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直接放进安装目录里!OK
ForceAlphaToCoverage = 1
ForceMSAAMode = 4
DX的半透明效果....这是一个DX针对差CPU的优化功能
不建议中高端显卡使用,不建议中高端CPU使用,不建议非NV显卡使用
可能会有不良效果出现...
PS:以上是个人判断...非专业意见
参考:
Drawing Transparent Objects with Alpha To CoverageThe number of transparent leave and blades of grass in the sample makes sorting these objects on the CPU expensive. Alpha to coverage helps solve this problem by allowing the Instancing sample to produce convincing results without the need to sort leaves and grass back to front. Alpha to coverage must be used with multisample anti-aliasing (MSAA). MSAA is a method to get edge anti-aliasing by evaluating triangle coverage at a higher-frequency on a higher resolution z-buffer. With alpha to coverage, the MSAA mechanism can be tricked into creating psuedo order independant transparency. Alpha to coverage generates a MSAA coverage mask for a pixel based upon the pixel shader output alpha. That result gets AND'ed with the coverage mask for the triangle. This process is similar to screen-door transparency, but at the MSAA level.
原帖由 yongliang218 于 2009-10-13 22:06:00 发表
太厉害了!!效果非常明显,我的是8800GT,原来还有点小卡的,用了这个补丁后一点都不卡,非常流畅!! 原帖由 nonozhan 于 2009-10-13 22:14:00 发表
小白鼠测试没不良反应 杀毒软件未报毒 用后感觉可以 我提高4-5帧左右. .....感谢分享. 原帖由 die波 于 2009-10-13 22:11:00 发表
本人已经试验过了,真的有效,谢谢LZ了 原帖由 rizi1989222 于 2009-10-13 22:54:00 发表
用了,很有感觉,不错,目前没发现不良反应! |
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