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[求助] 求帮帮看看这个错误代码咋回事 谢谢带哥们 这个对我 真的很重要 求求了!

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发表于 2019-12-21 12:32 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0
  at DateFile.GetCombatSkillDataFloat (System.Int32 combatSkillId, System.Int32 dataId, System.Int32 characterId, System.Boolean applySpecialEffect) [0x00011] in <0ff590b80e3d4478b012814dbcd6554c>:0
  at BattleVaule.SetGongFaValue (System.Boolean isActor, System.Int32 actorId, System.Boolean inBattle, System.Int32 gongFaId, System.Int32 index, System.Int32 weaponId, System.Boolean withNeigongPercentAdjust) [0x00012] in <0ff590b80e3d4478b012814dbcd6554c>:0
  at BattleSystem.GetGongFaScore (System.Boolean isActor) [0x002d6] in <0ff590b80e3d4478b012814dbcd6554c>:0
  at BattleSystem.Player_Value () [0x0014b] in <0ff590b80e3d4478b012814dbcd6554c>:0
  at BattleSystem.EnemyBaseAIDate () [0x0015f] in <0ff590b80e3d4478b012814dbcd6554c>:0
  at BattleSystem.ShowBattleWindow (System.Int32 battleTyp, System.Int32 actorFirstTyp, System.Int32 useFirstTyp, System.Int32 battleLoseTyp, System.Int32 actorUseItemId, System.Int32 enemyUseItemId, System.Int32 enemyTeamId, System.Int32 changeEnemyObbs, System.Int32 battleGetExp) [0x003ac] in <0ff590b80e3d4478b012814dbcd6554c>:0
  at StartBattle.OpenBattleWindow () [0x0011f] in <0ff590b80e3d4478b012814dbcd6554c>:0
  at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <ba62fd13111e45818db654d4800999fe>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <ba62fd13111e45818db654d4800999fe>:0
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandlerogException(Exception, Object)
UnityEngine.LoggerogException(Exception, Object)
UnityEngine.DebugogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModulerocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModulerocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModulerocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModulerocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)

(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)

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