游戏狂人
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- 2009-3-3
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具体下载地址和汉化包地址看这里:http://qmyks2009.5d6d.com/thread-804-1-1.html
The game now uses Havok for Character physics.
现在,本游戏在玩家与物理环境的互动上,应用了Havok的技术。
Random plains maps are now less hilly.
减少了随机平原地图的崎岖程度。
Kick is now affected by friendly fire options.
踢击也会被友军误伤系统所影响
random desert and desert forest scenes are added.
加入了两张新的随机地图:沙漠及沙漠绿洲
Kick now works on slopes correctly.
现在即使玩家站在斜坡上,也能正确的被踢击所作用了
Block stun made more selective. Overheads and chambered attacks are much more likely to cause it.
现在玩家们可以更加刻意的去击晕那些正在格挡的敌人了:竖劈和蓄力攻击将更可能击晕他们
New cue sound when defender is block-stunned.
为格挡时被击晕的人加入了一种新的音效
Changed defense system so that blocks are started instantly again.
重新改变了防御系统。现在格挡动作将会即时生效。
Left mouse clicks are now buffered even if attack cannot be started immediately.
当你点击左键时,即使你的人物不能够立即展开攻击动作(比如说被眩晕了),他也将会在下一个可以攻击的时刻做出这一动作。
You can no longer order bots to hold position close to the map edge. (They'll leave a distance of 15m.)
你现在不能够命令那些小兵站在地图边缘了。他们会和边缘保持15米的距离。
Weapons do not collide with the environment at the beginning and end of a swing.
现在武器在开始/结束挥击动作的时候不会与环境发生碰撞了。
use_secure_connection option is added to rgl_config.txt
在rgl_config.txt加入了一个新的选项:use_secure_connection
In multiplayer, if the selected server runs another module, the game will automatically switch to it.
在多人游戏模式中,如果玩家与他想要加入的服务器所运行的不是同一个MOD的话,那么他的程序将会自动转换到服务器所用的MOD
Friendly fire options are added for both dedicated server and admin panel.
在服务器端和管理面板中都加入了友方误伤选项
Melee friendly fire is now effective against horses.
现在近战误伤也对马匹有效了
Mute player option is added
加入了禁言某位玩家的选项
Unnecessary packet flooding is removed (during server search)
消除了与服务器连接时的无用信息流
Event timeouts are added
加入了事件暂停
Friendly fire options can now be set as ratios
现在可以按比例设定友方误伤的伤害了
Event priorities and timeouts are organized (lower bandwidth consumption)
优化了事件优先性与暂停系统,使其消耗的带宽更少
Game keys are reorganized
重新规划了游戏按键
New vertex buffer management system;
加入了新的vertex buffer管理系统
Many other fixes and improvements.
很多其他的修正及优化
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