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本帖最后由 虚空的乌云 于 2015-10-3 20:25 编辑
Assertion failed: Class [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h] [Line: 2508]
ConstructObject called with a NULL class object
KERNELBASE.dll!UnknownFunction (0x000007fefd11b3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice: ogf__VA() (0x000000013fb0de08) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x000000013fb0e3a5) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!ConstructObject<UPrimalGameData>() (0x000000013f6136aa) + 37 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\public\uobject\class.h:2508]
ShooterGame.exe!UPrimalGlobals::FinishedLoadingGameMedia() (0x000000013f612e11) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalglobals.cpp:98]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<ABasePlayerController,void>::ExecuteIfSafe() (0x000000013f542a19) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGame.exe!FStreamableManager::CheckCompletedRequests() (0x000000014053c799) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\streamablemanager.cpp:360]
ShooterGame.exe!FStreamableManager::AsyncLoadCallback() (0x000000014053c665) + 14 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\streamablemanager.cpp:341]
ShooterGame.exe!FStreamableManager::AsyncLoadCallbackWrapper() (0x0000000140560c74) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\classes\engine\streamablemanager.h:75]
ShooterGame.exe!TBaseStaticDelegateInstance_ThreeParams<void,bool,__int64,int>::ExecuteIfSafe() (0x000000013f538f4a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:690]
ShooterGame.exe!FAsyncPackage::FinishObjects() (0x000000013fb82e41) + 305 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1087]
ShooterGame.exe!FAsyncPackage::Tick() (0x000000013fb7e88c) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:264]
ShooterGame.exe!ProcessAsyncLoading() (0x000000013fb83d5f) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
ShooterGame.exe!UWorld::Tick() (0x00000001403bff49) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1110]
ShooterGame.exe!UGameEngine::Tick() (0x00000001402f140b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:912]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f536289) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2302]
ShooterGame.exe!GuardedMain() (0x000000013f530b2c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f53776a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f537898) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001414303a5) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076ee5a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007701b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007701b831) + 0 bytes [UnknownFile:0]
我的电脑没有分F盘出来,只有一个C盘一个D盘。玩不了吗?
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