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thm154188 发表于 2013-9-24 06:25 ![](static/image/common/back.gif)
大神~本人現在在玩20版~基於更新的東西全在洞穴~所以把基地起在洞穴1了```洞穴什麼都好~就是地震頻率太高~ ...
地震分5级,且时间加入随机量,我们把间隔时间延长5倍,小地震会3天左右来一次,大地震会10天左右来一次
洞穴地震间隔时间延长5倍
用记事本打开游戏目录\data\scripts\components\quaker.lua文件,将下列内容:
nextquake = function() return TUNING.TOTAL_DAY_TIME * 0.5 + math.random() * TUNING.TOTAL_DAY_TIME end --how long until the next quake
},
level2={
prequake = 6,
quaketime = function() return math.random(7, 12) + 5 end,
debrispersecond = function() return math.random(6, 7) end,
nextquake = function() return TUNING.TOTAL_DAY_TIME * 2 + math.random() * TUNING.TOTAL_DAY_TIME * 1 end
},
level3={
prequake = 5,
quaketime = function() return math.random(10, 15) + 5 end,
debrispersecond = function() return math.random(7, 8) end,
nextquake = function() return TUNING.TOTAL_DAY_TIME * 1 + math.random() * TUNING.TOTAL_DAY_TIME * 1 end
},
level4={
prequake = 4,
quaketime = function() return math.random(12, 17) + 5 end,
debrispersecond = function() return math.random(8, 9) end,
nextquake = function() return TUNING.TOTAL_DAY_TIME * 1 + math.random() * TUNING.TOTAL_DAY_TIME * 0.5 end
},
level5=
{
prequake = 3,
quaketime = function() return math.random(15, 20) + 5 end,
debrispersecond = function() return math.random(9, 10) end,
nextquake = function() return TUNING.TOTAL_DAY_TIME * 0.5 + math.random() * TUNING.TOTAL_DAY_TIME end
替换为:
nextquake = function() return TUNING.TOTAL_DAY_TIME * 2.5 + math.random() * TUNING.TOTAL_DAY_TIME end --how long until the next quake
},
level2={
prequake = 6,
quaketime = function() return math.random(7, 12) + 5 end,
debrispersecond = function() return math.random(6, 7) end,
nextquake = function() return TUNING.TOTAL_DAY_TIME * 10 + math.random() * TUNING.TOTAL_DAY_TIME * 1 end
},
level3={
prequake = 5,
quaketime = function() return math.random(10, 15) + 5 end,
debrispersecond = function() return math.random(7, 8) end,
nextquake = function() return TUNING.TOTAL_DAY_TIME * 5 + math.random() * TUNING.TOTAL_DAY_TIME * 1 end
},
level4={
prequake = 4,
quaketime = function() return math.random(12, 17) + 5 end,
debrispersecond = function() return math.random(8, 9) end,
nextquake = function() return TUNING.TOTAL_DAY_TIME * 5 + math.random() * TUNING.TOTAL_DAY_TIME * 0.5 end
},
level5=
{
prequake = 3,
quaketime = function() return math.random(15, 20) + 5 end,
debrispersecond = function() return math.random(9, 10) end,
nextquake = function() return TUNING.TOTAL_DAY_TIME * 2.5 + math.random() * TUNING.TOTAL_DAY_TIME end
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