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本帖最后由 sigleader 于 2022-8-18 17:57 编辑
然后打开SMPCTool并给出安装mod并打开smpc文件并安装它,然后加载游戏,仅此而已!
SMPCTool:链接:https://pan.baidu.com/s/1KN57vln4twc222neR-Qh2A
提取码:1408
工具说明英文版:About:
Marvel's Spider-Man Remastered PC Modding Tool allows you to extract and replace any asset in the game's asset archives. It's the foundation of creating and installing mods, having an easy to use mod file system where users can create and share their mods, and also install them.
Installation:
Extract ALL the tool files to any folder.
Use "File" -> "Select Asset Archives Folder..." and select the "asset_archives" folder inside your game directory. The tool saves the location for easier use.
If this is the first time you are using the tool, it should give you a warning asking you to convert your asset archives.
You will need to do this to make the game compatible with modding. Use "Tools" -> "Convert Asset Archives", this can take 15-20 minutes but is a one time thing.
Now you can browse all the asset archives, and extract or replace any game asset you want.
Some assets are still not named and will need to be hashed in the "AssetHashes.txt" folder before being known.
Extracting/Replacing Assets:
You can right click an asset on the side files view, and use extract or replace. When you extract an asset, it will be a decompressed game file, whether it be a model, texture, actor, etc. Other tools or programs can then modify those assets, or you can manually hex edit them if you have the knowledge. Then you reimport/replace modified the asset afterwards. You can also just swap it with another asset that has the same "Asset Type" such as "hero_spiderman_body.model" and "amb_rat.model" and Spider-Man will turn into Spider-Rat! In future updates, the tool will be able to process more assets within the tool itself.
Creating/Installing Mods:
Whenever you replace an asset with another asset, it will be added to the "Save/Create Mod" modified files queue. It doesn't replace it in the files itself until you create that mod file ".smpcmod", and use "Install Mod". You can add mod thumbnails and change metadata such as Title, Author, Description. It is recommend to create an "Install" mod file which has modified files and "Uninstall" mod file which has backup files.
.SMPCMod:
These are the main files you want to share when creating/installing mods.
Tools
The tool also has various smaller tools such as String To Hash Generator which hashes a string input to a game's hash. Good for guessing more file names. Also includes Generate Layout CSV to see the asset information more clearly for advanced users.
Updates/Changelogs
v1.0.0 (8/14/22)
- Initial Release
Updates will be more likely on the Spider-Man PC Modding Discord!
工具说明机翻版:
关于:
漫威的蜘蛛侠重制PC模组工具允许您提取和替换游戏资产存档中的任何资产。这是创建和安装模组的基础,具有易于使用的模组文件系统,用户可以在其中创建和共享其模组,也可以安装它们。
安装:
将所有工具文件解压缩到任何文件夹。
使用“文件”->“选择资产存档文件夹...”,然后选择游戏目录中的“asset_archives”文件夹。该工具会保存位置以便于使用。
如果这是您第一次使用该工具,它应该会给您一个警告,要求您转换资产档案。
您需要执行此操作以使游戏与模组兼容。使用"工具" - >"转换资产档案",这可能需要15-20分钟,但这是一次性的事情。
现在,您可以浏览所有资源存档,并提取或替换所需的任何游戏资源。
某些资产仍未命名,需要在“资产哈希.txt”文件夹中进行哈希处理,然后才能被识别。
提取/替换资源:
您可以右键单击侧面文件视图上的资源,然后使用提取或替换。提取资源时,它将是解压缩的游戏文件,无论是模型,纹理,演员等。然后,其他工具或程序可以修改这些资源,或者如果您有知识,可以手动对它们进行十六进制编辑。然后,您随后重新导入/替换修改过的资源。您也可以将其与具有相同“资产类型”的另一个资产交换,例如“hero_spiderman_body.model”和“amb_rat.model”,蜘蛛侠将变成蜘蛛鼠!在将来的更新中,该工具将能够在工具本身中处理更多资产。
创建/安装Mods:
每当您用另一个资源替换一个资源时,它将被添加到“保存/创建Mod”修改的文件队列中。它不会在文件本身中替换它,直到您创建该mod文件“.smpcmod”并使用“Install Mod”。您可以添加模组缩略图并更改元数据,例如标题,作者,描述。建议创建一个具有已修改文件的“安装”mod文件和具有备份文件的“卸载”mod文件。
。SMPCMod:
这些是您在创建/安装模组时要共享的主要文件。
工具
该工具还具有各种较小的工具,例如字符串到哈希生成器,它将字符串输入哈希到游戏的哈希值。适合猜测更多文件名。还包括生成布局 CSV,以便为高级用户更清晰地查看资产信息。
更新/更新日志
v1.0.0(8/14/22)
- 初始版本
更新将更有可能在蜘蛛侠PC模组不和谐!
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