游戏狂人
 
- 贡献度
- 63
- 金元
- 10183
- 积分
- 1270
- 精华
- 0
- 注册时间
- 2015-10-2

|
V0.61
Posted on 18 May, 2017 by Anna
Hey Everyone,
This patch focuses on bug fixing and polish of a bunch of existing systems. We also made some big memory improvements, and continued fixes for dedicated servers. You’ll need to get the latest dedicated server build in order for games to be compatible with this release.
Dedicated servers now use Steam server authentication. This allows you to now see the number of players in each server before joining. We fixed a bunch of issues with repairing structures in dedicated servers, and also some issues with running a server and client on the same machine.
For the translations introduced last patch, we have fixed a bunch of positioning issues, and added a first pass at a way to translate the survival book itself. We’ve also behind the scenes been preparing for a switch to new font types per language, so that all languages will be possible. Once the new font system is in, we have a bunch of translations ready to release.
For user interface, we continued replacing old icons with the newly designed icons for a bunch of in-world objects. We also made progress on a redesign of the title screen, and options menu’s. We also now show the day on saved game, so when saving you have a better idea which file you are updating.
For balance, one issue we’ve had since adding hot key items, is the possibility for players to spam healing items whilst in combat. We’ve added in a healing slow down to this. Take a med, it will now instantly show you how much it will heal, but the actual healing will crawl up to the full amount. In hard mode we have made this speed significantly slower. Chainsaw was made a lot more powerful against enemies, and we fixed some fuel exploits. For traps, we increased the chances of enemies being caught by both the deadfall and happy birthday traps! As they would often just run past them or avoid them making them not very useful against regular cannibals.
For multiplayer, we’ve added 4 new hair variations for one of the character types and smoothed out the movement of animals for coop client players.
There are also a bunch of bug fixes, new hair models for the female cannibal, a bunch of small polish fixes for building placement and lots more.
We’ve set the next patch to around 20 days from now, as we’re planning v0.62 to be a pretty big patch release!
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
V0.61 changelog:
(DS) Dedicated Steam server authentication added, allows performing security checks
(DS) Connected players in dedicated servers should now be correctly listed
(DS) Fixed issues with repairing custom foundations
(Multiplayer) Fixed chainsaw engine SFX playing on remote players when out of fuel
Improved hair model/texture on female cannibal types
Fixed enemies sometimes spawning in the sinkhole on peaceful mode
Added the yellow hammer overlay icon to all building ghosts that didn’t have it yet
Fixed placing climbing rope sometimes not responding
Fixed standing fires lacking collision
Fixed bed, chair and table missing wood sfx when hit or walked on
Ghost dock now performs an accurate presence check to prevent players from completing it while inside the model
Improved construction icons positioning when inside larger structures
Fixed wrong texture on cannibal leader skull lamps
Fixed defensive wall placement missing the Fire1 action icon before locking the first point
(DS) No longer attempting to hook with the Steam client, it is no longer needed to worry about launching the game first to have a server running on the same machine as the one running the game
Fixed rotate icon missing during placement of nest-able structures (ie: wall planter) when not targeting a supporting structure
Damaging foundations no longer distorts nested buildings (ie: a rope anchored to a gazebo)
Fixed ghost Wall Planter, Wall Weapon Rack, Head Trophy, Ceiling Skull Lamp, Wood Bench and Sap Collector not turning red when not placeable
Chainsaw fuel pickups no longer respawn (we actually missed one inside a tent that does respawn, the rest should not however)
Increased chainsaw damage against enemies
Fixed coop players sometimes sending wrong damage to certain structures
Fixed some animation issues during end game cut scenes
(Multiplayer) Reduced jitteriness of animal movement for client players
(Translations) Fixed all HUD elements anchoring to allow proper positioning regardless of text size
Fixed some end game assets being preloaded even if no players were in the end game section
(Translations) Setup translation as overlay in most of the book
Updated structure anchor icon, repair icons and re-arm trap icon to new design
Custom foundations repair cost is now limited to 20 hammer hits regardless of damage sustained
Updated Survival book texture in opening plane scene to display correct name
Caves – Updated icons for cave entrances
Optimized memory usage of various animati |
|