yzzn2009 发表于 2013-11-8 17:53

291073335 发表于 2013-11-8 17:14 static/image/common/back.gif
求一个拾荒吸尘器的修改方法(22版的)

游戏自带的橙色护身符就可以自动吸取物品,我们通过修改让它更高效。橙色护身符在制造栏的远古选项(画着远古祭坛)下,用2个铥矿石、3个噩梦燃料、1个橙色宝石制造,需要靠近远古祭坛

一四三.橙色护身符吸取物品加速、范围加大、不吸常用物品

    用记事本打开游戏目录\data\scripts\prefabs\amulet.lua文件,

    1.将inst.task = inst:DoPeriodicTask(TUNING.ORANGEAMULET_ICD, function() pickup(inst, owner) end)替换为
inst.task = inst:DoPeriodicTask(TUNING.ORANGEAMULET_ICD*.1, function() pickup(inst, owner) end)

    2将local ents = TheSim:FindEntities(pt.x, pt.y, pt.z, TUNING.ORANGEAMULET_RANGE)替换为
local ents = TheSim:FindEntities(pt.x, pt.y, pt.z, TUNING.ORANGEAMULET_RANGE*5)

    3.将v.components.inventoryitem:IsHeld() then替换为
v.components.inventoryitem:IsHeld() and not v:HasTag("trap") and not v:HasTag("light") and not v:HasTag("blowdart") and not v:HasTag("projectile") then

    即可让橙色护身符吸取物品加速、范围加大,不吸陷阱、提灯,也可以在佩戴时使用远程武器

きれいな水 发表于 2013-11-8 17:57

话说回来,好像可以买低价料理,再卖给帐篷赚钱
PS:虽然好像很麻烦的样子,能不能添加一些AI玩家时不时从地图刷新来抢资源,类似于以前的“猪猪探险队”

~\(≧▽≦)/~啦 发表于 2013-11-8 18:01


大神我要小高鸟永远不长大,永远不死,攻击力加2倍啊

~\(≧▽≦)/~啦 发表于 2013-11-8 18:01


大神我要小高鸟永远不长大,永远不死,攻击力加2倍啊

きれいな水 发表于 2013-11-8 18:05

~\(≧▽≦)/~啦 发表于 2013-11-8 18:01 static/image/common/back.gif
大神我要小高鸟永远不长大,永远不死,攻击力加2倍啊

那个早就有了

Mue战天。 发表于 2013-11-8 18:05

yzzn2009 发表于 2013-6-1 14:24 static/image/common/back.gif
6月1日更新:增加“十九.农田收获更多产品”、“二十.煮一锅收多个料理”,修改方法主要参考了3DM中的相关M ...

嗯嗯,嗯嗯,额额

weixianlei 发表于 2013-11-8 18:08

最好把巨型超市的食物价格调高点,不然可以低价买食物卖给杂货店刷金币,这样其他几个店就好像没多少用处啦

weixianlei 发表于 2013-11-8 18:16

yzzn2009 发表于 2013-11-8 15:59 static/image/common/back.gif
关于“一九0.收藏品期货市场(制造栏增加期货市场选项,炒作收藏品)”的闲话





最好把巨型超市的食物价格调高点,不然可以低价买食物卖给杂货店刷金币,这样其他几个店就好像没多少用处啦

陈浩洋 发表于 2013-11-8 18:25

大神,为什么我用料理从杂货店换来的黄金点一下就没了

yzzn2009 发表于 2013-11-8 19:04

~\(≧▽≦)/~啦 发表于 2013-11-8 18:01 static/image/common/back.gif
大神我要小高鸟永远不长大,永远不死,攻击力加2倍啊

我已经回复过你了,见2998楼

yzzn2009 发表于 2013-11-8 19:15

きれいな水 发表于 2013-11-8 17:57 static/image/common/back.gif
话说回来,好像可以买低价料理,再卖给帐篷赚钱
PS:虽然好像很麻烦的样子,能不能添加一些AI玩家时不时从 ...

感谢提醒,下期更新中”巨型超市“将调整为以下版本

一九一.巨型超市(在主角制造栏中增加商店选项,用黄金买珍贵物品)

    1.用记事本打开游戏目录\data\scripts\constants.lua文件,将ANCIENT = {str = "ANCIENT", sort = 10, icon = "tab_crafting_table.tex"}替换为以下内容:

    ANCIENT = {str = "ANCIENT", sort = 10, icon = "tab_crafting_table.tex"},
    SHOP = {str = "SHOP", sort = 11, icon = "tab_gemology.tex"}


    2.用记事本打开游戏目录\data\scripts\strings.lua文件,在ANCIENT = "Ancient",的下一行插入SHOP = "Shop",


    3.用记事本打开游戏目录\data\scripts\recipes.lua文件,将----GEMS----替换为以下内容:

----SHOP----
Recipe("nightmarefuel", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("livinglog", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("gears", {Ingredient("goldnugget", 3+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("marble", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("petals_evil", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("pigskin", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("silk", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("tentaclespots", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("tentaclespike", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("feather_crow", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("feather_robin", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("feather_robin_winter", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("stinger", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("honeycomb", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("butterflywings", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("houndstooth", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("horn", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("tallbirdegg", {Ingredient("goldnugget", 1+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("manrabbit_tail", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("slurper_pelt", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("poop", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("beardhair", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("mandrake", {Ingredient("goldnugget", 3+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("batwing", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("trunk_summer", {Ingredient("goldnugget", 3+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("trunk_winter", {Ingredient("goldnugget", 3+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("walrus_tusk", {Ingredient("goldnugget", 3+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("deerclops_eyeball", {Ingredient("goldnugget", 8+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("minotaurhorn", {Ingredient("goldnugget", 8+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("lightbulb", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("wormlight", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("lureplantbulb", {Ingredient("goldnugget", 8+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("fireflies", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("redgem", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("bluegem", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("orangegem", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("yellowgem", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("greengem", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("thulecite_pieces", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("red_cap", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("green_cap", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("blue_cap", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("monstermeat", {Ingredient("goldnugget", math.random(2))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("honey", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("butter", {Ingredient("goldnugget", math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("butterflymuffin", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("frogglebunwich", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("taffy", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("pumpkincookie", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("stuffedeggplant", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("fishsticks", {Ingredient("goldnugget", 5+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("honeynuggets", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("honeyham", {Ingredient("goldnugget", 5+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("dragonpie", {Ingredient("goldnugget", 5+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("kabobs", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("mandrakesoup", {Ingredient("goldnugget", 8+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("baconeggs", {Ingredient("goldnugget", 5+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("meatballs", {Ingredient("goldnugget", 5+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("bonestew", {Ingredient("goldnugget", 8+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("perogies", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("turkeydinner", {Ingredient("goldnugget", 5+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("ratatouille", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("jammypreserves", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("fruitmedley", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("fishtacos", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("waffles", {Ingredient("goldnugget", 5+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("unagi", {Ingredient("goldnugget", 4+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("krampus_sack", {Ingredient("goldnugget", 8+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("slurtlehat", {Ingredient("goldnugget", 3+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)
Recipe("armorsnurtleshell", {Ingredient("goldnugget", 8+math.random(3))}, RECIPETABS.SHOP, TECH.NONE,nil,nil,true)


    即可在主角制造栏中增加商店选项(制造栏最底下画着宝石戒指),用黄金购买珍贵物品,包括坎普斯背包、珍贵材料、料理等。每次读档后,超市价格都会有一定浮动,趁打折时多买一些吧。如果同时修改了“菜市场”、“肉食店”、“杂货收购行”、“收藏品黑市”(见本修改技巧),即可通过出售农产品、肉类、杂货、收藏品换取购物的黄金,形成饥荒世界完整的金钱交易体系

yzzn2009 发表于 2013-11-8 19:17

weixianlei 发表于 2013-11-8 18:16 static/image/common/back.gif


感谢提醒,这是由于将“巨型超市”的价格设置为变动值,会有机会下破杂货店收购价,下期更新中将调整一下,料理最低买入价为5个黄金,请见3014楼

yzzn2009 发表于 2013-11-8 19:21

陈浩洋 发表于 2013-11-8 18:25 static/image/common/back.gif
大神,为什么我用料理从杂货店换来的黄金点一下就没了

点哪里没有的?是点黄金,还是在给杂货店物品时没有的?是所有黄金消失了吗?

鹅鹅1122 发表于 2013-11-8 19:27

顶,顶,顶,顶   大神,可以做些防御之类的吗,比如一有动物靠近就打的那种

zq549597479 发表于 2013-11-8 19:36

我来吐槽更新时间!

RPhaodaobao 发表于 2013-11-8 19:39

yzzn2009 发表于 2013-11-7 20:25 static/image/common/back.gif
我看了,这个mod用的存档语句,与我刚给你的是一样的GetPlayer().components.autosaveroSave()      用 ...

我21版用20版汉化补丁用了这个MOD不会变英文啊{:3_95:}是那里不对吗??我用它试试22版

yzzn2009 发表于 2013-11-8 19:41

本帖最后由 yzzn2009 于 2013-11-8 20:03 编辑

鹅鹅1122 发表于 2013-11-8 19:27 static/image/common/back.gif
顶,顶,顶,顶   大神,可以做些防御之类的吗,比如一有动物靠近就打的那种
...
本周更新的”一八五.高压电避难所(按加号键筑一圈带高压电的玄武岩墙,按减号键消失)“,就是动物靠近会被电死的。“一二八.眼睛炮塔建在地上后可搬运(20版及以后游戏使用)”中也将眼睛炮塔生命值、回血效率、攻击力均提高了10倍。感谢提议,有时间我会再研究一些防御性武器的

yzzn2009 发表于 2013-11-8 19:46

RPhaodaobao 发表于 2013-11-8 19:39 static/image/common/back.gif
我21版用20版汉化补丁用了这个MOD不会变英文啊是那里不对吗??我用它试试22版
...

现在的存档模式是调用游戏自动存档的命令的,不按F5保存,游戏也是会这样自动保存的。而汉化文件取决于language.lua文件,二者完全没有关系,不排除是存档中有20版汉化文件中没有翻译的物品,在存档记录时会导致跳回英文,方便的话,你开新档试试

yzzn2009 发表于 2013-11-8 19:49

本帖最后由 yzzn2009 于 2013-11-8 23:06 编辑

zq549597479 发表于 2013-11-8 19:36 static/image/common/back.gif
我来吐槽更新时间!
之所以更新时间都写为明天,是因为一方面有时当日会更改一些内容,过12点才定稿(比如刚才又优化了两项,并更新了一次);另一方面每次都想,明天就不更新了,但又咬着牙研究了新内容。

RK007BBC 发表于 2013-11-8 19:52

顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶

RK007BBC 发表于 2013-11-8 19:57

顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶

yzzn2009 发表于 2013-11-8 19:58

きれいな水 发表于 2013-11-8 17:57 static/image/common/back.gif
话说回来,好像可以买低价料理,再卖给帐篷赚钱
PS:虽然好像很麻烦的样子,能不能添加一些AI玩家时不时从 ...

我看了一下你说的猪猪探险队mod,它是修改了猪守卫的脑文件,初步感觉会与许多地方产生冲突。目前修改技巧中,修改脑文件的确实不太多,只有“养殖火鸡”、“毒龙兵团”动到了脑文件,有时间我会深度研究一下

RK007BBC 发表于 2013-11-8 19:58

顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶

RK007BBC 发表于 2013-11-8 20:02

顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶

RK007BBC 发表于 2013-11-8 20:03

顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶

RK007BBC 发表于 2013-11-8 20:04

顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶

RK007BBC 发表于 2013-11-8 20:05

顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶

RK007BBC 发表于 2013-11-8 20:06

顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶

鹅鹅1122 发表于 2013-11-8 20:06

yzzn2009 发表于 2013-11-8 19:41 static/image/common/back.gif
本周更新的”一八五.高压电避难所(按加号键筑一圈带高压电的玄武岩墙,按减号键消失)“,就是动物靠近会 ...

谢谢大神啊

RK007BBC 发表于 2013-11-8 20:15

顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶
页: 85 86 87 88 89 90 91 92 93 94 [95] 96 97 98 99 100 101 102 103 104
查看完整版本: 易宁:饥荒游戏实用修改技巧(非MOD模式,请自行备份)支持海难版——6月6日更新:简化修船工具制作材料(只用木板和绳子)