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本帖最后由 l97227986 于 2015-2-23 13:34 编辑
可以参照以下对于CoreSpells.xml的修改,效果为英雄对城市施展痴迷这个附魔法术,附 魔 城 市 每 个 精 华 +300生 产 力、+30 金 币、+1马匹 并 +3 金 属 及 水 晶、魔法值,减 少 100% 不 安,红字是马匹部分:
<SpellDef InternalName="Obsession">
<DisplayName>痴 迷 </DisplayName>
<Description>附 魔 城 市 每 个 精 华 +300生 产 力、+30 金 币、+1马匹 并 +3 金 属 及 水 晶、魔法值,减 少 100% 不 安 .</Description>
<Image>S_Inspiration_Painting.png</Image>
<IconFG>S_EnchantedHammers_Icon.png</IconFG>
<AutoUnlock>1</AutoUnlock>
<CanStack>0</CanStack>
<SpellBookSortCategory>City</SpellBookSortCategory>
<SpellBookSortSubCategory>CityEnchantment</SpellBookSortSubCategory>
<SpellType>Strategic</SpellType>
<SpellClass>ImpResourceBooster</SpellClass>
<SpellSubClass>Other</SpellSubClass>
<SpellTargetType>FriendlyCity</SpellTargetType>
<Prereq>
<Type>AbilityBonusOption</Type>
<Attribute>Spell_Obsession</Attribute>
</Prereq>
<SpellResourceCost>
<Resource>Mana</Resource>
<Amount>25</Amount>
</SpellResourceCost>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Production</Attribute>
<Duration>-1</Duration>
<HasUpgradableValue>1</HasUpgradableValue>
<PerTurn>1</PerTurn>
<Calculate InternalName="Calc" ValueOwner="TargetCity">
<Expression>
<![CDATA[[TileYieldEssence] * 300]]>
</Expression>
</Calculate>
<Calculate InternalName="Value">
<Expression>
<![CDATA[[Calc]]]>
</Expression>
</Calculate>
</GameModifier>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>gold</Attribute>
<Duration>-1</Duration>
<HasUpgradableValue>1</HasUpgradableValue>
<PerTurn>1</PerTurn>
<Calculate InternalName="Calc" ValueOwner="TargetCity">
<Expression>
<![CDATA[[TileYieldEssence] * 30]]>
</Expression>
</Calculate>
<Calculate InternalName="Value">
<Expression>
<![CDATA[[Calc]]]>
</Expression>
</Calculate>
</GameModifier>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>TileYieldEssence</Attribute>
<Duration>-1</Duration>
<PerTurn>1</PerTurn>
<Value>4</Value>
</GameModifier>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Metal</Attribute>
<Duration>-1</Duration>
<HasUpgradableValue>1</HasUpgradableValue>
<PerTurn>1</PerTurn>
<Calculate InternalName="Calc" ValueOwner="TargetCity">
<Expression>
<![CDATA[[TileYieldEssence] * 3]]>
</Expression>
</Calculate>
<Calculate InternalName="Value">
<Expression>
<![CDATA[[Calc]]]>
</Expression>
</Calculate>
</GameModifier>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Mana</Attribute>
<Duration>-1</Duration>
<HasUpgradableValue>1</HasUpgradableValue>
<PerTurn>1</PerTurn>
<Calculate InternalName="Calc" ValueOwner="TargetCity">
<Expression>
<![CDATA[[TileYieldEssence] * 3]]>
</Expression>
</Calculate>
<Calculate InternalName="Value">
<Expression>
<![CDATA[[Calc]]]>
</Expression>
</Calculate>
</GameModifier>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Horses</Attribute>
<Duration>-1</Duration>
<HasUpgradableValue>1</HasUpgradableValue>
<PerTurn>1</PerTurn>
<Calculate InternalName="Calc" ValueOwner="TargetCity">
<Expression>
<![CDATA[[TileYieldEssence] * 1]]>
</Expression>
</Calculate>
<Calculate InternalName="Value">
<Expression>
<![CDATA[[Calc]]]>
</Expression>
</Calculate>
</GameModifier>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>RefinedCrystal</Attribute>
<Duration>-1</Duration>
<HasUpgradableValue>1</HasUpgradableValue>
<PerTurn>1</PerTurn>
<Calculate InternalName="Calc" ValueOwner="TargetCity">
<Expression>
<![CDATA[[TileYieldEssence] * 3]]>
</Expression>
</Calculate>
<Calculate InternalName="Value">
<Expression>
<![CDATA[[Calc]]]>
</Expression>
</Calculate>
</GameModifier>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Unrest</Attribute>
<Duration>-1</Duration>
<PerTurn>1</PerTurn>
<Value>-100</Value>
</GameModifier>
<AIData AIPersonality="AI_General">
<AIPriority>15</AIPriority>
</AIData>
<HitSoundFX>Spell_Obsession_01</HitSoundFX>
<SpellDefEffect>
<EffectName>S_AuraofMight_Particle</EffectName>
<LocalPosition>0,0,0</LocalPosition>
<EffectScale>.75</EffectScale>
<EffectDelay>0</EffectDelay>
<SnapToTerrain>1</SnapToTerrain>
</SpellDefEffect>
</SpellDef>
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