3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 6964|回复: 8
打印 上一主题 下一主题

[MOD] 不和谐 不和谐的Mysterious Mod for SFV AE 又來了 這次跟新的V-Trigger又會擦出怎樣的火花呢?~!

[复制链接]

111

主题

1188

帖子

1359

积分

游戏狂人

Rank: 6Rank: 6

贡献度
67
金元
10905
积分
1359
精华
0
注册时间
2010-2-8
跳转到指定楼层
主题
发表于 2018-1-24 21:26 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 ryox22003 于 2018-1-24 21:57 编辑

https://video.twimg.com/ext_tw_v ... OaiQrRgNV-obSWP.mp4




更多示範
https://twitter.com/killbawx

https://www.youtube.com/watch?v=POwMBfxc7ns

mysterious Mod  
https://mega.nz/#!IcVlHJjD!CcQFIkdEbsK4FhNHox-Uraii4aJVfKfR8uIZVSdbPSQ








本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复

使用道具 举报

0

主题

1355

帖子

863

积分

超级玩家

Rank: 5Rank: 5

贡献度
0
金元
8626
积分
863
精华
0
注册时间
2012-3-10
QQ
舒服的沙发
发表于 2018-1-25 18:40 | 只看该作者
(^_^) (^_^) (^_^) (^_^)(^_^)
回复 支持 反对

使用道具 举报

111

主题

1188

帖子

1359

积分

游戏狂人

Rank: 6Rank: 6

贡献度
67
金元
10905
积分
1359
精华
0
注册时间
2010-2-8
硬硬的板凳
 楼主| 发表于 2018-1-26 10:58 | 只看该作者
                                                                                                                                                       0



Beta Version
Updated on ​14-12-2017
Red text = not in current public build
Purple text = New recent stuff  
Credits:
Killbox YouTube​ ​Twitter
Venom44 YouTube​ ​Twitter
Nelson YouTube​ ​Twitter
CedrikDGAF YouTube​ ​Twitter
Yung Ben YouTube​ ​Twitter



Nostalgia Kanji for nostalgia Akuma:
Youtube​ - Thanks to ​Ozci
ULOADFAST:
​Twitter​ - Thanks to ​Toolassisted
Mysterious Mod Logo & MainMenu Background By: ​NewYork'sFinest GFX



Download link can be found in our Mysterious Mod Discord:
https://discord.gg/g77WMvu



Steam Group:
http://steamcommunity.com/groups/SFVJUGGLEMOD











1

                              Universal changes
● All backdashes are now airborne on frame 1
● Most EX command grabs are now reversals
● Some characters may karathrow with specific normals
● Backdashes are invincible for 6 frames
● Throws hurtboxes and hitboxes expanding while throwing
● All 2HK』s now juggle as combo ender
● V-Trigger Freeze-Time adjusted
● Added a new hittype (WallSplat)
● Vcancels that are white are mostly a buff
● Vcancels that are red have a hitbox
● THROWS SLOW DOWN ON HIT TO EXTEND THE THROW ESCAPE
WINDOW
● Every Vreversal is now grab invincibile for 6 frames

























                     Characters:
Abigail Ken
Akuma Kolin
Alex Laura
Balrog M. Bison
Birdie Menat
Cammy Nash
Chun Li Necalli
Dhalsim Rashid
Ed R. Mika
F.A.N.G Ryu
Guile Urien
Ibuki Vega
Juri Zangief
Karin Zeku
Sakura
Falke
G

Blanka
Cody
Sagat





LINK TO TOP


2



Character Health
Character Health
ABG Abigail 1370
GKI Akuma 1150
ALX Alex 1300
BSN Balrog 1225
BRD Birdie 1255
CMY Cammy 1235
CNL Chun-Li 1290
DSM Dhalsim 1275
ED Ed 1300
FAN F.A.N.G 1315
JRI Juri 1250
KRN Karin 1200
KEN Ken 1300
KLN Kolin 1350
LAR Laura 1250
VEG M. Bison 1300
MNT Menat 1265
NSH Nash 1300
NCL Necalli 1350
RMK R. Mika 1250
RSD Rashid 1275
RYU Ryu 1350
URN Urien 1270
BLR Vega 1275
ZKU
ZGF
GUL
IBK











Zeku
Zangief
Guile
Ibuki













1250
1325
1295
1200























































LINK TO TOP


3













Abigail
New Abilities:
● V-Cancel:
○ May be cancelled into QCF+VC
● 2nd V-Cancel = QCF+VC
○ Can be used to cancel a whiffed normal
● Back taunt: Breaks through projectiles
● Added new CA Grab Input = (2x ​HCB​ P)



Special Moves:
● QCF+P continues the attack on block
○ EX now has 5 invincibility frames
○ QCF+MP starts-up faster
● HCB+KK is now a reversal
● Run throw now combos
○ Hitbox is now Accurate
● Run now cancels to run specials faster
● Specials cancel into V-Trigger
● EX command grabs may be comboed into
● EX run now fully connects and it can reland
○ Now works the same as a normal run
○ Slightly faster
○ Even faster in V-Trigger
● In V-Trigger his EX QCF+P may be cancelled into itself to build V-Gauge
○ Moves a lot further forward
● Lowered recovery on EX commandgrab
● Can combo after EX running grab
● V-Trigger is now cancelable earlier
● Abigail punch(run punch) now launches higher(on hit air only)
● Abigail Press EX (run kick) now ground bounces(on hit air only)



Normals:
● 2LK now chains into any LP
● 6MP starts up 1f faster
○ Ground bounces on hit air
● 5MK now combos into 2LK or 5LP on hit and 4HP on counter-hit
● 2HP now always launches
○ Now always launches
○ Now has 3 juggles
● 8HP juggles more
● 6HP crush counters
○ In V-Trigger this now hits aerial opponents
● 8HK now juggles and groundbounces
● 4HP is now a good AA
● 4HP is now a CC ( will wall splat on CC - new hittype)



Misc:
● Slightly buffed forward walkspeed
● Hitbox overhaul, more accurate
● Now jumps like USF4 Hugo
● Buffed his backdash


LINK TO TOP


4

Akuma
New Abilities:
● Additional V-Trigger EX moves
● VT EX Fireball
● V-Cancel specific to Fireballs and DP』s
● New aerial move that works as a v-cancel (MP+MK)
○ Possible after a DP
○ May be cancelled from H Tatsu
● 2nd CA (2xQCF+K) [can get beat by other stuff]
● Donkeykick (Back+Taunt (can break projectiles)
● Target combo 5MP~5MK
● Added Forward Taunt [ has 1 hit of armor]
● Added QCF Vcancel [ Can be used in neutral] ( goes past projectiles and can also
crossup)
● Can delay VTC or VC on Fireballs by alot



Special Moves:
● Raging Demon:
○ May be comboed into
○ Travels faster
○ Less recovery
○ Auto corrects on first frame
○ Now has the SFIV shortcut
● Demon Flip:
○ Is now faster
○ New follow up into regular Fireballs
○ New follow up into Tatsu, EX Flip cancels into aerial EX Tatsu
○ Can cancel into Divekick?
■ Now more like the SF4 version
○ Kick follow-up now juggles and autocorrects in mid-air, EX does not
○ Grab is active for during the entire flip
■ May be comboed into
○ EX grab can now hit in mid air can cancel to air fireball
● VSkill:
○ Is now a legit parry that cancels into itself
○ Followup inputs changed to PP and KK
○ Punch followup now breaks 1 hit projectiles
○ Now has more juggle
○ The Parry itself builds Vgauge in or out VTrigger
○ Can delay the cancel really late
○ Can now autocorrect
● Air Tatsu:
○ Possible on neutral and back jumps
○ Now juggles
○ Can now cross up
● Divekick:
○ Speed increased
○ Air hit modified
○ Infinite juggle for resets
● Air Fireballs:
○ Have shorter recovery
○ Can be used while grounded fireball still on screen
○ VT Fireball cancels into VT Fireball
○ VT_EX and regular EX modified
■ Different yet does the same damage
● Ground EX Tatsu is Can be canceled by pressing any 2 kicks on hit
● VTrigger lasts longer
● L Tatsu hits Crouching opponents
○ Now has 1 juggle
○ Hitbox now accurate
● CA1 now hits OTG
○ Has less recovery
LINK TO TOP


5

○ Does not increase juggle in VT
○ Can be cancelled to VT







● DP:
○ VT_DP can now cancel into CA on the downward punch
○ M DP invincible start-up frames 1-3
○ EX now has a larger window for cancelling into VT and CA
○ VT_EX travels further forward
○ H DP now goes further forward
● Teleport may be cancelled into
○ Cancels into CA and VT
○ Now travels faster
● Grab range fixed and hurtbox modified so it can be teched easier
● Taunt starts up faster and has better OTG



Normals:
● New combo paths:
○ 5LP -> 5MK and 2MP
○ 2LP -> 5MK and 2MP and 2MK
○ 2MK -> 2MP
○ 2LK xx
○ 6MP xx VT
○ 5HP TC (2nd hit) xx
○ 6HP xx 6MP and CA
● 6MP relands aerial opponents
● 5MK is now a better anti-air
● 4HP now slides forward a little
● 5HP TC has less pushback allowing for combo into VSkill kicks
● 5HK and TC_5HK now juggles
● 6HP can now groundbounce on hit air
● 6HP is now a CC
● 5HK now (Wall Splats) on CC
● 5HK_TC can now CC aswell
● 5HK + 5HK_TC can cancel faster
● 6MP on CH is now +3



Misc:
● Added glow damage effect to Red Fireballs
● Additional juggles
● 5HK TC now works on whiff
● 5HP TC now works on whiff
● Non vtrigger fireball now wont explode
● increased forward dash distance


LINK TO TOP


6

Alex
New Abilities:
● Vtrigger Lariat can cancel to a Vskill that being a FEINT LARIAT
● Added 2nd CA QCF QCF Kick (you can control it just like EX)
● Added Feint Headbutt Input ​(Back+Taunt)​ can be canceled to air normals
● Added 2 v-cancels, one is vskill input and the other is backwards vskill input
● Specials cancelable to Vtrigger or lariat



Special Moves:
● Flash Chop:
○ H Flash is a lot more + on hit
○ EX Flash has different animation, works as a reversal
● Power Bomb:
○ In VT it's now the Backdrop, works in combos
○ EX Hyper Bomb works in combos
● Elbow:
○ Ex elbow is now -5 on block
○ Medium Elbow doesn't Knock down anymore and it's +5 on hit
● EX Stomp is now OTG
● Can cancel knee smash into flying cross on whiff



Normals:
● 5LP/2LP now have more hitstun
● 2LP slightly has more recovery
● 5HP is now a Crush counter and moves forward a bit, also ground bounce on air hit
● 6HP moves forward a lot more but its - on block now, hits crouchers
● 5MP now Slightly moves forward and its 1 frame faster
● 2MP now has more hitstun added more pushback on block
● 2MK now cancelable to specials
● 5LK now cancels faster
● 2HP is a CC now
● 5HK now (Wall Splats) on CC





Misc:
● Grab Ranges fixed
● Vtrigger cancel is quicker
● command grab ranges fixed
● Added multiple juggles
● Removed height restriction on Flying Cross


LINK TO TOP


7

Balrog
New Abilities:
● Can now Turn punch out of Vtrigger Straight for a reset combo
● New target combo 4MK to 4MP to 5HK also works from 5LK 5MK 4MP 5HK or 5HP
● 4MK can still combo to 5HK
● All target combos now continue on whiff
● normals now cancelable to vskill
● Target combo 2mk 2mk can now be canceled to Vskill on the 2nd hit
● added V-cancel
● Added new CA(grab) [input 720 Punch]-like gief
● Added Back taunt (Can destroy projectiles) cancels into VT on hit



Special Moves:
● Ex Dp now does 2 hits and hits crouching



● Re added the headbutt special move



● Light headbutt can be CC』d on startup can also be punished as CC
● Medium headbutt can be CC』d on startup can also be punished as CC
● Heavy headbutt has 5 iframes cannot be cc』d on startup but can be punished as CC



● EX ground dash (kick) is now an OTG



● Every V_TRIGGER straight or smash can be canceled to Vskill now Not the First one tho



● 2ND EX STRAIGHT NOW CANCELABLE TO VSKILL



● VT Straights can be delayed now and are alot faster same with the other vt moves



● Ex straight now has 1 hit of Armor



● TAP Now does more stun isntead of damage
○ Lv1 = unchanged
○ Lv2 = unchanged
○ Lv3 = unchanged
○ LV4 to LvFINAL are all changed



Normals:
● All normals have slightly better recovery that allows for more Combos
● 2LK now cancelable
● 5LK 5MP 5HK 2HP now all move slightly forward
● Added new normal 4MK
● Added Light to Medium
● added 62MK it also OTG's But it has a Low Juggle potential
● 5HP is now a (Wall Splat) on CC
● Added TC_5HP example [ 5LK 5MK 5HP ]
● 2HP now juggles
  



   Misc:
● All turn punches now have 5 frames of invincibility
● Vskill hook is now faster and recovers faster - but its -5 on block
● Alot of hitboxes modified to be accurate
● Added juggles
● a bunch of frame data ON HIT/ON BLOCK changes to the normals
● V-Trigger time reduced so that his Vtrigger will only be a small burst of pressure
● His Ca moves faster
● Balrog's EX straight will now continue on block And now properly juggles





LINK TO TOP


8

Birdie
New Abilities:
● Banana V-Cancel
● Can V-Cancel
● Donut V-Cancel
● Added New Grab CA Input = (2x ​HCB​ P )
● Added Back taunt move (can break projectiles)



Special Moves:
● Bullhorn launches more
● EX Command grab wall bounces
● M.chain, H.chain, EX.chain bounce higher with ex being the highest. can also cancel into
V-skill.
● L.Bullhead does not knockdown
● ex Bull horn launches slightly higher
● ex chain bounces higher



Normals:
● 8LK can start combos
● 5hp and tc 5hp will ground bounce
● 2mp can start combos on air counter hit
● 2hp launches a little higher. can delay cancel into h.chain
● 3hp can link into 2lp or 5mp on counter hit
● 6hp stun has been reduced
● 2hp>5hp new combo
● 5hp can juggle more and launch air opponent higher
● 5hk can launch an air opponent
● 6HP now (Wall Splats) on CC
● 5HP is now a CC



   Misc:
● Generic juggles
● V-Trigger has slightly faster movement speed
● General Damage lowered slightly





LINK TO TOP


9

Cammy
New Abilities:
● V-Cancel
● Added back taunt {can avoid projectiles and counts as overhead}



Special Moves:
● V-Trigger:
○ Cancels from specials
○ Now has 4 charges of special moves instead of 2
○ Added VT_EX_SPIKE
● Divekicks:
○ Height restrictions has been lowered on Hooligan DK
○ EX and VT may be used instantly off a jump
● EX Spiral Arrows and EX Cannon Strikes launches the opponent higher
● Medium Cannon Spike is now invincible on start-up
● V-Skill juggles
● Hooligan grab now always goes to the air variation and can now combo



Normals:
● Jabs combo into mediums
● 2MP is now +7 oH and +1 oB
● 4MP juggles
● 8MP juggles and cancels into divekicks
● 5HK juggles and cancels into V-Skill
● 6HK juggles
● TC now juggles and may be cancelled faster
● 5HP is now a CC
● 5HK now (Wall Splats) on CC



   Misc:
● Generic juggles


LINK TO TOP


10

Chun-Li
New Abilities:
● Air sbk input added (QCB Kick in air)
● Added V-Cancel



Special Moves:
● Kikoken:
○ input changed to QCF + P
○ In VT the M and H versions are 2 kikoken shots
● Lighting legs:
○ can juggle midscreen
○ Ex version has an added animation
○ Air versions have more hitstun on air hit
● EX air spinning bird kick: can do air normals after it



Normals:
● 4MP is now The same as 5mp
● Most VT normals have more juggle by a little
● 6HK now juggles
● 5hk on air hit causes spin out, on counterhit air it causes wall bounce
● vskill 92mk cancels to specials
● Air throw works in combos
● 4HK is now a CC
● 4HP is now a (Wall Splat) on CC
○ But not in Vtrigger
New Target Combos:
● Target combo: 5MP or 4MP to 6MP



   Misc:
● Generic juggles added


LINK TO TOP


11

Dhalsim
New Abilities:
● Added back taunt
● Added v-cancel (can cancel to specials)



Special Moves:
● Yoga fire has increased juggle
● Increased juggle on yoga flames
● V-Trigger now juggles and has a longer hitbox
● EX Yoga flame cancels to forward vskill
● EX Gale is now cancelable to air drill or Vskill on recovery



Normals:
● Lights to medium
● Lights have less pushback
● 4MP now juggles (causes reset)
● 4HP now juggles and can cancel to 6V-skill(forward+MP+MK)
● 5hk now juggles and is now cancelable to specials (causes wallbounce on CH)
● 8LP now juggles (causes reset)
● 8MP now juggles (causes reset)
● 8HP now juggles (cancels to air vskill on hit)
● 2HK juggles
● Can v-cancel from a lot of normals
New Target Combos:
● 4mp to 4hp
● 4mk to 5hk





   Misc:
● Forward Vskill goes lower but starts faster
● all drills have more hitstun with lower height restrictions
● EX gale/air vskill height restrictions lowered
  


LINK TO TOP


12

Ed
New Abilities:
● Added V-cancel that only works from normals
● Added V-cancel that can only be used from specials
● you can now combo from Non-charged anti air Vskill
● Added new CA input = [ 2x​HCB​ P ]



Special Moves:



● Psycho spark:
○ is now ​QCF​ Punch
○ Light spark fireball can recover 1 frame faster
○ Added EX Psycho Spark



● psycho upper:
○ psycho upper is now ​Charge Down > Up
○ Increased Psycho Upper EX Range
○ Also Decreased Recovery frames
○ Added Light Upper
○ Added Medium Upper
○ All Uppers can now Autocorrect on the first frame
○ Edited EX upper's hitboxes
○ Psycho Upper can now cancel to Psycho Knuckle on hit



● RIZING kick:
○ is now ​QCF​ KICK motion
○ Added EX RIZING kick
○ Normal Rizing kick now goes further forward
○ Added Medium Rizing kick
○ Added Light Rizing kick
○ You can now cancel to Psycho Splash on block or on hit
○ EX Psycho Splash Has Iframes to it now



● Flicker:
○ is now easier to do​(requires 3 inputs)
○ is now cancelable into other special moves
○ also reduced pushback
○ Added EX Flicker
○ Can now cancel EX flicker on hit to Pshyco_Knuckle



Normals:
● lowered pushback on a lot of normals
● 5HK now juggles
● 5HP now Wallsplats
● 8MP is now 2F faster and launches higher in the air
● New Target combos:
○ 2MP -> 2MK or 2HP



   Misc:
● You can also Cancel Psycho Shot Into CA or VT on whiff
● EX SPARK can go to EX For FREE
● Spark Fireball is now More Delayable
● EX RIZING can go into EX SPLASH for Free
● Modified CA Freeze
● Modified a lot of recovery on specials
● Modified juggle
● removed him rapidly saying boring in his idle animation
● Taunt now has hitboxes
● A lot of hitboxes are accurate now
● Can now shoot projectiles while VT is on screen




LINK TO TOP


13

F.A.N.G
New Abilities:
● Can now use air flight by pressing v-skill while in air
● Added a V-Cancel (mk+mp after some specials)
● Added back taunt move (V-skill with hitbox that can be blocked)
● Can cancel specials to VT
● New CA (​QCB​ x2 Punch) can be controlled left and right
● Added a dive kick, 2mk while in air
● New Air TC (8mp -> 8hp)



Special Moves:
● Deadball: it has a lot more recovery, it is now +4 on hit/ +6 in VT



Normals:
● All light normals have more hitstun
● 2hk relands on first hit
● 5hp ground bounces
● 5hk works in juggles
● 8mk works in juggles
● 5MP and 5MK can reset the opponent on air hit even after combos
● 8hp can be used as a combo ender
● 3hp cancels to VT or CA on 2nd hit
● 5mp cancels to VT on 2nd hit





Misc:
● F.A.N.G has questionable damage
● EX cmd dash is now throw invincible
● Has juggles on all of his specials





LINK TO TOP


14

Guile
New Abilities:
● V-Cancel with f+V-Cancel variation
● Target combo 5HP~3HK
● Added new CA (2x ​QCF​ K )
● Sonic Boom feint ​(back+taunt)



Special Moves:
● Flashkicks
Are now all invincible on startup
Cancels into VT and VCancels
Heavy now hits twice
EX now hits 3 times
● V-Skill gives you Sonic Cross with f+VCancel
● Can now rapidly shoot EX Sonic Booms while in VT
● VT Booms 3rd and 5th hit vaccuums the opponent towards you
● F_Airthrow may be combo』ed into and also ground bounces
● VT_CA
No longer empties the timer
May combo after



Normals:
● 4/6MK Juggles
● 5LK added to the rapid cancel list
● 2MP now starts up 1f faster
○ +4oH / +8 on CH
● 5HP cancels into VT booms
● 2HP Juggles
● 6HP Juggles, moves further and is -3 oB
● 3HK has more range
● 6HK Juggles
● 6HK is now a wall splat on CC
● 2HK Juggles
○ First hit relands an aerial opponent
● j.MK is now a cross-up



Misc:
● Poopwalk is now faster ​(crouch walk)





LINK TO TOP


15

Ibuki
New Abilities:
● 1st Vcancel (QCF MP+MK) Can avoid projectiles and can be done in neutral(Can
cancel to special moves)
● Air V-Cancel
○ Only works on air kunai and DP Kick
○ Or neutral Air
● air throw now causes a ground bounce and can be cancelled to air kunai
● Added 2nd CA (2xQCF P)
● Added 3rd Vcancel kunai reload (QCB MP+MK) can be done in neutral
● Added Back taunt (Teleports slightly forward) use to avoid projectiles





Special Moves:
● raida is cancelable to CA
● EX raida is cancelable to VT/VC/CA
● EX raida now recovers faster on hit And hits differently
● DP kick is cancelable to VT/VC/CA
● kunai has more hitstun
● kunai release has less charge frames
● Kunai is now cancelable to VT/CA/VC on whiff
● Kunai』s can now break projectiles
● EX Kunai now has a delayed explosion
● AIR EX kunai Explodes faster than the ground version
● Only EX Light+Medium Kunai explode in the corner
● EX kunai now recovers faster
● EX Kunai Juggles Longer
● VTrigger bomb bounces on EX Kunai』s bomb
● Can now use Normal kunai While EX kunai is on screen



Normals:
● 5LP/2LP has more hitstun
● 5mk 2hk 5hk TC doesnt reset but juggles instead
● 6hk and 2hk juggle
● 8lp is cancelable to kunai
● 8mk TC is cancelable to kunai
● air TC 8hp 8hk ground bounces
● 5lk has more hitstun
● 5MK now cancelable
● 8MP juggles
● 4MP juggles
● 8mp cancelable to kunai
● TC 2MP 6HK is now +4 on hit
● 6HK is now +5 on hit
● 2MK is now cancelable
● 2HP now juggles
● 3MK now slides slightly further
● 6MK now hits as AA and puts them in juggle state
● TC [5LP 5MP 5HP] is now +4
● 5HK now juggles
● TC [2MP 6HK] now juggles
● 6MK now juggles
● 5MP can now cancel to TC 5HP
● 2HP is now a CrushCounter
● 5HP is now +4 on hit +5 on CH



   Misc:
● can cancel out of Heavy command dash earlier
● Can now have 2 bombs on screen


LINK TO TOP


16

Juri
New Abilities:
● New CA ​QCF​x2 K
● V-cancel is ​QCF​ MP+MK. put her in neutral and recharges
● Added Air V-Cancel
○ Can be done from M.DP or H.DP or 8MP 8HK TC or just 8MP
● Air throw works in combos
● added back taunt move
● Can cancel V-Skill to
○ MP+MK + down = 2HPu



Special Moves:
● L.DP is more + on hit
● Fireball has more hitstun on hit and on block (0 without VT, +1 with VT on block, +4 on
hit)
● MK fuha causes a ground bounce
● EX fuha causes a ground bounce
● Fuha charging hit now launches high on air hit
● M.DP is now invincible
● EX FUHA in VT now shoots fireballs
● EX QCB kick now OTGs



Normals:
● Lights to medium
● 5MP slightly moves further forward
● 4HK is now a good AA
● 8MP cancels to air throw
● Fuha release moves now cancel to CA
● 5hk wall bounces on CC air hit

New Target Combos:
● 8MP 8MK



   Misc:
● in vt V-Skill -> launcher can cancel into fuha moves
● can delay the cancel on her target combo
● Modified hitboxes of DP so that it now hits behind





LINK TO TOP


17

Karin
New Abilities:
● 6HK added
● V-cancel added, can work after command dash
● New special: command dash -> kick
● Specials cancel to VT





Special Moves:
● Can now use the up kick grab after VT RESSENHA, the grab works in combos
● heavy RESSENHA is now +3 on hit
● VSKILL_HOLD now wallbounces
● Can now dash cancel with Vtrigger
● EX RESSENHA now ground bounces on last hit
● GURENKEN is now +2 on hit, has more air hitstun
● Air target combo now ground bounces
● medium MUJINKYAKU now fully connects on hit



Normals:
● 5HK juggles
● 2MP combos to 2HP
● Re added the unused 2LK rapid cancel
● Added lights to medium
● 2HK juggles



   Misc:


LINK TO TOP


18

Ken
New Abilities:
● V-cancel (Input ​FORWARD ​+ MP+MK) Press MP+MK during the run to stop faster
● Added 2nd CA ​QCB​2x K
● air tatsu's can now be done on any jump
● Removed height restrictions on AIR EX tatsu
● Added new move Input (Back+Taunt)
● Added 2nd Vcancel (QCB MP+MK)[Can be done in neutral] {has a followup if you press
MP+MK on hit}
● Added 3rd CA VT only Input [LP LP > LK HK]



Special Moves:
● EX tatsu has more air hitstun and less pushback to combo after it
● VT EX tatsu has even more hitstun
● Fireballs in VT recover a bit faster
● far range light tatsu juggles different
● V-SKILL Hold juggles differently
● VT air tatsu's can now hit 2x
● VT EX air tatsu now ground bounces on hit air
● Can cancel fireball on whiff to VT/VC/CA
● EX fireballs now juggle better gets even better in Vtrigger
● EX DP has more range now gets even better in Vtrigger
● VT_EX DP now Does 3 Shoryukens
● EX fireball has delayed hits so its more + on hit
● VT Fireballs Now juggle better
● All fireballs dont knock down
Normals:
● Re added 6MK
● 2mk is +3 on hit
● more hitstun on jabs (2hp is 7 frames to not let it combo from jabs)
● 2mp is now +7 on hit +9 on counterhit
● 6hk causes ground bounce
● 2HP is now 1f slower
● 2lk is cancelable
● 5HK juggles
● 4MP is now +6 on hit +7 on counterhit
● 4MK 4HK TC now juggles
● 2MP has less pushback
● 4HK_TC has less pushback now
● 5MP is now +4 on hit +6 on counterhit
● 5HK is now +4 on hit
● 8LP/8MP Juggle and can cancel to air tatsu
● Added air target combo 8LP 8MP
● 4MP 4HP TC now juggles
● 5HK on CC is now a (Wall Splat)
● 6HK is now a CC



   Misc:
● added hitbox to taunt
● EX tatsu can now hit behind
● Back taunt can now be used as AA and Has lower body invincibility on tick 11 to 19

LINK TO TOP


19

Kolin
New Abilities:
● If you hold her V-Skill she will followup with her Parry attack
● Added Back taunt move [has projectile invincibility] can also cancel to CA or V_Cancel
● V-Cancel
○ Only works from specials
Special Moves:
● Specials V-Trigger cancelable [ NOT EX OR FIREBALLS ]
● Fireballs changed
● EX QCF Punch now slides forward
● You can do Specials from Vanity steps
● Ice hands are slightly faster
● V-Trigger can OTG after Parry
● Fireball has a better hitbox to it
● Silver edge now goes further
● Vanity step to Silver edge is now faster
● EX silver edge now launches higher and recovers faster
● Iceballs spawn faster now and can be canceled to Vtrigger/CA/V-cancel on whiff
● Can now delay the CA on Heavy IceHands
● 6MK hits higher and juggles
● ice hands will now continue on block
● EX Counter now puts them in an ice state
Normals:
● lights to medium
● 5HP/2HP now always cancelable to TC_Vskill
● 82MK is now faster and the projectile stays still for abit then falls down also removed
height restriction
● 5HK now juggles
New Target Combo:
● 8LK -> 8MP
   Misc:
● Removed the cameras from Parrys
● Added Juggles
● Vtrigger now launches higher
● can now do V-Trigger 3X


LINK TO TOP


20

Laura
New Abilities:
● VCancel
● 2nd CA (2xQCF+P)
● Back taunt, cancels to speicals
● Can cancel specials into VT



Special Moves:
● Elbow
EX now has a different effect on aerial opponent
■ Now armors on frame 1
VT_L Elbow has more hit stun
● VSkill always spins aerial opponents and not only on crush counter
● Thunder clap has more air hitstun
● Command grabs
May be cancelled into from normals
EX may be used in ground combos



Normals:
● Jabs combo into mediums
● 5MK recovers 1f slower and is -3 oB
● 6HP no longer cancels to specials on block
● 6HP causes ground bounce aerial opponent
● 2HK juggles
● 5MP~5MK TC now has more hitstun



Misc:





LINK TO TOP


21

M. Bison
New Abilities:
● VCancel
● New CA(​QCB​2x P)
● Added Back Taunt move (​Can​ be canceled from specials but ​not​ from EX)
● Bison now has his USF4 Teleports in Vtrigger
○ Kick Teleport costs Vmeter in Vtrigger
○ Punch Teleport is CC punishable





Special Moves:
● EX inferno is now OTG
● Skulldiver doesn't knock down
● Headstomps in VT now cancel to skulldiver
● EX Headstomp in VT on air hit doesn't knock down but allows you to combo to skulldiver
if opponent is high enough
● Vt blast now shoots a projectile
● VT EX Blast can now cancel to ​Any​ Teleport
● VT EX Scissors now go further
● VT air teleport 8MP+Hellattack have more juggle now



Normals:
● 5LK is +4 on hit
● Shadow Axe now juggles and causes a ground bounce, its also cancable to v-skill shot
● 2MP is +6 on hit
● 2HP launches opponents on air hit, its also cancable to head stomp/VT Teleport
● ShadowAxe is now cancable but on hit only
● 5HK less pushback
● 2HK CC adjusted
● 8MP is now cancelable to hell attack on whiff and can be done faster



Misc:
● Vskill fireball now speeds up overtime
● Headpress now slightly controllable in the air
● Alot of framedata on hit changed







LINK TO TOP


22

Menat  
New Abilities:
● Added Back taunt move (has projectile invincibility)(can be canceled to Vtrigger or CA)
● Can VTC from Crystalball normals
● Added V-Cancel (Input = ​FORWARD ​+ MP+MK)
● Added air V-Cancel
○ Only works when you dont have the crystal ball
○ Can be canceled to air normals
○ Can be canceled from DP
Special Moves:
● QCF P:
○ EX LP+HP now wallbounces
○ All versions move faster
○ Light is now +-0 on hit
■ To prevent infinites
● DP:
○ With the crystall ball
■ EX has ifames and moves further forward (and causes a groundbounce)
■ L M H all move further forward for the rest they are unchanged
○ Without the crystal ball (Becomes CC punishable)
■ But does not go to the grab animation
■ Light does 1 hit
■ Medium does 2 hits (has iframes)
■ Heavy does 3 hits
■ EX does 4 hits (has iframes)
Normals:
● 2HP juggles
● 5HP juggles
● Light to medium
● 3MK goes slightly further forward
● 6MK
○ Is now +4 on Counter Hit
○ moves slightly further forward
○ now juggles
○ Groundbounces on 2nd hit
● 5HK juggles
● 3MK and 6MK now cancelable to V-Cancel or V-Trigger
● 3MK is now used for Combo resets
● 8MP now juggles (can combo to Crystall Ball 8HP if it returns)
Crystal ball normals:
● 2HP now juggles
○ Launches and does 2 hits
● Light to medium
● 5HP now juggles
○ Can cancel to specials now on far range
● 5LP/2LP is more + on long range
● 5HK juggles
● 8MP juggles
● New air target combo (8MP~8HP)
● 8HP juggles + can Groundbounce
● 5HK is cancelable
● 5MP:
○ Is now +2 on hit
○ +5 on counterhit
■ Gets more + on far range
   Misc:
● Removed voice from standing animation because its annoying as shit
● All Vtrigger spheres can hit Grounded opponents now
● Some juggle bounces higher
● Alot of frame data on hit is changed
LINK TO TOP


23

● Taunt no longer gets grab invincibility on frame 43
● Added some visual effects to the crystall ball
● Slightly buffed backdash and forward dashes







LINK TO TOP


24

Nash
New Abilities:
● VCancel on fireball, scythe, and vskill
● 2nd CA (2xQCF+P) (405 damage)
● Back taunt, fake teleport
● Aerial moonsault, same motion (height restriction, no backjump)
● Air TC 8M-8HK



Special Moves:
● VSkill
○ Grabs toward Nash on ground
○ Juggles
○ Cancelable to CA
● CA starts faster, active 4 extra frames
● Booms cancelable to VC/CA on whiff
● Heavy Boom +6 on hit
● 1 extra hit on EX moonsault
● HK and EX scythe launch higher
● EX Scythe has 3 frames of startup invincibility, CC punishable
● Less recovery on EX sonic boom 2nd hit
● All tragedy』s hit like EX
● VT startup is invincible
● Heavy sonic boom is +6 on hit
Normals:
● Jabs combo into mediums
● Lowered pushback on lights
● 6LK juggles
● MK-HK TC cancelable
● 2MK cancelable, +2 on hit, 1 frame faster
● 8HK cancelable to aerial moonsault
● 6LK cancelable to 8HP
● 2LK cancelable to specials



Misc:





LINK TO TOP


25



Necalli



New Abilities:
● V-Cancel
● New Air Target Combo ​(8MP~8HK)
● Added new CA Input (2x ​QCB​ P)
● Added back taunt (highjump)
○ Can cancel to divekick
○ Can also cancel neutral jump to divekick
Special Moves:
● Stomps:
○ Medium launches opponents on air hit
○ Heavy launches opponents on air hit
■ Launches the opponent higher
● Is also cancelable to Back taunt (highjump)
○ EX is now +5 on hit
■ Now hits OTG
○ VT_EX launches juggled opponents on 2nd hit
■ Cancels into 3HP overhead
● Discs Guidance:
○ Regular has different air hit properties
○ Heavy wall bounces
○ EX relands a juggled opponent
○ VT_EX is now more advantageous on hit
● Heavy DP is now invincible on start-up
● Critical Art now hits OTG
● Divekick now ground bounces
● EX Command Grab is now a reversal



Normals:
● Lights combo into mediums
● Target combo may be cancelled
● Regular 3HP now can be used as combo ender
● VT-3HP overhead ground bounces on air hit
● VT-3HP now goes further
● VT-3HP-HOLD goes even further
● 2MP has less pushback now




   Misc:
● Added generic juggles
● Removed him going apeshit on standing animations
● Edited some hitboxes to make them accurate





LINK TO TOP


26

Rashid
New Abilities:
● added V-cancel roll
● Added V-cancel jump vskill
● Added Back taunt {has projectile invincibility}
● Added 2nd CA Input = [ 2x​QCF​ K]



Special Moves:
● less recovery on LP and MP windballs
● Light/Mid wind shot cancel to 6HP
● vskill L dive kick doesnt knock down and is +5 on hit
● Vskill M dive kick launches opponent spinning in air
● Modified Roll vskill's hit
● Modified L.mixer hit in air
● Heavy mixer now has iframes
● EX eagle spike launches higher
● EX air dive kick makes them spin longer
● Fireballs are now 45tick instead of 35
● Air EagleSpike now doable in forward or neutral jump
● EX air EagleSpike doable on back jump and removed Height restriction
● Can cancel light mixer or running mixer to VT or CA abit later
● Air EagleSpike nolonger has the On hit animation



Normals:
● Lights to medium
● 6HP ground bounces
● 5MP is more + on hit
● 1st of 2HP has more hitstun
● 2hk juggles
● 6mp has more air hitsun now
● 5HP now (Wall Splats) On CC
● 6HP slightly moves further forward
● 2HP can now CC completely [puts them in airborne state if fully connected]
● 8MK now juggles and hits 2X
● 8MK can now cross up Late



Misc:
● Added juggles
● can shoot projectiles While VT is on screen (increased the fireball limit)
● CA is now OTG
● Can early cancel to dive kicks from v-skill or v-cancel
● can now run infinitly





LINK TO TOP


27

R. Mika
New Abilities:
● VCancel - Passion press ​(Invisible wall mid-screen)



Special Moves:
● EX Peach
○ Has less recovery and allows for combo after
○ Cancels into VMeter moves



● EX Typhoon
○ Can now be combo』d
○ Now launches the opponent
○ Recovers faster on hit



● VTrigger Neutral ​(Nadeshiko from above)
○ Has more hitstun
○ Ground bounces on OTG



● Divebomb OTG』s and bounces on OTG hit



● EX Brimstone
○ is now an invincible reversal



Normals:
● Lights combo into mediums
● 5/6MK now juggles
● 5/6MK is now cancellable on hit
● 6HP has less pushback and hitstun does not decrease on aerial opponents
● 2HP is now has more advantage on hit
● Charged 5HK wall bounces on aerial hit ​(Invisible wall mid-screen)
● j.TC ground bounces



Misc:
● Vtrigger now has more Freeze time to it(+ increases damage of the next command grab)
● V-Skill has 2 hits of armor





LINK TO TOP


28

Ryu
New Abilities:
● VCancel (MP+MK) ​(possible from everything)
● 2nd CA ​(2xQCF+K)
● Fake fireball ​(Back+Taunt) ​cancellable off of normals (becomes more + in Vtrigger)
● Slap ​(Forward+Taunt) ​cancellable off of normals
● New TC 5HP~5HP may start from 5MP
● New Air_TC j.MP~j.MP
● VCancel2 (QCF MP+MK) ​(can be done in neutral is also special cancelable) [does a small amount of stun
on block] ​(Can be canceled by pressing MP+MK on hit or on block)



Special Moves:
● All specials are V-Trigger cancellable besides tatsu
● Fireballs
○ Dash cancel is possible after EX and VT
○ Heavy now travels faster and is 42 ticks instead of 100 allowing for a st.LK
follow-up and better zoning
○ EX now possible with regular fireball already on screen, same applies for CA』s
■ VT_ No longer knocks down
○ VT now applies stun on block except for EX



● Tatsu
○ Medium now travels upwards
○ Heavy now juggles
■ Stops earlier on hit
○ EX and Air_EX now has controlled movement (only forward)
○ Air_EX now wallbounces
○ Ground EX_Tatsu now relands
○ Ground Light/Heavy/EX can cross up now
○ Air tatsu』s can cross up now



● Shoryuken
○ Medium is now has invincible start-up
○ EX will now complete on block
■ 1st hit does not knock down
○ VT_Medium only juggles into CA
○ VT_Heavy hits more and costs V-Gauge



Normals:
● 2LP now has more advantage from max range
● 5LK has longer hitbox
● 2MP has less recovery and links into 2HP
● 5MK has less recovery and longer hitbox
● 2MK is now +3 on hit
● 5HP has faster recovery
● New 2HP can still punish Dhalsim』s 5HP from full screen
● 5HK starts up faster, whiff recovery reduced and now juggles
● 2HK recovers faster, block animation removed
● 4HK recovers faster, now better as an anti air, ground bounce on aerial opponents
● 2HP now links into lights
● 6HP recovers faster, moves you forward further
● Air juggles added to j.HP - j.HK - j.MK
● VT_5LP recovers faster
● VT_j.MP now juggles
● 4HK on Counter Hit is now +6
● 8HP is now a combo ender (Knocks down on HIT AIR)
● 4HK is now a CC
● 5HK now (Wall Splats) on CC



Misc:
● Throw ranges fixed
● Added some juggles
LINK TO TOP


29

● Changed knockback of a lot of his moves
● Added hitbox to his taunt
● Fucked some vocelines
● Can cancel to CA from fireballs on whiff







LINK TO TOP


30



Urien
New Abilities:
● V-Cancel1 (aegis) QCF + MP+MK
● V-Cancel2 (Tackle_Punch) neutral MP+MK
● V-Cancel3 (Vskill) QCB + MP+MK
● new CA 2x​QCF​ kick
● Back+Taunt
○ Can Reflect projectiles but is pretty strict



Special Moves:
● Headbutt
○ More range
○ Can combo after Vskill medium headbutt



● Tackle
○ EX now has projectile invincibility
○ EX is HEAVY punishable on block
○ EX ground bounces on HIT AIR
○ EX On Ground hit doesn't knock down
○ VS EX tackle has less pushback



● Sphere
○ Light will recover faster -still unsafe on block
○ Medium will bounce higher on hit air
○ Heavy recovers faster And can now hit on the ground on Big Characters also
pushes urien back a little to prevent infinites
○ EX AA sphere now goes further on the screen and travels faster
○ EX AA MAX charge now travels further

● KneeDrop
○ EX can now Cross up after hit





Normals:
● 2HP now doesn't reset on hit air
● 8mp now slightly controllable in the air
● 2HP cancel is now faster
● 5HP/Charged 5HP is now more + on hit
● Lights to mediums
● Medium to mediums
● Stepkick is now Forward HK
● 5LP is now more + on long range
● 6HK can now wall splat on CC



New Target Combos:
● Added air target combo 8MP -> 8HK



   Misc:
● Lowered charge time
● Vskill specials are Better
● Alot of hitbox ranges fixed and are now accurate
● alot of framedata changed on hit
● Taunt has a hitbox
  


LINK TO TOP


31

Vega



New Abilities:
● Added Vcancel
● can do air VT from any jump angle
● Added back taunt (can dodge projectiles)
● Added new CA (2x ​QCF ​K )



Special Moves:
● Roll
○ L.roll ground bounces
○ M has different hit effect on last hit in air
○ H and EX roll are same but works from ground hit, EX has more hitstun



Normals:
● jabs combo to 2mp
● 5hk juggles
● 2hk juggles
● 8MK can now cross up



CLAW:
● Crouching VT now does a wall jump afterwards - can be canceled to EX claw attack
● V-Skill on ground hit grabs the opponent towards them
● 2mp claw is cancelable
● all V-Triggers have much more hitstun especially the standing one.
● made all claw hitboxes accurate
● TC special cancelable
● EX claw slash has more range
● QCB HP hit air now has -pushback
● VT claw cancels to FBA on hit
○ to make it able to combo to FBA with less float but only if the VT hits in air




CLAWLESS:
● EX cmd grab works in combos
● Standing/Air VT has more hitstun, doesnt lunch opponents
● Crouch VT has more hitstun but lunches opponents



   Misc:
● removed late cancel from 2mp clawless
● can do instant air VT
● can cancel to VT from specials
  






32

Zangief
New Abilities:
● back taunt parry
○ can cancel into another back taunt
■ only works 2x
● Added 2nd CA 2x​QCF​ Kick
● V-Cancel added on normals and lariat
● Air V-Cancel (can be done raw)
○ On hit can cancel to Air SPD





Special Moves:
● lariat is cancelable to V-trigger
● All air command grabs can be used in combos
● EX SPD combos
● EX SPD is now a Reversal
● REMOVED DP KICK PARRY



Normals:
● Lights to medium
● 6mk launches the opponent on air hit
● 2HP resets the opponent on air hit
● 6HP causes a ground bounce on air hit
● 5HP charge wall bounces, no charge just works as a combo ender
● Counter 5HP charge wall bounces on far range
● 8MP can cancel to V-Cancel or SPD
● 6MK can cancel to V-Cancel
● 2HP is now a Crush Counter
● 6MK Now has Lower body Projectile invincibility and moves further forward
● 89HP is now a Crush Counter
● 6MK is now force stand



   Misc:
● The V-trigger suck is more + on hit
● The V-trigger suck casues a reland on air hit


LINK TO TOP


33

Zeku
New Abilities:
● Transformation is now Down VSkill
● Can now cancel VT dash into specials
● Added V_Cancel (​Input QCF MP+MK​)
● Added 2nd V_Cancel (​Input QCB MP+MK)
● Added ​82MP(Air Down+MP)​ to Young Zeku (has a height restriction)
● Added Back Taunt move (can destroy projectiles can be canceled from normals)[Can be
canceled into Transform ​on hit​]
● VT Finisher input is now ​(Backwards + Vtrigger)
● Old Zeku can now do QCB Kick in the air



Special Moves:
● BUSHINSHO now only does 1 hit
● EX run HK now doesnt knock down
● Old VSkill now ground bounces
● Young VSkill now Wallbounces
● Old V-Trigger Ender is now cancelable and wallbounces
● Young V-Trigger Ender can now groundbounce
● EX run can cancel faster
● EX flip can cancel faster
● EX Hozanto will now continue on block
● Command Jump normals now count as overheads
● EX DP now juggles higher
● EX Bushinsho is now cancelable to Transform ​on hit or on block
● Medium and Heavy Bushinsho can now cancel to Transform ​on hit only
● QCF Gram is now cancelable to VT on whiff
● Medium DP is now invincibile
● Heavy Hozanto can now be canceled to jump on hit
● EX Bushinsho now has 1 hit of armor
● EX Slide now has Frame 1 projectile invincibility
● Decreased recovery on DP
● QCF GRAM on hit now puts the opponent in a longer air state
● EX bushinsho now crumples longer on hit



Old Normals:
● Old+Young 2MK is now cancelable
● Old 5MK is now cancelable
● All VT dash normals are now cancelable
● Old+Young 6HP can be canceled on whiff like SFIV Guy』s 6mp
● Young+Old 5HK now juggles
● Old 5HK cancelable to Transformation
● Old 2HP has less pushback and is more + on hit
● Old+Young All VT normals now Juggle
● Old 5HP now WallSplats on counterhit



Young Normals:
● Young 2LK is now +4 on hit
● Young 5HP 5HP or 2HP 2HP TC now works on Whiff
● Young 8MP can now cancel to air command throw
● Young Target combo (5LP > 5MP > 5HP > 5HK) [the 5MP/5HP is now cancelable to
specials 5HP also juggles higher]
● Young 5MP is now cancelable
● Young TC 5LP > 5HP is more +
● Young 2HK now juggles on far range
● Most TC normals are cancelable to specials or VT or Vcancel



Misc:
● Has VT 2 dashes
● Transformation Recovers faster
● Removed the Idle voicelines
● Changed M.Hozanto/EX.Hozanto collision boxes
LINK TO TOP


34

● Vtrigger freeze time adjusted



LINK TO TOP

current changelog
https://docs.google.com/document ... hmmlVlDC4Yko9A/edit
回复 支持 反对

使用道具 举报

11

主题

793

帖子

1061

积分

游戏狂人

Rank: 6Rank: 6

贡献度
18
金元
9891
积分
1061
精华
0
注册时间
2015-4-4
冰凉的地板
发表于 2018-4-15 12:06 | 只看该作者
需要代理才能下载- =,求分享,这个是收费的么?
回复 支持 反对

使用道具 举报

8

主题

152

帖子

153

积分

中级玩家

Rank: 3Rank: 3

贡献度
0
金元
1530
积分
153
精华
0
注册时间
2018-5-10
5#
发表于 2018-5-16 13:36 | 只看该作者
这啥=-=
回复 支持 反对

使用道具 举报

0

主题

28

帖子

31

积分

初级玩家

Rank: 2

贡献度
0
金元
310
积分
31
精华
0
注册时间
2018-3-21
6#
发表于 2018-6-3 07:41 | 只看该作者
能给科普下么
回复 支持 反对

使用道具 举报

0

主题

214

帖子

208

积分

中级玩家

Rank: 3Rank: 3

贡献度
-11
金元
2522
积分
208
精华
0
注册时间
2010-5-20
7#
发表于 2019-10-21 00:51 | 只看该作者
aaaaaaaaaaaaaaaa
回复 支持 反对

使用道具 举报

0

主题

24

帖子

148

积分

中级玩家

Rank: 3Rank: 3

贡献度
0
金元
1481
积分
148
精华
0
注册时间
2011-7-19
8#
发表于 2019-10-25 21:08 | 只看该作者

怎么用列。。。
回复 支持 反对

使用道具 举报

0

主题

106

帖子

151

积分

中级玩家

Rank: 3Rank: 3

贡献度
2
金元
1430
积分
151
精华
0
注册时间
2019-11-22
9#
发表于 2019-12-15 13:20 | 只看该作者
鸭羹看不懂
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2025-2-24 13:18 , Processed in 0.133989 second(s), 15 queries , Memcache On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表