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[分享] 【修改器】盐和避难所用 CT修改器 更新+19项修改功能(5.22更新)

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发表于 2016-5-20 12:42 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 k3soft 于 2016-5-22 08:10 编辑

作者:Cielos  http://forum.cheatengine.org/viewtopic.php?p=5671920#5671920


EDIT1:
added 2 scripts, Inf. Item Usage, and Inf. Arrow.

EDIT2:
added Highlighted Item script.

EDIT3:
updated Inf. Arrow to Inf. Arrow & Blot.
added 4 scripts: Inf. Torch, Enable Eminent Obelisks, Enable Air Dash and Enable Wall Jump.

EDIT4:
fixed a typo. (Inf. Arrow & Blot > Inf. Arrow & Bolt)
added Enable Sprint.

EDIT5:
updated the descriptions of Inf. Item Usage and Inf. Arrow & Bolt.
added No Stagger.

EDIT6:
updated No Stagger, fixed some careless mistakes.

EDIT7:
separated Inf. Arrow & Bolt, as they need different actions in order to activate.
added 2 scripts: Inf. Ammunition, Increased Drop Rate.

EDIT8:
added 3 scripts: Light Toggle, Fast Attack and Always Charged Attack.

EDIT9:
added a dropdown list to category of Highlighted Item. the list is made by jvook
added Game Speed Mod.

EDIT10:
updated Light Toggle. lower the light intensity so that it won't blind your eyes, while the visual range is extended.
added Fly.

EDIT11:
no new scripts, just fixing some bugs and/or adding new feature to existing scripts.
updated Enable Wall Jump. it worked only on the first wall jump before. it's fixed now.
updated No Stagger to Stagger Mod. you can choose to always stagger enemies with this update.
updated Inf. Stamina. it should cover magic casting now, not thoroughly tested though. thanks Cake-sin for pointing that out.
updated Inf. Ammunition. added another injection point to cover different bullet type.
updated Fast Attack and Always Charged Attack, they should cover most (if not all) weapons now.

EDIT12:
coloured the table's entries, and categorized them into 4 categories. see the bottom of this post for the colour scheme.
added a mod key to Fly script, to avoid flying when you're pressing arrow keys inside menu or in dialogue. (this was added before this update, but I forgot to mention it)
changed ciid of Highlighted Item to uiid.
added a dropdown list to uiid of Highlighted Item, converted from the id lists found by TroliusMaximus (armour IDs, weapon IDs, magic IDs, ring/charm and consumable IDs). note that there are still missing IDs.

///*********************************///

options:

//
[Stats Related Scripts]:
Undead
- **can be enabled after you hit someone once, or get hit once.
- health still drop but you won't die.

Inf. Stamina
- **can be enabled after you use stamina once.

//
[Item Related Scripts]:
Inf. Item Usage
- **can be enabled after you use item once. (doesn't cover Black Pearl usage in Tree Skill menu yet)
- quantity still drops when you use an item, but it won't reach zero.
- hold Ctrl to temp disable the script. useful when you want to knee at an alter. i.e., you need to hold Ctrl key when knee at an alter to let the alter refresh the heal item it supplies.
- after you teleported back to an alter (by either using items or dead), you need to press Ctrl to proceed as well.

Inf. Arrow, Inf. Bolt, Inf. Ammunition
- **can be enabled after you fire the corresponding weapon once. e.g., equip and fire pistol once, then you can activate Inf. Ammunition.
- when activated, quantities of arrows/bolts/ammunition would still decrease but you won't use them up (stop decreasing at 2).

Inf. Torch
- **can be enabled after you equip a torch once.
- fuel bar won't drop at all.

Highlighted Item
- **can be enabled after you highlighted an item in the inventory once.
- show the item info of the item highlighted in the inventory.
- backup your save before you experiment with them.

[Battle/Movement Related Scripts]:
Fast Attack
- **can be enabled after you load a savegame. if it can't be activated, try to attack once.
- all melee attack is faster when activated.

Always Charged Attack
- **can be enabled after you load a savegame.
- when activated, every melee attack is charged (screen shake, plus damage up), even the combos that can't be charged by default.

Stagger Mod
- **can be enabled after you load a savegame. if it can't be activated, try hitting something or being hit once.
- set Player No Stagger to Yes to make you never stagger.
- set Non Player Always Stagger to No to make every hit stagger the enemies, no matter what sizes they are.

Enable Eminent Obelisks, Enable Air Dash, Enable Wall Jump
- these basically let you use 3 of the brands' power without obtaining them first.
- **can be enabled after you load a savegame. in case they can't be activated, try the following first:
-- for Enable Eminent Obelisks, you may need to get near an Eminent Obelisks (those black obelisks) before you can activate it.
-- for Enable Air Dash, you may need to attempt to use Air Dash once (just press the Air Dash key in mid-air once) before you can activate it.
-- for Enable Wall Jump, you may need to touch a wall once before you can activate it.

Enable Sprint
- **can be enabled after you load a savegame. if it can't be activated, try moving around once.
- when activated, hold Shift key to sprint.
- when holding Shift key, you can jump higher too.
- you can adjust Sprint Speed via the table.
- Sprint Speed default: 1.8

Fly
- **can be enabled after you load a savegame.
- when activated, hold numpad0, then use keyboard arrow keys to fly around.

//
[Misc. Scripts]:
Increased Drop Rate
- **can be enabled after you load a savegame.
- what the script does is actually increase your willpower without messing up the SP (stamina) bar. that means you will see the willpower is increased when you view your stats in-game. but it doesn't actually edit the willpower value, so that it'd revert back to its actual value when you deactivate the script.
- the script make the base willpower value to 50000, but it doesn't guarantee 100% drop rate. too lazy to trace more. still if you want to, you can edit the custom willpower value yourself to see if other value works better. the custom value can be found inside the script on line 20:
Code:
mov eax,#50000
change 50000 to a value you like, click OK at the bottom, re-activate the script.

Game Speed Mod
- **can be enabled after you load a savegame.
- when activated, press CapsLock to toggle on/off
- when the Speed Mod is toggled on, the script would apply the Speed Mod Multiplier to the game speed.
- Speed Mod Multiplier default: 0.5 (that means, CapsLock would toggle slowmotion by default)
- CE's speedhack does work on this game, but it has a slight flaw that it would messed up the ambient sound loop. with this script, this problem is bypassed.

Light Toggle
- **can be enabled after you load a savegame.
- press G to toggle light
- note the when turning off the light, it would take about a second for the light to disappear.

///*********************************///

table colour scheme:

[Dark Red] - header or empty pointer, click the box to expend and see its child scripts/pointers.
Blue - script. click the box to activate/de-activate.
Green - custom address/pointer that alters the behaviour of an activated script; or a "master" pointer that control 2 or more pointers (e.g. uiid under Highlighted Item script)
Red - address/pointer that can be altered as you see fit. freezing isn't suggested unless you know what you're doing.
Grey - address/pointer that shouldn't be altered nor freeze. for reference only.

leonleu提供翻译+6楼汉化文件
中文化:http://bbs.3dmgame.com/forum.php ... Dh8NTA5NjU2Mg%3D%3D




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舒服的沙发
发表于 2023-11-21 21:51 | 只看该作者
不知道现在的版本还能不能用了
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