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希特 大招 攻擊傷害 比較特殊他是無視敵方有沒有減傷 (敵方如果防禦高,傷害也不會下降)
所以他把傷害寫在
BACType15 “TransformControl”
0x2:
○ Damages user over the DURATION.
○ PARAMETER: amount of damage. Positive values deal damage. Negative
values deal damage but it is not affected by buffs or defenses, and also can’t
kill an opponent. This value is only 1/10th of the in-game damage, before all
multipliers are even applied.
<TransformControl>
<START_TIME value="225" />
<DURATION value="1" />
<U_04 value="0x0" />
<FLAGS value="0x0" />
<TYPE value="0x2" />
<U_0A value="0x0" />
<PARAMETER value="-18.0" />
<F_10 value="0.0, 0.0" />
<U_18 value="0x0, 0x0" />
</TransformControl>
<TransformControl>
<START_TIME value="250" />
<DURATION value="1" />
<U_04 value="0x0" />
<FLAGS value="0x0" />
<TYPE value="0x2" />
<U_0A value="0x0" />
<PARAMETER value="78.0" />
<F_10 value="0.0, 0.0" />
<U_18 value="0x0, 0x0" />
</TransformControl>
這種傷害 我是沒用過~
數據 自己調看看~有很多區塊
我沒改過不知道,我是翻手冊看
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