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发表于 2015-6-14 18:31 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
LowLevelFatalError [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3753]
Bad name index 740154222/113


KERNELBASE.dll!UnknownFunction (0x000007fefdb7b3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError:owLevelFatal() (0x000000013fc6cf66) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad:perator<<() (0x000000013fcc35d0) + 34 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3753]
ShooterGame.exe!operator<<() (0x0000000140725980) + 12 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\public\staticparameterset.h:105]
ShooterGame.exe!operator<<() (0x0000000140725150) + 80 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\containers\array.h:857]
ShooterGame.exe!FMaterialShaderMapId::Serialize() (0x0000000140750712) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshader.cpp:344]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x000000014074fef2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshader.cpp:1638]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x0000000140751ead) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshared.cpp:693]
ShooterGame.exe!SerializeInlineShaderMaps() (0x0000000140715314) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:439]
ShooterGame.exe!UMaterial::Serialize() (0x0000000140714b84) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:1987]
ShooterGame.exe!ULinkerLoad:reload() (0x000000013fce264b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2846]
ShooterGame.exe!EndLoad() (0x000000013fd1f224) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1081]
ShooterGame.exe!LoadPackage() (0x000000013fd23e0f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:841]
ShooterGame.exe!ResolveName() (0x000000013fd25ff9) + 63 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:572]
ShooterGame.exe!StaticLoadObject() (0x000000013fd2a3b6) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:659]
ShooterGame.exe!ConstructorHelpersInternal::FindOrLoadObject<UBlueprint>() (0x000000013f98df2e) + 52 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31]
ShooterGame.exe!ConstructorHelpers::FObjectFinder<UBlueprint>::FObjectFinder<UBlueprint>() (0x000000013f98e027) + 10 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:91]
ShooterGame.exe!APrimalStructure::APrimalStructure() (0x000000013f98e1ab) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalstructure.cpp:21]
ShooterGame.exe!UClass::CreateDefaultObject() (0x000000013fcc9062) + 44 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:2518]
ShooterGame.exe!UObjectLoadAllCompiledInDefaultProperties() (0x000000013fd2b6db) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:711]
ShooterGame.exe!ProcessNewlyLoadedUObjects() (0x000000013fd24882) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:786]
ShooterGame.exe!FEngineLoop:reInit() (0x000000013f8b6370) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1256]
ShooterGame.exe!GuardedMain() (0x000000013f8b31db) + 15 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:112]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f8b325a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f8b82fa) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001412044bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077a459cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077cbb891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077cbb891) + 0 bytes [UnknownFile:0]


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舒服的沙发
发表于 2015-6-14 20:12 | 只看该作者
难度是文件夹的路径太长,尝试把文件夹名字改得尽量简短
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硬硬的板凳
发表于 2015-8-16 07:06 | 只看该作者
是不是可以进入开始页面,进入游戏时就弹出这文件,然后就游戏关闭了?如果是,就是沿用的解压文件名,可以把文件名改短就可以正常游戏了,我也遇到过,希望可以帮到你
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冰凉的地板
发表于 2015-8-16 22:37 | 只看该作者
楼主的标题注定了这个问题得不到解答
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