中级玩家
![Rank: 3](static/image/common/star_level2.gif) ![Rank: 3](static/image/common/star_level1.gif)
- 贡献度
- 19
- 金元
- 1334
- 积分
- 209
- 精华
- 0
- 注册时间
- 2022-8-1
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顺便问下物品ID表谁有
实验成功,真的能多批次添加物品
if (slot.m_Item.m_Info.m_ID == ItemID.Stick)//如果在slot槽内添加木棍
{
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("charcoal"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到木炭
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Tobacco_Leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到烟叶
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Molineria_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到百合叶
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Plantain_lily_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到船子草叶
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Cassava_bulb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到木薯
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Malanga_bulb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到山芋
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("monstera_deliciosa_fruit"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到小苦瓜
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Palm_heart"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到大苦瓜
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Bone"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到骨头
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Axe_professional"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到斧头
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Rusted_Machete"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到砍刀
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Bidon"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到水壶
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Pot"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到锅
UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Coconut"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到椰子
}
slot.RemoveItem(); |
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