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本帖最后由 乔治-华盛顿 于 2020-12-21 16:59 编辑
Current Build: v1.2.6.9 [REVAMPED]当前版本:v1.2.6.9【翻新】
Tuning Pack
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Major Changes:
版本特色:
- Gameplay has been divided into three battle stages:
- Battle Stage I (BS1) emphasizes on infantry, light armor, artillery and building defenses for the next stages.
- Battle Stage II (BS2) revolves around medium tanks and medium assault guns. Off-map bombardment abilities will be available to destroy the enemy forces.
- Battle Stage III (BS3) is the final battle stage, unleash formidable heavy tanks and heavy assault guns. Powerful off-map bombardment abilities will be available to decimate the enemy forces.
- 游玩过程将被分裂为以下三个阶段:
- 战斗阶段 I (BS1) 只能使用 步兵, 轻型载具, 轻型曲线武器(迫击炮、小山炮、75炮)以及 防御工事.
- 战斗阶段 II (BS2) 解锁中型坦克和中型火炮(105、152、B4之类的). 地图外轻型火炮支援技能.
- 战斗阶段 III (BS3) 是最后一个阶段, 解锁所有剩下的终极载具以及武器. 列车轨道炮支援射击一类的重型火炮支援解锁.
- All factions have been reworked from scratch. However, no faction is ridiculously overpowered. You can enjoy and win games, whichever army you choose, although they all have different play styles as reflected by History.
- 所有阵营已被重新制作. 但没有一个阵营过于OP. 无论你选择哪个阵营, 你都能享受游戏, 每个阵营都有其不同的游玩风格.
- Destruction animations for the environment have been enhanced, which makes the game more immersive.
- 损毁动画增强, 提高沉浸感
- All buildings have been reworked, especially ambient buildings can now withstand more damage without collapsing.
- 所有建筑增强, 特别加强了中立建筑, 现在中立建筑在倒塌前能够承受更多的伤害了(也就是更肉了).
- All units have been reworked for game balance and real time History (Though game balance is priority).
- 为了游戏平衡和历史史实, 所有单位强度重新制作 (但游戏平衡还是首要问题, 意思就是此mod并非是真实系mod).
- Player can directly control the army's veterancy and economy by using a new base building known as "Supply Yard". It is available for all factions.
- 玩家可以通过新的基地建筑 "Supply Yard" 直接控制单位老练度(类似一代的国防军练度升级)以及资源增长(用弹药油料换人力或者弹药换油料). 所有阵营都有.
- Many new units have been added, e.g. Sherman Jumbo, T30 Heavy Assault Tank, British Churchill 'Black Prince', Panzer IV Ausf. F1, SU-100, 25 Pounder, Knights Cross Holders, Snipers and Vehicle Recovery Half-tracks for all factions, Concrete Bunker, Pantherturm, New Hull Down animations for British and OKW, Trench Network and Concrete Blast Wall for all factions, Tank Riders for USA and Soviets etc.
- 增加了许多新单位(无新模型, 还是缝合怪), 比如谢尔曼巨无霸, T30重型突击坦克, 邱洁尔'黑王子', 四号F1, SU-100, 25磅火炮, 铁十字突击队, 狙击手以及载具残骸回收车, 混凝土碉堡, 地堡加豹豹炮塔超级加倍, 给大嘤和西德做的新挖地动画, 战壕网(在基地建筑里的新战壕, 巨几把肉)和混凝土墙壁(这玩意在TAP里也有), 老美谢尔曼和苏联T34上面可以坐人了.
- All commanders and their respective abilities have been reworked.
- 所有指挥官技能翻新, 可能和原有的不大一样, 有些指挥官会变得很苏服.
- Certain commander abilities (e.g. heavy tanks, artillery & air support) can be unlocked through upgrades from the base buildings.
- 某些特定指挥官的特殊技能 (比如B4和152榴, 以及其它一些东西) 可以通过基地升级来获得.
- Tanks are powerful, but without infantry support you cannot dominate the battlefield.
- 坦克非常强, 但没有步坦协同仍旧是一只'鸡'.(强还是强, 不过靠一辆坦克独领风骚还是八行的)
- Halftracks can heal troops, repair vehicles and can be set as forward retreat points. In addition, special vehicle recovery halftracks can recover destroyed vehicles for all factions.
- 所有半履带运输车史诗级加强, 可作为医疗补员修理撤退点来部署在战场上(缺点就是美军救护车无了, 开局也造不了这个半履带车). 另外, 特别回收半履带车可以回收被损毁的坦克残骸.
- All support units (including at-guns, and light infantry support guns) can retreat.
- 所有支援单位现在可以T回家了 (AT, 小山炮之类能动的) .
- All support units (including at-guns, light infantry support guns, mortars, and immobile heavy artillery guns) can camouflage.
- 所有支援单位现在可以原地隐身了 (AT, 小山炮, 75炮, 迫击炮 ,88炮 ,105等等玩意儿) .
- All heavy artillery units have been reworked. They have longer ranges, longer barrages and more suppression, but cost munitions.
- 所有重型火炮支援单位重做. 现在他们有更长的射程, 更持久的火炮打击以及更强的压制能力, 但是费弹药, 很多很多的弹药(完整的一次火炮打击基本都是100弹药).
- Most On-map Artillery shells and rockets (Launched from units on map) can cause criticals to enemy vehicles. Therefore, a well-placed barrage from a self-propelled gun can bring an entire armored assault to its knees!
- 简而言之火炮和火箭弹威力史诗级加强, 受够了原版的小水管威力了吗? 尝尝这个八坦克们! 另外小心你的弹药存量.
- Numerous defensive structures have been added to all factions. Tank traps and other barricades can now be built without commander abilities.
- 现在所有阵营都能修建大量防御工事了. 反坦克桩以及其它工事现在就算没有对应的指挥官技能, 也能建造了.
- New Skins have been added for certain units which are unable to use custom skins.
- 某些载具有自己的涂装,没办法应用自定义涂装.
- Demolition charges are available for all factions, they can kill masses of infantry, destroy bridges and buildings alike, and also cause criticals to vehicles.
- 单位放置的遥控炸药史诗级加强, 所有建筑桥梁工事单位坦克载具只要一个炸药全部飞天.
- In addition to killing infantry, Goliaths can also destroy bridges and buildings, and inflict criticals to vehicles.
- 歌莉娅也拥有和放置炸药的同等威力.
- Weapon Racks have been added to all factions.
- 现在所有阵营的基地里面都有武器商店了(误).
- More than 250 custom icons have been added for the new abilities and units
- 多达250个自定义图标添加给了新单位和新技能.
- AI has been tweaked to give an intense and challenging experience.
- AI更牛逼了.
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(阵营)
老美:
- The most versatile fighting force of all.
- 万金油(干啥啥不行).
- React to enemy tactics, anytime and anywhere on the battlefield.
- 快速反应, 快速动员.
- Upgrade resource caches into strong Observation Posts to hold key territories.
- 圆点上的盖子可以升级成前线基地, 能补人造东西.
- Their main strengths are versatility, maneuverability and air superiority.
- 对了还有米帝传统艺能 空 中 支 援.
大嘤:
- The most defensive faction of all, with wide array of defensive emplacements.
- 所有阵营中最肉的, 专业防御战100年.
- Have some of the best infiltration units and tactics, to cause harassment behind enemy lines.
- 拥有最好的敌后渗透战术(我们大嘤的突击队其实藏在每一个中立建筑里, 只要长官一声令下), 偷得对面吗都没了.
- Hull down your tanks to make your defensive lines formidable.
- 所 有 坦 克 都 能 挖 地 (装甲车八行).
- Their powerful artillery and air superiority abilities can repel any attacker.
- 大嘤的火炮和空军 行.
苏联:
- Call in wave after wave of infantry and tanks to overwhelm the enemy.
- 苏军传统艺能 人 海 突 击 战术.
- Upgrade resource caches into strong Observation Posts, to reinforce your troops and continue the push.
- 圆点上的盖子可以升级成前线基地, 能补人造东西.
- Deploy large formations of heavy tanks and assault guns, along with super artillery to crush the enemy.
- 坦克也可以海, 还有B4/152任选其一哦.
- Have Soviet air force on station, to support the ground operations.
- 讲道理苏联也有伊尔2可以来舔地.
东德:
- The most balanced faction of all which supports both defensive and aggressive playstyles.
- 最平衡的阵营, 可辅助, 可快攻, 可防御, 可进攻.
- Hull down your tanks to set up mobile defenses.
- 所 有 坦 克 都 能 挖 地 (装甲车八行).
- Destroy your enemy with well-placed Blitzkrieg attacks.
- 闪 电 战.
- Compliment your playstyle with powerful off-map abilities.
- 最草的列车轨道炮支援, 你可能扛的过一发, 但你扛得过10发吗?(是真的有很多发) 赶紧T走吧.
西德:
- Have a defensive playstyle with a variety of fortifications at your disposal.
- 防御学比大嘤菜一点, 但还是比其他阵营好.
- Hull down your tanks to fortify key defensive positions.
- 所 有 坦 克 都 能 挖 地 (装甲车八行).
- Your patience will reward you with Germany's finest troops, tanks and equipment.
- 只要能熬到后期, 你就出头辣.
- They lack in direct air support capabilities, and rely more on powerful artillery abilities.
- 缺少强力的空中支援, 更依赖强大的火炮.
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Current Build: v1.0.2.7 [REVAMPED]当前版本:v1.0.2.7【翻新】
Gamemode Pack
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重要!此Gamemode包只能用于WORLD AT WAR (Akula) 的mod上,
不能给原版和其它mod使用.
但单独的WORLD AT WAR (Akula)的Tuning包可以搭配其它Gamemode包使用, 比如空投Gamemode.
_______________________________________________________________
Major Features:
版本特色:
- There are eight different Game Modes in this pack.
- WORLD AT WAR (Akula): AN [BS1]
- WORLD AT WAR (Akula): AN [BS2]
- WORLD AT WAR (Akula): AN [BS3]
- WORLD AT WAR (Akula): AN [HC]
- WORLD AT WAR (Akula): VP [BS1]
- WORLD AT WAR (Akula): VP [BS2]
- WORLD AT WAR (Akula): VP [BS3]
- WORLD AT WAR (Akula): VP [HC]
- Gamemode包内含有八个不同的游戏模式.
- WORLD AT WAR (Akula): 歼灭战 [战斗阶段1]
- WORLD AT WAR (Akula): 歼灭战 [战斗阶段2]
- WORLD AT WAR (Akula): 歼灭战 [战斗阶段3]
- WORLD AT WAR (Akula): 歼灭战 [硬核模式]
- WORLD AT WAR (Akula): 胜利点 [战斗阶段1]
- WORLD AT WAR (Akula): 胜利点 [战斗阶段2]
- WORLD AT WAR (Akula): 胜利点 [战斗阶段3]
- WORLD AT WAR (Akula): 胜利点 [硬核模式]
- The Three battle stages are further described below:
- Battle Stage I (BS1) emphasizes on infantry, light armor, artillery and building defenses for the next stages.
- Battle Stage II (BS2) revolves around medium tanks and medium assault guns. Off-map bombardment abilities will be available to destroy the enemy forces.
- Battle Stage III (BS3) is the final battle stage, unleash formidable heavy tanks and heavy assault guns. Powerful off-map bombardment abilities will be available to decimate the enemy forces.
- 战斗阶段 I (BS1) 只能使用 步兵, 轻型载具, 轻型曲线武器(迫击炮、小山炮、75炮)以及 防御工事.
- 战斗阶段 II (BS2) 解锁中型坦克和中型火炮(105、152、B4之类的). 地图外轻型火炮支援技能.
- 战斗阶段 III (BS3) 是最后一个阶段, 解锁所有剩下的终极载具以及武器. 列车轨道炮支援射击一类的重型火炮支援解锁.
- High Camera Zoom is enabled for all Game Modes.
- 每个游戏模式都拥有极高的缩放镜头.
- Blue silhouettes of units have been removed from the game UI for greater immersion.
- 单位蓝框被移除, 为了更好看和沉浸感.
- Intel Bulletins, Decals and Victory Strikes have been disabled.
- 这个应该是自定义徽标和胜利炮击被移除?
- All Victory Point Game Modes support 500, 1000 and 2000 Points.
- 所有胜利点模式都支持500, 1000和2000点数的设置.
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Game Modes Description:
游戏模式详解:
WORLD AT WAR (Akula): AN [BS1]
- "BS1" stands for "Battle Stage I".
- It is standard annihilation game with some AI tweaks.
- Player is provided with basic infantry in the start of the match which is later augmented with light armor.
WORLD AT WAR (Akula): 歼灭战 [战斗阶段1]
- "BS1" 意味着 "战斗阶段 I".
- 这是一个标准的歼灭战游玩方式, AI有一些改动.
- 玩家在开局会自带一些步兵, 之后会免费送你几辆轻型载具.(看屏幕左上角, 会有倒计时)
WORLD AT WAR (Akula): AN [BS2]
- "BS2" stands for "Battle Stage II".
- Player starts with 110 Command Points and 50 extra Fuel.
- Player needs to destroy all enemy bases to win.
- Player is provided with basic infantry and support weapons in the start of the match which are later augmented with medium and light armor.
WORLD AT WAR (Akula): 歼灭战 [战斗阶段2]
- "BS2" 意味着 "战斗阶段 II".
- 玩家以110指挥点数和额外50油料开局.
- 玩家需要摧毁敌人所有基地来赢得比赛.
- 玩家在开局会自带一些步兵和支援武器, 之后会免费送你几辆轻型和中型载具.(看屏幕左上角, 会有倒计时)
WORLD AT WAR (Akula): AN [BS3]
- "BS3" stands for "Battle Stage III".
- Player starts with 125 Command Points, 200 and 150, extra Munitions and Fuel, respectively.
- Player needs to destroy all enemy bases to win.
- Player is provided with basic infantry and support weapons in the start of the match which are later augmented with heavy and light armor.
WORLD AT WAR (Akula): 歼灭战 [战斗阶段3]
- "BS3" 意味着 "战斗阶段 III".
- 玩家以125指挥点数和额外200弹药150油料开局.
- 玩家需要摧毁敌人所有基地来赢得比赛.
- 玩家在开局会自带一些步兵和支援武器, 之后会免费送你几辆轻型和重型载具.(看屏幕左上角, 会有倒计时)
WORLD AT WAR (Akula): AN [HC]
- "HC" stands for "Hardcore".
- This mode is designed for players who are looking for a serious challenge.
- AI will show no mercy, and will try its best to overwhelm you.
- Player needs to destroy all enemy bases to win.
- Player is provided with basic infantry in the start of the match which is later augmented with light, medium or heavy armor depending on the battle stage.
WORLD AT WAR (Akula): 歼灭战 [硬核模式]
- "HC" 意味着 "硬核模式".
- 这个模式提供给那些喜欢真正挑战的玩家.
- AI毫不手软, 会用所有的单位技能来碾碎你.
- 玩家需要摧毁敌人所有基地来赢得比赛.
- 玩家在开局会自带一些步兵, 之后在每个战斗阶段迭代时都会有免费单位来增援, 轻中重型单位皆有(但AI也有而且更多).
WORLD AT WAR (Akula): VP [BS1]
- "BS1" stands for "Battle Stage I".
- It is standard victory point game with some AI tweaks.
- Player is provided with basic infantry in the start of the match which is later augmented with light armor.
WORLD AT WAR (Akula): VP [BS2]
- "BS2" stands for "Battle Stage II".
- Player starts with 110 Command Points and 50 extra Fuel.
- To win player either needs to control majority victory points or destroy all enemy bases.
- Player is provided with basic infantry and support weapons in the start of the match which are later augmented with medium and light armor.
WORLD AT WAR (Akula): VP [BS3]
- "BS3" stands for "Battle Stage III".
- Player starts with 125 Command Points, 200 and 150, extra Munitions and Fuel, respectively.
- To win player either needs to control majority victory points or destroy all enemy bases.
- Player is provided with basic infantry and support weapons in the start of the match which are later augmented with heavy and light armor.
WORLD AT WAR (Akula): VP [HC]
- "HC" stands for "Hardcore".
- This mode is designed for players who are looking for a serious challenge.
- AI will show no mercy, and will try its best to overwhelm you.
- To win player either needs to control majority victory points or destroy all enemy bases.
- Player is provided with basic infantry in the start of the match which is later augmented with light, medium or heavy armor depending on the battle stage.
胜利点模式除了胜利点外, 其它同歼灭战模式.
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