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- 注册时间
- 2008-10-6
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我下的是破解版只能玩单人任务 联机点了以后游戏直接报错内容如下
6 g* K+ H: u* Y5 c: s- [...loading 'surfacetypes/texturesheets/ark/wall_ark_7_ts.stmap'
% k- @& b* _" @) C...loading 'surfacetypes/texturesheets/ark/wooden_wall_1_ts.stmap'; m4 _2 U& O+ y: N" r
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_1.stmap'# [/ M% ~ u. B. q9 U- k# N) g
...loading 'surfacetypes/texturesheets/canyon/can_metal_wall_2.stmap'
6 z6 |. z* g6 f2 D' M6 e- @5 G...loading 'surfacetypes/texturesheets/island/docks.stmap'
; q4 C. H* K& Z) e...loading 'surfacetypes/texturesheets/island/exterior_buildings1.stmap'
9 T8 N, A+ t9 G...loading 'surfacetypes/texturesheets/outskirts/interior1.stmap'+ n( Y# `( Z D9 |+ H: w: Y
...loading 'surfacetypes/texturesheets/outskirts/residential_detail1.stmap'
/ v5 X+ A# i* }# @...loading 'surfacetypes/texturesheets/quarry/industrial_exterior1.stmap'; R2 c2 C. k4 X: U2 ^- ]% r& F
...loading 'surfacetypes/texturesheets/quarry/quarry_works1.stmap'
/ {8 x8 @: ?, J9 A' r9 H2 P- K...loading 'surfacetypes/texturesheets/quarry/quarry_works2.stmap', I. R. \5 v) p* [. g- ?
...loading 'surfacetypes/texturesheets/quarry/warehouse01.stmap'
% S+ w: p* W9 m3 f8 {- K( ?2 |6 d...loading 'surfacetypes/texturesheets/quarry/warehouse01c.stmap'
8 p7 ]5 ^+ Y% v( v |...loading 'surfacetypes/texturesheets/salvage/facility_entrance.stmap'
' S& I0 Z6 d' s; H5 G- g" d...loading 'renderprogs/atmosphere.rprog', x, N: J7 z E% A6 P0 A: P l9 M) n
...loading 'renderprogs/coverage.rprog'
; ]8 m( F$ _7 A...loading 'renderprogs/depth.rprog' I: x; _/ p& M. A$ y
...loading 'renderprogs/foglights.rprog'& L1 F) W# L. p" b5 |- K
...loading 'renderprogs/guiblur.rprog'9 D2 K# ~0 d; |/ U
...loading 'renderprogs/heathaze.rprog'; X# E. _7 R. A1 a3 y. T" N1 F
...loading 'renderprogs/heatsight.rprog'! d7 F: i9 O3 m( r! {
...loading 'renderprogs/imposters.rprog') P2 i% z4 A8 x1 G. R
...loading 'renderprogs/occlusion.rprog'
- u" S. Q: {% d" h9 Z* M...loading 'renderprogs/particlesystem.rprog'+ p5 ?) L0 y" O9 B
...loading 'renderprogs/portals.rprog'7 q6 f0 I" w$ i f
...loading 'renderprogs/renderbindings.rprog'
4 p5 f* ^/ Y9 w...loading 'renderprogs/sfx.rprog'( A2 L0 ~8 u( z8 _9 W6 y" X
...loading 'renderprogs/sfx2.rprog'' c2 C3 S8 [5 p. m0 l
...loading 'renderprogs/shadow.rprog'/ J8 u1 n% S1 ]! e* E) |7 A
...loading 'renderprogs/skies.rprog'
+ T1 k# r5 M! @2 k: ^$ D...loading 'renderprogs/stuff.rprog'9 g" b. b, ~- a- g/ X( y, R
...loading 'renderprogs/trivial.rprog' p" A0 M* q6 x* n
...loading 'renderprogs/utils.rprog'
3 Y/ }7 k4 z7 ~...loading 'renderprogs/water.rprog'
+ e# x- F% T5 W...loading 'renderprogs/debugtools/showtangentspace.rprog'% a# Q0 p- J, U: _- l4 }1 k
...loading 'renderprogs/debugtools/showtexeldensity.rprog'
9 H: A* K. E9 Z0 P: I* M...loading 'renderprogs/game/railgunscope.rprog'
' E$ J* m7 `% W6 I$ i# X...loading 'renderprogs/game/sniperscope.rprog'
, B: M, t0 e; _0 O...loading 'renderprogs/interaction/basic.rprog'
' _8 ~; F2 I1 J...loading 'renderprogs/interaction/basic_alphatest.rprog'
3 w @. N& A9 k% w2 Z1 F4 y...loading 'renderprogs/interaction/basic_detail.rprog'$ D) J% O- ?' Q* V' Q& C6 I: p: ~
...loading 'renderprogs/interaction/basic_detailwm.rprog'3 m! q, y! U8 F& O# r, I
...loading 'renderprogs/interaction/basic_misc.rprog'& m4 T+ w$ Z( V, z4 K: \
...loading 'renderprogs/interaction/basic_vertex_sprite.rprog'5 ~. g, n O1 ~& T
...loading 'renderprogs/interaction/blended.rprog'; h/ r& Y4 j- ?+ [
...loading 'renderprogs/interaction/foliage.rprog'
1 S4 P# v$ j4 D, R+ }4 S" Q...loading 'renderprogs/interaction/parallax.rprog'
% |+ W" X: |, I$ H! b" }" [, o' g/ m...loading 'renderprogs/interaction/prepass.rprog'
, y1 U$ d7 l2 b b' }% f...loading 'renderprogs/interaction/self_illum.rprog'
% U0 \% w) V, I$ _' |) q; j, u...loading 'renderprogs/interaction/separate_depth.rprog'
; |! S0 y5 ?0 _4 q...loading 'renderprogs/interaction/strogg.rprog'
: x! B- n% X3 E4 B5 I+ Q8 C...loading 'renderprogs/interaction/translucent.rprog'
0 { U: p; D% X) p9 `. _...loading 'renderprogs/megatexture/ambient.rprog'
4 t# p7 |2 C( c+ {$ K...loading 'renderprogs/megatexture/glslambient.rprog'
8 y0 L% ^" n6 A* g* C5 m' [- o; Z...loading 'renderprogs/megatexture/glslinteraction.rprog'
9 i% K0 y4 J; s. F1 B1 }- }9 j; U...loading 'renderprogs/megatexture/interaction.rprog'5 M. |+ g5 j; o1 I
...loading 'renderprogs/megatexture/oob.rprog'
2 X7 y1 ^ Y5 o: R1 W- w7 U...loading 'renderprogs/megatexture/specular.rprog'
" ]: ^, H( m$ N p" t% D @...loading 'renderprogs/postprocess/glare.rprog'
% ~4 s; I8 _7 j4 _% v P6 l; d/ L...loading 'renderprogs/postprocess/showalpha.rprog'. E2 g# L: [7 a4 g2 J
...loading 'renderprogs/skinning/skinning_matrix.rprog'% q5 [6 x- p9 @; b
...loading 'renderprogs/softshadow/sfx2.rprog'
5 r5 h+ `" ?$ h' B/ q( _ y6 B...loading 'renderprogs/softshadow/interaction/basic.rprog'5 [5 e' M k# k0 f$ q; i
...loading 'renderprogs/softshadow/interaction/basic_alphatest.rprog'! j9 M) l7 g$ B. x- r# y
...loading 'renderprogs/softshadow/interaction/basic_detail.rprog'- \' F6 }. g) l& \5 T* q- q
...loading 'renderprogs/softshadow/interaction/basic_detailwm.rprog'3 r6 |5 Q, g3 M: [5 m/ P6 w
...loading 'renderprogs/softshadow/interaction/basic_misc.rprog'. h% h: z) P) Y) {2 f. h5 E
...loading 'renderprogs/softshadow/interaction/basic_vertex_sprite.rprog'
' g" z$ l8 l- N4 n. y, E% X7 e...loading 'renderprogs/softshadow/interaction/blended.rprog'$ c1 g9 _' b3 Y3 R! `4 t2 ~
...loading 'renderprogs/softshadow/interaction/foliage.rprog'
$ a$ V5 i, Y1 M1 L; S...loading 'renderprogs/softshadow/interaction/parallax.rprog'
3 }# i. [! B; U5 ~...loading 'renderprogs/softshadow/interaction/self_illum.rprog'
( {6 J: a. V# R. D* }3 C1 w. M...loading 'renderprogs/softshadow/interaction/separate_depth.rprog'
1 ?- h$ B2 v, g, E) k2 u! g...loading 'renderprogs/softshadow/interaction/translucent.rprog'' Q! B( w" a0 \3 ^" k5 U3 |9 m
...loading 'renderprogs/tools/maskgen.rprog'4 r6 S7 C" T$ S9 n
...loading 'renderprogs/tools/pathfinder.rprog'- d& ?8 c8 B, t8 U6 G1 X, c$ a" O
...loading 'renderprogs/tools/editworld/tintface.rprog'' G; A( W+ A- j9 C7 V5 b
...loading 'renderprogs/tools/megastamp/editmesh.rprog'0 j9 K/ v. S4 I7 v& c7 I- K
...loading 'renderprogs/tools/megastamp/rasterizestamp.rprog', p/ u- M, x* Z w+ A! `) v
...loading 'localization/locstr/default.locstr'9 s$ g( D7 D! \* `
...loading 'localization/locstr/engine/keys.locstr'
0 C/ h7 ^6 F, }6 S# Z, s...loading 'localization/locstr/engine/misc.locstr'' w4 T1 m" V2 ]$ c) C: @
...loading 'localization/locstr/engine/sdnet.locstr'
1 h2 w% Y1 x0 l5 {4 N1 V...loading 'localization/locstr/game/autochat_allied.locstr'
' q: K+ n* ?/ j+ W...loading 'localization/locstr/game/autochat_axis.locstr'
% d! k/ ^9 f8 F% {& P- g% _* G...loading 'localization/locstr/game/chat_allied.locstr'
1 g' P" ]: g6 o+ N0 l( ^3 @' G/ j...loading 'localization/locstr/game/chat_axis.locstr'
; F+ Z6 h3 O H( H2 n...loading 'localization/locstr/game/chat_gdf.locstr'( A7 O1 j5 y! y0 ~5 S5 H0 }
...loading 'localization/locstr/game/chat_gdf_bot.locstr'
$ T0 _/ ~, b* Y9 K0 W. U...loading 'localization/locstr/game/chat_strogg.locstr'
$ n4 }: b. M+ U) T$ |! B7 l& I...loading 'localization/locstr/game/chat_strogg_bot.locstr'( a0 H* R, @/ U- u7 R
...loading 'localization/locstr/game/classes.locstr'6 q. i: l9 O' ]9 X
...loading 'localization/locstr/game/default.locstr'
' ~) o4 J& r. V...loading 'localization/locstr/game/intros.locstr'8 q) }% t7 V) D- J' Q) o
...loading 'localization/locstr/game/obituaries.locstr'+ Q1 M4 f; v; g U
...loading 'localization/locstr/game/ranks.locstr'
; S) H F* k* D1 j...loading 'localization/locstr/game/rewards.locstr'. A- ^% b1 f: Y. c% I. t
...loading 'localization/locstr/game/tooltips.locstr'' p L$ |% K2 `: k# d
...loading 'localization/locstr/game/tw_classes.locstr'+ K t3 ^# i5 X! X. S
...loading 'localization/locstr/game/tw_default.locstr'3 }( r' E- v% A2 f+ S( c
...loading 'localization/locstr/game/tw_deployables.locstr'
' H1 K E$ P! H8 E+ q- _...loading 'localization/locstr/game/tw_ranks.locstr'+ M: b, f* k5 i! T6 x
...loading 'localization/locstr/game/tw_tooltips.locstr'" L6 i# P4 O# H4 O' U9 s g& p* `( l
...loading 'localization/locstr/game/votes.locstr'
. Y V1 \3 G3 d6 O! O...loading 'localization/locstr/game/tasks/solo_allied.locstr'
' t/ A8 H" |, v& E4 H8 E...loading 'localization/locstr/game/tasks/solo_axis.locstr'
2 v5 ? u' k9 R- D! \...loading 'localization/locstr/game/tasks/solo_common.locstr'0 Y/ u2 D: _8 O+ C
...loading 'localization/locstr/game/tasks/solo_constructor.locstr'
0 j9 z7 x% I8 _6 `...loading 'localization/locstr/game/tasks/solo_covertops.locstr'# p; C$ q( M. D! L; K5 e" T
...loading 'localization/locstr/game/tasks/solo_engineer.locstr'
) f6 v. e9 S2 z...loading 'localization/locstr/game/tasks/solo_engineer_allied.locstr'
# U; D i' ^' B: U% J; S M/ H6 [4 |. N...loading 'localization/locstr/game/tasks/solo_engineer_axis.locstr'
8 F0 b9 Q' U; ]9 N, c& s, g, ^$ E...loading 'localization/locstr/game/tasks/solo_fieldops.locstr'
/ d5 w( v2 l# J( o/ j, n...loading 'localization/locstr/game/tasks/solo_gdf.locstr'
& [+ C( g7 Z$ e* R. Q& Z) }6 _...loading 'localization/locstr/game/tasks/solo_infiltrator.locstr'
3 O! x, t4 z/ b7 ?+ x* ^# f...loading 'localization/locstr/game/tasks/solo_medic.locstr'- S8 s: X. C; A$ A u; J
...loading 'localization/locstr/game/tasks/solo_medic_allied.locstr') i, k6 V m/ i2 k/ ^( [+ \6 L
...loading 'localization/locstr/game/tasks/solo_medic_axis.locstr'
; @9 s: t% ]- d- H0 K2 Z( g...loading 'localization/locstr/game/tasks/solo_soldier_allied.locstr'
, k2 n/ l9 U& R+ l9 m2 o...loading 'localization/locstr/game/tasks/solo_soldier_axis.locstr'
1 h+ i3 N+ N8 y...loading 'localization/locstr/game/tasks/solo_strogg.locstr'( g' f, K* x/ e4 u- V5 N
...loading 'localization/locstr/game/tasks/solo_technician.locstr'" @! U" y2 S/ l4 ]1 Q
...loading 'localization/locstr/guis/admin.locstr'% Z; u% c* U6 C0 T5 a) ~
...loading 'localization/locstr/guis/bindings.locstr'7 I" _% q8 R E$ j# _
...loading 'localization/locstr/guis/game.locstr'3 N Y1 a/ N u
...loading 'localization/locstr/guis/global.locstr'
0 }' e S+ m& K1 s5 u0 B6 h...loading 'localization/locstr/guis/hud.locstr'
% d2 n e. D! P+ S* e7 G...loading 'localization/locstr/guis/limbo.locstr'
m; D# u6 I5 ?/ ?3 v& T6 @' s1 o...loading 'localization/locstr/guis/loadtips.locstr'
, [2 m" C# h( ]/ p0 @...loading 'localization/locstr/guis/mainmenu.locstr'! Q1 y8 q) m0 u0 V9 V! Q' w
...loading 'localization/locstr/guis/ps3.locstr'9 l' L2 @) ?1 ^2 C0 @# A( v9 n
...loading 'localization/locstr/guis/tw_demonware.locstr'
" w9 _% m2 o8 v9 C# Z# {...loading 'localization/locstr/guis/unlocks.locstr'
6 I. e, | I- o% b. J! ?...loading 'localization/locstr/maps/locations.locstr'8 s; M: ]: ]( A+ P2 x
...loading 'localization/locstr/maps/mp_bank.locstr'
! _! W9 c! M, t# `1 P- M...loading 'localization/locstr/maps/mp_canals.locstr'
3 e- S- q' R1 f* U- d...loading 'localization/locstr/maps/mp_chemical.locstr'
9 }8 o& ?3 \7 w/ F1 e) \...loading 'localization/locstr/maps/mp_facility.locstr'7 f$ O7 J5 V v+ a+ s
...loading 'localization/locstr/maps/mp_hospital.locstr'+ h! w* Y; L( ?+ f+ t
...loading 'localization/locstr/maps/mp_manor.locstr'
( A3 I* `5 Z7 j) K, j7 c# h...loading 'localization/locstr/maps/mp_objectives.locstr'0 |) W( {! `9 y a
...loading 'localization/locstr/maps/mp_rooftops.locstr'7 G: \$ f6 j3 A* a" ^8 _
...loading 'localization/locstr/maps/mp_tesla.locstr'. S! Q% D: C7 i) e$ k# T0 l1 V
...loading 'localization/locstr/maps/objectives.locstr'6 I! f! h# y. Y/ e) t1 c* ^
------------------------------: k2 x3 X7 `4 b* P( N! e0 b
execing 'defaultconfig.cfg'( y( p8 K, h& ?$ R1 R! W; W8 h: F! ]
execing 'default_keys.cfg'3 ]4 i" g7 h& v6 }. [
execing 'default_360.cfg'. a% m1 I( |/ _) F" N
execing 'default_settings.cfg'4 e, n6 c: P" K
r_megaDrawMethod is read only.
8 U6 p. c& _6 Y: o6 u: Jcouldn't exec 'wolfconfig.cfg' k, q1 P; e8 t
couldn't exec 'wolfbinds.cfg'
% C0 s1 Z1 q Hexecing 'autoexec.cfg'( Z, ?0 w3 ^* O; e8 K4 t
Vendor:10DE Device:0606
7 z" F2 @9 {2 \. p% z# FDetected$ W& J! C! V+ q% n: u
2 2.21 GHz CPU- n3 S1 ^2 M; T; Q
3072 MB of System memory
L* q! G2 a: o: k- [ 384 MB of Video memory on an optimal video architecture7 X/ R4 p6 }# X
3 A9 J+ ^; T3 L/ G8 N. M* [4 }This system qualifies for High quality!* h' s6 I6 @& ^
execing 'specs/highspec.dat'
- y* R Q X% L; \1 hexecing 'specs/highspec_cpu.dat'
. q' l1 D- X3 |2 kexecing 'specs/highspec_gamedetail.dat'
- P# [6 G: p( |, j9 Dexecing 'specs/highspec_gpu.dat'2 F' A+ O2 Q4 ]5 Q& }" Q, W
execing 'specs/highspec_gpudetail.dat'0 E0 }# \3 @- \. I- ^: O I2 [' h
execing 'specs/highspec_lighting.dat'
4 ^* D* \# w) Pexecing 'specs/highspec_foliage.dat'4 k7 t }; }8 w4 f! f- O
Vendor:10DE Device:06067 U, D! u2 @: [7 ]4 s1 z
execing 'specs/highspec_foliage.dat'6 x2 ]5 ^% F3 B# N
Failed to open server license code file for reading.
0 v. ]$ B1 I' U& ^( h. i8 yInitializing OpenGL subsystem
* b0 A) ~& P5 z# Q+ D********************# l" I4 u0 J# J% Z" u
FATAL ERROR: Desktop must be in 32 bpp mode.
$ F" L' S$ T$ {& B# V********************
* N' V2 n! L" v+ p: Z--------------- BSE Shutdown ----------------1 h+ l% w4 m: P9 U( D n
---------------------------------------------
7 f1 j7 m, M% Q0 ^7 G& G4 SShutting down OpenGL subsystem
. R# m/ G7 {# h" S3 s. u...releasing DC
& P* ]. ?/ q( ^. l...resetting display. E1 ]& {5 O) o0 F6 p
...shutting down QGL' ?" G8 B( U# k5 i( F: S
idRenderSystem::Shutdown()+ G9 n9 {4 o3 G9 a6 i6 ~$ P0 y
Shutting down performance queries6 [1 G3 x- _1 s
Desktop must be in 32 bpp mode.
* @; w* @/ M: b. n+ S* R3 V3 ^& W1 H+ G4 X# n$ |: X
求高手解答 |
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