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Mono path[0] = 'F:/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'F:/Steam/steamapps/common/The Scroll Of Taiwu/Mono/etc'
PlayerConnection initialized from F:/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55419
Multi-casting "[IP] 202.9.24.22 [Port] 55419 [Flags] 2 [Guid] 2592564492 [EditorId] 1166749422 [Version] 1048832 [Id] WindowsPlayer(chenkun) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55419]
PlayerConnection already initialized - listening to [0.0.0.0:55419]
Initialize engine version: 2018.2.13f1 (83fbdcd35118)
GfxDevice: creating device client; threaded=1
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 5700 Series (ID=0x68be)
Vendor:
VRAM: 1010 MB
Driver: 15.200.1062.0
Begin MonoManager ReloadAssembly
- Completed reload, in 1.128 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 34.281956 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.496995 ms
System memory in use before: 65.3 MB.
System memory in use after: 65.7 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9906.
Total: 101.036174 ms (FindLiveObjects: 1.446691 ms CreateObjectMapping: 1.712767 ms MarkObjects: 97.823120 ms DeleteObjects: 0.052454 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.530509 ms
System memory in use before: 160.9 MB.
System memory in use after: 169.7 MB.
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 173104.
Total: 958.598617 ms (FindLiveObjects: 125.574438 ms CreateObjectMapping: 56.780179 ms MarkObjects: 775.783688 ms DeleteObjects: 0.459170 ms)
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.List`1[System.Int32]].Add (Int32 key, System.Collections.Generic.List`1 value) [0x00171] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:432
at DateFile.AddSocial (Int32 actorId1, Int32 actorId2, Int32 scoialTyp) [0x00244] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10166
at PeopleLifeAI.DoTrunAIChange (Int32 actorId, Int32 partId, Int32 placeId, Int32 mianActorId, Int32 worldId, System.Collections.Generic.Dictionary`2 mianActorItem) [0x06d80] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\PeopleLifeAI.cs:3950
at PeopleLifeAI+<DoPeopleTrunChange>c__Iterator0.MoveNext () [0x00ff1] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\PeopleLifeAI.cs:443
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 432)
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