谁能告诉我,修改树木的生长速度,不想一个一个改产量了!!!求好心人解答!!!
Exception: Nearest node is very far from entity: (20.81m) donkey, entity position: (269.4, 27.1, 279.2), node position: (284.0, 28.8, 294.0), entity parent:
at DawnOfMan.PhysicalEntity.setNearestActiveNode (MadrugaShared.NavigationNode node) [0x00000] in <filename unknown>:0
at DawnOfMan.BeingStatePulling.update (Single timeStep) [0x00000] in <filename unknown>:0
at DawnOfMan.Being.update (Single timeStep) [0x00000] in <filename unknown>:0
at DawnOfMan.EntityManager.fixedUpdate (Single timeStep, Int32 frameIndex) [0x00000] in <filename unknown>:0
at DawnOfMan.GameStateGame.fixedUpdate (Single timeStep, Int32 frameIndex) [0x00000] in <filename unknown>:0
at DawnOfMan.GameManager.fixedUpdate (Single timeStep) [0x00000] in <filename unknown>:0
at DawnOfMan.GameBehaviour.FixedUpdate () [0x00000] in <filename unknown>:0
例外:最近的节点离实体很远:(20.81m)驴,实体位置:(269.4,27.1,279.2),节点位置:(284.0,28.8,294.0) ,实体父:
在DawnOfMan.PhysicalEntity.setNearestActiveNode(MadrugaShared.NavigationNode节点)[0x00000] in <filename unknown>:0
at DawnOfMan.BeingStatePulling.update(Single timeStep)[0x00000] in <filename unknown>:0
at DawnOfMan.Being <filename unknown>中的.update(Single timeStep)[0x00000]:0
at DawnOfMan.EntityManager.fixedUpdate(Single timeStep,Int32 frameIndex)[0x00000] in <filename unknown>:0
at DawnOfMan.GameStateGame.fixedUpdate(Single timeStep,Int32 frameIndex)[0x00000] in <filename unknown>:0
at DawnOfMan.GameManager .fixedUpdate(Single timeStep)[0x00000] in <filename unknown>:0
at DawnOfMan.GameBehaviour.FixedUpdate()[0x00000] in <filename unknown>:0