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本帖最后由 gn826341 于 2022-2-17 01:58 编辑
先開啟編輯程式 例如筆記本或EMEDITOR
把player_variables.scr拖過去即可
修改後 下載我的檔案,把修改後的檔案丟進去覆蓋,然後再將DATA4丟進Dying Light 2\ph\source裡面別動到DATA0,不然一更新就要重改
PS 你要直接使用我的也是可以 但是我改太多東西 都忘記有動到什麼 但都是微調而已
有興趣DIY的話 可以看以下
player_variables.scr相關修改
data2.pak\data2\scripts\player\
Param("SurvivorSenseCooldown", "0.4"); // sensor rest time in seconds 掃瞄CD
Param("SurvivorSenseRange", "120.0"); // Range of visualization of sonar 掃瞄範圍
Param("SurvivorSenseIconDuration", "20.0"); //掃瞄: 對像圖標在屏幕上停留多長時間
Param("SurvivorSenseAIDuration", "20.0"); // 掃瞄: 高亮顯示多長時間
Param("SurvivorSenseRange_IconType_Default", "120.0");
Param("SurvivorSenseRange_IconType_None", "120.0");
Param("SurvivorSenseRange_IconType_Fire", "120.0");
Param("SurvivorSenseRange_IconType_Damage", "120.0");
Param("SurvivorSenseRange_IconType_Water", "120.0");
Param("SurvivorSenseRange_IconType_Loot", "120.0");
Param("SurvivorSenseRange_IconType_Electricity", "120.0");
Param("SurvivorSenseRange_IconType_Decoy", "120.0");
Param("SurvivorSenseRange_IconType_Spawner", "120.0");
Param("SurvivorSenseRange_IconType_Inhibitor", "120.0");
Param("SurvivorSenseRange_IconType_AreaEntrance","120.0");
Param("SurvivorSenseRange_IconType_Investigation","120.0");
Param("SurvivorSenseRange_IconType_HideArea", "120.0"); 掃瞄的物品範圍
Param("StaminaTimeToRegenerateOnEmpty", "1.5"); 耐力0之後開始回復秒數
Param("StaminaRegeneration", "1.5"); 耐力回復量
Param("LethalHeight", "14.0");致命高度
Param("HealthRegenerationDelay", "5.0"); 血量再生延遲
Param("EquipmentSlotsCount", "16"); //裝備總庫存槽位
Param("ConsumableSlotsCount", "16"); //消耗品的總庫存槽位
Param("QuickSlotsCount", "24"); //武器的總庫存槽位
Param("AmmoSlotsCount", "12"); // 彈藥數量 限制最大值為 100
Param("StorageEquipmentSlotsCount", "25");倉庫裝備槽數
Param("StorageConsumamblesSlotsCount", "25");倉庫消耗品槽數
Param("StorageOtherSlotsCount", "50");倉庫其他物品槽數
Param("GraplePullRange", "20.0");鉤爪範圍
Param("GraplePullStaminaCost", "0.6");鉤爪消耗耐力
Param("GraplePullJumpHeightMid", "2.0");鉤爪最小跳躍高度
Param("GraplePullJumpHeightMax", "4.0");鉤爪最大跳躍高度
Param("MeleeWpnDurabilityMulReduce", "1.0");武器耐久損壞速率 (0.5等於損壞減半
Param("GlideStaminaCost", "0.1");滑翔翼耐力消耗
Param("SearchDurationMul", "0.5");搜索時長
Param("SwimMoveSpeed", "2.5");游泳速度
Param("SwimSprintSpeed", "4.0");游泳衝刺速度
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