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[资讯] Fallout 3 DLC Interview[辐射3第一个DLC访谈]

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发表于 2008-12-17 10:14 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
转自:http://gamesblog.ugo.com/index.php/gamesblog/more/fallout_3_dlc_interview/

Fallout 3 DLC Interview
Posted by Russ Frushtick (aka Rusty) on 12/15 at 09:00 AM
With Fallout 3’s first DLC pack approaching quickly in the month of January, we thought it prudent to get some additional info on the upcoming release. And who better to speak to than Jeff Gardiner, Lead Producer for Fallout 3 DLC?

UGO: Will players be allowed to play as their existing characters in the DLC? Since “Broken Steel” takes place after the main story, how will this be addressed? Will it work similarly to Shivering Isles, where the new quests simply get added to your Pipboy, or will you have to load up a brand new game?
Jeff Gardiner: Yes, all of our DLC drops right into an existing game.  Which is a double edged sword, or course, it requires a lot of testing and fine balance tuning on our part!  In our third DLC, “Broken Steel,” we’ve come up with a way of allowing the player to continue on past the game ending… by changing it!  You will not have to load in a new game to play any of the DLC material – though you will have to finish the main quest to experience most of what “Broken Steel” has to offer.  That being said, we are raising the level cap, so even if you don’t complete the main quest you can experience the expanded content by leveling up past 20.
UGO: Are there any plans to produce a full-on expansion pack (akin to Shivering Isles) for Fallout 3?
Jeff Gardiner: There aren’t currently any plans, but you never know.
UGO: Can you speak to the addition of new perks, creatures, weapons or an increase in the level cap for the DLC? Any specifics?
Jeff Gardiner: I hate spoiling content by telling specifics, sorry!  All of the DLCs will feature new perks, creatures, armor and weaponry.  We’re mindful to ‘fill in the gaps’ in our current game.  OK, one specific – we’re including a scoped energy weapon.  Also beefing up our melee weapons, big guns… As for the level cap, that will be significantly increased in “Broken Steel.” Along with it will be a bevy of new creatures and perks!
UGO: Does all of the DLC take place in maps outside of the DC Wasteland? How will you handle long distance travel to, say, Pittsburgh?
Jeff Gardiner: While this is true for most of the DLC, they all have ‘hooks’ in the main game.  “Broken Steel” itself will largely alter the game world in spectacular ways, and as always through player decisions.  To get to Pittsburgh, the player will have to find an abandoned railroad…
UGO: How large is the map for Pittsburgh or Anchorage, in comparison to the overall size of the DC Wasteland?
Jeff Gardiner: It’s hard to quantify in those terms as neither the Pitt nor Operation: Anchorage are the same as an open wasteland.  Each features around 5 hours of gameplay depending on playstyle, and any of the weapons or armor found can be used throughout the rest of the game.
UGO: Will any new achievements be added for the downloadable content?
Jeff Gardiner: Yes!  Each DLC will have 100 points worth of Xbox Live achievements.
UGO: Thanks Jeff!
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 楼主| 发表于 2008-12-17 10:17 | 只看该作者
UGO: Are there any plans to produce a full-on expansion pack (akin to Shivering Isles) for Fallout 3?
Jeff Gardiner: There aren’t currently any plans, but you never know.
貌似B社不准备出像SI的资料片了,而是采用DLC(Downloadable Content)收费下载的方式继续圈钱。。
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发表于 2008-12-17 10:40 | 只看该作者
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发表于 2008-12-17 10:47 | 只看该作者
字多+E文+标题=不懂
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5#
发表于 2008-12-17 11:07 | 只看该作者
原帖由 qa118154939 于 2008-12-17 10:47:00 发表
字多+E文+标题=不懂
不要急,手拿一本英汉字典,喝喝果汁,应该能看懂
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