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本帖最后由 苜蓿苜蓿 于 2025-2-9 11:03 编辑
原帖地址:https://www.havenandhearth.com/f ... f47eb5ae55d14ec817e
New Implementations
新实施
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- Added a "News" prompt to the Character Selection screen. When you log in, you will, thus, be presented with a list of previously unread announcement posts. May need some arting, but works for now. Note that it will not show anything this first time you log in, as all old threads are considered read.
- 在角色选择屏幕上添加了“新闻”提示。因此,当您登录时,您将看到一个以前未读的公告帖子列表。可能需要一些艺术化修饰,但目前尚可。请注意,您第一次登录时,它不会显示任何内容,因为所有旧公告都被视为已读。
- Added automatic propagation of wound treatments. Wounds will now dynamically and programatically list their treatments, and, inversely, medicines will likewise present the wounds they can treat. This saves us the trouble of manually maintaining wound treatment documentation, and guarantees more accurate, easily propagated, and properly maintained lists. Made some effort to clean out the old, manual texts, but may have missed some.
- 增加了伤口治疗的自动传播。伤口现在将动态和程序化地列出他们的治疗方法,相反,药物也将显示他们可以治疗的伤口。这为我们省去了手动维护伤口治疗文档的麻烦,并保证了更准确、更容易传播和正确维护的列表。努力清理旧的手册文本,但可能遗漏了一些。
Key Fixes
关键修复
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- Dropped, as announced for a few years or whatever now, support for the old pre-render-rework game resources. Yay!
- 正如几年前或现在宣布的那样,放弃了对旧的预渲染返工游戏资源的支持。耶!
- "Catapult"s can now only destroy ships and other siege engines.
- “投石车”现在只能摧毁船只和其他攻城器械。
- Ranges for "Archery Tower"s and "Catapult"s are no longer randomized, but rather fixed to their medium ranges (~20 tiles for "Catapult"s, and ~18 tiles for "Archery Tower"s)
- “箭塔”和“投石车”的范围不再是随机的,而是固定在它们的中等范围内(“弹射机”约为20个格子,“箭塔”约为18个格子)
- Reworked ingame transfers of account-bound items (e.g. Store hats)
- 重新处理账户绑定物品(如商店帽子)的内部转账
- Account-bound items (mostly store hats) can now be handled and worn by characters not on the account the item is bound to. Naturally, they can still be recalled by the owner at any time, even if, for example, the handling character is offline.
- 帐户绑定的物品(主要是商店帽子)现在可以由不在该物品绑定帐户上的角色处理和佩戴。当然,即使处理角色离线,所有者仍然可以随时召回这些物品。
- Account-bound items are no longer transferred to other accounts by right-clicking a character to give them to. Rather, the owner can right-click the item to initiate a transfer. 24 RL hours later, any character who is in physical possession of the item at that time can right-click it to actually claim ownership of it. "Physical possession", here, means having it on their actual character (ie. in the character inventory, or equipped), as opposed to it eg. lying in a container.
- 帐户绑定的项目不再通过右键单击要提供给它们的字符来转移到其他帐户。相反,所有者可以右键单击该项目以启动转移。24现实小时后,当时实际拥有该物品的任何角色都可以右键单击它以实际声称拥有它。这里的“实际拥有”是指将其放在他们的实际角色身上(即在角色清单中或配备),而不是放在容器中。
- Once the 24 RL hours have passed, the item will be ready to accept new ownership indefinitely. This status can be canceled by the owner by recalling the hat from the Hearth Fire. Contrariwise, if you have hats that you know you want to trade with, you can put them in such "tradeable status" well in advance.
- 一旦24小时的现实时间过去,该物品将无限期地接受新的所有权。所有者可以通过从魂火召回帽子来取消此状态。相反,如果你有你知道你想交易的帽子,你可以提前把它们放在这种“可交易状态”中。
- The main intention with this change is to prevent sudden, unintended or forced hat transfers. It is probably unsound that wearing a store-hat is as wearing a bullseye.
- 这一变化的主要目的是防止突然、意外或强制的帽子转移。戴商店帽子就像戴靶心一样,这可能是不健全的。
Small Fixes
小修复
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- A member leaving a village no longer costs the village any authority.
- 离开村庄的成员不再使村庄失去任何权力。
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