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[求助] 不能过时节了,一过时节就报错,没有用mod。大神们看看怎么解决啊。

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发表于 2019-2-11 00:54 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Mono path[0] = 'E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'E:/steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55394
Multi-casting "[IP] 192.168.50.24 [Port] 55394 [Flags] 2 [Guid] 2502326496 [EditorId] 475427920 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-0EJE3A6) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55394]
PlayerConnection already initialized - listening to [0.0.0.0:55394]
Initialize engine version: 2018.3.5f1 (76b3e37670a4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
    Vendor:   
    VRAM:     11127 MB
    Driver:   25.21.14.1771
Begin MonoManager ReloadAssembly
- Completed reload, in  0.553 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 8.033023 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.082269 ms
System memory in use before: 60.9 MB.
System memory in use after: 61.4 MB.

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9927.
Total: 10.581560 ms (FindLiveObjects: 0.418133 ms CreateObjectMapping: 0.289645 ms MarkObjects: 9.825021 ms  DeleteObjects: 0.048274 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.889105 ms
System memory in use before: 166.1 MB.
System memory in use after: 174.8 MB.

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 170684.
Total: 153.076298 ms (FindLiveObjects: 10.573027 ms CreateObjectMapping: 5.831183 ms MarkObjects: 136.143998 ms  DeleteObjects: 0.527603 ms)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  at DateFile.MakeNewItem (System.Int32 id, System.Int32 temporaryId, System.Int32 bookObbs, System.Int32 buffObbs, System.Int32 sBuffObbs) [0x00076] in <a326024b8a19424a86e0cb9ffa94bc75>:0
  at PeopleLifeAI+<DoPeopleTrunChange>d__31.MoveNext () [0x00200] in <a326024b8a19424a86e0cb9ffa94bc75>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <945c24c342914372bc599495ca1ade0d>:0

(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)

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舒服的沙发
 楼主| 发表于 2019-2-11 00:56 | 只看该作者
这个是报错的一个什么日志,我也看不懂。然后游戏里面有个keynotfoundexception
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硬硬的板凳
发表于 2019-2-11 21:19 | 只看该作者
KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  at DateFile.MakeNewItem (System.Int32 id, System.Int32 temporaryId, System.Int32 bookObbs, System.Int32 buffObbs, System.Int32 sBuffObbs) [0x00076] in <a326024b8a19424a86e0cb9ffa94bc75>:0
  at PeopleLifeAI+<DoPeopleTrunChange>d__31.MoveNext () [0x00200] in <a326024b8a19424a86e0cb9ffa94bc75>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <945c24c342914372bc599495ca1ade0d>:0
没MOD 么,,,,,
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