3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 2614|回复: 9
打印 上一主题 下一主题

[讨论] 谁知道这个错误是因为修改了什么导致的,急求!青铜时代才出的错误,前面都没问题

[复制链接]

51

主题

473

帖子

1346

积分

游戏狂人

Rank: 6Rank: 6

贡献度
136
金元
8024
积分
1346
精华
0
注册时间
2014-5-24
QQ
跳转到指定楼层
主题
发表于 2019-5-24 20:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
200金元
本帖最后由 海贼008 于 2019-5-25 19:56 编辑

谁能告诉我,修改树木的生长速度,不想一个一个改产量了!!!求好心人解答!!!
Exception: Nearest node is very far from entity: (20.81m) donkey, entity position: (269.4, 27.1, 279.2), node position: (284.0, 28.8, 294.0), entity parent:
  at DawnOfMan.PhysicalEntity.setNearestActiveNode (MadrugaShared.NavigationNode node) [0x00000] in <filename unknown>:0
  at DawnOfMan.BeingStatePulling.update (Single timeStep) [0x00000] in <filename unknown>:0
  at DawnOfMan.Being.update (Single timeStep) [0x00000] in <filename unknown>:0
  at DawnOfMan.EntityManager.fixedUpdate (Single timeStep, Int32 frameIndex) [0x00000] in <filename unknown>:0
  at DawnOfMan.GameStateGame.fixedUpdate (Single timeStep, Int32 frameIndex) [0x00000] in <filename unknown>:0
  at DawnOfMan.GameManager.fixedUpdate (Single timeStep) [0x00000] in <filename unknown>:0
  at DawnOfMan.GameBehaviour.FixedUpdate () [0x00000] in <filename unknown>:0



回复

使用道具 举报

51

主题

473

帖子

1346

积分

游戏狂人

Rank: 6Rank: 6

贡献度
136
金元
8024
积分
1346
精华
0
注册时间
2014-5-24
QQ
舒服的沙发
 楼主| 发表于 2019-5-24 21:18 | 只看该作者
算了球,不问了直接沉贴
回复

使用道具 举报

1

主题

65

帖子

122

积分

中级玩家

Rank: 3Rank: 3

贡献度
1
金元
1176
积分
122
精华
0
注册时间
2010-1-31
硬硬的板凳
发表于 2019-5-25 12:36 | 只看该作者

开始MonoManager ReloadAssembly
- 完成重新加载,在0.865秒内
着色器'自然/地形/漫反射':依赖'Details0'着色器'隐藏/ TerrainEngine / Details / Vertexlit'未找到
着色器'自然/地形/漫反射':依赖'Details2'着色器' Hidden / TerrainEngine / Details / BillboardWavingDoublePass'未找到
<RI>初始化输入。

<RI>输入已初始化。

<RI>初始化触摸支持。

UnloadTime:1.529537 ms
为Enlighten设置1个工作线程。
  线程 - > id:6a4 - >优先级:1
操作系统:Windows 7 Service Pack 1(6.1.7601)64位
CPU:Intel(R)Pentium(R)CPU G2030 @ 3.00GHz,核心:2,RAM:4059MB
GPU:AMD Radeon HD 6450,VRAM:


(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

SteamWorks初始化,AppId:858810

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)

收到Steam用户统计信息,游戏:858810,状态:k_EResultOK

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen。 cpp行:51)

阶段:initStageStart:2.55s

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initStageWaitForSignIn:13.33ms

(文件名:C :\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initStateLoadSettingsStart:41.41ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initStateLoadSettingsWait:708us

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

已加载cn_achievemcnts.lng.xml,49个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51 )

已加载cn_cntity_types.lng.xml,281个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

已加载cn_help.lng.xml,688个字符串

(文件名) :C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载的cn_main.lng.xml,1347个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载cn_prescnce.lng.xml,1355个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载cn_sccnarios.lng.xml,1368个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen。 cpp行:51)

加载cn_sccnario_ancicnt_warriors.lng.xml,1392个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载cn_sccnario_before_dawn.lng.xml, 1399个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

已加载cn_sccnario_contincntal_dawn.lng.xml,1430个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

已加载cn_sccnario_metal_age_creative_mode.lng.xml,1435个字符串

(文件名: C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载cn_sccnario_stone_age_creative_mode.lng.xml,1441个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)

加载cn_sccnario_temple_of_the_sun.lng.xml,1452个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行: 51)

加载cn_sccnario_the_long_march.lng.xml,1468个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载cn_sccnario_the_northlands.lng.xml,1493个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载cn_sccnario_the_shepherds.lng.xml,1501个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen。 cpp行:51)

已加载cn_tutorial.lng.xml,1581个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

已加载en_achievements.lng,49个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载en_entity_types.lng,281个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载en_help.lng,688个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载的en_main.lng,1347个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings .gen.cpp行:51)

已加载en_presence.lng,1355个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

已加载en_scenario_ancient_warriors.lng,1379 strings

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

已加载en_scenario_before_dawn.lng,1386个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

已加载en_scenario_continental_dawn.lng,1417个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载en_scenario_metal_age_creative_mode.lng,1422个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings .gen.cpp行:51)

已加载en_scenario_stone_age_creative_mode.lng,1428个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

已加载en_scenario_temple_of_the_sun.lng,1439字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载en_scenario_the_long_march.lng,1455个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载en_scenario_the_northlands.lng,1480个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51 )

加载en_scenario_the_shepherds.lng,1488个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载en_scenarios.lng,1501个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载en_tutorial.lng,1581个字符串

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initStageEnd:214.19ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

存储的Steam成就:launch_forth

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen。 cpp行:51)

存储的Steam成就:ancient_apprentice

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载线程结束

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageInitLoadGame:629us

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageWaitLoadGame:770.60ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageInitScenario:8.90ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageInitTerrain:6.46s

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initGenerateTerrain:688us

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

移动高度图,最小高度:0.4280902 - > 0.1

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:updateGenerateTerrain:2.22s

(文件名:C: \ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp Line:51)

创建地形。高度图:1025x1025,Alphamap:1024x1024

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:createTerrainAssetsStart:116.74ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:createTerrainAssets:1.18s

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:createTerrainAssetsEnd:57.60ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)

阶段:createWind:18.90ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:createLight:39.28ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:createBackdrops:166.18ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:createProps:1.88s

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:createDeposits:184.24ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)

阶段:createWaterPlane:111.33ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:createSkydome:38.62ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initVisualSetup:37.08ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initWeather:17.06ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initWind:118.58ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)

阶段:initRenderParameters:18.88ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initEnd:172.38ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageUpdateLoadTerrain:6.37s

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageInitNavigationGraph:27.98ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initAddNodes:1.42s

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)

阶段:initLinkNodes:1.15s

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:initDeleteOrphans:21.94ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageUpdateLoadNavigationGraph:2.61s

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

加载了276个实体类型

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageLoadEntityTypes:1.29s

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)

阶段:loadStateInitTerrainNavigation:184.30ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageInitManagers:459.59ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageCheckSaveName:90.43ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageRunLoadGameEvents:133.63ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageInitHelp:56.60ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)

阶段:loadStageInitMusic:80.63ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

阶段:loadStageInitEnd:50.08ms

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

Button_系统公告关闭

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp Line:51)

Button_关闭

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

存储的Steam成就:massive_hunter

(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)

例外:最近的节点离实体很远:(20.81m)驴,实体位置:(269.4,27.1,279.2),节点位置:(284.0,28.8,294.0) ,实体父:
  在DawnOfMan.PhysicalEntity.setNearestActiveNode(MadrugaShared.NavigationNode节点)[0x00000] in <filename unknown>:0
  at DawnOfMan.BeingStatePulling.update(Single timeStep)[0x00000] in <filename unknown>:0
  at DawnOfMan.Being <filename unknown>中的.update(Single timeStep)[0x00000]:0
  at DawnOfMan.EntityManager.fixedUpdate(Single timeStep,Int32 frameIndex)[0x00000] in <filename unknown>:0
  at DawnOfMan.GameStateGame.fixedUpdate(Single timeStep,Int32 frameIndex)[0x00000] in <filename unknown>:0
  at DawnOfMan.GameManager .fixedUpdate(Single timeStep)[0x00000] in <filename unknown>:0
  at DawnOfMan.GameBehaviour.FixedUpdate()[0x00000] in <filename unknown>:0

(Filename:Line:-1)

销毁游戏状态

(文件名:C: \ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp Line:51)

关闭蒸汽
回复

使用道具 举报

1

主题

183

帖子

207

积分

中级玩家

Rank: 3Rank: 3

贡献度
1
金元
2033
积分
207
精华
0
注册时间
2009-9-26
冰凉的地板
发表于 2019-5-25 13:03 | 只看该作者
驴或马的修改出了问题, 你是不是修改了行走速度?
回复

使用道具 举报

1

主题

432

帖子

497

积分

高级玩家

Rank: 4

贡献度
1
金元
4929
积分
497
精华
0
注册时间
2009-1-3
5#
发表于 2019-5-25 15:57 | 只看该作者
也可能是改了拖车速度,上面说的实体应该就是拖车。
回复

使用道具 举报

51

主题

473

帖子

1346

积分

游戏狂人

Rank: 6Rank: 6

贡献度
136
金元
8024
积分
1346
精华
0
注册时间
2014-5-24
QQ
6#
 楼主| 发表于 2019-5-25 16:16 | 只看该作者
ldx9988 发表于 2019-5-25 15:57
也可能是改了拖车速度,上面说的实体应该就是拖车。

我是修改了拖车速度。 但是我没有马车啊
回复

使用道具 举报

1

主题

432

帖子

497

积分

高级玩家

Rank: 4

贡献度
1
金元
4929
积分
497
精华
0
注册时间
2009-1-3
7#
发表于 2019-5-26 01:46 | 只看该作者
海贼008 发表于 2019-5-25 16:16
我是修改了拖车速度。 但是我没有马车啊

马车就是拖车
回复

使用道具 举报

0

主题

70

帖子

136

积分

中级玩家

Rank: 3Rank: 3

贡献度
0
金元
1364
积分
136
精华
0
注册时间
2013-12-19
8#
发表于 2020-4-16 00:27 | 只看该作者
本帖最后由 单行路的风景 于 2020-4-16 01:37 编辑

是拖车的问题,就是那个cart。这个文件修改的是速度系数,我之前改到1以上,在青铜时代出现跟你一样的问题,1以下就没问题。应该是青铜时代解锁了拖车,游戏就要带入并校验拖车的数据,然后拖车的速度系数比1大,也就是说车比马或驴跑得还快,就bug了。这个东西改改格子数就可以了,要是想提速,可以修改马或驴的移速
回复

使用道具 举报

151

主题

3067

帖子

1万

积分

3DM创意工坊 原创组

暴衣狂徒

Rank: 12Rank: 12Rank: 12

贡献度
404
金元
134865
积分
15103
精华
0
注册时间
2007-3-27

3DM页游玩家3DM页游玩家

9#
发表于 2020-4-16 00:33 | 只看该作者
速度最好不要修改,很容易出问题。
回复

使用道具 举报

0

主题

13

帖子

26

积分

新手玩家

Rank: 1

贡献度
0
金元
255
积分
26
精华
0
注册时间
2023-12-25
10#
发表于 2024-1-1 12:24 | 只看该作者
感谢各位
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2025-3-14 17:07 , Processed in 0.140720 second(s), 14 queries , Memcache On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表