3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 4210|回复: 19
打印 上一主题 下一主题

[分享] Mount & Blade: Warband Interview 联机版新消息 5月6日

[复制链接]

0

主题

433

帖子

4797

积分

云游仙境

Rank: 12Rank: 12Rank: 12

贡献度
1091
金元
4330
积分
4797
精华
0
注册时间
2008-10-4
跳转到指定楼层
主题
发表于 2009-5-6 22:00 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
http://www.strategyinformer.com/pc/mountbladewarband/interview.html




Turkish developer TaleWorlds released Mount&Blade back in September of 2008, bringing medieval swordplay down to earth with a realistic take on a fantasy world. Although the game was well received, it since has been criticised for its functional graphics and repetitious quests. In response, TaleWorlds has announced Warband, a significant expansion pack that will bring a whole host of improvements and features to the game. Multiplayer is the core inclusion allowing players to meet online in co-op mode and command a band of soldiers during sieges. They’re even adding a massive 32-player online mode that allows for custom rules, bolstered by smoother, more intuitive combat.

Mount&Blade’s visuals have also been addressed, with the forthcoming expansion providing superior graphical fidelity, boasting such flourishes as high dynamic range, bloom effects, bump mapping and a far greater level of detail than before. The improvements that Warband will bring to the overall Mount&Blade experience are substantial and can’t be overstated enough. TalesWorlds have looked closely at their game and examined every factor that wasn’t initially up to scratch, adding multiple enhancements accordingly. Promising user-friendly modding, better tutorials to make the game more accessible for new players and numerous enhancements to the combat mechanics, Warband will be an essential purchase for any judicious Mount&Blade fan.

We spoke to Mount&Blade’s producer, Cem Cimenbicer about the success of the game and the new expansion pack on its way this September.

Strategy Informer:
Can you start by just telling us a bit about how Mount&Blade originally came about?

Cem Cimenbicer:
Well, the game had been developed over the past seven years and only the last two and a half years I was there trying to help the game become better. The original creator, Armagan (Yavuz) played some games, read some books and the idea came into his mind of the kind of game I also love to play. Imaging a game that has realistic combat, medieval combat - I was thinking similar things before I knew about Mount&Blade, so I thought, well a similar game has already been made without me and so after I joined the development team (at TaleWorlds), I knew it would be very good for me.




Warband’s graphical improvements are immediately apparent. Far more detail has been afforded to every part of the game.
Galloping across the fields with your band of men in tow should be great fun in online co-op.


Strategy Informer:
Do you think that Armagan Yavuz looked at the typical fantasy game and the fiction that comes with that and felt that maybe there was a gap in the market for something more realistic?

Cem Cimenbicer:
Mount&Blade actually had some undead warriors at the beginning and we had bad criticism about those coming from the press. This was at a very early stage of the game, at the beta stage and the style of game that Mount&Blade has become is better now with a dose of reality. If they’re anything like me, people will enjoy playing the game in a fictional world that resembles the real world a lot and it’s quite a nice touch.

Strategy Informer:
With that realism then, I’m assuming you have real world weapons and so on?

Cem Cimenbicer:
Yeah. Everything comes from the real world. We have books that we take examples from and we are trying to make it as real as possible. For our example, our timeline is around 1000AD to the 13th Century and so if a weapon was available during the 14th Century, you won’t find it in Mount&Blade.

Strategy Informer:
There’s a lot of realism in the physics and calculations in the game, which have been improved for the expansion. Can you tell us a bit more about that?

Cem Cimenbicer:
Especially in combat there is very deep physics. For example in archery when you aim and shoot your arrow the speed of the projectile is calculated and the damage according to that is dealt to the enemy. If you’re on top of a castle and you aim at the ground below the castle, you’ll deal more damage than the ground units can give back to you. And when you swing your sword towards the enemy, their physical experience will be calculated together with the sword’s physics and if they intersect with each other a hit will be counted otherwise a hit will not be counted. It’s not like an arcade game in that way and also when you swing your sword, the speed and way you swing it is taken into account. If the swing is slow, damage will be very low. If you’re mounted (on a horse) and riding at speed, then you’ll definitely deal a lot more damage to people.




Cem Cimenbicer, Producer for Mount & Blade
Mount & Blade: Warband promises to expand the map further as well as adding a variety of new modes.


Strategy Informer:
With the Mount&Blade expansion pack, what is the most significant new feature you’re introducing?

Cem Cimenbicer:
In my opinion – some people might think different – multiplayer is the main feature of the game. It will add a lot more longevity to Mount&Blade because you will never get bored of the game’s AI, as people will be playing with you. And if you like medieval combat, Mount&Blade will serve you at it’s best, because no other game has given you proper medieval combat in a multiplayer mode.

Strategy Informer:
Are there any games that you acknowledge as competitors to Mount&Blade and if so, have you learnt anything from them?

Cem Cimenbicer:
I don’t think we have many competitors. When I read comments from players, they always make comparisons with Oblivion or with Medieval: Total War. I think Total War is more like Mount&Blade and I actually like playing both Oblivion and Total War and I play them in my spare time, but I don’t count them as competitors because most people who play Medieval: Total War are likely to play Mount&Blade also. Total War gives them the feeling of battle, but they can’t participate in that battle because they’re commanding armies. When they see Mount&Blade and see that they’re able to control units on a smaller (more intimate) scale, they will want to buy our game.

Strategy Informer:
Have you any other future expansions planned for Mount&Blade?

Cem Cimenbicer:
We have hundreds of new features for this expansion such as more combat strategies that we had never thought of before and there may be more of these added in the future. There will also be some additions to the map and the campaign mode in which you’ll be able to travel across a larger map with more cities, more armies in a more active world with better AI. There are also small additions to the moments in the map that will be added on.

Strategy Informer:
If Mount&Blade continues to enjoy the kind of success it’s currently having, can you see the franchise maybe moving onto consoles one day?

Cem Cimenbicer:
Yeah, that might be the plan moving forward, but because we’re not producing anything for consoles at the moment, it may be a possibility after the expansion pack is released.




Combat has been vastly enhanced for Mount & Blade: Warband with better physics and calculations.
A castle siege in full swing. There’s support for 32 players online, so you’ll be able to plan your own full-scale sieges like this.


Strategy Informer:
Has the reception given to Mount&Blade so far been a surprise or did the team at TaleWorlds know they had something special?

Cem Cimenbicer:
We always hope for the best from our games, but when we saw the reception, it was a big surprise of course. Things are going well and there are a lot of features in the game, so now we’re just enjoying the success!
Mount & Blade: Warband is out September 2009

还是简单翻译:

针对预定9月发行的骑砍联机版资料片Warband,Strategy Informer网站采访了骑砍制作人之一Cem。

Cem简要回顾了骑砍的发展历史,和他加入taleworlds的经过,并且提到现在骑砍里屏蔽不用的不死族模型,是因为当初受到追求真实历史设定的评论者的批评。再次提到了骑砍的历史设定是10-13世纪的High Middle Ages(中世纪中期), 武器设定也严格依照这一时期的历史。(估计正式版里取消了巨型长枪也是这个原因)
Cem还说明了骑砍真实化的物理引擎计算,不过没什么新内容。关于联机方面,也还是那些消息。还说到骑砍和《全面战争 中世纪2》的异同。
关于联机版的改进,Cem说有几百项,其中包括前所未有的战斗策略,更大的地图,更多的城市,更多的军队,更好的AI,以及更加动态化的世界。而且以后可能还会有进一步更新。
最后Cem说骑砍今后也可能移植到游戏机平台,不过要等出了联机版以后再说。对于骑砍目前良好的市场表现,他们也感到十分惊喜。

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复

使用道具 举报

5

主题

1464

帖子

2433

积分

游戏达人

Rank: 7Rank: 7Rank: 7

贡献度
247
金元
14448
积分
2433
精华
0
注册时间
2008-11-4
舒服的沙发
发表于 2009-5-6 23:12 | 只看该作者
顶一个了~~[em31] [em31]
回复 支持 反对

使用道具 举报

0

主题

667

帖子

568

积分

高级玩家

Rank: 4

贡献度
52
金元
4198
积分
568
精华
0
注册时间
2008-5-23
硬硬的板凳
发表于 2009-5-6 23:22 | 只看该作者
路过,前排期待性支持,等待中。
话说居然要等到9月(如果不跳票的话),心焦。
期望能有更多惊喜,同时感谢LZ的及时信息。
回复 支持 反对

使用道具 举报

2

主题

962

帖子

1170

积分

游戏狂人

Rank: 6Rank: 6

贡献度
141
金元
6057
积分
1170
精华
0
注册时间
2008-11-30
冰凉的地板
发表于 2009-5-6 23:40 | 只看该作者
到了9月本人早把这游戏忘了[em19] 决定加入“怒删党”现在的MOD都是大同小易 改个文档都刷到顶了
回复 支持 反对

使用道具 举报

2

主题

536

帖子

411

积分

高级玩家

Rank: 4

贡献度
24
金元
3754
积分
411
精华
0
注册时间
2009-5-21
5#
发表于 2009-5-27 19:49 | 只看该作者
顶一个。。。。
回复 支持 反对

使用道具 举报

0

主题

58

帖子

74

积分

初级玩家

Rank: 2

贡献度
12
金元
859
积分
74
精华
0
注册时间
2009-5-14
6#
发表于 2009-5-30 00:14 | 只看该作者
顶,[em09] [em09] [em09] [em09]
回复 支持 反对

使用道具 举报

3

主题

253

帖子

371

积分

高级玩家

Rank: 4

贡献度
36
金元
2273
积分
371
精华
0
注册时间
2008-6-8
7#
发表于 2009-5-30 01:01 | 只看该作者

可以联机了?

可以联机了?[em57]
回复 支持 反对

使用道具 举报

0

主题

110

帖子

170

积分

中级玩家

Rank: 3Rank: 3

贡献度
12
金元
1224
积分
170
精华
0
注册时间
2009-5-28
8#
发表于 2009-5-30 02:50 | 只看该作者
他不联机,都和联机安装一样
回复 支持 反对

使用道具 举报

0

主题

69

帖子

86

积分

初级玩家

Rank: 2

贡献度
13
金元
938
积分
86
精华
0
注册时间
2008-12-20
9#
发表于 2009-5-30 09:58 | 只看该作者
原来是骑砍2的联机,现在是单机版的联机了吧
回复 支持 反对

使用道具 举报

头像被屏蔽

27

主题

454

帖子

454

积分

禁止发言

贡献度
36
金元
3100
积分
454
精华
0
注册时间
2008-11-30
10#
发表于 2009-5-30 13:47 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

6

主题

407

帖子

454

积分

高级玩家

Rank: 4

贡献度
14
金元
3980
积分
454
精华
0
注册时间
2006-4-29
11#
发表于 2009-5-30 15:42 | 只看该作者
9月还早,不过挺期待的
回复 支持 反对

使用道具 举报

0

主题

60

帖子

83

积分

初级玩家

Rank: 2

贡献度
13
金元
909
积分
83
精华
0
注册时间
2007-12-15
12#
发表于 2009-5-31 07:44 | 只看该作者
赶紧出来啊。。。。。。。
回复 支持 反对

使用道具 举报

0

主题

200

帖子

285

积分

高级玩家

Rank: 4

贡献度
28
金元
1727
积分
285
精华
0
注册时间
2008-9-19
13#
发表于 2009-6-1 23:47 | 只看该作者
终于能联机了......[em04]
回复 支持 反对

使用道具 举报

0

主题

111

帖子

162

积分

中级玩家

Rank: 3Rank: 3

贡献度
11
金元
1177
积分
162
精华
0
注册时间
2006-12-17
14#
发表于 2009-6-1 23:59 | 只看该作者
唉…玩了几年还是不能联机
回复 支持 反对

使用道具 举报

10

主题

579

帖子

607

积分

超级玩家

Rank: 5Rank: 5

贡献度
22
金元
5192
积分
607
精华
0
注册时间
2008-2-1
15#
发表于 2009-6-3 15:43 | 只看该作者
这个怎么联机呢  都在一张地图还是开房间  想不通
回复 支持 反对

使用道具 举报

0

主题

82

帖子

146

积分

中级玩家

Rank: 3Rank: 3

贡献度
10
金元
1060
积分
146
精华
0
注册时间
2004-1-11
16#
发表于 2009-6-3 17:10 | 只看该作者
稍微泼点冷水,有些东西还是简单的时候做的有特色,一复杂化就四不像了,脱离自己的本色了
回复 支持 反对

使用道具 举报

0

主题

21

帖子

27

积分

新手玩家

Rank: 1

贡献度
4
金元
708
积分
27
精华
0
注册时间
2009-5-13
17#
发表于 2009-6-3 19:19 | 只看该作者

顶啊[em04] [em04] [em04]
回复 支持 反对

使用道具 举报

0

主题

579

帖子

526

积分

高级玩家

Rank: 4

贡献度
13
金元
4736
积分
526
精华
0
注册时间
2008-11-5
18#
发表于 2009-6-4 16:55 | 只看该作者
支持!支持!支持!支持!支持!支持!支持!支持!支持!
期待期待期待期待期待期待期待期待期待期待期待期待期待
回复 支持 反对

使用道具 举报

2

主题

583

帖子

620

积分

超级玩家

Rank: 5Rank: 5

贡献度
41
金元
4561
积分
620
精华
0
注册时间
2009-1-2
19#
发表于 2009-9-19 20:10 | 只看该作者
[em04]  转眼就快9月底了,怎么还没消息[em30]
回复 支持 反对

使用道具 举报

6

主题

394

帖子

379

积分

高级玩家

Rank: 4

贡献度
17
金元
3110
积分
379
精华
0
注册时间
2003-11-29
20#
发表于 2009-9-20 10:04 | 只看该作者
[em09] 这不顶怎么行.
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2025-2-2 01:49 , Processed in 0.173914 second(s), 15 queries , Memcache On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表