游戏狂人
 
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- 注册时间
- 2008-10-9
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XLua.LuaException: [string "chunk"]:6: '}' expected (to close '{' at line 3) near '='
at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) [0x0004b] in <c0c14869a7c0489f84ec195030836365>:0
at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) [0x00083] in <c0c14869a7c0489f84ec195030836365>:0
at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) [0x0000d] in <c0c14869a7c0489f84ec195030836365>:0
at LuaGame.DoString (System.String chunkContent) [0x0000c] in <c0c14869a7c0489f84ec195030836365>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
LuaGame oString(String)
ModManager:UpdateModList()
ModManager:Init()
<InitGameRes>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
System.NullReferenceException: Object reference not set to an instance of an object
at ModManager.UpdateModList () [0x0007e] in <c0c14869a7c0489f84ec195030836365>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogWarning(Object)
ModManager:UpdateModList()
ModManager:Init()
<InitGameRes>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Total 31 local mods found.
Total 0 mods loaded into the game.
ReadInterProcessMessages thread started.
WriteInterProcessMessages thread started.
Outgoing message: Initialize
Incoming message: GameModuleInitialized
点击关闭后,可以进游戏,但是要重新把MOD全部选一遍!
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