3dm_16966779
发表于 2022-8-11 12:39
66666666666666666
qq278880930
发表于 2022-8-11 13:39
啧啧啧啧啧啧做做做做做做做做做做
dawdawo
发表于 2022-8-11 13:41
666666666666
waaaaaz
发表于 2022-8-11 14:09
楼主太棒了!我先下为敬!好东西,拿走了,临走顶个贴感谢一下楼主!
315694273
发表于 2022-8-11 21:11
6666666666666666666666666
zxhsgbc
发表于 2022-8-11 23:25
666666666666666666
w1400181306
发表于 2022-8-11 23:32
jf撒打发手动阀手动阀手动阀
w94wz94w
发表于 2022-8-12 01:19
感谢分享
xuxin1458
发表于 2022-8-12 10:24
DDDDDDDDDDDDDDDDD
无尽的遐想
发表于 2022-8-12 15:21
大佬 你知道各个图标对应的id是什么吗 或者是在哪可以找到这些图标 我加了个窗口显示ip增长多少 但不知道ip的图标代码多少{:3_92:}
2606218344
发表于 2022-8-12 16:09
谢谢分享
billtoot
发表于 2022-8-12 19:57
66666666666666666666666
3dm_18144844
发表于 2022-8-12 19:57
看看,,,,,,,,,,,,,
メ红线丿为谁牵
发表于 2022-8-12 20:03
111111111111111111111111
dybhkc
发表于 2022-8-12 20:06
jukic 发表于 2022-8-9 17:25
21.内购讨厌度为0
games:
findScript():
这没图也没描述...要不截个图看看
dybhkc
发表于 2022-8-12 20:07
yellowottomany 发表于 2022-8-9 18:36
大佬,怎么让createnewgame2的case10,也就是portforarcade把"主机游戏移植成街机"调换过来,变成“街机移 ...
可以加一个case 11,把case 10 改一改应该就行
dybhkc
发表于 2022-8-12 20:07
dybhkc 发表于 2022-8-12 20:07
可以加一个case 11,把case 10 改一改应该就行
然后上面num加个=11的
dybhkc
发表于 2022-8-12 20:13
MS_WPF 发表于 2022-8-11 01:39
可以修改仓库容量么
这个楼里好像有
dybhkc
发表于 2022-8-12 20:17
无尽的遐想 发表于 2022-8-12 15:21
大佬 你知道各个图标对应的id是什么吗 或者是在哪可以找到这些图标 我加了个窗口显示ip增长多少 但不知道ip ...
这个不清楚,
要不你试试这个pathid,是assest包里找到的
dybhkc
发表于 2022-8-12 20:19
无尽的遐想 发表于 2022-8-12 15:21
大佬 你知道各个图标对应的id是什么吗 或者是在哪可以找到这些图标 我加了个窗口显示ip增长多少 但不知道ip ...
还有你窗口是怎么改的,我也试过改ui,感觉有点麻烦,代码能发出来看下吗
dybhkc
发表于 2022-8-12 20:34
dybhkc 发表于 2022-8-12 20:07
然后上面num加个=11的
简单改了下,没试加在 case 10 break;下面
case 11:
{
gameScript game = null;
for (int i2 = 0; i2 < this.games_.arrayGamesScripts.Length; i2++)
{
if (this.games_.arrayGamesScripts[i2 && this.games_.arrayGamesScripts[i2.IsMyIP(this) && this.IpFokusCheck(this.games_.arrayGamesScripts[i2]) && !this.games_.arrayGamesScripts[i2.inDevelopment && this.games_.arrayGamesScripts[i2.portID == -1 && !this.games_.arrayGamesScripts[i2.pubAngebot && !this.games_.arrayGamesScripts[i2.auftragsspiel && this.games_.arrayGamesScripts[i2.gameTyp == 0 && this.games_.arrayGamesScripts[i2.sellsTotal > 1000L && !this.games_.arrayGamesScripts[i2.portExist[2 && (this.games_.arrayGamesScripts[i2.typ_standard || this.games_.arrayGamesScripts[i2.typ_nachfolger || this.games_.arrayGamesScripts[i2.typ_spinoff || this.games_.arrayGamesScripts[i2.typ_remaster) && !this.games_.arrayGamesScripts[i2.handy && this.games_.arrayGamesScripts[i2.arcade)
{
game = this.games_.arrayGamesScripts[i2];
}
}
if (!(game == null) && game && this.publisher)
{
game.FindMyEngineNew();
if (game.engineS_ && game.engineS_.OwnerIsNPC())
{
flag = true;
game.portExist[2 = true;
gameScript.SetMyName(game.GetNameSimple());
gameScript.arcade = false;
gameScript.mainIP = game.mainIP;
gameScript.typ_standard = game.typ_standard;
gameScript.typ_nachfolger = game.typ_nachfolger;
gameScript.typ_remaster = game.typ_remaster;
gameScript.typ_spinoff = game.typ_spinoff;
gameScript.typ_goty = game.typ_goty;
gameScript.maingenre = game.maingenre;
gameScript.subgenre = game.subgenre;
gameScript.gameMainTheme = game.gameMainTheme;
gameScript.gameSubTheme = game.gameSubTheme;
gameScript.gameZielgruppe = game.gameZielgruppe;
gameScript.gameSize = game.gameSize;
gameScript.points_gameplay = game.points_gameplay;
gameScript.points_grafik = game.points_grafik;
gameScript.points_sound = game.points_sound;
gameScript.points_technik = game.points_technik;
gameScript.publisherID = game.publisherID;
gameScript.pS_ = game.pS_;
gameScript.portID = game.myID;
gameScript.usk = game.usk;
gameScript.npcLateinNumbers = game.npcLateinNumbers;
gameScript.gameLicence = game.gameLicence;
gameScript.sonderIP = game.sonderIP;
gameScript.sonderIPMindestreview = game.sonderIPMindestreview;
this.FindPlatformsForGameNew(gameScript);
gameScript.engineID = game.engineID;
gameScript.engineS_ = game.engineS_;
gameScript.engineFeature_DevDone[0 = true;
gameScript.engineFeature_DevDone[1 = true;
gameScript.engineFeature_DevDone[2 = true;
gameScript.engineFeature_DevDone[3 = true;
gameScript.gameEngineFeature[0 = game.engineS_.GetBestFeature(this.eF_.GetTypGrafik());
gameScript.gameEngineFeature[1 = game.engineS_.GetBestFeature(this.eF_.GetTypSound());
gameScript.gameEngineFeature[2 = game.engineS_.GetBestFeature(this.eF_.GetTypKI());
gameScript.gameEngineFeature[3 = game.engineS_.GetBestFeature(this.eF_.GetTypPhysik());
for (int num31 = 0; num31 < gameScript.gameLanguage.Length; num31++)
{
gameScript.gameLanguage[num31 = game.gameLanguage[num31];
}
for (int num32 = 0; num32 < gameScript.gameplayStudio.Length; num32++)
{
gameScript.gameplayStudio[num32 = game.gameplayStudio[num32];
}
for (int num33 = 0; num33 < gameScript.grafikStudio.Length; num33++)
{
gameScript.grafikStudio[num33 = game.grafikStudio[num33];
}
for (int num34 = 0; num34 < gameScript.soundStudio.Length; num34++)
{
gameScript.soundStudio[num34 = game.soundStudio[num34];
}
for (int num35 = 0; num35 < gameScript.motionCaptureStudio.Length; num35++)
{
gameScript.motionCaptureStudio[num35 = game.motionCaptureStudio[num35];
}
gameScript.gameTyp = 0;
gameScript.gameLicence = -1;
this.SetCopyProtect(gameScript);
this.SetAntiCheat(gameScript);
this.SetDesignSlider(gameScript);
this.SetGameplayFeatures(gameScript);
Debug.Log("NPC Porting New Game From Arcade:" + gameScript.myID);
}
}
break;
}
dybhkc
发表于 2022-8-12 20:35
dybhkc 发表于 2022-8-12 20:34
简单改了下,没试加在 case 10 break;下面
case 11:
上面int num = UnityEngine.Random.Range(0, 11);11改12
skychm
发表于 2022-8-12 20:51
1111111111111111111
无尽的遐想
发表于 2022-8-12 20:56
dybhkc 发表于 2022-8-12 20:19
还有你窗口是怎么改的,我也试过改ui,感觉有点麻烦,代码能发出来看下吗
就只是利用游戏本身市场宣传那里原基础上改一下而已
无尽的遐想
发表于 2022-8-12 20:58
dybhkc 发表于 2022-8-12 20:17
这个不清楚,
要不你试试这个pathid,是assest包里找到的
他有另外一个id 比如热度是uisprite 我也把所有的icon都弄了下来 没找到规律
无尽的遐想
发表于 2022-8-12 21:01
dybhkc 发表于 2022-8-12 20:17
这个不清楚,
要不你试试这个pathid,是assest包里找到的
{
int num6 = UnityEngine.Random.Range(this.genres_.GetAmountFans() / 1500, this.genres_.GetAmountFans() / 500);
gS_.AddIpPoints((float)num6);
this.uiObjects[0.GetComponent<Text>().text = this.tS_.GetText(2039);
this.uiObjects[2.GetComponent<Text>().text = "+" + Mathf.RoundToInt((float)num6).ToString();
this.uiObjects[3.GetComponent<Image>().sprite = this.guiMain_.uiSprites[30];
gS_.specialMarketing[kampagne = -1;
}
这是特殊宣传第一个B测的 我改了下 其中的this.guiMain_.uiSprites[30];表示热度的图标
久岛鸥
发表于 2022-8-13 08:12
111111111111111111
浪崖
发表于 2022-8-13 08:53
qqqqqqqqqqqqqqqqqqq
adwwfasfdawd
发表于 2022-8-13 08:53
6666666666666666666666666666666666666
sos198477
发表于 2022-8-13 10:19
感谢分享