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Clarification on 25 tile modding | REPOST
Greetings community!
Due to a moderation mishap I'm reposting this thread.
It seems like we've failed in communicating with you, which has created a misunderstanding about how easy it is to mod the game outside the supported 9 tiles. There's a series of things that has let this happen, some from our end and others via YouTubers like Arumba and journalists that attended PDXCON. Alas, when it comes down to it we're to blame here as we have not been clear enough in the difficulty levels of doing such a mod.
Basically;
* We knew that unlocking more than 9 tiles is possible via modding.
* As details about modding were not public yet, we assumed that possible would not imply easy. This was not the interpretation of most people, community and journalists alike. As we all know, assumption is the mother of all f*ckups.
* An initial reply by Shams in our first AMA 6 months back led users to believe it was a "checkbox" option (this has been previously rectified, though)
* Modding to 25 tiles is possible. It's not easy, it requires skill, but it is possible.
Mariina gave a statement about this yesterday.
"I apologize for the confusion. We at CO have been trying to be very clear on the fact that we do not support bigger map size than the 9 that is offered as default. It is possible to unlock more tiles as co_damsku described in Reddit, which sounds like cracking the game to me, but I'm not a programmer. This is however not easy and again, we at Colossal can't help you with this unfortunately. We feel the 9 map tiles is plenty of room to build the city in and going over that causes multiple issues.
It seems that I have failed in the communication. We were asked if unlocking more than 9 map tiles is possible to which we answered that we will not officially support it as it is dangerous in terms of performance and can cause multiple other issues. But indeed, it it possible yet very very difficult. I believe some people picked only the "it is possible" part, which I should have more actively tried to correct, but I didn't take the time. I'm very sorry for that and any false expectations that have risen due to this."
Damien, programmer at CO, has this to say.
"Unlocking additional map tiles is not just about increasing the number of tiles available. There is need to deal with the unlocking logic, the indexing, the area limitations, calculating the available resources and most likely many other things I am not thinking about right now. Some of these systems are part of the core foundation of the game and rely on very specific data structures, many of which are not intuitive nor logical in favour of performances. So unlocking more tiles would require to hijack some of those systems to replace them by your own which will deal with the criteria above. So while theoretically possible, in practice it will require some reverse engineering, a bulletproof patience and some pretty intense modding swag."
Tl;dr: We're very sorry for not being clear enough on this and understand your frustration. This was a mistake in communication from our end. We will strive to better ourselves.
Thank you for reading!
Best,
John
来自paradoxplaza论坛
原文链接:http://forum.paradoxplaza.com/fo ... tile-modding-REPOST
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哎 表示很伤心啊, 等10号看看 到底视频里的问题解决了多少 |
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