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[分享] 《森林(The Forest)》Public Alpha V63+V63b游戏更新内容【英文+谷歌中文翻译】这个版本已经更新官方简体和繁体中文语言啦!

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发表于 2017-7-7 17:40 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 tangzhyuz 于 2017-7-8 07:14 编辑

V0.63
发表于2017年7月6日
嘿大家,


这个补丁添加了一堆新的可构建项目,一个新的武器,一个改进的手电筒,以及大量的错误修复和一些大的内存改进。


对于建筑物,我们添加了两种类型的zipline - 可以将树连接到树,或者树对地,另一种更复杂的版本通过将两个大门彼此分开来工作,其中绳子在它们之间程序上创建。


我们还添加了一种起重机型结构,这对于将原木和其他物品运送到您的基地中是有用的,或者您可以将其放置在建筑物的中间作为电梯类型系统。


一个新的鸟舍结构可以附着在树上,如果在一个有鸟类的地方应该吸引鸟类,当飞机离开羽毛时。


新的定制花园取代了普通花园。它的工作原理相同,但您可以在布局幽灵时决定大小和形状。随着越来越大的可用增长点的数量增加。


我们还加了一堆新的小建筑,大多是装饰,一个新的壁炉模型,一把骨椅,一个吊灯,相框,木沙发和一个新的小桌子


我们发现一个大问题的记忆使用和防御墙壁,这导致每个墙壁建立增加大量的整体记忆,并导致更大的保存游戏的主要问题。我们还发现并解决了一些较小项目的类似问题,这些项目经常重复,导致内存上升。


对于翻译,我们添加了一堆更多的翻译键,修复了一堆格式化和大小写问题,并添加了西班牙语和简体中文的第一遍以及更新葡萄牙语翻译。


随着这一点,我们增加了一个瞄准系统的燧发枪,一个新的战术手电筒,取代了旧手电筒,提供了更多的光,增加了一个选项来改变游戏中的鬼物体的颜色和不透明度,添加了一种新的武器类型,以及一个新的惊喜故事项目拾取,将成为下一个补丁更大的一部分。还有一大堆错误修复,并对下面的完整列表进行调整。


如果您正在运行专用服务器,则需要使用最新版本重新启动服务器才能与此修补程序版本兼容。


一如以往,请继续在社区中心的讨论区发布您的错误报告和反馈
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舒服的沙发
 楼主| 发表于 2017-7-7 17:41 | 只看该作者
V0.63更改日志:


在运行时插入游戏手柄时自行固定书本

当玩家第一次进水时,固定的呼吸棒不会下降
调整标志颜色以更好地区分绿色和蓝色
固定不了启用游戏,禁用它
固定宝宝的敌人击中时不出血
(多人)固定血液不能清除客户角色的武器
固定短程序壁碰撞略有错误
修正了您可以通过垃圾邮件冲刺密钥无限冲刺的问题
固定的球员也阻挡了后面的命中
(多人)用箭头击中动物时改善了性能问题
(多人)固定箭头卡在动物身上不能在玩家之间正确同步
(多人)如果玩家远离然后返回,鱼阱可能会消失的固定问题
(多人)被困的洞穴鱼现在在玩家之间正确同步
修正了装备武器动画干扰打开书籍动画的问题
修复了一些破碎时灰尘丢失的结构
(性能)优化的服装和头发几何在玩家身上
如果玩家在激活场景时进行攻击,则固定某些终局过场动画
固定射击箭头向下,同时站立在脚下,导致玩家飞到空中
固定拾取身体在终点游戏打破玩家动画,如果矛被抓在投掷位置
(音频)为终极老板添加了额外的声音
(音频)在玻璃上走一点响亮
(音频)调整终结老板的音频事件,以填补空间更好
(音频)添加血滴到终点
(音频)当箭头击中飞机残骸时,增加了冲击事件
(音频)在游戏区域的环境音频发射器的额外抛光通过
(音频)添加新的音频事件,用棍棒碰撞土壤,以保持与其他棒/矛武器的一致。
(音频)增加了在地面和水上推筏的声音。
(音频)当男性和女性突变体爆炸时,增加身体部位影响声音事件。
固定的船只和筏子能够建在彼此之上
固定动画错误,如果您在尝试饮用水时发生攻击
在保存的游戏中增加了对被困敌人的冲突
修正了敌方命中动画的问题,与动静的陷阱相冲突
(UI)打开菜单时固定XInput设置重置
(多人)防止垃圾邮件从食品持有人(和类似的)作为客户端提供存储的几个项目,直到主机响应
(翻译)在标题场景,选项菜单,MP屏幕,提示,暂停菜单,项目/肉类库存工具提示,待办事项列表,勾选系统,可用食谱列表中添加缺失的翻译键
(翻译)固定文本在标题场景中缺少/大写/形成,选项菜单,MP屏幕,法语书籍
(翻译)添加西班牙语,简体中文更新葡萄牙语
(多人游戏)修正了通用肉类在火上变成小型通用肉类的客户的错误
添加了眩光的视线模式!
孔刀现在正确地清除了鬼结构上的黄色锤子
定位绳索时,孔刀不再有问题
在游戏/界面中添加了“Ghost building tint”选项,可以选择白色,蓝色,紫色或绿色
在游戏/界面中添加了“Ghost building opacity”选项
添加新武器:砍刀!
被困的敌人现在加载正确的道具
(音频)添加爆炸物到树上时添加放置声音
新建筑:Zipline!有2个门,放置一个高,另一个在下面和远处,它将在程序之间创建一根绳子。
新建筑:树Zipline!两个端点都可以连接到树上,并且可选的第二个端点可以与地形挂钩
新建筑:起重机!放置时,您必须首先选择其底部位置,然后将其高度设置为4层高,然后在放置时切割地板并移除结构。采用小型储存结构,可用于运输日志和其他物品。
固定的闪光灯在手工制作时出现点亮,当它不是
(音频)按下木筏时添加新的声音fx
固定的龟壳在摆动时不发出声音
(多人)修正了MP播放器列表,暂停菜单,书籍和库存屏幕之间的问题
(多人)固定玩家能够在玩家名单活跃时进行互动
新建筑:鸟屋!一旦建成,将会吸引鸟类,谁也可能会掉羽毛
(多人)某些敌人类型的运动模糊失踪
(DS)修正了敌方武器可能会导致垃圾邮件错误的问题
解决问题与男性苍白的敌人在绞索陷阱
困难的敌人道具可能消失的问题
(多人)突变体掉牙拾音现在在主机和客户端上同步。
(DS)牙齿现在出现在专用的服务器游戏中
(DS)在专用服务器上固定的海龟行为。
按E键锁定程序性建筑物的第一点已不复存在
(DS)固定的无效密码消息在尝试加入错误密码时在某些会话中未显示。
(DS)修正了自定义结构物料数量不正确的问题
天气系统现在可以防止在飞机序列期间下雨
(洞穴)钟乳石室内固定水域
(洞穴)修复了几个区域,你可能会陷入睡眠室和洞穴室
(DS)修复了一些试图将常规多人游戏加载到专用服务器游戏中的问题
固定树汁收集器切割叶子附着在树上
新项目添加:战术手电筒!更换旧手电筒更亮,有更好的3D模型。
(DS)修正了在退出老板战斗并试图加载到服务器之后错误会发生垃圾邮件的问题
(生存书)将防御结构移动到书的“陷阱”部分的最后一页
(生存书)将附加的数字添加到具有多个页面的图书部分
(DS)固定的敌人有时在专用服务器游戏中刻录在刻录动画中。
(性能)大量减少内存占用的防御墙,并优化了一大堆其他型号,以提高内存使用率
新建筑:定制花园!根据其大小取代传统花园,可用生长斑点的数量。有斜坡/洞的地面将防止放置真的很大
新艺术添加:直升机坠毁
在洞穴中不可能在花园里种植植物
(DS)增加了网络配置诊断功能来帮助管理员
修正了如果在单人游戏中使用电锯,树桩的树桩会立即切割的问题
固定L到灯光提示不总是出现在可点亮的物品上
修复了一些小的重叠和相交项目在飞机上
修复了世界上的一些小差距
草药和能量混合物现在有假滴,如果你尝试携带太多,会下降
新建筑:壁炉,骨椅,骨吊灯,骨架,棍架,木沙发和小桌子。
现在可以在单个树上有几个结构(例如,平台和zipline!)
在完成上一次需要骨骼的结构之后,修复了大型问题
固定建筑物空中结构在沉孔锁定到最大高度
固定抓住绳索在沉孔发送器高于地形水平
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硬硬的板凳
 楼主| 发表于 2017-7-7 18:01 | 只看该作者
V0.63
Posted on 6 July, 2017 by Anna
Hey Everyone,



This patch adds a bunch of new buildable items, a new weapon, an improved flashlight, along with a ton of bug fixes and some big memory improvements.



For buildings, we’ve added two types of ziplines – one that can be attached tree to tree, or tree to ground and another more complicated version that works by placing two large gates apart from each other, with the rope being procedurally created between them.



We also added a crane type structure, which will be useful for transporting logs and other items higher up into your base or you can place this in the middle of your buildings as an elevator type system.



A new birdhouse structure can be attached to trees, and if in an area with birds should attract birds, leaving you feathers when they fly off.



The new custom garden, replaces the regular garden. It works the same however you can now decide the size and shape as you layout the ghost. The amount of available grow spots increases with the bigger you make it.



We added a bunch of new small buildings also, mostly decorative, a new fireplace model, a bone chair, a chandelier, picture frames, wooden couch and a new small table



We found a big issue with memory use and defensive walls which was causing each wall built to add substantially to the overall memory and was causing major issues in larger save games. We also found and fixed similar issues on some smaller items that were repeated frequently enough to cause memory to rise.



For translations, we added a bunch more missing translation keys, fixed a bunch of formatting and capitalization issues, and added a first pass of spanish and simplified chinese as well as updating the portuguese translation.



Along with this we added an aim down sight system for the flintlock, a new tactical flashlight, which replaced the old flashlight and provides way more light, added an option to change the color and opacity of ghost objects in game, added a new weapon type, and a new surprise story item pickup that will become a much bigger part of next patch. There are also a ton of bug fixes, and tweaks for the full list check below.



If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub











V0.63 changelog:



Fixed book opening on its own when plugging in a gamepad at runtime
Fixed breath bar not decreasing when player first enters water
Tweaked flag colors to better differentiate between green and blue
Fixed hud not enabling if starting a game with it disabled
Fixed baby enemies not appearing bloody when hit
(multiplayer) Fixed blood not appearing to clean off for client characters weapons
Fixed short procedural wall collision being slightly wrong
Fixed issue where you could sprint infinitely by spamming the sprint key
Fixed player blocks also blocking hits from behind
(multiplayer) Improved performance issue when hitting animals with arrows
(multiplayer) Fixed Arrows stuck in animals not being synced correctly between players
(multiplayer) Fixed issue where fish trap could vanish if players went far away and then returned
(multiplayer) Trapped Cave fish are now correctly synced between players
Fixed issue with equip weapon animations interfering with open book animation
Fixed some structures missing dust when broken apart
(Performance)Optimized clothing and hair geometry on player
Fixed certain endgame cutscenes breaking if player was attacking while activating the cutscene
Fixed shooting arrows downward while standing on logsled causing player to fly up into the air
Fixed picking up bodies in end game breaking player animation if spear was held in throw position
(Audio) Added extra sounds for endgame boss
(Audio) Made walking on glass a little louder
(Audio) Tuned endgame boss audio events to fill the space better
(Audio) Added blood drips to endgame
(Audio) Added impact event for when arrow hits plane wreckage
(Audio) Additional polish pass of ambient audio emitters in endgame area
(Audio) Added new audio event for hitting dirt terrain with stick to keep consistent with other stick/spear weapons.
(Audio) Added sound for pushing raft on ground and water.
(Audio)Added body part impact sound events when male and female mutants are exploded.
Fixed boats and rafts being able to be built on top of each other
Fixed animation bug, if you attack while trying to drinking water
Added collision to trapped enemies in saved games
Fixed issue with enemy hit animations conflicting with being caught in noose trap
(UI) Fixed XInput setting reset when opening the menu
(Multiplayer) Prevent spamming take from food holders (and similar) as client from providing several of the item stored until host responds
(Translation) Added missing translations keys in title scene, options menu,  MP Screen, Hints, pause menu, items/meats inventory tooltips, todo list, tick off system, available recipes list
(Translation) Fixed texts missing/capitalisation/formating in title scene, options menu,  MP Screen, book for the French language
(Translation) Added Spanish, Simplified Chinese an updated Portuguese
(multiplayer) Fixed bug with generic meat on fire turning into small generic meat for client
Added look down sights mode for flintlock!
Hole cutter now properly clears out the yellow hammer on ghost structures
Hole cutter no longer has issues when targeting ropes
Added “Ghost building tint” option in gameplay/interface, allows picking one of white, blue, purple or green
Added “Ghost building opacity” option in gameplay/interface
New weapon added: Machete !
Trapped enemies now load with correct props
(Audio) Added placement sound when adding explosive to tree
New building: Zipline ! Has 2 gates, place either one high up and the other below and at distance, it will procedurally create a rope in between.
New building: Tree Zipline ! Both endpoints can be hooked to trees and optionally second end point can be hooked with terrain
New building: Crane ! When placing it you have to first choose its bottom position then its height up to 4 stories high, it then cuts floors and removes structures in its way when placed. Takes small storage structures and can be used to transport logs and other items higher up.
Fixed flare on crafting mat appearing lit when it wasn’t
(Audio) Added new sound fx when raft is pushed
Fixed turtle shell not making a sound when swung
(Multiplayer) Fixed issues between MP player list, pause menu, book, and inventory screens
(Multiplayer) Fixed players being able to interact whilst player list was active
New building: Bird house! Once built will attract birds, who will likely drop feathers
(Multiplayer) Fixed motion blur missing on some enemy types
(DS) Fixed issue where enemy weapons could cause error spam
Fixed issues with male pale enemies in noose trap
Fixed issue where trapped enemies props could vanish
(Multiplayer) Mutant dropped teeth pickup are now synced on host and client.
(DS)Teeth now appear in dedicated server games
(DS) Fixed turtles behaviour on dedicated servers.
Pressing E to lock the first point of procedural buildings is no longer possible
(DS) Fixed invalid password message not showing in some sessions when attempting to join with the wrong password.
(DS) Fixed issues with incorrect material count on custom structures
Weather system now prevents rain from showing up during the plane sequence
(Caves)Fixed water zone in stalactite room
(Caves)Fixed a couple areas you could get stuck in in the stalactite room and cavern room
(DS) Fixed some issues with attempting to load regular multiplayer games into dedicated server games
Fixed tree sap collector cutting leaves when attached to a tree
New item added: tactical flashlight! Replaced old flashlight. Is much brighter and has a better 3d model.
(DS) Fixed issues where errors would spam after exiting boss fight and attempting to load into server
(Survival book)Moved Defensive Structures to last page of Traps section of book
(Survival book)Added side numbers to sections of book that have more than one page
(DS) Fixed enemies sometimes getting stuck in burning animation on dedicated server games.
(Performance) Massively reduced memory use taken up by defensive walls, and optimized a ton of other models to improve memory usage
New building: Custom garden ! Replaces the legacy garden, amount of available grow spots based on its size. Ground with slope/holes will prevent from placing it really big
New art added: crashed helicopter
It is no longer possible to grow plants in garden while in caves
(DS) Added network configuration diagnostic to help admins
Fixed issue where stumps to trees would be instantly cut if using a chainsaw in single player games
Fixed L to light prompt not always appearing on lightable items
Fixed some small overlapping and intersecting items in plane
Fixed some small gaps in world
Herbal meds, and energy mixes now have fake drops, and will drop if you try and carry too many
New buildings: Fireplace, Bone chair, Bone chandelier, Bone frame, Stick frame, Wood couch and Small table.
It is now possible to have several structures on a single tree (for example, platform and zipline!)
Fixed major issue with hud & pickups after completing last structure requiring bones
Fixed building airborne structures in sinkhole locking to their max height
Fixed grabbing rope in sinkhole sending player high up above terrain level
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冰凉的地板
 楼主| 发表于 2017-7-8 01:34 | 只看该作者
V0.63b – hotfix
Posted on 7 July, 2017 by Anna
Hey Everyone,

Here’s a small hotfix to last night’s 0.63 build, fixing an issue with some language settings causing p2p connection issues


V0.63b hotfix


Fixed a bug with some languages causing P2P servers to be stuck on creating lobby screen


Fixed player clothing variations missing correct motion blur setting
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5#
 楼主| 发表于 2017-7-8 01:33 | 只看该作者
V0.63b - 修补程序
发表于 2017年7月7日
嘿大家,

这是一个小修补程序,昨晚的0.63版本,修复一些问题与一些语言设置导致p2p连接问题

V0.63b修补程序

修复了一些语言的错误,导致P2P服务器被困在创建大厅屏幕

固定的玩家服装变化缺少正确的运动模糊设置
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