start_turn_completed
齐心+273k_main_effect_pooled_resource_liu_bei_bei_unity_gain_charactercharacter_to_faction_unseen27start_turn_completed
新募部队等级+10(派系范围)3k_main_effect_unit_rank_new_recruitsfaction_to_province_own10start_turn_completed
齐心+123k_main_effect_pooled_resource_liu_bei_bei_unity_from_battlesforce_to_faction_own_factionwide30start_turn_completed
恢复+12信誉3k_main_effect_pooled_resource_cao_cao_crediblity_recoveryfaction_to_faction_own_unseen12start_turn_completed
人口增长+3.3万(郡国境内)3k_main_effect_province_population_attraction_from_public_orderprovince_to_region_own33end_round_completed
可用敌方领袖职位+443k_ytr_effect_progression_limit_governorfaction_to_faction_own_unseen44start_turn_completed
战场疲劳-13k_main_effect_force_begin_fatigue_4army_to_army_own-1start_turn_completed
粮食生产(洗劫)+66(派系范围)3k_main_effect_province_food_abs_sackingfaction_to_faction_own66end_round_completed
人口增长+5.5万3k_dummy_effect_frontend_kong_rong_populationcharacter_minister_to_region_factionwide_unseen55start_turn_completed
花费: 75003k_main_dummy_effect_character_action_costfaction_to_faction_own_unseen7500start_turn_completed
满意度+101(持续5年)3k_main_dummy_effect_character_action_loyalty_adoptionfaction_to_faction_own_unseen101start_turn_completed
满意度+199(持续2年)3k_main_dummy_effect_character_action_loyalty_assign_as_heirfaction_to_faction_own_unseen199start_turn_completed
俸禄+300(相较于当前爵位)3k_main_dummy_effect_character_action_salaryfaction_to_faction_own_unseen300start_turn_completed
满意度+53(永久,相较于当前爵位)3k_main_dummy_effect_character_action_satisfactionfaction_to_faction_own_unseen53start_turn_completed
军队补给+883k_main_dummy_effect_force_military_supplies_from_post_battleforce_to_force_own88start_turn_completed
查抄资金:+50003k_main_dummy_effect_release_confiscationfaction_to_faction_own_unseen5000start_turn_completed
资金:+50003k_main_dummy_effect_request_fundsfaction_to_faction_own_unseen2000start_turn_completed
声望+5503k_main_effect_campaign_progression_han_empirefaction_to_faction_own_unseen550start_turn_completed
满意度+113k_main_effect_characters_satisfaction_bonus_charactercharacter_minister_to_character_factionwide_unseen11start_turn_completed
满意度+223k_main_effect_characters_satisfaction_bonus_eventsfaction_to_character_own_unseen22start_turn_completed
满意度+333k_main_effect_characters_satisfaction_bonus_factionfaction_to_character_own_unseen33start_turn_completed
战士满意度+44(派系范围)3k_main_effect_characters_satisfaction_champion_infrastructurefaction_to_character_own_factionwide44end_round_completed
指挥满意度+55(派系范围)3k_main_effect_characters_satisfaction_commander_infrastructurefaction_to_character_own_factionwide55end_round_completed
铁卫满意度+66(派系范围)3k_main_effect_characters_satisfaction_sentinel_infrastructurefaction_to_character_own_factionwide66end_round_completed
先锋满意度+77(派系范围)3k_main_effect_characters_satisfaction_vanguard_infrastructurefaction_to_character_own_factionwide77end_round_completed
产值+88%(所有来源)(本地县)3k_main_effect_economy_gdp_mod_allregion_to_region_own88start_turn_completed
产值+99%(来自商业)(本地县)3k_main_effect_economy_gdp_mod_commerceregion_to_region_own99start_turn_completed
产值+20%(来自工业)(本地郡国)3k_main_effect_economy_gdp_mod_industryforce_to_region_own_provincewide_territory_own20start_turn_completed
工商业产值+25%3k_main_faction_trait_yuan_shu_1character_minister_to_region_factionwide_unseen25start_turn_completed
战后掳掠收入+35%3k_main_faction_trait_zhang_yan_3character_minister_to_faction_unseen35start_turn_completed
每季部队经验增加+553k_main_skill_unit_experiencecharacter_to_force_own55start_turn_completed
农业收入加成+350%/350%3k_main_effect_economy_gdp_mod_peasantry_from_populationprovince_to_region_own_unseen350start_turn_completed
处决获得威慑+553k_main_effect_pooled_resource_intimidation_executionsfaction_to_faction_own_unseen55start_turn_completed
粮食(来自种植业)+66%(派系范围)3k_main_effect_province_food_mod_farmingfaction_to_province_own66start_turn_completed
人口增长+7.7万3k_main_effect_province_population_attraction_from_post_siege_non_boldforce_to_region_own77start_turn_completed
贸易影响+88%3k_main_effect_economy_trade_powerfaction_to_faction_own_unseen88start_turn_completed
丝绸香料产值+99%3k_main_faction_trait_ma_teng_2_protector_of_the_silk_roadcharacter_minister_to_region_factionwide_unseen99start_turn_completed
增加攻城期间的城墙及建筑损伤3k_main_effect_force_siege_escalation_effectiveness_increaseforce_to_force_own500start_turn_completed
增加攻城期间的城墙及建筑损伤3k_main_effect_force_siege_escalation_effectiveness_increasefaction_to_force_own_factionwide510start_turn_completed
贸易影响+11%(派系范围)3k_main_effect_economy_trade_powerfaction_to_faction_own11end_round_completed
与所有派系的外交关系+223k_main_faction_diplomacy_modfaction_to_faction_own_unseen22start_turn_completed
贸易影响+45%/45%3k_main_effect_economy_trade_power_kong_rong_populationprovince_to_faction45start_turn_completed
战役地图移动距离:+44%3k_main_effect_force_campaign_stance_can_move_extra_stance_displayforce_to_faction_own_factionwide44start_turn_completed
军队补给+553k_main_effect_force_military_supplies_from_stancesforce_to_force_own55end_round_completed
战役地图移动范围+66%3k_main_effect_force_campaign_movement_rangeforce_to_faction_own_factionwide66start_turn_completed
部队补员+77%3k_main_effect_replenishment_factionarmy_to_army_own77start_turn_completed
驻防部队补员+88%3k_main_effect_region_garrison_replenishmentregion_to_region_own_unseen88start_turn_completed
军队补给+99(派系范围)3k_main_effect_force_military_supplies_from_factionfaction_to_force_own99end_round_completed
产值+25%(来自农业)3k_main_effect_economy_gdp_mod_peasantryprovince_to_region_own_unseen25start_turn_completed
渔业产生粮食+35%(本地郡国)3k_main_effect_province_food_mod_fishingforce_to_province_own_territory_own35start_turn_completed
支援范围+45%3k_main_effect_faction_trait_gongsun_zan_reinforcementcharacter_minister_to_character_factionwide_unseen45start_turn_completed
远程部队攻击速率+21%3k_main_effect_unit_stats_attack_rate_ranged_unitsforce_to_force_own21start_turn_completed
储备+22(在所有郡国)3k_main_effect_province_supply_stockpile_abs_increase_from_foodfaction_to_province_own_commandery22start_turn_completed
部队补员+23%3k_main_effect_replenishment_force_moraleforce_to_force_own23end_round_completed
军队补给+24(郡国境内)3k_main_effect_force_military_supplies_from_food_reservesprovince_to_army_own24start_turn_completed
人口增长+2.6万(派系范围)3k_main_effect_province_population_attraction_factionfaction_to_region_own26end_round_completed
粮食生产+27%3k_main_effect_province_food_modprovince_to_region_own_unseen27start_turn_completed
地方补员加成+25%/25%3k_main_effect_replenishment_populationprovince_to_force_own_provincewide_unseen25start_turn_completed
由己方或盟友水域开始回合时战役地图移动距离+300%3k_main_effect_forces_movement_starting_in_own_or_allied_sea_regioncharacter_minister_to_force_factionwide_unseen300start_turn_completed
派系支持+31(派系范围)3k_main_effect_faction_support_gainfaction_to_region_own31start_turn_completed
征募费用-32%(本地郡国)3k_main_effect_force_all_campaign_recruitment_cost_allcharacter_to_character_provincewide-32start_turn_completed
建筑成本-33%(本地郡国)3k_main_effect_province_building_construction_cost_modcharacter_to_region_provincewide-33start_turn_completed
贸易影响+34%3k_main_effect_economy_trade_powerprovince_to_faction34start_turn_completed
公共秩序+25(本地郡国)3k_main_effect_province_public_order_from_characterscharacter_to_province_own25start_turn_completed
人口增长+3万(派系范围)3k_main_effect_province_population_attraction_factionregion_to_region_own_factionwide30end_round_completed
公共秩序+403k_main_effect_province_public_order_eventsfaction_to_province_own_unseen40start_turn_completed
士气+5003k_main_effect_unit_stats_morale_absfaction_to_force_own_unseen500start_turn_completed
世系+6003k_main_effects_faction_lineagefaction_to_faction_own_unseen600start_turn_completed
所有冲击骑兵护甲+58%3k_main_effect_unit_stats_armour_mod_fire_unitscharacter_minister_to_force_factionwide_unseen58start_turn_completed
军队补给+803k_main_effect_force_military_supplies_from_characterscharacter_minister_to_force_factionwide_unseen80end_round_completed
地方细作在我方进行活动时,其隐秘情报网花费+2003k_main_effect_undercover_character_defence_against_action_network_cost_bonuscharacter_minister_to_faction_unseen200start_turn_completed
贸易影响+77%3k_main_effect_economy_trade_powerprovince_to_faction77start_turn_completed
贸易影响+99%3k_main_effect_economy_trade_powercharacter_minister_to_faction_unseen99start_turn_completed
位于地方领土时军队补给+53k_main_effect_force_military_supplies_enemy_territory_from_characterscharacter_minister_to_force_factionwide_unseen5start_turn_completed
军队补给+63k_main_effect_force_military_supplies_from_garrisonedforce_to_force_own6start_turn_completed
军队补给+7(位于友方领土)3k_main_effect_force_military_supplies_territory_alliedforce_to_force_own7start_round_initiated
军队补给+8(位于几方领土)3k_main_effect_force_military_supplies_territory_ownforce_to_force_own8start_turn_completed
英武+903k_main_effect_pooled_resource_heroism_sun_jianfaction_to_faction_own_unseen90start_turn_completed
正统+1003k_main_effect_pooled_resource_legitimacy_propagandafaction_to_faction_own_unseen100start_turn_completed
齐心+223k_main_effect_pooled_resource_liu_bei_bei_unity_from_eventsfaction_to_faction_own_unseen22start_turn_completed
可用军队+133k_main_effect_progression_limit_armyfaction_to_faction_own_unseen13start_turn_completed
可用太守位+43k_main_effect_progression_limit_governorfaction_to_faction_own_unseen4start_turn_completed
粮食产量(事件)+553k_main_effect_province_food_abs_eventsfaction_to_faction_own_unseen55start_turn_completed
人口增长+1.7万(郡国都城)3k_main_effect_province_population_attractionbuilding_to_region_own_province_capitals_only17start_turn_completed
人口增长+1.8万(本地郡国)3k_main_effect_province_population_attraction_from_charactersforce_to_province_own_territory_own18start_turn_completed
人口增长+1.9万3k_main_effect_province_population_attraction_from_characters_people_in_powercharacter_minister_to_region_factionwide_unseen19start_turn_completed
人口增长+1.5万(已管理郡国)3k_main_effect_province_population_attraction_from_eventscharacter_to_region_own_provincewide_when_governor15start_turn_completed
公共秩序+30(派系范围)3k_main_effect_province_public_order_eventsfaction_to_province_own30start_turn_completed
公共秩序+353k_main_effect_province_public_order_factionfaction_to_province_own_unseen35start_turn_completed
公共秩序+403k_main_effect_province_public_order_from_characterscharacter_minister_to_province_factionwide_unseen40start_turn_completed
粮食储备量+453k_main_effect_province_supply_stockpile_abs_capacity_increasefaction_to_province_own_unseen45start_round_completed
粮食储备量+453k_main_effect_province_supply_stockpile_abs_capacity_increaseprovince_to_province_own50start_turn_completed
敌方细作隐蔽话费+5503k_main_effect_undercover_character_defence_against_action_cover_cost_bonusfaction_to_faction_own_unseen550start_turn_completed
敌方细作在我方进行活动时,其其隐秘情报网话费+163k_main_effect_undercover_character_defence_against_action_network_cost_bonusfaction_to_faction_own_unseen16start_turn_completed
敌方细作在我方进行活动时,其其隐秘情报网话费+600(派系范围)3k_main_effect_undercover_character_defence_against_action_network_cost_bonusforce_to_faction_own_factionwide600start_turn_completed
所有持矛步兵护甲+57%3k_main_effect_unit_stats_armour_mod_wood_unitscharacter_minister_to_force_factionwide_unseen57start_turn_completed
所有步兵近战闪避+593k_main_effect_unit_stats_melee_defence_mod_metal_unitsforce_to_force_own59start_turn_completed
士气+660(派系范围)3k_main_effect_unit_stats_morale_absfaction_to_force_own_factionwide660start_turn_completed
补兵士气+5103k_main_effect_unit_stats_morale_abs_infantryforce_to_force_own510start_turn_completed
进攻时士气增加+3503k_main_effect_unit_stats_morale_own_forces_when_attackingcharacter_minister_to_force_factionwide_unseen350start_turn_completed
冲击骑兵近战伤害+403k_main_faction_trait_ma_teng_1_general_of_the_westcharacter_minister_to_force_factionwide_unseen40start_turn_completed
敌人士气-60(所在郡国中敌人)3k_main_skill_enemy_moralecharacter_to_force_enemy_provincewide-60start_turn_completed
启用:游击部署(派系范围)3k_main_skill_guerrilla_deploymentfaction_to_force_own_factionwide1start_turn_completed
启用:不溃(派系范围)3k_main_skill_unbreakablefaction_to_force_own1start_turn_completed
每季部队经验增加+1440(派系范围)3k_main_skill_unit_experiencefaction_to_army_own1440start_turn_completed
近战步兵近战闪避+223k_main_effect_unit_stats_melee_defence_mod_metal_unitscharacter_minister_to_force_factionwide_unseen22start_turn_completed
部队补员+44%(所在郡国中我军)3k_main_effect_replenishment_characterscharacter_to_force_own_provincewide44start_turn_completed
人口增长+2.5万(派系范围)3k_main_effect_province_population_attraction_from_eventsfaction_to_region_own25start_turn_completed
产值+77%(来自农业)(派系范围)3k_main_effect_economy_gdp_mod_peasantryregion_to_region_own_factionwide77end_round_completed
部队补员+21(我方军队)3k_main_effect_replenishment_characterscharacter_to_force_own21start_turn_completed
产值+32%(来自农业)(派系范围)3k_main_effect_economy_gdp_mod_peasantryfaction_to_region_own32end_round_completed
军队补给+243k_main_effect_force_military_supplies_from_factionfaction_to_force_own_unseen24start_turn_completed
部队补员+33%3k_main_effect_replenishment_factionforce_to_force_own33start_turn_completed
部队补员+33%(派系范围)3k_main_effect_replenishment_factionfaction_to_force_own33start_turn_completed
技能:不溃3k_main_skill_unbreakablefaction_to_force_own_factionwide1start_turn_completed
技能:夜战3k_main_skill_night_battlesfaction_to_force_own_factionwide1start_turn_completed
技能:火矢3k_main_effect_enable_projectile_fire_arrowsfaction_to_force_own_factionwide1start_turn_completed
技能:裂斩3k_main_skill_sundering_strikefaction_to_force_own_factionwide1start_turn_completed
技能:游击部署3k_main_skill_guerrilla_deploymentfaction_to_force_own_factionwide1start_turn_completed
技能:盾墙阵3k_main_ancillary_shield_wall_formationfaction_to_force_own_factionwide1start_turn_completed
技能:矛墙阵3k_main_ancillary_spear_wall_formationfaction_to_force_own_factionwide1start_turn_completed
技能:圆阵3k_main_ancillary_circle_formationfaction_to_force_own_factionwide1start_turn_completed
技能:菱形阵3k_main_ancillary_diamond_formationfaction_to_force_own_factionwide1start_turn_completed
技能:空性方阵3k_main_ancillary_hollow_square_formationfaction_to_force_own_factionwide1start_turn_completed
技能:枪墙阵3k_main_ancillary_pike_wall_formationfaction_to_force_own_factionwide1start_turn_completed
技能:龟甲阵3k_main_ancillary_testudo_formationfaction_to_force_own_factionwide1start_turn_completed
技能:燃火投失3k_main_effect_enable_projectile_fire_artilleryfaction_to_force_own_factionwide1start_turn_completed
技能:伏击率3k_main_effect_skill_ambush_attack_chancefaction_to_force_own_factionwide1start_turn_completed
技能:避免被伏击率3k_main_effect_skill_ambush_defence_chancefaction_to_force_own_factionwide1start_turn_completed
多数派系外交惩罚+203k_main_effect_diplomacy_strategic_threatfaction_to_faction_own_unseen20start_turn_completed










等待花儿绽放 发表于 2019-5-25 12:51

感谢分享~~

lin466542928 发表于 2019-5-25 13:25

找到个新词条,亲测可用3k_main_effect_character_stat_mod_melee_damage增强近战普通攻击,按百分比增加,100即基础上加强100%

john0087 发表于 2019-5-25 13:28

这个好!!支持

灌灌就闪 发表于 2019-5-25 13:32

本帖最后由 灌灌就闪 于 2019-8-12 13:47 编辑

王朝模式技能
https://bbs.3dmgame.com/thread-5924670-1-1.html

强推Excel文件!!!,简直是新手修改宝典!!!
内容有哪些,请移步
http://bbs.3dmgame.com/thread-5897334-1-1.html

[*]楼层里的更新时间玩家们自己注意
[*]顶楼帖子词条不见得所有都有效,只做参考,下载附件里的或者看下面的词条就好,大部分严格测试过!
这里万分感谢论坛里各种教程和代码帖子,从0到1,从复杂到精简的一切教程帖子,也是各位MOD者们发了很多词条帖子通过不断学习!我有机会就更新添加初始势力BUFF词条吧。










此楼做添加词条后续专用追踪
此模板是万金油只有玩家生效的!
不管玩哪个势力都只针对玩家生效的MOD!
收集各位MOD者可用的词条追加部分buff特效










配合这个'#1'帖子里推荐的使用










词条对照表



































近战步兵近战闪避+513k_main_effect_unit_stats_melee_defence_mod_metal_unitsfaction_to_force_own51start_turn_completed
弹药+3003k_main_effect_character_stat_mod_ammunitionfaction_to_force_own_factionwide300start_turn_completed
战役地图范围移动+250%3k_main_effect_force_all_campaign_movement_rangefaction_to_force_own_unseen250start_turn_completed
将领光环范围+250%3k_main_ancillary_general_aura_modfaction_to_character_own_unseen250start_turn_completed
每季部队经验增加+1513k_main_skill_unit_experiencefaction_to_army_own151start_turn_completed
近战杀伤+33%3k_main_effect_character_stat_mod_melee_damagefaction_to_force_own_factionwide33start_turn_completed
命中率+1113k_main_effect_unit_stats_unit_hit_chancefaction_to_force_own_unseen111start_turn_completed
人物经验+1013k_main_effect_characters_experience_bonusfaction_to_faction_own101start_turn_completed
敌将捕获率3k_main_effect_character_captives_capture_chancefaction_to_character_own100start_turn_completed
避免被俘率3k_main_effect_character_captives_escape_chancefaction_to_character_own100start_turn_completed
部队补员+100%3k_main_effect_replenishment_factionfaction_to_army_own100start_turn_completed
满意度+333k_main_effect_characters_satisfaction_bonus_factionfaction_to_character_own_unseen100start_turn_completed
近战攻速+35%3k_main_skill_attack_ratefaction_to_force_own_factionwide35start_turn_completed
产值+88%(所有来源)3k_main_effect_economy_gdp_mod_allregion_to_region_own_factionwide88start_turn_completed
伏击率+773k_main_effect_skill_ambush_attack_chancefaction_to_character_own77start_turn_completed
避免被伏击率+773k_main_effect_skill_ambush_defence_chancefaction_to_character_own77start_turn_completed
战场奔跑速度%253k_main_skill_run_speedfaction_to_force_own66start_turn_completed
部队质量+48%3k_main_effect_character_stat_mod_massfaction_to_force_own_factionwide48start_turn_completed
远程部队攻击速率+25%3k_main_effect_unit_stats_attack_rate_ranged_unitsfaction_to_force_own_factionwide25start_turn_completed
新募部队等级+103k_main_effect_unit_rank_new_recruitsfaction_to_province_own10start_turn_completed
射速+35%3k_main_effect_force_army_reloadfaction_to_force_own_factionwide33start_turn_completed
远程破甲杀伤+54%3k_main_effect_character_stat_mod_ap_damage_missilefaction_to_force_own_factionwide54start_turn_completed
近战破甲伤害+53%3k_main_effect_character_stat_mod_ap_damage_meleefaction_to_force_own_factionwide53start_turn_completed
近战闪避+46%3k_main_effect_character_stat_mod_melee_defencefaction_to_force_own_factionwide46start_turn_completed
护甲+443k_main_effect_character_stat_mod_armourfaction_to_force_own_factionwide44start_turn_completed
将领生命值+33%3k_main_effect_character_stat_mod_health_romance_personalfaction_to_character_own_unseen33start_turn_completed
军队提供+153k_main_effect_progression_effect_armiesfaction_to_faction_own15start_turn_completed
战役移动距离+15%3k_main_effect_force_all_campaign_movement_rangefaction_to_force_own_unseen15start_turn_completed
远程格挡几率+24%3k_main_effect_character_stat_mod_missile_defencefaction_to_force_own_factionwide24start_turn_completed
所有冲击骑兵护甲+333k_main_effect_unit_stats_armour_mod_fire_unitsfaction_to_force_own_factionwide33start_turn_completed
人物经验+10%3k_ytr_faction_trait_huang_shao_2faction_to_character_own_unseen10start_turn_completed
征募费用-120%3k_main_effect_force_all_campaign_recruitment_cost_allfaction_to_character_own_unseen-120start_turn_completed
建筑成本-150%3k_main_effect_province_building_construction_cost_modfaction_to_region_own_unseen-150start_turn_completed
技能充能速率-260%3k_main_skill_ability_rechargefaction_to_army_own-260start_turn_completed
近战闪避+26%3k_main_effect_character_stat_mod_melee_defencefaction_to_force_own_factionwide26start_turn_completed
所有持矛步兵护甲+30%3k_main_effect_unit_stats_armour_mod_wood_unitsfaction_to_force_own_factionwide30start_turn_completed






~~



3688853 发表于 2019-5-25 14:01

灌灌就闪 发表于 2019-5-25 13:32
牛逼,就叫“”近战伤害“”简单粗暴,没错是按百分比增加的 我更新下上面图片和MOD词条文件吧。 ...

这帖子可以申精了。支持楼主 持续保持更新。有了这些词条 想改啥派系 改啥派系了。{:3_94:}

ilovedxno1 发表于 2019-5-25 14:34

3k_dummy_effect_frontend_kong_rong_population                              人口成長
3k_main_effect_unit_stats_morale_enemy_forces_when_self_attacking    防守方敵軍部隊士氣
3k_ytr_faction_trait_huang_shao_2                                                      人物經驗
3k_ytr_faction_trait_huang_shao_3                                                      研發速率
3k_main_effect_faction_trait_gongsun_zan_reinforcement                      增援範圍
3k_main_effect_unit_stats_unit_upkeep_water_units                           遠程單位維護費

wangyibu1987 发表于 2019-5-25 14:37

求问如何免疫疲劳!!!

caijianguo9 发表于 2019-5-25 14:39

很好,感谢楼主,看到单纯讨论游戏的帖子真不容易,支持!

堕落之殇 发表于 2019-5-25 16:27

本帖最后由 堕落之殇 于 2019-5-25 16:31 编辑

不同的词条对应的effect_scope也不一样,需要注意一下哦
另外善用导出和导入功能,配合excel改起来很方便

灌灌就闪 发表于 2019-5-25 16:52

堕落之殇 发表于 2019-5-25 16:27
不同的词条对应的effect_scope也不一样,需要注意一下哦
另外善用导出和导入功能,配合excel改起来很方便
...
我以上整合的effect_scope这些,是不是有点乱或者哪里有纰漏,请指教一下,我也是第一次整合这些,还望指出一二不知道可否帮我修正一下然后上传个附件,我来替换。

wu891110 发表于 2019-5-25 16:55

弄的再好也是枉然!!!除非做成MOD非则没多少懂跟没多少人去费这般力气与时间!!!不过依然支持你很好的!!!

HKINGL 发表于 2019-5-25 17:03

科技研究的没人知道吗

1224822427 发表于 2019-5-25 17:07

有射程的吗

lenshi125 发表于 2019-5-25 17:23

有射程的吗+1

sillyyang 发表于 2019-5-25 17:24

有射程的吗+1

andyfigo 发表于 2019-5-25 17:35

这个东西不错,只是我发现改了弹药量,进去以后鼠标放头像上显示有加成,但是进到战斗里,兵种那的显示还是没改的效果,而且实战效果也是没改的效果

981762898 发表于 2019-5-25 17:37

抱歉,该附件无法读取,,什么情况:L:L:L

shinanzhuomo 发表于 2019-5-25 17:40

抱歉,该附件无法读取,,什么情况

qdhouyong 发表于 2019-5-25 17:50

善用 local_cn的汉化词条,几乎可以找到你需要的大多数

堕落之殇 发表于 2019-5-25 17:50

灌灌就闪 发表于 2019-5-25 16:52
我以上整合的effect_scope这些,是不是有点乱或者哪里有纰漏,请指教一下,我也是第一次整合这些,还望指 ...

没有没有,做的很好了
非常感谢你的用心整理,谢谢

夏裔 发表于 2019-5-25 18:37

第一个失效了无文件.第二个下好词条只有三个
希望修复

1978116438@qq.c 发表于 2019-5-25 18:59

233333333333333333

轶轩 发表于 2019-5-25 19:06

相当实用,想自己改改就方便多了,造福大众了~哈哈

灌灌就闪 发表于 2019-5-25 19:22

夏裔 发表于 2019-5-25 18:37
第一个失效了无文件.第二个下好词条只有三个
希望修复

这个词条自己要添加将帅ID进去的,不是直接放在data里用的!!!!不是给小白伸手党用的,是给DIY用的。

莫灬慕凡 发表于 2019-5-25 19:26

有人知道怎么修改改革效果吗?我想修改下改革的内容

ĪʧĪ�� 发表于 2019-5-25 19:36

支持楼主,以后自己做mod小改怡情就省了很多麻烦,建议申精持续更新

981762898 发表于 2019-5-25 20:24

灌灌就闪 发表于 2019-5-25 19:22
这个词条自己要添加将帅ID进去的,不是直接放在data里用的!!!!不是给小白伸手党用的,是给DIY用的。
...

楼主补一下第一个pack呗

mjqp4366341 发表于 2019-5-25 20:27

附加无法读取

空koko空 发表于 2019-5-25 21:08

支持支持支持!!!!
页: [1] 2 3 4 5 6 7 8 9 10
查看完整版本: 【_词条_】【_各项大致初始BUFF_】_6.21_新手用词条_______不知道各位还有什么这里没有的词条____分享一下!!!