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gy-boy 发表于 2015-5-21 22:53 
环境光是哪个数值
兄台指点一下谢啰
GemFX_settings.cfg下的 #define AMBIENT_LIGHT 1 //[0 or 1] Ambient Light: Adds scene dependent ambient light with specific dirt and lens effects
/*-----------------------------------------------------------.
/ Ambient Ligth Settings /
'-----------------------------------------------------------*/
#define alDebug 0 //[0 or 1] Activates debug mode of AL, upper bar shows detected light, lower bar shows adaptation
#define alInt 10.25f //[0 to 20] Base intensity of AL
#define alThreshold 10f //[0 to 1] Reduces intensity for not bright light
/**\
? ? AL ADAPTATION PARAMETERS ? ?
\*厖厖厖厖厖厖厖厖厖厖厖厖厖厖厖厖*/
#define AL_Adaptation 2 //[0 or 1] Activates adaptation algorithm for the following features
#define AL_HQAdapt 1 //[0 or 1] Determines the accuracy of the adaptation algorithm
#define alAdapt 0.25f //[0 to 4] Intensity of AL correction for bright light
#define alAdaptBaseMult 1.0f //[0 to 4] Multiplier for adaption applied to the original image
#define alAdaptBaseBlackLvL 4 //[0, 1, 2, 3, 4] Distinction level of black and white (lower => less distinct)
#define alAdaptBloomMult 1.0f //[0 to 4] Multiplier for adaption applied to the bloom shader
#define alAdaptFlareMult 3.0f //[0 to 4] Multiplier for adaption applied to the anam flare shader
#define AL_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the AL shader
#define Depth_HeatHazeControle 1 //[0 or 1] Controles the HeatHaze effect with the depth buffer
#define alAdaptHeatMult 1.0f //[0 to 1] Multiplier for adaption applied to the HeatHaze shader
/*垐垐垐垐垐垐垐垐垐垐垐垐垐垐垐垐*\
\*厖厖厖厖厖厖厖厖厖厖厖厖厖厖厖厖*/
#define AL_Dirt 0 //[0 or 1] Dirt effect based on AL
#define AL_Vibrance 1 //[0 or 1] Vibrance of dirt effect
#define AL_Adaptive 1 //[0 or 1 or 2] 0: Warm; 1: Cold; 2: Light Dependent
#define alDirtInt 1.0f //[0 to 2] Intensity of dirt effect
#define alDirtOVInt 1.0f //[0 to 2] Intensity of colored dirt effect
#define AL_Lens 0 //[0 or 1] Lens effect based on AL
#define alLensThresh 0.5f //[0 to 1] Reduces intensity of lens effect for not bright light
#define alLensInt 2.0f //[0 to 1] Intensity of lens effect
#define AmbientLight_ToggleKey RFX_ToggleKey
这些都是环境光的参数我就不翻译了。。。。。英语水平有限 见谅
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