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原帖地址:http://shoguntotalwar.yuku.com/topic/53425/t/The-Daily-Update.html
作者:CA员工,AI设计师Jack Lusted
April 8th:
Just thought I would make a post about where things are, where things are going and what we plan on doing.
First off, we are going to support Empire for a long time. The first game play patch with both a lot of fixes and balancing/economic changes as well as more is in testing, and then the cycle of hot fixes then game play patches will begin again. At the moment every programmer is focused on fixing bugs.
What balance/economic/other changes will be in the first game play patch?
Quite a lot really. Unit balancing has seem some general tweaks across the board to improve it. Unit costs have changed for both multiplayer and single player.
For multiplayer there are now separate costs for early and late era so that units better reflect the techs available, and units such as mortars and rocket ships have had big cost increases and light infantry have had their cost increased a bit as well.
For single player, unit costs have increased on normal, even more on hard and even more on very hard so that on very hard units cost 4x their upkeep cost. Bigger ships have had their cost increased and all ships upkeep costs have increased.
There have also been general economic tweaks to prevent the huge sums of money that were possible in the late game, and so to increase the challenge of the game.
As for the other changes, we've added in a delete save game button, a button to allow you to view battle replays from the single player Play Battle menu, improved ship grouping UI and other things.
There are also of course AI improvements and yes naval invasions though they may be rare for now.
What you going to do after that?
Well we are going to carry on fixing and improving the game. The AI (both battle and campaign) will see continuous improvements, multiplayer will see improvements, there will be more balancing improvements, and some nice free stuff you'll be hearing about in due time.
From a personal perspective as someone working on unit balancing, the next game play patch after this one will see some big improvements in terms of diversification of different unit and artillery types. The game play patch after that one will see improvements to naval battle balancing.
So what are you getting at?
We are going to carry on supporting Empire for a long time. We are going to carry on improving Empire. You'll see more as things get done.
Jack.
本补丁更新内容:
1. 兵种数据,尤其是招募/维持费用。联机对战中早期和晚期的部队招募价格不同;臼炮和火箭炮的价格大幅提升,轻步兵价格小幅提升。单人战役中所有兵种的费用均有不同程度的提高,并且部队维持费会随着战役难度的提高而上升,现在极难难度下的维持费是正常难度的4倍;大型战舰的建造费与所有船只的维持费上调。
2.经济。我们做出了一些综合调整以使游戏后期玩家拥有大量花不完的钱的情况不再出现。
3.AI小幅调整
4.增加海上入侵
5.界面。新增了删除存档功能和允许玩家回放单人战役的录像;改进战舰编队界面。
预计更新内容:
下一个补丁将大幅更新兵种能力数据,使不同国家兵种之间的差别更明显;下下个补丁将大幅调整海战的平衡性。
黄龙&3DM汉化包正在根据上述最新版补丁进行重新测试,不日即可发布。 |
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