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本帖最后由 lhwcj654 于 2018-4-27 12:09 编辑
这个游戏不错,只是干死的设定很让人头疼,后期装甲和火力的平衡很重要
火力高了散热是个问题,武器装多了装甲也是个问题
我用的是3DM版本的汉化版1.1版,装了汉化后有根目录有个DATA文件夹,里面找一下再找一个DATA文件夹,这个文件家里面就有武器,散热器,跳跃火箭等等,我只修改了重量,如武器的火力,和装备的尺寸没有修改,改了怕出问题
我直接把PPC改为1ton把机甲的武器装满,空余的地方上散热,基本上不会爆机了,红了就歇一轮又是一条好汉。
=================================文件位置
=================================
X:XX\BATTLETECH\BattleTech_Data\StreamingAssets\data
这个目录下的文件都是可以修改的
weapon---武器文件夹,里面有的文件是XX+\++其实就是升级版的武器,如Weapon_PPC_PPC_0-STOCK.json和Weapon_PPC_PPC_2-Ceres_Arms.json,PPC_2就是PPC++,.json文件用文本打开就行
heatsinks---散热器
jumpjets---跳跃器
文件里面的内容:
"Category" : "Ballistic",
"Type" : "Autocannon",
"WeaponSubType" : "AC20",--------型号
"MinRange" : 0,
"MaxRange" : 270,-------射程
"RangeSplit" : [
180,
180,
270
],
"AmmoCategory" : "AC20",
"StartingAmmoCapacity" : 0,
"HeatGenerated" : 25,
"Damage" : 120,---------伤害
"OverheatedDamageMultiplier" : 0,
"EvasiveDamageMultiplier" : 0,
"EvasivePipsIgnored" : 0,
"DamageVariance" : 0,
"HeatDamage" : 0,
"AccuracyModifier" : 0,
"CriticalChanceMultiplier" : 1,
"AOECapable" : false,
"IndirectFireCapable" : false,
"RefireModifier" : 2,
"ShotsWhenFired" : 1,
"ProjectilesPerShot" : 3,
"AttackRecoil" : 4,
"Instability" : 60,
"WeaponEffectID" : "WeaponEffect-Weapon_AC20_Single",
"Description" : {
"Cost" : 230000,
"Rarity" : 5,
"Purchasable" : true,
"Manufacturer" : "Kali Yama",
"Model" : "Shredder Autocannon",
"UIName" : "AC/20 + + +",-----游戏里面的名字
"Id" : "Weapon_Autocannon_AC20_3-Kali_Yama",
"Name" : "AC/20 + + +",
"Details" : "The king of the battlefield in terms of raw damage, AC/20s hit harder than any other weapon. However, this comes at the expense of weight, range, and severely limited ammunition. Like all Autocannon weaponry, AC/20s suffer from recoil effects from continuous fire.",
"Icon" : "uixSvgIcon_weapon_Ballistic"
},
"BonusValueA" : "+ 20 Dmg.",----加的属性
"BonusValueB" : "+ 20 Stb.Dmg.",------附加的属性
"ComponentType" : "Weapon",
"ComponentSubType" : "Weapon",
"PrefabIdentifier" : "AC20",
"BattleValue" : 0,
"InventorySize" : 4,-----------尺寸
"Tonnage" : 1,-------------重量 1吨
"AllowedLocations" : "All",
"DisallowedLocations" : "All",
"CriticalComponent" : false,
"statusEffects" : [
],
"ComponentTags" : {
"items" : [
"component_type_variant",
"component_type_variant3",
"range_standard"
],
"tagSetSourceFile" : ""
}
}
以上是一点修改心得
这个游戏的文件好像都可以修改如BATTLETECH\BattleTech_Data\Managed文件夹的DLL文件,也希望有能力的朋友做MOD,欢迎讨论指导!
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