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本帖最后由 活丑… 于 2022-2-4 11:25 编辑
Version: 1.1.1.90762
Many of the topics discussed above are work-in-progress, but here are the details of what is included in this week’s patch: a large number of map fixes, cave updates, balance changes and performance optimizations.
Added crops to outposts.
Added mushrooms to arctic caves.
Increased quantity of mineral deposits in many caves, to increase overall availability of resources.
Added first-pass of new cave locations.
Created new recipe sets for Tier 4 crafting benches including Electric Carpentry Bench, Electric Masonry Bench, Chemistry Bench, which combined multiple lower-tier recipes into the new machines.
Fixed crafting bench recipes not properly accounting for stats which reduce resource costs.
Added several recipes to the Carpentry Bench that fit with the theme of home construction, from the crafting table and player crafting.
Increased crafting queue from 5 to 10 entries on several Tier 4 benches.
Decreased the cost of early Tier 4 bench recipes (Decreased Fabricator Electronics to 60->30, and removed Steel Ingot requirement, changed Material Processor from 80->60, Increased Electronics cost of Electrical Masonry Bench, Carpentry Bench, and Chemistry Bench to 20). Minor other changes to secondary resources in T4 machine recipes.
Added new alternate recipes for Composite Paste, which can substitute the Gold requirement with Platinum.
Reduced player crafting speed to be more in line with benches.
Decreased crafting speed of Stone and Concrete building pieces.
Decreased crafting speed of most Mortar and Pestle recipes.
Decreased crafting speed of Herbalism recipes.
Added text to indicate when loading is complete, and the intro video is now skippable.
Fixed issue where Bosses could sometimes not spawn in 'Broken Arrow : Recovery'
Fixed several gaps in the terrain.
Moved wild squash plants from the forest to the desert biome.
Removed some instances of trees placed inside mountains.
Fixed issue where rivers could flicker in certain lighting conditions.
Fixed issue with some problematic dropship locations.
Fixed several caves that were missing resource deposits and other cave functionality.
Fixed some caves not using their biome-appropriate assets.
Fixed visual issue caused by ambient occlusion on foliage at certain distances.
Improved both visuals and performance on some rock assets.
Improved performance of triplanar shader.
Fixed issue causing players to be incorrectly flagged as inside a cave at a specific location.
Improved performance of desert rocks.
Fixed issue preventing fish from spawning correctly in many water bodies.
Improved visuals of distant terrain on outposts.
Added more sand to the desert.
Improved shadow performance in caves.
Improved collisions for some cave rocks, to reduce instances where players could not reach the entirety of some mineral deposits.
Improved performance of in-game map screen.
主要就是
1、增加了矿洞数量和矿洞的产量。
2、计划增加一个针对光源的插槽,可以把提灯或者手电筒放进去,这样洞穴中工作就方便多了。
3、大量东西制作速度被修改。
4、解决了一些矿物挖不到的问题。
版本:1.1.1.90762
現在可在前哨種植農作物。
現在可在極寒地區的洞穴內找到蘑菇。
針對許多洞穴提高礦藏沉積物的數量,並提高資源的整體常見度。
新增第一波新的洞穴位置。
設計 4 級製作台的新配方套組,包括電力木工台、電力石工台、化學工作台,把許多不同的低等級配方整合到新的機器中。
修正製作台配方無法正確計算屬性進而降低資源費用的錯誤。
新增幾個木工台的配方,這些配方符合建造房屋的主題,涵蓋工作台和玩家製作。
多個 4 級製作台的製作佇列數目從 5 個提高至 10 個。
降低遊戲前期 4 級製作台配方的費用(加工器電子器件從 60 個降低至 30 個,並移除對於鋼錠的需求;材料處理器從 80 個降低至 60 個;電力石工台、木工台和化學工作台的電子器件費用提高至 20 個)。針對 4 級機器配方的次要資源也有做出其他小規模調整。
針對複合膏新增新的替代配方,這些配方不需要黃金,改成需要鉑。
降低玩家製作速度,變得跟製作台的製作速度更為一致。
降低石塊和水泥建材的製作速度。
降低大多數研缽與研杵配方的製作速度。
降低製藥配方的製作速度。
新增載入完成時的說明文字,且現在玩家可跳過開場動畫。
修正「破碎箭矢:恢復」的首領偶爾不會出現的錯誤。
修正地形中的幾個坑洞。
將野生小南瓜植物從森林生態圈移動至沙漠生態圈。
移除放置在山脈內部的幾個樹林。
修正河流在特定光線環境下會閃爍的錯誤。
修正幾個有問題的登陸艙位置錯誤。
修正幾個洞穴遺失資源沉積物且其他洞穴功能無法正常運作的錯誤。
修正部分洞穴無法使用適當生態圈素材的錯誤。
修正植物環境遮蔽效果在特定情況下所會造成的視覺錯誤。
針對部分岩石素材改良視覺效果和運行效能。
改善三面著色器的運行效能。
修正玩家在特定位置會被不正確地標記為身處洞穴內部的錯誤。
改善素材岩石的遊戲運行效能。
修正魚無法正確地在許多水域中出現的錯誤。
改善前哨遠處地形的視覺效果。
新增更多沙子到沙漠環境。
改善洞穴內部陰影的遊戲運行效能。
改善部分洞穴岩石的碰撞效果,排除玩家看得到礦藏沉積物卻無法開採的窘境。
改善遊戲內地圖畫面的遊戲運行效能。 |
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