高级玩家

- 贡献度
- 7
- 金元
- 4839
- 积分
- 512
- 精华
- 0
- 注册时间
- 2015-9-4
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Item("UV_Flare_Upgrade8", CategoryType_Throwable)
{
ItemType(ItemType_ThrowablePrefab);
Visibility(true);
HandToUse("LEFT",false);
MaxStackCount(99);
Price(230);
HudIcon("equipment_flare");
Mesh("wpn_flare_a_tpp.msh");
InventoryMesh("wpn_flare_a_fpp.msh");
InventoryMeshTPP("wpn_flare_a_tpp.msh");
Skin("flare_off");
PhysicsScript("dropped_inventory.phx");
PhysicsSimsetName("explosivegrenade");
AnimPrefix("Grenade");
DamageName("Damage_0");
HitReactionHitSeverity(EHitSeverity_Light);
HitReactionType(EReactionType_Push);
HitReactionMoveSeverity(EMoveSeverity_Light);
ThrowImpulseLook(16.0);
ThrowImpulseUp(2.0);
use PickupSounds_Bottle_Glass_With_Liquid();
EquipmentSlot();
Color(Color_Orange);
SpawnPrefabPresetName("Upgrade;LVL8;");
ExplodeDelay(0.0);
SpawnPrefabName("flare_uv.prefab");
ItemLevel(9, 9);
UIStats(){
UIStat("&StatsUI_EffectRadious&", 80, "Meters"); 字面意思是范围(实际没啥用)
UIStat("&StatsUI_EffectDuration&", 18000, "Seconds");(持续时间,也没啥用)
}
ExplodeOnCollision(false);
TransmitPhysicsImpulse(true);
ThrowAggroValue(180.0);
GameVersion(1);
UID("6880164665190463803");
}
我找不到具体在哪个文件下修改,可以起到效果。有知道的大神可以说明一下吗?
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