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huangchenhao 发表于 2013-11-24 14:19 
易宁,我能转你的每天更新的代码吗?
一九三.智能播种机器人(将独奏乐器扔在地上自动种100棵香蕉树)
用记事本打开游戏目录\data\scripts\prefabs\onemanband.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function ondropped(inst)
local player = GetPlayer()
if player.components.inventory:Has("goldnugget", 50) then
player.components.inventory:ConsumeByName("goldnugget", 50)
RemovePhysicsColliders(inst)
inst.name = "cave_banana_tree"
inst.components.inventoryitem.canbepickedup = false
inst oTaskInTime(1, function()
inst.task = inst oPeriodicTask(.5, function()
inst.Physics:SetMotorVelOverride(2,0,2)
inst.Physics:ClearMotorVelOverride()
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
SpawnPrefab(inst.name).Transform:SetPosition(inst.Transform:GetWorldPosition())
end)
end)
inst oTaskInTime(11, function()
if inst.task then inst.task:Cancel() inst.task = nil end
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
inst.Physics:SetMotorVelOverride(-3,0,3)
inst.Physics:ClearMotorVelOverride()
end)
inst oTaskInTime(12, function()
inst.task = inst oPeriodicTask(.5, function()
inst.Physics:SetMotorVelOverride(-2,0,-2)
inst.Physics:ClearMotorVelOverride()
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
SpawnPrefab(inst.name).Transform:SetPosition(inst.Transform:GetWorldPosition())
end)
end)
inst oTaskInTime(22, function()
if inst.task then inst.task:Cancel() inst.task = nil end
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
inst.Physics:SetMotorVelOverride(-3,0,3)
inst.Physics:ClearMotorVelOverride()
end)
inst oTaskInTime(23, function()
inst.task = inst oPeriodicTask(.5, function()
inst.Physics:SetMotorVelOverride(2,0,2)
inst.Physics:ClearMotorVelOverride()
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
SpawnPrefab(inst.name).Transform:SetPosition(inst.Transform:GetWorldPosition())
end)
end)
inst oTaskInTime(33, function()
if inst.task then inst.task:Cancel() inst.task = nil end
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
inst.Physics:SetMotorVelOverride(-3,0,3)
inst.Physics:ClearMotorVelOverride()
end)
inst oTaskInTime(34, function()
inst.task = inst:DoPeriodicTask(.5, function()
inst.Physics:SetMotorVelOverride(-2,0,-2)
inst.Physics:ClearMotorVelOverride()
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
SpawnPrefab(inst.name).Transform:SetPosition(inst.Transform:GetWorldPosition())
end)
end)
inst:DoTaskInTime(44, function()
if inst.task then inst.task:Cancel() inst.task = nil end
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
inst.Physics:SetMotorVelOverride(-3,0,3)
inst.Physics:ClearMotorVelOverride()
end)
inst:DoTaskInTime(45, function()
inst.task = inst:DoPeriodicTask(.5, function()
inst.Physics:SetMotorVelOverride(2,0,2)
inst.Physics:ClearMotorVelOverride()
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
SpawnPrefab(inst.name).Transform:SetPosition(inst.Transform:GetWorldPosition())
end)
end)
inst:DoTaskInTime(55, function()
if inst.task then inst.task:Cancel() inst.task = nil end
player.SoundEmitter laySound("dontstarve/characters/wx78/levelup")
inst.Physics:SetMotorVelOverride(-3,0,3)
inst.Physics:ClearMotorVelOverride()
inst.components.inventoryitem.canbepickedup = true
end)
end
end
inst istenForEvent("ondropped", ondropped)
即可将独奏乐器扔在开阔的空地上,它会自动行驶种下100棵香蕉树(5行,每行20棵),同时收取主角50个黄金,身上黄金不足时不会干活。将其中的cave_banana_tree(洞穴香蕉树)改为其他植物,如flower_cave_triple(三朵洞穴花)等,就可以种其他植物了(见本修改技巧“常用物品中英文名称”)。独奏乐器在魔法选项(画着红骷髅)下,用2个金块、4个噩梦燃料、2个猪皮制造
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