信誉+12 | 3k_main_effect_pooled_resource_cao_cao_crediblity_gain | faction_to_faction_own_unseen | 12 | start_turn_completed |
军队提供+13 | 3k_main_effect_progression_effect_armies | faction_to_faction_own_unseen | 13 | start_turn_completed |
太守提供+14 | 3k_main_effect_progression_effect_governors | faction_to_faction_own_unseen | 14 | start_turn_completed |
贸易协定提供+15 | 3k_main_effect_progression_effect_trade_agreements | faction_to_faction_own_unseen | 15 | start_turn_completed |
可用的细作名额+16 | 3k_main_effect_undercover_character_max_count_bonus | faction_to_faction_own_unseen | 16 | start_turn_completed |
满意度+18 | 3k_main_effect_characters_satisfaction_bonus_fame | faction_to_character_own_unseen | 18 | start_turn_completed |
于黄巾派系的关系+20 | 3k_main_effect_diplomacy_yellow_turban_mod | faction_to_faction_own_unseen | 20 | start_turn_completed |
部队补员+%21 | 3k_main_effect_replenishment_faction | faction_to_force_own_unseen | 21 | start_turn_completed |
正统+30 | 3k_main_effect_pooled_resource_legitimacy_propaganda | faction_to_faction_own_unseen | 30 | start_turn_completed |
附庸贡赋+%32 | 3k_main_effect_diplomacy_modify_vassal_income | faction_to_faction_own_unseen | 32 | start_turn_completed |
伯长部曲的招募费-%35 | 3k_main_effect_captain_mercenary_cost_mod | faction_to_faction_own_unseen | -35 | start_turn_completed |
腐败-%40 | 3k_main_effect_province_corruption | faction_to_province_own_unseen | -40 | start_turn_completed |
解锁高级伯长部曲 | 3k_main_effect_captain_mercenary_upgrade | faction_to_faction_own_unseen | -1 | start_turn_completed |
解锁精锐伯长部曲 | 3k_main_effect_captain_mercenary_upgrade_elite | faction_to_faction_own_unseen | 1 | start_turn_completed |
解锁外交选项于派系签订合约 | 3k_ytr_faction_rank_dummy_yt_unlock_peace | faction_to_faction_own_unseen | 1 | start_turn_completed |
解锁外交选项于派系签订贸易协定 | 3k_ytr_faction_rank_dummy_yt_unlock_trade | faction_to_faction_own_unseen | 1 | start_turn_completed |
解锁外交选项将一般派系纳为附庸或与结盟 | 3k_ytr_faction_rank_dummy_yt_unlock_vassal_ally | faction_to_faction_own_unseen | 1 | start_turn_completed |
人物不求高位 | 3k_main_effect_character_job_satisfaction_ignored_faction | faction_to_character_own_unseen | -1 | start_turn_completed |
减少所有人物渴求高位的惩罚 | 3k_main_effect_character_job_satisfaction_penalty_modifier_reduced_faction | faction_to_character_own_unseen | -1 | start_turn_completed |
公共秩序+22(郡国境内) | 3k_main_effect_province_public_order_base | province_to_province_own | 22 | start_turn_completed |
部队补员+10% | 3k_main_effect_replenishment_faction | force_to_force_own | 10 | start_turn_completed |
部队补员+10% | 3k_main_effect_replenishment_faction | faction_to_force_own_factionwide | 10 | start_turn_completed |
研究速率+%149 | 3k_ytr_faction_trait_huang_shao_3 | faction_to_faction_own_unseen | 149 | start_turn_completed |
人物经验+%121 | 3k_ytr_faction_trait_huang_shao_2 | faction_to_character_own_unseen | 121 | start_turn_completed |
部队补员+%77 | 3k_ytr_faction_trait_he_yi_2 | faction_to_force_own_unseen | 77 | start_turn_completed |
战后掳掠收入+%55 | 3k_ytr_faction_trait_gong_du_3 | faction_to_faction_own_unseen | 55 | start_turn_completed |
战役地图移动范围+%666 | 3k_ytr_faction_trait_gong_du_2 | force_to_faction_own_factionwide | 666 | start_turn_completed |
公共秩序+21(本地郡国) | 3k_main_effect_province_public_order_base | region_to_province_own | 21 | start_round_initiated |
粮食产量(觅猎)+23 | 3k_main_effect_province_food_abs_foraging | force_to_faction_own_factionwide | 23 | start_round_initiated |
恶名+24 | 3k_main_effect_pooled_resource_infamy_increase_zheng_jiang | faction_to_faction_own_unseen | 24 | start_turn_completed |
敌方细作隐蔽话费+25(派系范围) | 3k_main_effect_undercover_character_defence_against_action_cover_cost_bonus | character_to_faction | 25 | start_turn_completed |
建造时间-200(郡国境内) | 3k_main_effect_province_building_construction_time_mod | province_to_region_own | -200 | start_turn_completed |
齐心+27 | 3k_main_effect_pooled_resource_liu_bei_bei_unity_gain_character | character_to_faction_unseen | 27 | start_turn_completed |
新募部队等级+10(派系范围) | 3k_main_effect_unit_rank_new_recruits | faction_to_province_own | 10 | start_turn_completed |
齐心+12 | 3k_main_effect_pooled_resource_liu_bei_bei_unity_from_battles | force_to_faction_own_factionwide | 30 | start_turn_completed |
恢复+12信誉 | 3k_main_effect_pooled_resource_cao_cao_crediblity_recovery | faction_to_faction_own_unseen | 12 | start_turn_completed |
人口增长+3.3万(郡国境内) | 3k_main_effect_province_population_attraction_from_public_order | province_to_region_own | 33 | end_round_completed |
可用敌方领袖职位+44 | 3k_ytr_effect_progression_limit_governor | faction_to_faction_own_unseen | 44 | start_turn_completed |
战场疲劳-1 | 3k_main_effect_force_begin_fatigue_4 | army_to_army_own | -1 | start_turn_completed |
粮食生产(洗劫)+66(派系范围) | 3k_main_effect_province_food_abs_sacking | faction_to_faction_own | 66 | end_round_completed |
人口增长+5.5万 | 3k_dummy_effect_frontend_kong_rong_population | character_minister_to_region_factionwide_unseen | 55 | start_turn_completed |
花费: 7500 | 3k_main_dummy_effect_character_action_cost | faction_to_faction_own_unseen | 7500 | start_turn_completed |
满意度+101(持续5年) | 3k_main_dummy_effect_character_action_loyalty_adoption | faction_to_faction_own_unseen | 101 | start_turn_completed |
满意度+199(持续2年) | 3k_main_dummy_effect_character_action_loyalty_assign_as_heir | faction_to_faction_own_unseen | 199 | start_turn_completed |
俸禄+300 (相较于当前爵位) | 3k_main_dummy_effect_character_action_salary | faction_to_faction_own_unseen | 300 | start_turn_completed |
满意度+53 (永久,相较于当前爵位) | 3k_main_dummy_effect_character_action_satisfaction | faction_to_faction_own_unseen | 53 | start_turn_completed |
军队补给+88 | 3k_main_dummy_effect_force_military_supplies_from_post_battle | force_to_force_own | 88 | start_turn_completed |
查抄资金:+5000 | 3k_main_dummy_effect_release_confiscation | faction_to_faction_own_unseen | 5000 | start_turn_completed |
资金:+5000 | 3k_main_dummy_effect_request_funds | faction_to_faction_own_unseen | 2000 | start_turn_completed |
声望+550 | 3k_main_effect_campaign_progression_han_empire | faction_to_faction_own_unseen | 550 | start_turn_completed |
满意度+11 | 3k_main_effect_characters_satisfaction_bonus_character | character_minister_to_character_factionwide_unseen | 11 | start_turn_completed |
满意度+22 | 3k_main_effect_characters_satisfaction_bonus_events | faction_to_character_own_unseen | 22 | start_turn_completed |
满意度+33 | 3k_main_effect_characters_satisfaction_bonus_faction | faction_to_character_own_unseen | 33 | start_turn_completed |
战士满意度+44(派系范围) | 3k_main_effect_characters_satisfaction_champion_infrastructure | faction_to_character_own_factionwide | 44 | end_round_completed |
指挥满意度+55(派系范围) | 3k_main_effect_characters_satisfaction_commander_infrastructure | faction_to_character_own_factionwide | 55 | end_round_completed |
铁卫满意度+66(派系范围) | 3k_main_effect_characters_satisfaction_sentinel_infrastructure | faction_to_character_own_factionwide | 66 | end_round_completed |
先锋满意度+77(派系范围) | 3k_main_effect_characters_satisfaction_vanguard_infrastructure | faction_to_character_own_factionwide | 77 | end_round_completed |
产值+88%(所有来源)(本地县) | 3k_main_effect_economy_gdp_mod_all | region_to_region_own | 88 | start_turn_completed |
产值+99%(来自商业)(本地县) | 3k_main_effect_economy_gdp_mod_commerce | region_to_region_own | 99 | start_turn_completed |
产值+20%(来自工业)(本地郡国) | 3k_main_effect_economy_gdp_mod_industry | force_to_region_own_provincewide_territory_own | 20 | start_turn_completed |
工商业产值+25% | 3k_main_faction_trait_yuan_shu_1 | character_minister_to_region_factionwide_unseen | 25 | start_turn_completed |
战后掳掠收入+35% | 3k_main_faction_trait_zhang_yan_3 | character_minister_to_faction_unseen | 35 | start_turn_completed |
每季部队经验增加+55 | 3k_main_skill_unit_experience | character_to_force_own | 55 | start_turn_completed |
农业收入加成+350%/350% | 3k_main_effect_economy_gdp_mod_peasantry_from_population | province_to_region_own_unseen | 350 | start_turn_completed |
处决获得威慑+55 | 3k_main_effect_pooled_resource_intimidation_executions | faction_to_faction_own_unseen | 55 | start_turn_completed |
粮食(来自种植业)+66%(派系范围) | 3k_main_effect_province_food_mod_farming | faction_to_province_own | 66 | start_turn_completed |
人口增长+7.7万 | 3k_main_effect_province_population_attraction_from_post_siege_non_bold | force_to_region_own | 77 | start_turn_completed |
贸易影响+88% | 3k_main_effect_economy_trade_power | faction_to_faction_own_unseen | 88 | start_turn_completed |
丝绸香料产值+99% | 3k_main_faction_trait_ma_teng_2_protector_of_the_silk_road | character_minister_to_region_factionwide_unseen | 99 | start_turn_completed |
增加攻城期间的城墙及建筑损伤 | 3k_main_effect_force_siege_escalation_effectiveness_increase | force_to_force_own | 500 | start_turn_completed |
增加攻城期间的城墙及建筑损伤 | 3k_main_effect_force_siege_escalation_effectiveness_increase | faction_to_force_own_factionwide | 510 | start_turn_completed |
贸易影响+11%(派系范围) | 3k_main_effect_economy_trade_power | faction_to_faction_own | 11 | end_round_completed |
与所有派系的外交关系+22 | 3k_main_faction_diplomacy_mod | faction_to_faction_own_unseen | 22 | start_turn_completed |
贸易影响+45%/45% | 3k_main_effect_economy_trade_power_kong_rong_population | province_to_faction | 45 | start_turn_completed |
战役地图移动距离:+44% | 3k_main_effect_force_campaign_stance_can_move_extra_stance_display | force_to_faction_own_factionwide | 44 | start_turn_completed |
军队补给+55 | 3k_main_effect_force_military_supplies_from_stances | force_to_force_own | 55 | end_round_completed |
战役地图移动范围+66% | 3k_main_effect_force_campaign_movement_range | force_to_faction_own_factionwide | 66 | start_turn_completed |
部队补员+77% | 3k_main_effect_replenishment_faction | army_to_army_own | 77 | start_turn_completed |
驻防部队补员+88% | 3k_main_effect_region_garrison_replenishment | region_to_region_own_unseen | 88 | start_turn_completed |
军队补给+99(派系范围) | 3k_main_effect_force_military_supplies_from_faction | faction_to_force_own | 99 | end_round_completed |
产值+25%(来自农业) | 3k_main_effect_economy_gdp_mod_peasantry | province_to_region_own_unseen | 25 | start_turn_completed |
渔业产生粮食+35%(本地郡国) | 3k_main_effect_province_food_mod_fishing | force_to_province_own_territory_own | 35 | start_turn_completed |
支援范围+45% | 3k_main_effect_faction_trait_gongsun_zan_reinforcement | character_minister_to_character_factionwide_unseen | 45 | start_turn_completed |
远程部队攻击速率+21% | 3k_main_effect_unit_stats_attack_rate_ranged_units | force_to_force_own | 21 | start_turn_completed |
储备+22(在所有郡国) | 3k_main_effect_province_supply_stockpile_abs_increase_from_food | faction_to_province_own_commandery | 22 | start_turn_completed |
部队补员+23% | 3k_main_effect_replenishment_force_morale | force_to_force_own | 23 | end_round_completed |
军队补给+24(郡国境内) | 3k_main_effect_force_military_supplies_from_food_reserves | province_to_army_own | 24 | start_turn_completed |
人口增长+2.6万(派系范围) | 3k_main_effect_province_population_attraction_faction | faction_to_region_own | 26 | end_round_completed |
粮食生产+27% | 3k_main_effect_province_food_mod | province_to_region_own_unseen | 27 | start_turn_completed |
地方补员加成+25%/25% | 3k_main_effect_replenishment_population | province_to_force_own_provincewide_unseen | 25 | start_turn_completed |
由己方或盟友水域开始回合时战役地图移动距离+300% | 3k_main_effect_forces_movement_starting_in_own_or_allied_sea_region | character_minister_to_force_factionwide_unseen | 300 | start_turn_completed |
派系支持+31(派系范围) | 3k_main_effect_faction_support_gain | faction_to_region_own | 31 | start_turn_completed |
征募费用-32%(本地郡国) | 3k_main_effect_force_all_campaign_recruitment_cost_all | character_to_character_provincewide | -32 | start_turn_completed |
建筑成本-33%(本地郡国) | 3k_main_effect_province_building_construction_cost_mod | character_to_region_provincewide | -33 | start_turn_completed |
贸易影响+34% | 3k_main_effect_economy_trade_power | province_to_faction | 34 | start_turn_completed |
公共秩序+25(本地郡国) | 3k_main_effect_province_public_order_from_characters | character_to_province_own | 25 | start_turn_completed |
人口增长+3万(派系范围) | 3k_main_effect_province_population_attraction_faction | region_to_region_own_factionwide | 30 | end_round_completed |
公共秩序+40 | 3k_main_effect_province_public_order_events | faction_to_province_own_unseen | 40 | start_turn_completed |
士气+500 | 3k_main_effect_unit_stats_morale_abs | faction_to_force_own_unseen | 500 | start_turn_completed |
世系+600 | 3k_main_effects_faction_lineage | faction_to_faction_own_unseen | 600 | start_turn_completed |
所有冲击骑兵护甲+58% | 3k_main_effect_unit_stats_armour_mod_fire_units | character_minister_to_force_factionwide_unseen | 58 | start_turn_completed |
军队补给+80 | 3k_main_effect_force_military_supplies_from_characters | character_minister_to_force_factionwide_unseen | 80 | end_round_completed |
地方细作在我方进行活动时,其隐秘情报网花费+200 | 3k_main_effect_undercover_character_defence_against_action_network_cost_bonus | character_minister_to_faction_unseen | 200 | start_turn_completed |
贸易影响+77% | 3k_main_effect_economy_trade_power | province_to_faction | 77 | start_turn_completed |
贸易影响+99% | 3k_main_effect_economy_trade_power | character_minister_to_faction_unseen | 99 | start_turn_completed |
位于地方领土时军队补给+5 | 3k_main_effect_force_military_supplies_enemy_territory_from_characters | character_minister_to_force_factionwide_unseen | 5 | start_turn_completed |
军队补给+6 | 3k_main_effect_force_military_supplies_from_garrisoned | force_to_force_own | 6 | start_turn_completed |
军队补给+7(位于友方领土) | 3k_main_effect_force_military_supplies_territory_allied | force_to_force_own | 7 | start_round_initiated |
军队补给+8(位于几方领土) | 3k_main_effect_force_military_supplies_territory_own | force_to_force_own | 8 | start_turn_completed |
英武+90 | 3k_main_effect_pooled_resource_heroism_sun_jian | faction_to_faction_own_unseen | 90 | start_turn_completed |
正统+100 | 3k_main_effect_pooled_resource_legitimacy_propaganda | faction_to_faction_own_unseen | 100 | start_turn_completed |
齐心+22 | 3k_main_effect_pooled_resource_liu_bei_bei_unity_from_events | faction_to_faction_own_unseen | 22 | start_turn_completed |
可用军队+13 | 3k_main_effect_progression_limit_army | faction_to_faction_own_unseen | 13 | start_turn_completed |
可用太守位+4 | 3k_main_effect_progression_limit_governor | faction_to_faction_own_unseen | 4 | start_turn_completed |
粮食产量(事件)+55 | 3k_main_effect_province_food_abs_events | faction_to_faction_own_unseen | 55 | start_turn_completed |
人口增长+1.7万(郡国都城) | 3k_main_effect_province_population_attraction | building_to_region_own_province_capitals_only | 17 | start_turn_completed |
人口增长+1.8万(本地郡国) | 3k_main_effect_province_population_attraction_from_characters | force_to_province_own_territory_own | 18 | start_turn_completed |
人口增长+1.9万 | 3k_main_effect_province_population_attraction_from_characters_people_in_power | character_minister_to_region_factionwide_unseen | 19 | start_turn_completed |
人口增长+1.5万(已管理郡国) | 3k_main_effect_province_population_attraction_from_events | character_to_region_own_provincewide_when_governor | 15 | start_turn_completed |
公共秩序+30(派系范围) | 3k_main_effect_province_public_order_events | faction_to_province_own | 30 | start_turn_completed |
公共秩序+35 | 3k_main_effect_province_public_order_faction | faction_to_province_own_unseen | 35 | start_turn_completed |
公共秩序+40 | 3k_main_effect_province_public_order_from_characters | character_minister_to_province_factionwide_unseen | 40 | start_turn_completed |
粮食储备量+45 | 3k_main_effect_province_supply_stockpile_abs_capacity_increase | faction_to_province_own_unseen | 45 | start_round_completed |
粮食储备量+45 | 3k_main_effect_province_supply_stockpile_abs_capacity_increase | province_to_province_own | 50 | start_turn_completed |
敌方细作隐蔽话费+550 | 3k_main_effect_undercover_character_defence_against_action_cover_cost_bonus | faction_to_faction_own_unseen | 550 | start_turn_completed |
敌方细作在我方进行活动时,其其隐秘情报网话费+16 | 3k_main_effect_undercover_character_defence_against_action_network_cost_bonus | faction_to_faction_own_unseen | 16 | start_turn_completed |
敌方细作在我方进行活动时,其其隐秘情报网话费+600(派系范围) | 3k_main_effect_undercover_character_defence_against_action_network_cost_bonus | force_to_faction_own_factionwide | 600 | start_turn_completed |
所有持矛步兵护甲+57% | 3k_main_effect_unit_stats_armour_mod_wood_units | character_minister_to_force_factionwide_unseen | 57 | start_turn_completed |
所有步兵近战闪避+59 | 3k_main_effect_unit_stats_melee_defence_mod_metal_units | force_to_force_own | 59 | start_turn_completed |
士气+660(派系范围) | 3k_main_effect_unit_stats_morale_abs | faction_to_force_own_factionwide | 660 | start_turn_completed |
补兵士气+510 | 3k_main_effect_unit_stats_morale_abs_infantry | force_to_force_own | 510 | start_turn_completed |
进攻时士气增加+350 | 3k_main_effect_unit_stats_morale_own_forces_when_attacking | character_minister_to_force_factionwide_unseen | 350 | start_turn_completed |
冲击骑兵近战伤害+40 | 3k_main_faction_trait_ma_teng_1_general_of_the_west | character_minister_to_force_factionwide_unseen | 40 | start_turn_completed |
敌人士气-60(所在郡国中敌人) | 3k_main_skill_enemy_morale | character_to_force_enemy_provincewide | -60 | start_turn_completed |
启用:游击部署(派系范围) | 3k_main_skill_guerrilla_deployment | faction_to_force_own_factionwide | 1 | start_turn_completed |
启用:不溃(派系范围) | 3k_main_skill_unbreakable | faction_to_force_own | 1 | start_turn_completed |
每季部队经验增加+1440(派系范围) | 3k_main_skill_unit_experience | faction_to_army_own | 1440 | start_turn_completed |
近战步兵近战闪避+22 | 3k_main_effect_unit_stats_melee_defence_mod_metal_units | character_minister_to_force_factionwide_unseen | 22 | start_turn_completed |
部队补员+44%(所在郡国中我军) | 3k_main_effect_replenishment_characters | character_to_force_own_provincewide | 44 | start_turn_completed |
人口增长+2.5万(派系范围) | 3k_main_effect_province_population_attraction_from_events | faction_to_region_own | 25 | start_turn_completed |
产值+77%(来自农业)(派系范围) | 3k_main_effect_economy_gdp_mod_peasantry | region_to_region_own_factionwide | 77 | end_round_completed |
部队补员+21(我方军队) | 3k_main_effect_replenishment_characters | character_to_force_own | 21 | start_turn_completed |
产值+32%(来自农业)(派系范围) | 3k_main_effect_economy_gdp_mod_peasantry | faction_to_region_own | 32 | end_round_completed |
军队补给+24 | 3k_main_effect_force_military_supplies_from_faction | faction_to_force_own_unseen | 24 | start_turn_completed |
部队补员+33% | 3k_main_effect_replenishment_faction | force_to_force_own | 33 | start_turn_completed |
部队补员+33%(派系范围) | 3k_main_effect_replenishment_faction | faction_to_force_own | 33 | start_turn_completed |
技能:不溃 | 3k_main_skill_unbreakable | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:夜战 | 3k_main_skill_night_battles | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:火矢 | 3k_main_effect_enable_projectile_fire_arrows | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:裂斩 | 3k_main_skill_sundering_strike | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:游击部署 | 3k_main_skill_guerrilla_deployment | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:盾墙阵 | 3k_main_ancillary_shield_wall_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:矛墙阵 | 3k_main_ancillary_spear_wall_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:圆阵 | 3k_main_ancillary_circle_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:菱形阵 | 3k_main_ancillary_diamond_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:空性方阵 | 3k_main_ancillary_hollow_square_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:枪墙阵 | 3k_main_ancillary_pike_wall_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:龟甲阵 | 3k_main_ancillary_testudo_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:燃火投失 | 3k_main_effect_enable_projectile_fire_artillery | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:伏击率 | 3k_main_effect_skill_ambush_attack_chance | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:避免被伏击率 | 3k_main_effect_skill_ambush_defence_chance | faction_to_force_own_factionwide | 1 | start_turn_completed |
多数派系外交惩罚+20 | 3k_main_effect_diplomacy_strategic_threat | faction_to_faction_own_unseen | 20 | start_turn_completed |