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本帖最后由 sstszwl3 于 2017-4-15 15:50 编辑
很多人走学院,兄弟会都遗憾为什么一定要弄死铁路那帮天真的理想主义者呢,走铁路呢,又觉得太过小气。所以,这个MOD就是让你可以选择放过铁路一马。
但是具体的效果如何,我还没有完全琢磨透,因为我的英文完全不行,全靠度娘加上乱猜来琢磨。
翻译大多数词条来自于ANK汉化,少数ANK没有的词条我就自己对照着百度猜测了一下。
具体两个MOD的作用,兄弟会的那个比较简单,就是最后提供了几个说服选项,可以说服兄弟会最后不要理会铁路,直接结束任务。
而学院的那个就比较复杂了,说了一大堆。我总结的意思就是,可以选择尚恩那小子让你去灭掉铁路的时候你出去睡一觉告诉他你已经灭完了,他就当真了,铁路也不会跟你为敌了。好像还可以选择用铁路还是学院哪一条线去灭兄弟会。
谁英语好可以大致帮忙看看,我这英语太差了。最好帮忙翻译一下大致内容。
下载地址:
感谢 雷暴呸 在4L,5L提供了翻译,大家可以下去看看。虽然说还有点疑惑,但是基本上明确了,我回头游戏里面具体试试再来反馈吧!简单来说应该就是,学院路线,然后可以选择不灭铁路,在飞船坠落任务之前选择让铁路出手灭掉学院然后回来完成学院任务,应该就能共存了。
这是两个独立的MOD
下面附上原帖地址以及介绍的谷歌的机器翻译
兄弟会放过铁路 【Spare Railroad When Playing As Brotherhood-20330-1-01】:
地址:
http://www.nexusmods.com/fallout4/mods/20330/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D20330%26preview%3D&pUp=1
介绍:
这种模式将战术思维转变为允许和平解决。现在你不必摧毁铁路进步兄弟会任务线。
与凯尔斯正常对话,选择“他们都要死了吗?或者“铁路为什么是这样的威胁”,这给你提供了3种非常强硬的语音检查。通过他们中的一个,他会不情愿地结束任务。
已知问题:如果您过早退出与凯尔斯的对话,他将只给您3次语音检查以供选择,对于其余的保存,直到您通过。所以我会呼吁你在和凯尔斯说话之前保存。
学院会放过铁路 【Spare Railroad When Playing as Institute-19835-1-3】:
地址:
http://www.nexusmods.com/fallout4/mods/19835/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D19835%26preview%3D&pUp=1
介绍:
更新:只是做到这一点,所以你不必被排除在研究所的MinvBoS任务开始。一些对话条件根据某些事件和结局而改变为铁路。还修复了研究所结束之后发生的两个BUG:一个使沃尔克特博士打破并拒绝治愈你,另一个使艾伦·菲尔莫变成一只鹦鹉。
还将MOD更名为“主要任务选择扩展”。esp仍然称为备用铁路作为研究所。我有口供。我还没有完成主要的故事。这样做的原因是一个被称为“终点线”的一个小小的任务,研究所把你送到铁路上的所有好人去谋杀。你会想,当我告诉铁路,我被命令杀了他们,我可以说像“哦btw我现在是研究所的主任,所以如果你现在可以黑了,假装我杀死你,所有这一切都会有帮助的,这样一来,作为一个铁路专家,一个超级特殊的铁路间谍徽章和一切,将能够完全改变合成器被我的组织对待的方式,而没有一个人的生命被丢失那声音?“ 耶稣的游戏方式...铁路你是如此的灵魂打破,它阻止我有时玩。也许这个小小的变化会让你更容易通过,即使不是新维加斯。
特点
-延续“终点线”,允许一个和平的选择来摧毁铁路。 - 你现在可以继续做铁路的主要故事,直到你和父亲最后的谈话。在这里,您可以继承对该研究所的控制,也可以与Z114进行交流,并将其与您所选择的铁路联系起来。注意:为了让这个选项可用,你必须先完成“地下卧底”,直到你在对这个隧道中的gen1 / 2守卫进行杀死之后与Z114进行交谈,然后再进行任何摧毁Prydwen的任务。
-你现在有更多的选择你想用什么阵营来摧毁Prydwen。就像研究所说要摆脱兄弟会的那样,你可以像“等待等等,我只是用我的Minutemen把它们吹出天空吗?你知道吗,而不是你的笨蛋只是传送我进入敌人基地,每个人都戴着力量装甲“。你可以使用任何想要破坏兄弟会的派别,然后用不同的派系结束比赛。像使用研究所摧毁BoS,然后用铁路炸毁研究所。
-如果你让铁路活,你仍然可以做他们的光芒四射的后期游戏任务。而且,他们也不会说“你毁了学院huzzah!” 如果你没有 他们不会说话,因为他们仍然与研究所不一致,你不会得到PAM的任务来取消选手。他们仍然会说“我希望研究所不会在这里找到我们”,有时候,因为它还是最近的,而且这个队伍可能会担心这样的事情。
-如果你没有拿铁路的BoS,荣耀仍然活着,人们不会像她死的一样说话。无论如何,无论如何,通过任务,不要在每个人的头骨中塌陷,当你和Desdemona谈话时,说“我当然不会这样做,我是一个好人,是人类的典范,在黑暗中闪耀着光明的灯塔那就是这个世界!你可以指望我!“ 或者“你还活着不是吗?这将引发返回父亲的可选目标,并告诉他你杀死了铁路领导人。杀死任何人都会将其标记为失败,您将不得不杀死其余的人,并正常完成任务。当你和父亲说话的时候,场面就像在香草里一样,就像你真的杀了他们一样,好像你的角色是一个非常好的骗子。
要注意的事情:如果你已经破坏了兄弟会,我已经和父亲进行了最后的谈话,要24个小时才能开始,因为整个场景似乎真的是突然和尴尬的,否则就像你之前的谈话杀死铁路...
另外,我建议你退出牢房,然后重新进入,如果你在研究所的主要区域,当你得到通知与父亲说话。否则可能会导致奇怪的事情。同样,当你为研究所开始“飞艇下降”时,铁路和小仆任务摧毁兄弟会将被关闭(失败),所以如果你还想做一些主要的铁路故事,而不是告诉李博士“我准备好”,刚刚走出谈话,走开了。对于其他的相同。每个派别的不回报点(摧毁BoS)是INST:告诉李先生您的准备,
MM:在Prydwen,RR:警告Desdemona上关于BoS埋伏的命令。之后的任务,虽然你可以很高兴地跳到一个不同的派系来完成游戏![](static/image/smiley/default/smile.gif)
同样,最好在开始“结束行”之前安装它。
这只是我主要任务中遇到的主要问题之一,所以我以为我会让自己完成一点点。我觉得其他人可能会有类似的意见,所以我决定上传它为所有享受
英文的介绍:
兄弟会放过铁路 【Spare Railroad When Playing As Brotherhood-20330-1-01】:
Note: It seems that I didn't initially put the GetIsID check for Kells for the speech checks, so that if you already talked to Kells, everyone is saying the line which should point to the speech check. The new version fixes that. Terribly sorry for the inconvenience.
This mod changes Tactical Thinking into allowing a peaceful resolution. Now you don't have to destroy the Railroad to progress the Brotherhood questline.
Talk to Kells as normal and choose either "Do they all have to die?" or "Why is the Railroad such a threat?", which gives you a variety of 3 very hard speech checks. Pass one of them and he will reluctantly end the quest.
Known issues: If you exit the conversation with Kells prematurely, he will only give you the 3 speech checks to choose from, for the rest of the save until you pass them. So I'd urge you to save before speaking to Kells.
学院会放过铁路 【Spare Railroad When Playing as Institute-19835-1-3】:
ATTENTION The ba2 archive was incorrectly named in version 1.2 and below. I've fixed it now but if you have downloaded this mod before you will need to download the new file as the other ones don't work. I'm truly sorry for any inconvenience and will understand if you all kidnap me from my home at night and drop me into a pit of Mirelurks.
UPDATE: Just made it so you don't have to be banished from the Institute for the MinvBoS quest to start. Some dialogue condition changes to the Railroad depending on certain events and endings. Also fixed two vanilla bugs that occur after the Institute ending: One made Dr Volkert break and refuse to heal you, and the other made Allie Filmore turn into a parrot. Have also renamed the mod to Main Quest Choices Extended. The esp is still called Spare Railroad as Institute though.
I have a confession. I haven't completed the main story. The reason for this is a little quest known as "End of the Line" where the Institute sends you off to murder all the nice people in the Railroad. You would think when I tell the Railroad that I've been ordered to kill them off, that I could say something like "Oh btw I'm the Director of the Institute now, so if you could just go dark for now and pretend I killed you all that would reealllly be helpful. That way I, as a Railroad Special Agent with a super special Railroad spy badge and everything, will be able to totally change the way synths are treated by MY organisation without a single life being lost. How's that sound?"
Jesus the way the game...railroads you is so soul shattering that it stops me playing altogether sometimes. Maybe this small change will make it easier to get through, even if it isn't exactly New Vegas.
FEATURES
-Changed "End of the Line" to allow a peaceful alternative to destroying the Railroad.
-You can now continue to do the Railroad main story up until your final conversation with Father. Here you can either inherit control of the Institute, or talk to Z114 and blow it up with the Railroad, your choice. NOTE: For this option to be available, you will have to have completed "Underground Undercover" up to the point where you talk to Z114 after killing the gen1/2 guards in the tunnels before taking on any quest to destroy the Prydwen.
-You now have more choice of which faction you want to use to destroy the Prydwen. Like when the Institute say they want to get rid of the Brotherhood, you can just be like "Wait wait wait. How about I just use my Minutemen to blow them out of the sky? Y'know, instead of you idiots just teleporting me right into the enemy base where everyone is wearing power armour". You can use any faction you want to destroy the Brotherhood and then end the game with a different faction. Like using the Institute to destroy the BoS, and then using the Railroad to blow up the Institute.
-If you let the Railroad live, you will still be able to do their radiant and post game quests. Also, they won't be saying things like "You destroyed the Institute huzzah!" if you didn't. They won't speak like they are still at odds with the Institute and you won't get quests from PAM to take down coursers. They'll still say "I hope the Institute doesn't find us down here" sometimes though because it's still very recent and the ranks probably would worry about something like that.
-If you didn't take out the BoS with the Railroad, Glory will still be alive and people won't talk like she's dead.
Well anyway to get through the quest without caving in everyone's skulls, when you talk to Desdemona say either "Of course I won't do it. I'm a good guy, a paragon of humanity, a shining beacon of light in the darkness that is this world! You can count on mee!" or "You're still alive aren't you?" This will trigger the optional objective of returning to Father and telling him that you killed the Railroad leaders. Killing any of them will mark it as failed though and you will have to kill the rest of them and complete the quest normally. When you speak to Father the scene will play out just like in vanilla as if you actually had killed them so it might look like your character is an extremely good liar.
Something to note: If you have already destroyed the Brotherhood, I've set the final talk with Father to take another 24 hours to kick off because the whole scene would seem really sudden and awkward otherwise as it would happen immediately following your previous conversation about killing the Railroad...Also, I advise you to exit the cell and then re-enter if you are in the Institute's main area when you get the notification to speak to Father. Otherwise it could lead to weirdness...
As well, when you start "Airship Down" for the Institute, the Railroad and Minutemen quests to destroy the Brotherhood will be turned off(failed) so if you still want to do some of the main Railroad story, instead of telling Dr Li "I'm Ready" just back out of the conversation by walking away. Same for the other ones.
The point of no return(for destroying the BoS) for each faction is INST: Telling Dr Li your ready, MM: Ordering the strike on the Prydwen, RR: Warning Desdemona about the BoS ambush. After that quest though you can quite happily hop to a different faction to finish the game with ![](static/image/smiley/default/smile.gif)
Also, it's best to install this before starting "End of the Line".
This is just one of the major problems I had with the main quest so I thought I would make it a little more bearable for myself to complete. I feel like others might have a similar kind of opinion so I decided to upload it for all to enjoy ![](static/image/smiley/default/smile.gif)
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