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[新闻] 周末pc即将放出的1.08补丁内容

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发表于 2016-12-14 12:52 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
原文:
Patch Notes: Title Update 1.08/ 1.07.141.6 on PC
Now that we’ve patched most of the issues identified at launch, it’s time to start including the fun stuff. This patch is being made in preparation for the first DLC, the T-Bone Content Bundle, but also includes free content, balancing to multiplayer game modes (particularly Hacking Invasions), and lots of bug fixes. As we move forward, we’ll continue to introduce free content updates for everyone outside of DLC offerings and will continue to make tweaks to the online experience based on our data analysis and your feedback. Title Update 1.08 will be available later this week.

Note: This patch will deliver Leaderboard rewards for those who earned them in Season 1 but did not receive the items. We’ve also had a talk with the “PULL OVER NOW!” policewoman and she agrees that it’s not necessary to repeat that command as frequently to get the point across. We’re all grateful.

New Features

Replay Missions - We’ve added a functionality that lets you replay any mission that is part of a Main Operation. This will let you relive your favorite moments or experiment with different playstyles.  

Hacker Level - Your new Hacker Level is now displayed as a stat in Marcus’ phone, based on followers acquired. You can see another player’s Hacker Level when you profile them, and this will allow you to compare yourself against your friends.  

Enemy Weapons – DedSec picked up blueprints for enemy weapons and now they’re all available to print from the 3D Printer - for a fee.  

Select Difficulty Level - The first time you start a new game, you’ll be prompted to choose a difficulty level. As a reminder, you can change the difficulty level at any time in the Game Options app.  

Tweaks & Balancing


Hacking Invasions        
We made so many tweaks to Hacking Invasions we gave the mode its own section here. We tried some new things with this game mode and there’s been a lot of discussion since players started playing online. After reviewing the data and feedback, we’ve concluded that there are too many opportunities for the target to accidentally discover the hacker. This takes away from rewarding the skill of both the hacker and target; therefore, updates to Hacking Invasions are primarily focused on preventing the occurrence of accidental discoveries.  

• Before the download is started:  

    o The target can no longer automatically profile the hacker or their RC.  

    o For the target player, in NetHack, the hacker’s RC is displayed as a neutral-colored object (instead of red).  

    o If the target does an action that reveals the presence of a hacker in their game the search zone is now 3 times bigger.  

    o To help the hacker to initiate the download while the target is moving in a vehicle, the hacker can now hold the hack button on the target for a distance up to 120m.  

• During the download:  

    o Fixed an issue where the target’s name would be visible without having a line of sight on them.  

    o Fixed issues in NetHack that (in some situations) allowed the target to see civilians/hacker through the walls.  

    o To reduce accidental detection:

        • In NetHack, for the target, a small delay has been added before showing the identity of the person being targeted.

        • In NetHack, for the target, the targeting angle was reduced.  

• Enemy player’s RC can no longer be profiled through walls.  

• The red targeting line displayed between the enemy and their RC only appears when the RC is profiled, instead of just by targeting it.  

• The hacker is warned when their RC is profiled: “RC WAS DETECTED: Your position has been revealed!”  

• Hacker rewards: You’ll be rewarded based on the percentage of download completed, and you’ll get extra rewards if you escape. This also means that if your target disconnects or quits, you’ll still get some reward.  

• Exploit: Fixed an exploit where the player could not be seen while in the water using the Nethack vision.

• Bug: Fixed an issue where the media player song would still play in Nudle Map while being invaded by another player, creating an exploit that allowed you to better identify when you’re being invaded.  

• Bug: Fixed an exploit where the side activities icons would disappear from the world map if a player was being invaded.  

Online

• Leaderboard: We want to showcase your leaderboard rank more prominently. Therefore, your leaderboard rank for each multiplayer activity is now displayed at the beginning and end of each match, and also in the Multiplayer app. This is a priority feature we want to improve, so you can expect future updates.  

• Co-Op: We’ve made it easier to team up for co-op with a player that’s already in your session. Entering the vehicle of an allied player will prompt that player to team up for co-op.  

• Co-Op: We’ve added difficulty level to online operations icons on the world map.

• You can now throw an IED on rooftops from street level. You can do this at any point, but as NPCs typically aren’t found wandering around on rooftops, this will come in especially handy in online game modes.  

Other

• Shooting Mechanics: We’ve made changes to the shooting behavior so that shooting your weapon feels more satisfying.  

    o Improved weapon recoil, making for increased accuracy when firing multiple rounds.  

    o The sound of each weapon firing and bullet impact has been improved.  

    o Bullet tracers are more visible.  

• AI: Improved AI sniper behavior by making them move less from cover to cover, meaning they’ll shoot more often.  

• Localization: Larger fonts in Arabic and Chinese subtitles to make them more visible.

• Gallery: Minor graphical fixes to Camera and Gallery interface that will help you take better screenshots.  
Bug Fixes

• Leaderboard rewards: If you earned a leaderboard reward in Season 1, it will be delivered to your inventory in this patch.  

• “PULL OVER NOW!”: The loudspeaker policewoman will repeat this command less frequently.  

• Wall Geometry Exploits: Players can no longer use motorcycles to pass through walls, and we’ve fixed other similar wall exploits.  

• Broken missions/halted progression: Fixed progression-breaking issues for the following missions: Power to the Sheeple, Alcatraz Showdown, Infected Bytes, Just Making a Living, Get Back in the Game, Jailbird Blues, and Kicking it Old School. If you got stuck during any of these missions, you’ll be able to proceed now without starting over.  

• Mass Sitara: Improved an issue where Sitara could be present multiple times in the Hacker Space during A Walk in the Park.  

• Bounty: Fixed a rare issue where a Bounty could go on forever if the hunted player hid in Wrench’s garage.

• Bike Collision: Reduced the collision size on bikes so the player can drive closer to obstacles without bailing (time to find some trees and go nuts).

• Leaderboards: Fixed the description of the divisions in the leaderboards; percentage details were wrong.

• Invasion Rewards: Fixed an issue where you wouldn’t get the reward for neutralizing an invader without profiling them first.

• Co-Op: Fixed an issue where a player couldn’t get into a car while playing in coop.

• Improved performance and stability  

• Minor graphical improvements  

• Fixed multiple AI and traffic issues  

• Several improvements on the GPS pathing  

• Fixed multiple replication issues  

• Fixed numerous minor audio and text issues in localized versions of the game  

• Lots and lots of other minor bug fixes  

PC-Only Updates

• San Francisco Fog (aka “Karl”): Fixed a timer bug that was causing the iconic fog to appear less often than intended. On the days it appears, it will show up around 6PM and disappear around 2PM the next day. In a future update, we’ll adjust and randomize its appearance times, so you can enjoy it more often. If you are eager to see it, you can always make the time pass faster by taking a nap on the sofa in the HQ.

     o The fog is not turned on by default (due to high demands on your PC) and must be activated in settings.  

• Improved performance on Crossfire systems (AMD dual GPU systems)  

• Fixed various minor issues with the UI and text.  

• Fixed minor issues with the HUD in multi-monitor mode  

• Fixed various cases of reflections corruption.
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舒服的沙发
发表于 2016-12-14 13:05 | 只看该作者
都不翻译一下的
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硬硬的板凳
发表于 2016-12-14 13:30 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
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冰凉的地板
发表于 2016-12-14 13:45 | 只看该作者
然而我只想知道连不上育碧服务器怎么破。。。
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5#
发表于 2016-12-14 14:51 | 只看该作者
只想等优化补丁 现在城市里45-50帧有点接受不能
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6#
发表于 2016-12-14 15:51 | 只看该作者
bailamos 发表于 2016-12-13 22:51
只想等优化补丁 现在城市里45-50帧有点接受不能

对!现在出啥补丁都不如来个优化的!擦!竟出些特么没用的!
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7#
发表于 2016-12-14 16:03 | 只看该作者
Localization: Larger fonts in Arabic and Chinese subtitles to make them more visible.

这个好
字真的有点小
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G胖の微笑3DMer(永久)

8#
发表于 2016-12-14 17:07 | 只看该作者
看门狗2个人不会去玩多人连线,只关心单机部分的BUG修复、对A卡的执行效率优化。
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9#
发表于 2016-12-14 19:52 | 只看该作者
本帖最后由 fanlei812000 于 2016-12-14 19:55 编辑

谢谢分享        
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伊莉雅斯菲尔

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发表于 2016-12-14 19:58 | 只看该作者
对入侵之类的连线模式的一些东西做了些变动,然后敌人的武器现在也能从3d打印机买到了,其他无关痛痒
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11#
发表于 2016-12-14 20:03 | 只看该作者
求优化一下CPU啊,4.8的6700K都吃不消,老子也是醉了,1080P在有的地方还能掉到60以下,CPU满载
这货可以算是世界上最吃CPU的游戏,但这破画面对得起这么高的占用吗?
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发表于 2016-12-14 20:07 | 只看该作者
字确实太小了,眯着眼看多累呀。。。抗锯齿我反而觉得也就那么回事了
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2023年3DM官方水友

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发表于 2016-12-14 23:25 | 只看该作者
已經更新槍和悿加等級

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发表于 2016-12-15 00:53 | 只看该作者
不稀罕T-BONE大叔,我要狗哥!!!
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