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[分享] 《森林(The Forest)》Public Alpha v0.57游戏更新内容【英文+谷歌中文翻译】 New

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发表于 2017-4-1 02:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 tangzhyuz 于 2017-4-1 02:51 编辑

V0.57
Posted on 23 March, 2017 by Anna
Hey everyone,

For this patch we’ve re-worked the UI interface for all fires, gardens and item holders. You can now cycle through these by pressing R and see the items that are coming up next. This change includes new pickup icons for most of the items in the game.

For home icons, we’ve added the ability to change their color, and also the ability to turn each off individually. If you have a lot of buildings with lots of shelters or beds built you can now toggle which display an icon and what color they show.


For multiplayer characters, we’ve added a new cloth blood shader, which allows blood to visibly seep through extra worn clothing such as jackets or the suit. Random selection of player characters has been altered to ensure players see more variety in types
when respawning, and a new hair shader has been added to one of the multiplayer character types, along with new hair models and textures.

We improved the enemy ai around player built structures.  They can now spot you through windows, and if they see you run inside a structure they will more often attempt to break down the door to get to you.

For tree cutting, we matched all cut models to the actual tree, so instead of seeing cut sections appear separate from the main tree model, it should now look mostly seamless.

We did some audio polish, adding in some missing sounds for crows, added a new skin animal sound effect, and balanced lots of the audio in different parts of the world.

There are some new particles added for cave waterfalls, and also for underwater particular matter. Along with this we improved the look of some of the particles we introduced last patch and also added new snow dust when you hit a plant in the snowy area.

Along with this there are also a bunch of bug fixes, full list below.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.57 Changelog:


Fixed being unable to pick up fish killed with weapons other than spear
(Multiplayer) Fixed animals not spawning snow particles
Improved look of kicked up sand/dust particles
Added snow burst particle when walking into and hitting snow bushes
(Multiplayer) Smoothed movement on several dynamic projectiles, fixes stuttering look when viewing other players throw molotovs/bombs
(Multiplayer)Fixed player net holding old flare particle
Fixed player exiting chairs at wrong position during end game section
Fixed survival book sometimes not opening properly while blocking and fixed book sometimes opening at wrong screen position when cold
Blocked quick select usage during in game cut scenes
Enemies no longer sometimes hit other enemies when targeting structures
Fixed enemies not able to target player when attacking and caught in a noose trap
Fixed player clipping through enemies that are caught in noose trap
Fixed enemies hit by cowman turning burnt and exploding
Audio – Opening Plane and other sequences now mixed in surround sound
Audio – Cave Reverberation made less bass heavy
Audio – Hitting rocks in caves now has reverberation
Audio – rain sounds more varied and smoother and more surrounding
Audio – Shipping container area given unique plastic audio event
Audio – Animal skinning animation sequence now has unique sound event
Audio – Added flapping wings sound for crows flying
If enemies lose sight of a player going into a structure, they will now more often attempt to break down the walls blocking the way
Particulate matter now appears when player is underwater
Fixed enemies sometimes ragdolling incorrectly when burning to death
Fixed enemies being unable to see player through built windows
(Multiplayer) Fixed wood chop particles missing visually on other players chopping trees
Improved look of sapling 5 and replaced with new billboard
Fixed player sometimes unintentionally doing tree chop animation when swinging melee weapon near a tree
Improved transition between tree cut sections and tree models
Added cash as a fueling option for fires (Previously it would only fallback to cash when out of leaves)
Fixed some more climb down areas in caves with wrong lod setting/popping off too soon
Fixed issues with skinning animals and holding walkman causing walkman to be reset
Fixed animals sometimes rolling away from player while being skinned
Fixed held log hand animation sometimes being slow to respond after picking up a log
(Multiplayer) Fixed clients able to cut down trees with the climbing axe
Fires, Drying rack , Armor mannequin, Skin rack, food holders, weapon rack, explosive holder, stick, rock and log holders, arrow and bone baskets, and gardens all have a  new UI
Players and enemies can no longer run up the sides of cannibal huts
Players can no longer carry or pick up dead bodies while swimming
Fixed arrows sometimes going underneath terrain if shot directly downwards
Fixed running while crouching speed being applied inconsistently
Fixed player able to fast climb ropes with no stamina
Wearing cold armor now also increases the delay in between frost damage hits up to 4 times at full armor
New “home” icon UI on shelters, cabins and bed. Select a tinted icon to have the icon visible in world or the faded icon to hide the icon
Fixed enemy bodies not falling down if floor was destroyed/removed
Fixed player getting thrown up in air if standing over a rock supply cache when it explodes
(multiplayer)New player hair/beard model and shader added
Blood now accumulates on all player clothing variations
Fixed dropped logs not colliding with log sleds
It is no longer possible to duplicate items by spamming take/add weapon on rack
Player can no longer take damage while at max cold armor and will even defrost if equipping full cold armor while already frozen
Fixed enemies sometimes snapping to new position if falling down dead very close to a wall
Fixed trees sometimes spinning around wildly when blown up with explosives
Caves- fixed holes in Cave 2 and 10
Caves – new waterfalls added
Added new icons for pickups in world and for inventory
(Multiplayer) Mixed some forced variation to the randomness of the player skin and clothing rolls
Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves
(Multiplayer) Fixed picking up items in suitcase while full causing it to duplicate as host or remain floating in the air as client
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 楼主| 发表于 2017-4-1 03:08 | 只看该作者
本帖最后由 tangzhyuz 于 2017-4-3 20:25 编辑

V0.57
发表于2017年3月23日
大家好,

对于这个补丁,我们已经重新工作的UI界面为所有火灾,花园和项目持有人。你可以通过这些按R和看到旁边上来的项目,现在周期。这种变化包括在大多数游戏中的物品的新皮卡的图标。

对于家庭的图标,我们已经加入到改变它们的颜色,并且还单独把每关的能力的能力。如果你有很多的建筑,有很多收容所床位建你现在可以切换其显示图标和什么颜色,他们展示。

对于多人游戏角色,我们增加了一个新的布血液着色器,它使血液通过明显的磨损外渗入衣物如夹克或西装。玩家角色随机选择已经改变,以确保玩家看到更多各种类型重生的时候,一个新的头发着色器已经加入到多人角色类型之一,以新发型模型和纹理一起。

我们改善了周围的敌方玩家建,构筑物的AI。他们现在可以发现你透过窗户,如果他们看到你的结构中运行,他们会更频繁地试图破门而入去你的。

对于砍伐树木,我们不匹配的所有车型切到实际的树,所以也看不到切口部分出现在主树模型分开的,现在看起来应该大多是无缝的。

我们做了一些音频抛光,添加一些丢失的声音为乌鸦,增加了一个新的皮肤动物的声音效果,并平衡许多在世界不同地区的音频。

有添加了洞穴瀑布一些新的粒子,也可用于水下具体事宜。伴随着这一点,我们提高了一些,我们去年推出的补丁,也增加了新的雪尘,当你在雪地里打一植物颗粒的外观。

随着这也有一堆bug修复,下面完整列表。

V0.57更新日志:

修正了无法收拾比长矛等武器杀死鱼(多人)固定动物不产卵雪粒
改进踢沙子/尘埃颗粒的样子
走进时,打雪灌木丛雪添加粒子爆
(多人)在几个动态弹平滑的运动,观看时,其他玩家抛出火苗/炸弹修复口吃的样子
(多人)修正玩家净持老年耀斑粒子
修正玩家结束比赛节期间离开在错误位置的椅子
固定生存之本,有时不正确打开而阻塞和固定书有时在错误的屏幕位置打开时冷
阻止快速选择使用在游戏中的场景切
敌人目标结构时不再有时打其他敌人
固定敌人无法对目标进行攻击时,玩家并陷入了一个陷阱绞索
修正了玩家通过剪报的敌人被夹在绞索陷阱
由牧场主人打固定敌人车削燃烧,爆炸
音频 - 孔平面和其他序列现在混在环绕声
音频 - 洞混响变得不那么重低音
音频 - 击中岩石洞穴里现在有混响
音频 - 雨的声音更多样化和更流畅,更周边
音频 - 鉴于独特的塑料音频事件装运箱区
音频 - 动物剥皮动画序列现在拥有独特的声音事件
音频 - 增加拍翅声的乌鸦飞
如果敌人忽视玩家进入一个结构的,他们会现在越来越经常试图打破封锁的方式,墙壁
现在可吸入颗粒物,当玩家在水下出现
固定的敌人有时ragdolling错误地被烧死时
固定的敌人暂时无法通过内置的窗户看看播放器
(多人)固定木印章颗粒视觉上缺少其他玩家砍树木
提高幼树5的外观和新的广告牌替换
修正玩家有时无意中做的树砍动画晃悠了近树近战武器时
改进的树切段和树模型之间的过渡
新增现金为火灾(以前也只是从树叶的时候退回到现金)一加油选项
修正了一些更爬下地区的洞穴与错误的LOD设置/太快突然离开
固定的问题,剥皮动物和控股的Walkman随身听造成被重置
修正动物有时玩家溜车而被剥了皮
固定举办日志的手部动作,有时正在缓慢回升日志后回应
(多人)固定能砍树用斧头攀登客户
火灾,晾衣架,护甲模特,皮肤架,食品架,武器架,易爆架,棍,石头和日志人,箭头和骨篮子,和花园都有了全新的UI

玩家和敌人再也不能跑起来吃人的木屋边
玩家可以不再携带或拿起尸体,而游泳
固定箭头有时会地形下,如果直接射门向下
固定的,而蹲伏速度被施加不一致运行
修正玩家能够与没有后劲快爬绳
身穿铠甲冷,现在也增加了霜冻损害之间的延迟,在全副武装击中高达4倍
在避难所,小木屋和床新“家”的图标UI。选择有色图标有图标世界可见或褪色的图标可以隐藏图标
固定敌人的身体降不下来,如果地板被破坏/删除
在空气中固定的球员越来越泛起如果站在岩石供应缓存时它爆炸
(多人)新的玩家发/胡须模型和着色加
现在血液积聚在所有选手的服装变化
修正回落日志不使用日志雪橇相撞
它不再可能通过垃圾邮件来复制项目采取/加机架武器
玩家可以不再受到伤害,而在最大冷装甲,虽然已经冻结将即使解冻装备全装甲冷
固定的敌人有时捕捉到新的位置,如果跌倒死非常靠近墙壁
当用炸药炸毁固定树木有时转圈疯狂
在洞2和10 Caves-固定孔
洞穴 - 新增加的瀑布
增加了新的图标在世界和库存皮卡
(多人)混合一些被迫变化给玩家皮肤和衣服的辊的随机性
优化动物和敌人的陷阱,只在产卵附近抓到的动物和敌人,而不是装载在所有这些,以提高内存的使用在很大程度上节省了
(多人)固定在行李箱捡起物品,同时充分使其复制作为主机或保持漂浮在空气中的客户端

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 楼主| 发表于 2017-4-1 03:10 | 只看该作者
V0.57b hotfix
Posted on 23 March, 2017 by Anna
Hey everyone,

Here are some small fixes for this morning’s patch release.

(multiplayer)Fixed skinny females appearing without color detail for clients in some cases
Improved distance noose trap and fixed a bug with duplicating bodies on the noose trap
Fixed metal door weight not considering the max amount bonus of craftable bags and thus preventing to gather back sticks and rocks past the base limit of each item
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冰凉的地板
 楼主| 发表于 2017-4-1 03:10 | 只看该作者
V0.57b修补程序
发表于2017年3月23日
大家好,

以下是今天上午的补丁发布一些小的修改。

没有色彩细节出现了客户在某些情况下(多人)固定瘦女
改进的距离绞索陷阱,并修正了与绳套陷阱复制体
固定金属门重不考虑的craftable袋的最大金额奖金,从而防止收集回来棍棒和石块过去每个项目的基准限制
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 楼主| 发表于 2017-4-1 03:10 | 只看该作者
V0.57c hotfix
Posted on 27 March, 2017 by Anna
Hey Everyone,

Here’s a small hotfix for some issues that came up in last weeks 0.57 release

Fixed crocodiles duplicating when killed
Fixed first flight attendent spoken line missing
Fixed garden not showing any UI when owning a single seed type
Fixed distorted enemies continuously duplicating in traps
Fixed rabbits not takable from traps
Large traps now all damage creepies
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 楼主| 发表于 2017-4-1 03:10 | 只看该作者
V0.57c修补程序
发表于2017年3月27日
嘿大家,

下面是在过去的几个星期来到了0.57版本的一些问题,一个小的修补程序

固定鳄鱼被杀时重复进行
修正了第一次飞行伴随的一句对白失踪
固定花园没有显示拥有单个种子类型时任何UI
修正扭曲的敌人的陷阱不断复制
固定兔子从收集不takable
大陷阱现在所有伤害大蜘蛛
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