游戏狂人
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- 贡献度
- 39
- 金元
- 15373
- 积分
- 1693
- 精华
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- 注册时间
- 2008-10-16
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0.5.7.18 Hotfix Changelog
- Removed durability loss from Jewelry items
- Fixed another backpack-related trade exploit
- Fixed scrolls and treatises being sold for 1 coin
消除首饰的耐久性损失
修正了另一个背包相关的贸易漏洞
固定的卷轴和论文卖一个硬币
0.5.7.17 Changelog
BUGFIXES & STABILITY
- Fixed durability system. Weapons now also lose durability as was intended.
- Fixed Parry gaining negative stacks.
- Fixed Parry not granting counterattacks on block.
- Fixed 0 gold drops.
- Fixed “Dance of Death” passive skill not working while “Painful Hits” stance is active.
- Fixed cursed items dropping after receiving severe hand injury.
- Fixed Inferno not applying its effect during the casting turn.
- Fixed indicators position on consumables.
- Fixed bug causing all Crowbars in inventory lose durability after lock-picking or disarming.
- Various text corrections.
固定耐久性系统。武器现在也失去了预期的耐久性。
修正招架获得负堆叠。
修正了格挡不允许对格挡进行反击的问题。
修正了0点金币。
修正了“死亡之舞”被动技能不起作用而“痛苦打击”姿态是主动的。
修复了严重手外伤后掉落的诅咒物品。
修正了在施法回合中不应用其效果的推断。
消耗品上的固定指示器位置。
修正了导致库存中所有撬棍在开锁或解除锁定后失去耐久性的错误。
各种文本更正。
BALANCE
- Many Prologue difficulty tweaks to match the main game better.
- Weapon stances now lose 2 tiers instead of 3 on corresponding stats procs.
- Added War Scythe to Osbrook’s weapon stands.
- Added 10% Fumble Chance to “Confusion” modifier.
- Reduced negative Crushing Damage Resistance of “Frozen” modifier (-50% > -20%)
- Reduced Proselytes’ jewelry droprates
- Range of “Heroic Charge” was reduced to 3 (4 with corresponding passive unlocked). “Heroic Charge” stat bonuses per tile travelled were increased: (+7.5% > +10%) Weapon Damage, (+5% > +7.5%) Crit Chance.
- “Advance” range was increased to 4.
- Reduced base Daze duration from Daze Chance procs (4 > 3).
- Reduced NPCs buying prices, but increased its dependency from reputation level.
- Economic tweaks: food & wine traders now buy tableware, priest and healer pay more for medicine, increased gold amount of several craftsmen.
许多序幕难度调整,以配合主游戏更好。
武器姿态现在失去2层而不是3层对应的属性。
在奥斯布鲁克的武器架上增加了战争镰刀。
增加了10%的摸索机会“混乱”修改。
降低“冻结”改性剂的负压碎伤害抗力(-50%>-20%)
减少Proselytes珠宝的流失率
英雄冲锋范围减少到3点(4点对应的被动解锁)。“英雄冲锋”的属性加成:武器伤害增加(7.5%>+10%),暴击几率增加(5%>+7.5%)。
“前进”范围增加到4。
眩晕几率触发减少基础眩晕持续时间(4>3)。
降低了NPC的购买价格,但增加了对声誉水平的依赖。
经济调整:食品和葡萄酒商人现在购买餐具,牧师和治疗师支付更多的药品,增加了几个工匠的黄金数额。
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