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Mono path[0] = 'D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55225
Multi-casting "[IP] 192.168.2.170 [Port] 55225 [Flags] 2 [Guid] 949607631 [EditorId] 826186176 [Version] 1048832 [Id] WindowsPlayer(WIN-7804M3O4QCK) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55225]
PlayerConnection already initialized - listening to [0.0.0.0:55225]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3080 Laptop GPU (ID=0x24dc)
Vendor:
VRAM: 16202 MB
Driver: 30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in 0.199 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.791000 ms
Game start at 2022/10/6 14:21:03
Game version = V0.0.25.2-test
[]Awake Singleton.
Setting breakpad minidump AppID = 838350
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198798440107 [API loaded no]
Verifying steam user successful! steam id 76561198798440107
Unloading 5 Unused Serialized files (Serialized files now loaded: 177)
System memory in use before: 184.2 MB.
System memory in use after: 184.5 MB.
Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 4298.
Total: 49.508200 ms (FindLiveObjects: 0.406000 ms CreateObjectMapping: 0.169400 ms MarkObjects: 48.846500 ms DeleteObjects: 0.085500 ms)
XLua.LuaException: [string "chunk"]:26: '}' expected (to close '{' at line 25) near '='
at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) [0x0004b] in <beb29363a0994bbf842e133000e40c2b>:0
at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) [0x00083] in <beb29363a0994bbf842e133000e40c2b>:0
at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) [0x0000d] in <beb29363a0994bbf842e133000e40c2b>:0
at LuaGame.DoString (System.String chunkContent) [0x0000c] in <beb29363a0994bbf842e133000e40c2b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
LuaGame oString(String)
ModManager:UpdateModList()
ModManager:Init()
<InitGameRes>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
System.NullReferenceException: Object reference not set to an instance of an object
at ModManager.UpdateModList () [0x0007e] in <beb29363a0994bbf842e133000e40c2b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogWarning(Object)
ModManager:UpdateModList()
ModManager:Init()
<InitGameRes>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Total 19 local mods found.
Total 0 mods loaded into the game.
ReadInterProcessMessages thread started.
WriteInterProcessMessages thread started.
Outgoing message: Initialize
Incoming message: GameModuleInitialized |
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