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nVIDIA GeForce Game Ready Driver 361.43 更新日志
Gaming Technology
- Support added for GameWorks VR 1.1 including VR SLI support for OpenGL applications and support for the latest Oculus SDK
Fermi GPUs
- As of Windows 10 November Update, Fermi GPUs now use WDDM 2.0 in single GPU configurations.
For multi-GPU configurations, WDDM usage is as follows:
- In non-SLI multi-GPU configurations, Fermi GPUs use WDDM 2.0. This includes configurations where a Fermi GPU is used with Kepler or Maxwell GPUs.
- In SLI mode, Fermi GPUs still use WDDM 1.3.
Windows 10 Fixed Issues:
- Cleaned up flip timing and event notification bugs. [200151547]
- Fixed a driver bug where if the output is active, hot unplugging a device will cause any following hot plug device to be ignored. [1707505]
- Cleaned up unexpected behavior related to the multi-HMD (helmet-mounted device) use case. [200152110]
- Return NVAPI_NO_CONNECTOR_FOUND from the NVAPI_GPU_GetAllDisplayIds() when headless GPUs are detected to allow for identification of the unsupported use case. [200155835]
- [GM20x] Clock speeds remain above idle at 144 Hz on desktop. [1631144]
- Lag in Star Wars Battlefront with SLI enabled after updating to driver 359.06. [1709067]
Other Fixed Issues:
- Increased robustness of the VR SLI queued present implementation to mitigate flickering and tearing related to rendering to the scanout surface. This is not operating system specific. [200151843]
Added or updated the following SLI profiles:
- Bless – DirectX 9 SLI profile added
- DayZ – SLI AA and NVIDIA Control Panel AA enhance disabled
- Dungeon Defenders 2 – DirectX 9 SLI profile added
- Elite Dangerous – 64-bit EXE added
- Hard West – DirectX 11 SLI profile added
Software Modules
- NView – version 146.90
- HD Audio Driver – version 1.3.34.4
- NVIDIA PhysX System Software – version 9.15.0428
- GeForce Experience – version 2.8.1.21
- CUDA – version 8.0 |
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