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本帖最后由 tangzhyuz 于 2017-4-1 02:51 编辑
V0.57
Posted on 23 March, 2017 by Anna
Hey everyone,
For this patch we’ve re-worked the UI interface for all fires, gardens and item holders. You can now cycle through these by pressing R and see the items that are coming up next. This change includes new pickup icons for most of the items in the game.
For home icons, we’ve added the ability to change their color, and also the ability to turn each off individually. If you have a lot of buildings with lots of shelters or beds built you can now toggle which display an icon and what color they show.
For multiplayer characters, we’ve added a new cloth blood shader, which allows blood to visibly seep through extra worn clothing such as jackets or the suit. Random selection of player characters has been altered to ensure players see more variety in types
when respawning, and a new hair shader has been added to one of the multiplayer character types, along with new hair models and textures.
We improved the enemy ai around player built structures. They can now spot you through windows, and if they see you run inside a structure they will more often attempt to break down the door to get to you.
For tree cutting, we matched all cut models to the actual tree, so instead of seeing cut sections appear separate from the main tree model, it should now look mostly seamless.
We did some audio polish, adding in some missing sounds for crows, added a new skin animal sound effect, and balanced lots of the audio in different parts of the world.
There are some new particles added for cave waterfalls, and also for underwater particular matter. Along with this we improved the look of some of the particles we introduced last patch and also added new snow dust when you hit a plant in the snowy area.
Along with this there are also a bunch of bug fixes, full list below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
V0.57 Changelog:
Fixed being unable to pick up fish killed with weapons other than spear
(Multiplayer) Fixed animals not spawning snow particles
Improved look of kicked up sand/dust particles
Added snow burst particle when walking into and hitting snow bushes
(Multiplayer) Smoothed movement on several dynamic projectiles, fixes stuttering look when viewing other players throw molotovs/bombs
(Multiplayer)Fixed player net holding old flare particle
Fixed player exiting chairs at wrong position during end game section
Fixed survival book sometimes not opening properly while blocking and fixed book sometimes opening at wrong screen position when cold
Blocked quick select usage during in game cut scenes
Enemies no longer sometimes hit other enemies when targeting structures
Fixed enemies not able to target player when attacking and caught in a noose trap
Fixed player clipping through enemies that are caught in noose trap
Fixed enemies hit by cowman turning burnt and exploding
Audio – Opening Plane and other sequences now mixed in surround sound
Audio – Cave Reverberation made less bass heavy
Audio – Hitting rocks in caves now has reverberation
Audio – rain sounds more varied and smoother and more surrounding
Audio – Shipping container area given unique plastic audio event
Audio – Animal skinning animation sequence now has unique sound event
Audio – Added flapping wings sound for crows flying
If enemies lose sight of a player going into a structure, they will now more often attempt to break down the walls blocking the way
Particulate matter now appears when player is underwater
Fixed enemies sometimes ragdolling incorrectly when burning to death
Fixed enemies being unable to see player through built windows
(Multiplayer) Fixed wood chop particles missing visually on other players chopping trees
Improved look of sapling 5 and replaced with new billboard
Fixed player sometimes unintentionally doing tree chop animation when swinging melee weapon near a tree
Improved transition between tree cut sections and tree models
Added cash as a fueling option for fires (Previously it would only fallback to cash when out of leaves)
Fixed some more climb down areas in caves with wrong lod setting/popping off too soon
Fixed issues with skinning animals and holding walkman causing walkman to be reset
Fixed animals sometimes rolling away from player while being skinned
Fixed held log hand animation sometimes being slow to respond after picking up a log
(Multiplayer) Fixed clients able to cut down trees with the climbing axe
Fires, Drying rack , Armor mannequin, Skin rack, food holders, weapon rack, explosive holder, stick, rock and log holders, arrow and bone baskets, and gardens all have a new UI
Players and enemies can no longer run up the sides of cannibal huts
Players can no longer carry or pick up dead bodies while swimming
Fixed arrows sometimes going underneath terrain if shot directly downwards
Fixed running while crouching speed being applied inconsistently
Fixed player able to fast climb ropes with no stamina
Wearing cold armor now also increases the delay in between frost damage hits up to 4 times at full armor
New “home” icon UI on shelters, cabins and bed. Select a tinted icon to have the icon visible in world or the faded icon to hide the icon
Fixed enemy bodies not falling down if floor was destroyed/removed
Fixed player getting thrown up in air if standing over a rock supply cache when it explodes
(multiplayer)New player hair/beard model and shader added
Blood now accumulates on all player clothing variations
Fixed dropped logs not colliding with log sleds
It is no longer possible to duplicate items by spamming take/add weapon on rack
Player can no longer take damage while at max cold armor and will even defrost if equipping full cold armor while already frozen
Fixed enemies sometimes snapping to new position if falling down dead very close to a wall
Fixed trees sometimes spinning around wildly when blown up with explosives
Caves- fixed holes in Cave 2 and 10
Caves – new waterfalls added
Added new icons for pickups in world and for inventory
(Multiplayer) Mixed some forced variation to the randomness of the player skin and clothing rolls
Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves
(Multiplayer) Fixed picking up items in suitcase while full causing it to duplicate as host or remain floating in the air as client
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