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[分享] 《森林(The Forest)》Public Alpha v0.62游戏更新内容【英文+谷歌中文翻译】这个版本已经更新官方中文语言啦!

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发表于 2017-6-12 21:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 tangzhyuz 于 2017-7-1 00:33 编辑










V0.62Posted on 8 June, 2017by Anna
Hey everyone,

This patch was focused on a ton of bug fixes, polish, optimizations and some anticipated dedicated server features.

For memory, we’ve switched a bunch of items to use asset bundles. This should lower overall runtime memory, keeping unique items out of memory until needed. This should also speed up load times and help prevent out of memory crashes.

We’ve done a ton of polish work on caves 1,2 and 4, fixing small holes, gaps you can get stuck in, floating items, and also cleaned up a bunch of item placements.

For the UI we have continued the re-work of the options menus, reworked the assign buttons menu, added in the new style MP menu’s and added better dark backing to ingame options to make items easier to see. Additionally we made some large performance improvements on the ingame UI tutorial display which were previously using a bunch of CPU just to display message updates.

For audio, we added in a new system that will change how things sound depending on if you are inside a built structure or outside, making the audio feel way more immersive. This is especially noticeable if you are inside a structure whilst it’s raining outside!

We added gibbing to all animals, so now if you blow them up you get a pretty gory result. We also improved the boar and crocodile a.i. Which should make them more aggressive and dangerous. We fixed some cases of birds flying underground, and fixed all animals not reacting to thrown rocks or low damage weapons.

Some of the building improvements include ability to now place baskets on top of built tables! Weapon racks now spawning the held weapons if the rack is destroyed, and the catapult now using the same item placement system as all other systems (you no longer need to be holding an item to place it in the thrower)

We’ve made more progress on languages, adding partial support for Japanese, Korean and Portuguese, as well as adding full support for Chinese, German and Russian. Note: languages should still be considered experimental and there are some bugs where some keys may still appear in english at times but we hope to fix these issues soon.

对于多人游戏,我们修复了一个错误,如果主机进入一个洞穴,而客户端在洞外,手机箱将消失,同步睡眠时间到多人游戏中的所有玩家,并为其中一个角色类型添加了新的头发变体。

For dedicated servers we added the ability to launch using any existing cheats or game options, such as vegetarian mode, tree re-growing on/off etc

Along with this there are a bunch more bug fixes and tweaks, full list below.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

V0.62 Changelog:

  • Fixed home icon not going away if trigger is active while it gets destroyed
  • Fixed crouch mode inverted when opening options menu
  • Fixed procedural bridges not registering damage when hit
  • Fixed tree sap collector ghost construction hammer position
  • Fixed error in multiplayer when hitting bushes or water zones with arrows
  • It is now possible to jump when placing ghost buildings with a gamepad
  • Switched stick marker and sled flag icons to new system (same has house icon on shelters). On the first time loading an old save it tries to match the former color to the closest available color
  • Fixed UI switch widget sometimes wrongly bringing up the list when it should just update the currently shown icon
  • Improved differentiation between green & blue overlay icons color in world
  • Fixed birds not being set on fire when shot with flare gun
  • Fixed enemies playing trapped animation when loading a game with enemies caught in a noose trap
  • Fixed animals not reacting to being struck by thrown rocks or low damage weapons
  • Fixed birds sometimes flying underneath the ground
  • (UI) Grey panels in options now light up when hovered
  • Fixed missing combine prompt for some items when backpack is on the crafting mat to assign items to quick select
  • Fixed spears and arrows not sticking into fig trees
  • Fixed repair hammer sometimes not responding properly if used while equip animation is still playing
  • Improved collision mesh on logs
  • Improved selection mesh of bone armour pieces in inventory
  • Caves – Pass on Cave 1 holes and items placement.
  • (Multiplayer) Fixed dirt piles remaining in world if owning garden gets destroyed
  • Fixed item inventory tooltip issues with broken toy, feathers, flintlock, Gun parts, blueberry and coneflower seeds, deer skin and leaves
  • Crocodiles can now attack players standing directly behind them, and will generally attack more often
  • (Multiplayer) Fixed repairing structures on Large Raft launching player into air
  • Fixed pressing R on fires with nothing but cash in inventory causing the widget to rotate continuously
  • Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances
  • Fixed loading a save with chainsaw fuel fully depleted not updating the fuel UI properly
  • (Multiplayer) Dead backpack now preserves item bonuses such as fire, poison or bone arrows
  • Replaced old repair & log needed display with a new circular widget
  • Fixed player stats being affected by armsy knocking down trees
  • Fixed boars not moving at all after being hit
  • Caves – Pass on Cave 4 holes and item placement
  • (UI) Updated look of MP screen to match the new UI design
  • Fixed boar attacks sometimes not connecting properly with player
  • Fixed some cases of sfx not playing when using repair tool at distance from structures
  • Hybrid buildings (using a preplaced structure combined with procedural foundations, i.e. the gazebo) now properly account for both the structure and the foundation repair hit & log requirement before allowing the repair to complete
  • Fixed excessive snapping distance when placing procedural walls & fences near other walls
  • Fixed plane axe using wrong icon during hanging scene
  • Custom rope now validate anchor height before enabling the icon so that only working anchors are advertised
  • All animals now explode into chunks when hit by explosives
  • Reduced chance of player doing unintentional ground attacks when attacking enemies standing downhill of player
  • Fixed proximity check for several structures ghosts (so it cannot be placed within trees)
  • (Multiplayer) Fixed gun ammo respawning on client cache when loading.
  • (Multiplayer) Fixed clients not seeing trapped fish in caves.
  • Effigies now properly use the new light fire icon
  • Included missing dust effects in most structures
  • Effigies can now be repaired (preserving the on fire state)
  • Arrow and bone baskets can now be placed on tables!
  • Bottom collision of procedural wall windows is no longer thicker than the model, fixing nested structure like wall planter placing visibly away from the wall
  • (Multiplayer) Trapped fishes are now synced correctly between players
  • (Audio) Updated physics sfx on items in endgame area.
  • (Audio) Added new rock debris audio emitter in collapsed walkway leading to endgame office areas
  • Contents of catapult’s basket is now saved
  • Repairing catapult no longer clears out the content of its item holder
  • (Translation) Improved support for missing keys in translations files, labels now retain previous value for missing keys, if a font for a language isn’t installed (or the game cannot reach it) the language won’t be listed in options
  • (Translation) Added Chinese, German and Russian (all keys)
  • (Translation) Added Japanese, Korean, Portuguese (WIP, only 284 first keys)
  • After destroying a weapon rack, stored items are spawned and can be picked up
  • Suitcases no longer disappear when host is in cave and clients out
  • Player is no longer launched into the air, when destroy a bridge
  • Players next sleep time is now synced in multiplayer
  • Fixed some incorrect USE/TAKE naming on various inventory items
  • Fixed passenger manifest being invisible if players tried to take it for the first time from a saved game
  • Fixed deer and rabbit skin ghosts becoming invisible if placed on ground
  • Fixed some areas in world with incorrect collision allowing players to float/walk above terrain
  • (Audio) Added new audio system for inside structures! Audio will now sound differently if you are inside a closed structure or not.
  • Fixed some loose ropes in overworld being placed floating above items
  • Fixed babies not getting bloody when struck
  • Improved look of cannibal village huts and added variation in wood construction
  • Fixed marigold, aloe, coneflower and chicory not dropping their world pickup if you have too many in inventory and try to collect them.
  • Arrows stuck into fishes and are now retrievable.
  • Removed old beach towels.
  • Removed unbreakable boxes – now only breakable box will spawn
  • Removed loose flares in the world, replaced with more openable flare boxes
  • Fixed tree house branch clearing being undone when tree was cut
  • New small decorative prop added: captains hat
  • Fixed Large raft repair and destroy issues
  • (Performance) New asset bundles for improved memory usage. Tennis players, first class passengers, dead frozen bodies, cannibal village tree, Hanging woman Plane bathroom, pilots, cockpit, Anchor, Old boats and hanging bodies now add to memory only when in range
  • Fixed issues with dock sometimes being hard or impossible to place even in a valid location
  • Fixed destroying unlit effigy while targeting the light trigger leaving the icon active
  • Fixed bonuses from upgrades on weapons not properly restored after loading a saved game (retroactive !)
  • Added new backsplash texture to loading screen hint
  • Fixed destroying animal trap leaving trapped animals inactive on spot
  • Fixed hint text not specifying that ‘lit’ effigies will scare enemies away from camp
  • (Multiplayer) Added new hair variations to multiplayer character type
  • Added a 15% opacity dark backing behind options to improve readability when background is bright
  • Fix weapon rack positions for Flare Guns, Flintlocks, Tennis Rackets, Katanas and Upgraded Spears.
  • (DS) New command line options: -veganmode, -vegetarianmode, -resetholesmode, -treeregrowmode, -allowbuildingdestruction, -allowenemiescreative
  • (DS) New config file options: veganMode <on|off>, vegetarianMode <on|off>, resetHolesMode <on|off>, treeRegrowMode <on|off>, allowBuildingDestruction <on|off>, allowEnemiesCreativeMode <on|off>
  • (DS) New admin commands: /treeregrowmode <on|off>, /allowbuildingdestruction <on|off>, /allowenemiescreative <on|off>
  • (DS) Added -configfilepath <filePath> command line option, if target file doesn’t exists it tries to create it with the default values
  • (Performance) Lowered CPU usage of building placer system
  • Fixed blood not being cleaned off weapons if they got bloody during rain. Previously would only clean off if bloody when rain started
  • Fixed lighter in inventory using old version of lighter art compared to held version
  • (Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung
  • (Multiplayer) Fixed some underwater particles being visible for players who died in water on respawn
  • (Multiplayer) Fixed foundation built in caves not working properly for clients
  • (UI) Updated control remapping screen to new design, also fixes some issues introduced last patch
  • (UI) Increased size of the main UI font asset (improves crispness)
  • Fixed chainsaw missing icon in the weapon rack UI widget
  • Fixed cave ground not properly initializing down cave 1’s sinkhole ledge
  • (Optimization) Improved CPU performance of the on screen tutorial messages
  • Fixed a water area in cave 1 that was missing it’s trigger making it not swimmable
  • (Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
  • Grabbing items from food holders and skin rack type of storage while full will now attempt to drop the item on ground if a pickup exists for that item
  • It is now possible to add items to the catapult by choosing which item through the UI like other holders
  • (DS) Fixed catapult not working at all in dedicated servers
  • Catapult now filters out all weapons (flintlock, stick upgraded etc cannot be added to catapult holder but simple sticks & rocks can for example)
  • Repair log requirements must now be fulfilled before performing the repairs with the repair tool
  • (Multiplayer) Fixed foundation with collapsed chunks not properly initialized for late joining clients causing collapsed chunks to be there for the client and leaving client unable to repair it


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 楼主| 发表于 2017-6-12 21:32 | 只看该作者
本帖最后由 tangzhyuz 于 2017-6-12 21:47 编辑

V0.62 发表于 2017年6月8日 由 安娜
嘿大家,

该补丁专注于大量的错误修复,抛光,优化和一些预期的专用服务器功能。

对于内存,我们已经将一堆项目切换为使用资产束。这应该会降低总体运行时内存,保持独特的项目不再需要内存。这也应该加快加载时间,并有助于防止内存不足的崩溃。

我们在洞穴1,2和4上做了大量的抛光工作,修复了小洞,缝隙,浮动物品,还清理了一堆物品。

对于UI,我们继续重新使用选项菜单,重新设计了分配按钮菜单,添加到新的样式MP菜单中,并添加了更好的黑暗背景,使得游戏选项更容易查看。此外,我们在游戏UI教程显示上进行了一些大的性能改进,以前使用一堆CPU仅显示消息更新。

对于音频,我们添加了一个新的系统,将改变声音的方式,如果你在一个内置的结构或外部,使得音频感觉更加沉浸。如果您在外面下雨的时候,这种视听效果是特别明显的!

我们给所有的动物添加了gibbing,所以现在如果你吹他们,你会得到一个很好的血腥结果。我们还改善了野猪和鳄鱼,这应该使他们更具侵略性和危险性。我们修理了一些鸟类飞行在地下的情况,并修复了所有的动物都不会对扔石头或低伤害武器做出反应。

一些建筑改进包括现在可以将篮子放置在建立的桌子之上的能力!武器架现在产生持有的武器,如果机架被毁坏,弹射器现在使用与所有其他系统相同的物品放置系统(您不再需要持有物品将其放置在投掷者中)

我们在语言方面取得了更多的进展,对日语,韩语和葡萄牙语进行了部分支持,并为中文,德文和俄文提供了全面的支持。注意:语言应该仍然被认为是实验性的,并且有一些错误,有些按键仍然可能会是英语,但我们希望很快解决这些问题。

对于多人游戏,我们修复了一个错误,如果主机进入一个洞穴,而客户端在洞外,手机箱将消失,同步睡眠时间到多人游戏中的所有玩家,并为其中一个角色类型添加了新的头发变体。

对于专用服务器,我们添加了使用任何现有作弊或游戏选项启动的能力,如素食模式,树木重新生长开/关等

随着这一切有更多的错误修复和调整,下面的完整列表。

如果您正在运行专用服务器,则需要使用最新版本重新启动服务器才能与此补丁版本兼容。

V0.62更改日志:

  • 如果触发器在被破坏时被激活,固定的家庭图标不会消失
  • 打开选项菜单时固定蹲下模式反转
  • 固定的程序性桥梁在击中时不会记录伤害
  • 固定树汁收集器鬼建筑锤位置
  • 当用箭头击中灌木丛或水域时,修复了多人游戏中的错误
  • 现在可以在玩鬼祟祟的幽灵建筑物时跳跃
  • 切换棒标记和雪橇标志图标到新系统(同样在收容所上有房子图标)。第一次加载旧的保存时,会尝试将以前的颜色与最接近的可用颜色相匹配
  • 固定的UI开关小部件有时会错误地提起列表,当它应该只是更新当前显示的图标
  • 改善了世界上绿色和蓝色重叠图标颜色之间的区别
  • 当用火炬枪射击时,固定的鸟儿不会起火
  • 固定的敌人在被捕获在一个套路陷阱的敌人加载一个游戏时玩困难的动画
  • 固定的动物不会被投掷岩石或低损伤武器所打击
  • 固定鸟有时飞在地下
  • (UI)当悬停时,选项中的灰色面板亮起
  • 固定丢失组合提示一些项目,当背包在工艺垫分配项目以快速选择
  • 固定的矛和箭头不粘在无花果树上
  • 如果在装备动画仍在播放的情况下使用,固定的修复锤子有时无法正确响应
  • 改进了日志上的碰撞网格
  • 改进了库存中骨铠件的选择网格
  • 洞穴 - 通过洞穴1洞和物品放置。
  • (多人)如果拥有花园被毁坏,残留在世界的固定污物堆
  • 固定物品库存工具提示问题与玩具,羽毛,燧发枪,枪零件,蓝莓和锥花籽,鹿皮和叶子
  • 鳄鱼现在可以攻击直接在他们身后的玩家,并且通常会更频繁地攻击
  • (多人)将大型筏发射器固定在空中的修复结构
  • 修正了在火灾中按R,而清除库存中的现金却导致小部件持续旋转
  • 固定右手装备物品通过非绳索洞入口时恢复到默认武器
  • 固定加载一个保存与链锯燃料完全耗尽没有正确更新燃油UI
  • (多人)死背包现在保留项目奖金,如火,毒药或骨骼箭头
  • 用新的循环小部件替换旧的修复和日志需要的显示
  • 固定的玩家统计受到武器撞倒树木的影响
  • 固定的公猪在被击中后根本不动
  • 洞穴 - 通过洞穴4洞和物品放置
  • (UI)更新了MP屏幕的外观,以配合新的UI设计
  • 固定的野猪攻击有时无法与玩家正确连接
  • 修复了在距离建筑物的距离使用维修工具时sfx不玩的情况
  • 混合建筑物(使用预置结构与程序基础结合,即凉亭)现在在允许修理完成之前,正确地解决了结构和基础维修命中和日志要求
  • 在其他墙壁附近放置过程墙壁和围墙时,固定过度的拍摄距离
  • 在悬挂场景中使用错误图标的固定平面斧
  • 现在,自定义绳索在启用图标之前验证锚点高度,以便仅广告工作的锚点
  • 所有的动物现在爆炸成爆炸物块
  • 降低玩家在攻击站在下坡的敌人时进行无意的地面攻击的机会
  • 固定接近检查几个结构鬼(所以它不能放在树中)
  • (多人)加载时,在客户端缓存上重新生成固定枪弹。
  • (多人游戏)固定客户不会在洞穴中看到被困的鱼。
  • Effigies现在正好使用新的光火图标
  • 在大多数结构中包括缺少的粉尘效应
  • 现在可以修复工具(保持起火状态)
  • 箭头和骨头篮可以放在桌子上!
  • 程序壁窗的底部碰撞不再比模型更厚,固定嵌套结构,如壁挂式显示器远离墙壁
  • (多人)被捕鱼现在在玩家之间正确同步
  • (音频)更新物理sfx关于物品在endgame区域。
  • (音频)在折叠的人行道上添加新的岩石碎片音频发射器,导致终端办公区域
  • 弹射器篮子的内容现在得到了保存
  • 修复弹射器不再清除其物品持有者的内容
  • (翻译)改进了对翻译文件中缺少的键的支持,标签现在保留以前的缺失键的值,如果没有安装语言的字体(或游戏无法达到),则语言将不会在选项中列出

  • (翻译)添加中文,德文和俄文(所有键)

  • (翻译)添加日语,韩语,葡萄牙语(WIP,只有284个第一键)
  • 摧毁武器架后,储存的物品就能被捡起来
  • 当主机在洞穴和客户端出来时,手提箱不再消失
  • 当摧毁桥梁时,玩家不再投入空中
  • 玩家下一个睡眠时间现在在多人游戏中同步
  • 修复了各种库存项目上的一些不正确的USE / TAKE命名
  • 如果玩家试图从保存的游戏中第一次获得固定的乘客舱单,则不可见
  • 固定的鹿和兔皮肤幽灵如果放在地面上变得看不见
  • 修正了世界上一些不正确碰撞的地方,让玩家可以在地形上浮动/行走
  • (音频)为内部结构添加新的音频系统!如果您处于封闭结构内,音效将不同。
  • 修复了一些摆放在物品上方的松散绳索
  • 固定的婴儿在被击中时不会血腥
  • 改善了食人族村庄的外观,增加了木结构的变化
  • 固定的万寿菊,芦荟,锥花和菊苣没有掉落他们的世界皮卡,如果你有太多的库存和尝试收集他们。
  • 箭头卡在鱼里,现在可以回收。
  • 删除了旧沙滩巾。
  • 移除牢固的盒子 - 现在只有易碎盒子才会产生
  • 去除了世界上松动的耀斑,更换了更多的可开启的火炬盒
  • 固定树屋分支清除在树被切割时被松开
  • 新的小装饰道具添加:船长帽子
  • 固定大筏修理和销毁问题
  • (性能)新的资产包,用于改善内存使用。网球运动员,头等舱乘客,死亡冻结的尸体,食人族村庄树,悬挂女子平面卫生间,飞行员,驾驶舱,锚点,旧船只和悬挂的物体现在仅在范围内增加记忆
  • 固定的问题与码头有时甚至难以或不可能放置在一个有效的位置
  • 固定摧毁不亮的肖像,同时瞄准光触发,使图标活动
  • 在加载保存的游戏之后,固定的武器升级固定奖金未正确恢复(追溯!)
  • 添加新的后挡板纹理加载屏幕提示
  • 固定摧毁动物陷阱,使被困的动物不在场
  • 固定的提示文字没有指明“点燃”的肖像会将敌人吓倒在营外
  • (多人)添加新的头发变化多人角色类型
  • 增加了15%的不透明度黑暗背后的选项,以提高可读性,背景明亮
  • 修复火炬枪,燧发枪,网球拍,Katanas和升级的矛的武器架位置。
  • (DS)新的命令行选项:-veganmode,-vegetarianmode,-resetholesmode,-treeregrowmode,-allowbuildingdestruction,-allowenemiescreative
  • (DS)新的配置文件选项:素食主义<on | off>,素食主义<on | off>,resetHolesMode <on | off>,treeRegrowMode <on | off>,allowBuildingDestruction <on | off>,allowEnemiesCreativeMode <on | off>
  • (DS)新的管理命令:/ treeregrowmode <on | off>,/ allowbuildingdestruction <on | off>,/ allowenemiescreative <on | off>
  • (DS)添加了-configfilepath <filePath>命令行选项,如果目标文件不存在,它尝试使用默认值创建它
  • (性能)降低建筑铺设系统的CPU使用率
  • 固定血液在下雨期间血腥未被清除武器。以前只有当雨开始时血淋淋才能清理
  • 使用旧版本的较轻的艺术与持有的版本相比,在库存中定位更轻
  • (音频)固定摇摆兔子,鱼,蜥蜴,骨头,网球拍,龟壳和蜥蜴在摆动时失去嘘声音效
  • (多人游戏)修复了一些潜水员死于水中死亡的潜水员
  • (多人)固定基础建在洞穴不能正常工作的客户
  • (UI)更新了控件重新映射屏幕到新的设计,还修复了上一个补丁介绍的一些问题
  • (UI)增加主UI字体资源的大小(提高脆度)
  • 固定的电锯丢失图标在武器架UI小部件
  • 固定的洞穴地面没有正确地初始化洞穴1的下沉台阶
  • (优化)提高了屏幕教程消息的CPU性能
  • 修复了洞穴1中的一个水域,它缺少它的触发,使其不可游泳
  • (多人)鸟类和动物中的箭头现在应该可见,并可由两名玩家进行检索
  • 如果货物存在,那么从食物夹和皮肤架类型的储存空间中取出物品,如果该物品存在,现在将尝试将物品放在地面上
  • 现在可以通过像其他持有者一样通过UI选择哪个项目来将项目添加到弹射器中
  • (DS)固定弹射器在专用服务器中完全不起作用
  • 弹射器现在过滤所有的武器(燧发枪,棍子升级等不能添加到弹射器支架,但简单的棒和岩石可以)
  • 在使用维修工具进行维修之前,必须先履行修理日志要求
  • (多人)固定的基础与崩溃的块未正确初始化晚期加入客户端,导致崩溃的块在客户端,并使客户端无法修复它

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硬硬的板凳
 楼主| 发表于 2017-7-1 00:02 | 只看该作者
本帖最后由 tangzhyuz 于 2017-7-1 00:05 编辑

不过这一次仅仅只是繁体中文,而且好像翻译的还不完整。而且有很明显的机器痕迹。而且按B出来的生存书有的中文字体甚至挡住了原本的画面,而且一点也不美观。
所以以后希望能够添加简体中文。翻译能够补全。翻译质量提升一下,能看懂就好。按B出来的生存书汉化的位置希望能够调整一下,变得美观一些而且不挡画面。
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