wh2_main_effect_climate_recruitment_duration_all | faction_to_province_own_factionwide | -200 | 当地一回合募兵(用负数,%) |
wh2_main_effect_faction_trait_unit_recruitment_duration_all | faction_to_province_own_factionwide | -200 | |
wh2_main_effect_building_recruitment_duration_reduction_all | faction_to_province_own_factionwide | -200 | |
wh_dlc05_effect_building_recruitment_duration_all | faction_to_province_own_factionwide | -200 | |
wh_dlc05_effect_global_recruitment_duration_all | faction_to_province_own_factionwide | -200 | |
wh2_dlc10_effect_global_recruitment_duration_all | faction_to_province_own_factionwide | -200 | |
wh_main_effect_technology_research_points | faction_to_faction_own | 2000 | 一回合科技(用正数,%) |
wh2_main_effect_building_construction_time_mod_all | faction_to_region_own | -300 | 一回合建筑(用负数,%) |
wh_main_effect_economy_tax_mod | faction_to_faction_own | 1000 | 税收加成,+% |
wh_main_effect_economy_trade_tariff_mod | faction_to_faction_own | 1500 | 贸易收入,+% |
wh_main_effect_force_all_recruitment_points | faction_to_province_own | 20 | 招募槽(最多20个) |
wh_main_effect_unit_recruitment_points | faction_to_province_own | 20 | 招募槽(最多20个) |
wh_main_effect_force_army_campaign_recruitment_points | faction_to_faction_own | 20 | 全局招募槽(最多20个) |
wh_main_effect_character_stat_mod_charge_bonus | faction_to_force_own | 101 | 冲锋加成,+% |
wh_main_effect_force_unit_stat_armour | faction_to_force_own | 90 | 护甲值,直接加数值 |
wh_main_effect_force_unit_stat_melee_attack | faction_to_force_own | 100 | 攻击,直接加数值 |
wh_main_effect_force_unit_stat_melee_defence | faction_to_force_own | 102 | 防御,直接加数值 |
wh_main_effect_force_unit_stat_melee_damage | faction_to_force_own | 23 | 近战武器伤害,+% |
wh_main_effect_force_unit_stat_missile_damage | faction_to_force_own | 24 | 远程武器伤害,+% |
wh_main_effect_force_unit_stat_missile_range | faction_to_force_own | 51 | 射程,+% |
wh_main_effect_force_unit_stat_morale | faction_to_force_own | 202 | 士气,直接加数值 |
wh_main_effect_force_unit_stat_ammunition | faction_to_force_own | 500 | 弹药量,+% |
wh_main_effect_force_all_campaign_movement_range | faction_to_force_own | 299 | 战役地图行走距离,+300以内 |
wh_main_effect_force_army_battle_movement_speed | faction_to_force_own | 299 | 战斗地图军队跑步率,+300以内 |
wh_main_effect_growth_all | faction_to_province_own | 200 | 人口增长,直接加数值 |
wh_main_effect_public_order_difficulty_level | faction_to_province_own | 210 | 秩序增长,直接加数值 |
wh_main_effect_character_stat_mod_ward_save | faction_to_force_own | 30 | 减免伤害,直接加数值 |
wh_main_effect_force_unit_stat_missile_firing_rate | faction_to_force_own | 150 | 火枪兵射速,+% |
wh_main_effect_force_army_battle_infantry_missile_firing_rate | faction_to_force_own | 151 | 步兵射速,+% |
wh_main_effect_force_army_battle_artillery_firing_rate | faction_to_force_own | 152 | 炮兵射速,+% |
wh_main_effect_agent_action_success_chance | faction_to_character_own | 70 | 事务官成功率,+% |
wh_main_effect_force_unit_stat_fatigue_resistance_large | faction_to_force_own | -333 | 大型单位疲劳值,负数 |
wh_main_effect_force_unit_stat_fatigue_resistance_medium | faction_to_force_own | -333 | 中型单位疲劳值,负数 |
wh_main_effect_force_unit_stat_fatigue_resistance_small | faction_to_force_own | -333 | 小型单位疲劳值,负数 |
wh2_main_effect_ritual_currency_skv_add | faction_to_province_own_factionwide | 5 | 次元石收入:直接加数值%n |
wh2_main_effect_ritual_currency_lzd_add | faction_to_province_own_factionwide | 5 | 先祖饰板收入:直接加数值%n |
wh2_main_effect_ritual_currency_def_add | faction_to_province_own_factionwide | 5 | 赫卡提卷轴收入:直接加数值%n |
wh2_main_effect_ritual_currency_hef_add | faction_to_province_own_factionwide | 5 | 引路石碎片卷轴收入:直接加数值%n |
wh2_main_effect_ritual_currency_def_mod | faction_to_province_own_factionwide | 5 | 所有建筑赫卡提卷轴产值:+% |
wh2_main_effect_ritual_currency_hef_mod | faction_to_province_own_factionwide | 5 | 所有建筑引路石碎片产值:+% |
wh2_main_effect_ritual_currency_skv_mod | faction_to_province_own_factionwide | 5 | 所有建筑次元石产值:+% |
wh2_main_effect_ritual_currency_def_mod | faction_to_province_own_factionwide | 5 | 所有建筑赫卡提卷轴产值:+% |
wh2_main_effect_hef_influence_gain | force_to_faction_own_factionwide | 60 | 影响力,直接加数值 |
wh_main_effect_force_all_campaign_replenishment_rate | faction_to_force_own | 161 | 补员率,+% |
wh_main_faction_political_diplomacy_mod | faction_to_faction_own_unseen | 20 | 外交关系,直接加数值 |
wh2_main_effect_character_mod_loyalty_all | faction_to_faction_own_unseen | 15 | 忠诚度,直接加数值 |
wh_main_effect_public_order_penalty_other_religions | faction_to_province_own | 1 | 不收到腐蚀和混沌影响 |
wh2_main_effect_armour_piercing_damage | faction_to_force_own | 93 | 近战破甲伤害+% |
wh2_main_effect_armour_piercing_damage_dummy | faction_to_force_own | 94 | 近战破甲伤害+% |
wh_main_effect_character_stat_mod_ap_damage | faction_to_force_own | 95 | 远程破甲伤害+% |
wh2_main_effect_character_stat_mod_ap_damage_missile | faction_to_force_own | 105 | 远程破甲伤害+% |
wh_main_effect_force_army_battle_artillery_damage | faction_to_force_own | 110 | 炮兵单位威力+% |
wh_main_effect_force_army_battle_artillery_ranged_ammunition | faction_to_force_own | 111 | 炮兵单位炮弹量+% |