更新内容如下
Handling Advancements
Following continued conversation with drivers of all levels, the team are pleased to share the following gameplay adjustments based on feedback received:
- Fixed tyre model response to rapidly changing slip angle/ratio
- Adjusted slip curves for post-peak falloff, load sensitivity, and camber effects to work with the slip response fix
- Tyre thermal model adjustments for high-temperature behaviour
- ABS, Traction Control, and gamepad controls tuned to suit the new tyre model
- Improved power unit balance in 7th and 8th gear
- Gear ratios matched to 2024 race data
- Revised suspension kinematics to reflect 2024 car designs
- Performance of several teams adjusted to fit results and changes seen in the 2024 season up to and including the Monaco GP
- ERS bug fix for MGU-K torque and new calibration of Hotlap mode energy use at all tracks
Here’s a list of everything else that’s been addressed in this latest patch:
General
- All leaderboards for F1 2024 cars have been wiped to coincide with handling update
- Trophies can now be added to the Trophy Cabinet
- Fixed an issue where the "Strong Relations" Achievement/Trophy would not unlock in certain circumstances
- ERS Battery will no longer drain after the per-lap usage limit has been reached
- Added the ability to tab directly between Goal Vendors in F1 World
- Refined the F1 World Upgrade Card Mods and Goals
Career
- AI in Career modes are now more likely to have component faults and failures during a race
- Fixed Two Player Career from sometimes skipping or getting stuck during Contract Negotiations
- Fixed an instance in Two Player career where both players restarting their game could cause a desync
- Fixed a rare instance in Two Player Career which could result in the wrong driver name being added
- After retiring from a race on the first lap the player's Pace statistic will no longer increase
- Fixed a rare issue where Specialists could incorrectly become unavailable in Driver Career
- When comparing drivers in between later seasons in Career, all drivers will be in their correct teams
- Improved the Agent Introduction Cinematic
Graphics/Visuals
- Improved Ray Tracing reflection quality
- Prevented dynamic objectives from sometimes having a deadline beyond the final lap of the race
- When a dynamic objective is given the MFD will now automatically open to the relevant page if available
- The Copy Livery screen now shows the correct colours
- Accessing the Casual Wear store from within a Driver Career will now always show a correctly modelled custom driver
- Fixed a rare occurrence where the player could flashback after Terminal Damage and all sectors of the track would appear red
- Visual improvements to some F1 24 & F2 23 vehicles
- More Carbon Fibre particles have been added during collisions in Replays
- Replay Camera improvements at several tracks
- Cinematic Safety Car Camera improvements at several tracks
Audio
- Fixed an issue with Race Engineer pitstop lines in various languages
- Commentators will no longer sometimes be silent after a race in some languages
- Removed some incorrect Engineer Audio which could play during a Cinematic Safety Car
Multiplayer
- Added a fix to ensure that F1 World ability mods last the correct duration for players with a poor connection in multiplayer races
- Yellow Flags are now visible for retired Spectators
Handling (Other)
- The marginal increase in speed when partially driving on the grass has been eradicated
- A fix has been made to prevent extreme overheating of the tyres in certain conditions
Miscellaneous
- UDP Options have now been capped at 60Hz. Anyone who previously had this set higher will need to set it back to 60Hz
- Support added for the Asetek Invicta™ Direct Drive Wheelbase
- Some extra Casual Wear Customisation items have been added
- Various UI improvements in many areas of the game have been made
- General stability improvements
- Various minor fixes
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