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本帖最后由 luoxin4861265 于 2023-7-2 15:48 编辑
ADDN (Addon Node) forms have a node index that must be unique across your entire load order. A warning box will pop up if you have a conflict in your load order, and the conflicting mods will be logged to your Engine Fixes log file. To resolve this, you need to contact the mod author(s) whose mods have conflicts, and one of them will have to change which node index they are using. Please be courteous
- RefHandleLimit (default: true)
- RefrMainMenuLimit (default: 800000)
- RefrLoadGameLimit (default: 1000000)
For detailed information on this engine limitation, see [color=var(--theme-primary)]my reddit post.
This will pop up a warning box if your reference handle limit is above the configured warning levels at your main menu and whenever you load a save game.
Over the course of a 100+ hour game session, it is easily possible to build a large reference count in your save game, so the Main Menu limit is by default configured to 800k, which is 250k~ below the actual limit. If you don't intend to play long saves you can probably safely raise this warning limit.
The load game limit is set to 1 million (48k below the limit). If your save game is getting dangerously close to the limit it is possible to reduce the references stored in it using [color=var(--theme-primary)]ReSaver, but keep in mind this can cause things in your game world to disappear/respawn depending on your choices.
Currently, the only solution to this issue is to either remove non-master plugins with large reference counts from your load order, or turn them into master plugins.
- 如果您的参考手柄限制高于主菜单上配置的警告级别,并且无论何时加载保存游戏,都会弹出一个警告框。在100多小时的游戏过程中,很容易在保存游戏中建立一个大的参考计数,因此主菜单限制默认配置为800k,比实际限制低250k~。如果你不打算进行长时间的游玩游戏而不存档,你可能可以安全地提高这个警告限制。
负载游戏限制设置为100万(比限制低48k)。如果你的保存游戏已经接近极限,那么可以使用[color=var(--theme primary)]ReSaver来减少存储在其中的引用, 但请记住,这可能会导致游戏世界中的东西消失/重生,这取决于你的选择。
目前,这个问题的唯一解决方案是从您的加载顺序中删除具有大量引用的非主插件,或者将它们变成主插件。
Experimental
- CellInit (default: true) - Fixes a rare crash where a form does not get converted from an id to a pointer.
- MemoryManager (default: false) - Disables built-in memory manager for the game's largest heaps. This is the famous "Use OS Allocators" patch
from LE. - UseTBBMalloc (default: true) - If you enable the memory manager patch, this will also replace standard malloc with tbbmalloc. This does nothing if the memory manager patch is disabled.
- SaveGameMaxSize (default: false) - Expands maximum save game size from 64 MB (uncompressed) to 128 MB. If you have a long playthrough and your game starts crashing when you try to save, this might fix it. Marked experimental because I can't test it myself, but is most likely safe.
- (将最大保存游戏大小从64 MB(未压缩)扩展到128 MB。如果你玩了很长时间,当你试图保存时,你的游戏开始闪退,这可能会解决它。标记为实验性的,因为我自己无法测试,但很可能是安全的。)
- 用记事本打开enginefix.toml文件最下面 SaveGameMaxSize = true
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