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[原创] 《恶灵附身》 控制全指令整理贴-更新中~

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发表于 2014-10-16 21:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
  • R_swapinterval 设置帧率锁定方式!(-2为默认设置锁定30帧,-1是设置锁定60帧,0是设置不限制帧率)
  • God 上帝模式,在任何情况下不会死亡!
  • Noclip 穿墙模式,不限制任意移动(输入一次为开启,再次输入为关闭)
  • G_infiniteammo 1 无限弹药(设置1为开启,0为关闭)
  • Toggledebugcamera 切换自由视角(更改为自由视角不受任何限制)
  • KillPlayer 杀死玩家(貌似被删除了)
  • Give (获得各种物品)
  • r_showParmBlock
  • r_scaleCopyIntensity
  • r_usefontCompress
  • r_forceReloadDecls
  • r_dispRenderTime
  • r_skipWorld
  • r_skipModels
  • r_skipStaticModels
  • r_skipLights
  • r_skipSuppress
  • r_skipFeedbackCapture
  • r_skipDynamic
  • r_skipAddAlways
  • r_skipAugment
  • r_skipAutosprites
  • r_skipOcclusionBaseModel
  • r_skipZCullReconstruct
  • r_skipDimShadows
  • r_skipBaseSurfaces
  • r_skipBlendedSurfaces
  • r_skipWaterPass
  • r_skipDistortionSurfaces
  • r_skipGuis
  • r_newSpotLights
  • r_shadows1
  • r_shadows2
  • ws_PostCommitMegaShadowsJobLevel
  • ws_light_profile
  • ws_tonemap_profile
  • ws_useToneTranslationTable
  • ws_debugTintLowResParticles
  • r_debugSingleLight
  • r_debugSingleLightName
  • r_skipSingleLight
  • r_debugSingleShadowCaster
  • r_debugSingleShadowCasterInc
  • r_debugSingleShadowCasterDec
  • r_debugSingleLightActual
  • r_debugSingleLightActualInc
  • r_debugSingleLightActualDec
  • r_warnLights
  • r_debugSingleLitParticle
  • r_debugSingleLitParticleActual
  • r_debugSingleLitParticleActualInc
  • r_debugSingleLitParticleActualDec
  • r_fog
  • r_skipAlbedo
  • r_enableDeepLogging
  • r_skipLightProbe
  • r_skipTranslucencyPass
  • r_skipSubSurfaceScattering
  • ws_bokehPrecomputeCoC
  • ws_bokehBlurCoC
  • ws_bokehBlurRadiusOverride
  • r_skipLensFlareSurfaces
  • r_skipNodeCPUCulling
  • r_skipNodeGPUCulling
  • r_skipAreaCPUCulling
  • r_skipAreaGPUCulling
  • r_skipModelCPUCulling
  • r_skipModelGPUCulling
  • r_skipLightCPUCulling
  • r_skipLightGPUCulling
  • r_skipSurfaceCPUCulling
  • r_skipModelRangeCulling
  • r_skipViewParms
  • r_showParms
  • r_generateMipMaps
  • r_consoleDofScale
  • r_consoleContrastCenterOffset
  • r_consoleContrastScaleOffset
  • r_consoleNoiseScaleOffset
  • r_lockView
  • r_singleWorldArea
  • r_singleLight
  • r_singleModel
  • r_singleSurface
  • r_singleGuiSurface
  • r_singleDimShadow
  • r_queryThreshold
  • r_queryLightThreshold
  • r_manifoldMaxDetailWidth
  • r_detailDistancePixelThreshold
  • r_envBlendShow
  • r_envBlendTime
  • r_envBlendAmbient
  • r_skipSlowLights
  • r_skipBlendLights
  • r_useLightScissors
  • r_useLightDepthBoundsTest
  • r_showLightScissors
  • r_showBlendedLights
  • r_useNewPrivateLighting
  • r_dimShadowResolution
  • r_dimShadowLixelScale
  • r_dimShadowDensity
  • r_dimShadowUseQuery
  • r_dimShadowForceHighQuality
  • r_showDimShadows
  • r_skipSelfShadows
  • r_selfShadowDensity
  • r_skipSelfShadowRangeCulling
  • r_selfShadowMaxVisibleRange
  • r_selfShadowFadeVisibilityRange
  • r_selfShadowImageDimension
  • r_selfShadowPolyOfsFactor
  • r_selfShadowPolyOfsUnits
  • r_dimShadowPolyOfsFactor
  • r_dimShadowPolyOfsUnits
  • r_dimShadowDepthBoundsTest
  • r_skipPost_idStudio
  • r_showGuiOverdraw
  • r_feedbackBGRA
  • r_extraClears
  • r_lanternOverrideR
  • r_lanternOverrideG
  • r_lanternOverrideB
  • r_lanternOverrideExp
  • r_lanternOverrideRadius
  • r_lanternSpotEnable
  • r_lanternSpotRadius
  • r_lanternSpotShadow
  • r_skipLanternShadow
  • r_lodEnable
  • r_lodMargin
  • r_lodDistance_0
  • r_lodDistance_1
  • r_lodDistance_2
  • r_lodLevelDown
  • r_lod_fovScale
  • r_testAlpha
  • r_testAnimationInterval
  • r_testUWrap
  • r_testVWrap
  • r_lodCancelDetail
  • r_showDetailMap
  • r_tngScrDistortion
  • r_tngScrDistScale
  • r_tngScrDistBPM
  • r_tngScrDistIndex
  • r_tngOldScrDistBlur
  • r_tngScrDistBlur
  • r_tngScrDistBlurRate
  • r_tngToneControl
  • r_camouflageUseCVar
  • r_camouflageDRate
  • r_camouflageNRate
  • r_camouflageUVScale
  • r_camouflageUVScale2
  • r_itemRimColorR
  • r_itemRimColorG
  • r_itemRimColorB
  • r_itemRimColorS
  • r_monoColorScale
  • r_vpointlightEnable
  • r_showVertexColor2
  • r_showTexturePageRuler
  • r_showTexturePageRulerZ
  • r_lpp_enabled
  • r_lpp_tileToHighlight
  • r_lpp_updateDebugFrustum
  • r_lpp_drawLightWireframeDebug
  • r_lpp_drawFrustumWireframeDebug
  • r_lpp_highlightOverload
  • r_lpp_shadowFadeHysteresis
  • r_lpp_shadowFade
  • r_lpp_shadowFadeSpeedOut
  • r_lpp_shadowFadeSpeedIn
  • r_sb_parallelShadows
  • r_sb_pointShadows
  • r_sb_unshadowedOptimization
  • r_lpp_packConstants
  • r_lpp_lightAnimation
  • r_lpp_tile
  • r_lpp_enableAllLightClasses
  • r_lpp_enableParallelLights
  • r_lpp_hiz
  • r_lpp_histencilPercentage
  • r_limit_viewlights
  • r_lpp_simpleshade
  • r_lpp_shrinkLight
  • r_lpp_ObjectBlur
  • r_lpp_CameraBlur
  • r_lpp_BlurRepeat
  • r_lpp_BlurMode
  • r_lpp_CMBMax0
  • r_lpp_CMBMax1
  • r_lpp_CMBMin0
  • r_lpp_CMBMin1
  • r_lpp_OMBMax
  • r_lpp_OMBMin
  • r_lpp_CheaperMotionBlur
  • r_lpp_dofDebug
  • r_lpp_ToneMap
  • r_lpp_ToneType
  • r_lpp_Glare2
  • r_tonemapHistogram
  • r_lpp_FXAA
  • r_lpp_MLAA
  • r_lpp_SMAA
  • r_lpp_SSAO
  • r_wsToneMapClampHackX
  • r_wsToneMapClampHackY
  • r_wsToneMapClampHackZ
  • r_wsToneMapClampHackW
  • r_wsHistogramDomainX
  • r_wsHistogramDomainY
  • r_wsHistogramDomainZ
  • r_wsHistogramDomainW
  • r_tngToneX
  • r_tngToneY
  • r_tngToneZ
  • r_tngToneW
  • r_tngToneCaptureX
  • r_tngToneCaptureY
  • r_tngToneCaptureZ
  • r_tngToneCaptureW
  • r_wsTngToneEnable
  • r_wsColorBalanceEnable
  • r_wsColorBalanceBindToWsTngTone
  • r_lpp_SSAO_HiRes
  • r_lpp_SSAO_Blur
  • r_lpp_debugSSAO
  • r_postProcessUseCS
  • r_lpp_VLS
  • r_lpp_debugVLS
  • r_lpp_VLS_HiRes
  • r_lpp_VLS_Blur
  • r_lpp_SSR
  • r_lpp_SNN
  • r_lpp_Laplacian
  • r_spuPostUseGlare2
  • r_spuPostUseTonemapping
  • r_debugShowCrossfade
  • r_skipCrossfade
  • r_lpp_Crossfade
  • r_lpp_CrossfadeOld
  • r_lpp_CrossfadeTime
  • r_lpp_CrossfadeTimer
  • r_debugSugiyama
  • r_lpp_hdr
  • r_lpp_fixScatterEdges
  • r_lpp_earlyLightStencil
  • r_skinScatter
  • r_enableShVolume
  • r_shVolumePower
  • r_skipFoliage
  • r_skipInstance
  • 5000.0
  • r_FoliageRange
  • 8000.0
  • r_Foliage2Range
  • r_brainSonicEnable
  • r_hqDofDisable
  • r_hqDofForceOn
  • r_hqDofShowProp
  • r_hqDofShowCoC
  • r_hqDofDryRun
  • r_conditionalRenderingOn
  • r_testFadeRate
  • r_testToneOverrideRate
  • r_volumetricSmokeCacheFrame
  • r_debugShowTessellation
  • r_allowTessellation
  • r_ssssSeparateSpecular
  • r_skipPostProcessNoise
  • r_radialBlurMode
  • r_radialBlurSlopeStart
  • r_radialBlurPowFactor
  • r_pointShadowBiasX
  • r_pointShadowBiasY
  • r_pointShadowBiasZ
  • r_pointShadowBiasW
  • r_parallelShadowBiasX
  • r_parallelShadowBiasY
  • r_parallelShadowBiasZ
  • r_parallelShadowBiasW
  • r_parallelShadowPaddingX
  • r_parallelShadowPaddingY
  • r_parallelShadowPaddingZ
  • r_parallelShadowPaddingW
  • r_parallelShadowDisplayCascadeAsColor
  • r_parallelLightPenumbraMult
  • r_waterEnv
  • r_waterSSR
  • r_waterRefraction
  • r_waterDepth
  • r_waterFoam
  • r_waterSpec
  • r_waterEdge
  • r_hemiAmbientEnable
  • r_skyColor
  • r_groundColor
  • r_skyColor2
  • r_groundColor2
  • r_hemiDir
  • r_lightProbeIntensity
  • r_toneGamma
  • r_toneBrightness
  • r_screenGrainAmount
  • r_overrideParallelLight
  • r_overrideParallelLightDirY
  • r_overrideParallelLightDirZ
  • r_overrideParallelLightColR
  • r_overrideParallelLightColG
  • r_overrideParallelLightColB
  • r_sb_pointLightSeparateDynamic
  • r_forcePointLightFalloff
  • r_forcePointLightBrightScale
  • r_volumeLightEnable
  • r_volumeLightDirY
  • r_volumeLightDirZ
  • r_forceNoSpecularLight
  • mt_setupDynamicEnvironment
  • mt_searchLightInSpecificCondisions
  • mt_renderShadowBuffer
  • mt_renderDepth
  • r_lensflare
  • g_wsEnableAmbientLight
  • g_wsEnableParallelLight
  • g_wsEnableSceneLights
  • g_wsEnableCharacterLight
  • g_wsEnableCharacterLightsAsRealLights
  • g_wsEnableDiffuse
  • g_wsEnableSpecular
  • g_wsEnableEnvMap
  • g_wsEnableTrans
  • g_wsEnableGlare
  • g_wsEnableDiffuseOnly
  • g_wsEnableSpecularOnly
  • g_wsEnableEnvMapOnly
  • g_wsEnableTransOnly
  • g_wsEnableDiffuseMapOnly
  • g_wsEnableSpecularMapOnly
  • g_wsDetectPixelNANS
  • r_sb_firstLight
  • r_sb_lastLight
  • changeWetness
  • r_fsDebug
  • r_enableOctree
  • r_enableEditorOctree
  • r_oct_orientedBounds
  • r_enableOctreePrefetch
  • r_debugContext
  • r_d3dDeviceDebuggable
  • r_multiSamples  注:Select the resolution and monitor to use in fullscreen mode (hit TAB to view available modes)
  • r_mode 注:number of anti-aliasing samples (0 = no multi-sampled FBO)
  • r_displayRefresh 注ptional display refresh rate option for vid mode
  • toggleMegaLayers 注:toggleMegaLayers <layerId> <0/1>
  • toggleAllMegaLayers
  • listMegaLayers
  • r_showPortals
  • r_pvs_stepcount
  • r_pvs_debug
  • r_pvs_limitmaxareas
  • r_debugShadowAssign
  • r_skipLightCulling
  • r_tonemap2
  • r_showPVS
  • r_InternalDrawTextEnabled
  • r_showBufferLoupe
  • r_showBufferLoupeMode
  • r_showBufferLoupeSize
  • r_debugShowLppNormal
  • r_debugShowLppLight
  • r_debugShowLppDepth
  • r_debugShowLppAlbedo
  • r_debugShowPostBuffer
  • r_debugShowGlareBuffer
  • r_debugShowCameraBlurBuffer
  • r_debugShowObjectBlurBuffer
  • r_debugShowFXAABuffer
  • r_debugShowMLAABuffer
  • r_debugShowSMAABuffer
  • r_debugShowParticleEditorTexture
  • ClearDebugDrawing
  • r_allowSkipDynamicPass
  • r_dbglightColorEpsilon
  • r_renderLogMarkers
  • r_logLevel
  • r_enableForwardPointShadows
  • r_swapInterval
  • r_shadows
  • r_skipGlare
  • r_skipEmissiveGlare
  • r_testMegaTexture
  • r_testWorld
  • r_showTotalSurfaceArea
  • r_showNumActiveParticles
  • r_useDynamicEnvironment
  • r_useSMP
  • r_timingSmoothness
  • r_force_allLightsShadowed
  • r_usePBOTextureFeedback
  • r_singleTriangle
  • r_checkBounds
  • r_forceTwoSided
  • r_useStateCaching
  • r_znear
  • r_zfar
  • r_gamma
  • r_outputSRGB
  • r_brightness
  • r_jitter
  • r_skipCommits
  • r_postCommitDeferred
  • r_logFile
  • r_clear
  • r_testGamma
  • r_testGammaBias
  • r_calibrateGamma
  • r_calibrateGammaMode
  • r_calibrateGammaLum
  • r_skipVmtrs
  • r_forceVmtrReload
  • r_showVertexColor
  • r_showCommits
  • r_showDynamic
  • r_showTrace
  • r_showIntensity
  • r_showDestinationAlpha
  • r_showStats
  • r_showQueries
  • r_showLights
  • r_showLightsVFX
  • r_showLightShadowCasters
  • r_showLightDepthCulled
  • r_debugLitParticles
  • r_drawOnlyForwardLights
  • r_showModels
  • r_showEnvs
  • r_showSurfaceBounds
  • r_showModelBounds
  • r_showAmbientLighting
  • r_showDynamicLightingSingleModel
  • r_showOcclusionBaseModel
  • r_showManifolds
  • r_showTJunctions
  • r_showDuplicateTriangles
  • r_showSpecularTriangles
  • r_showWorldAreas
  • r_showLightCount
  • r_showTris
  • sz_bridgepiller
  • r_showTrisAssetName
  • 1 1 1 0.4
  • r_showDrawColor
  • r_showLandscape
  • r_showTwoSided
  • r_showSurfaceInfo
  • r_dumpSurfaceInfo
  • r_showNoDrawSurfaceInfo
  • r_showTraceWorld
  • r_showNormals
  • r_showDepth
  • r_showCracks
  • r_showStencil
  • r_showPrimitives
  • r_showEdges
  • r_showNonTwoManifoldEdges
  • r_showTexelDensity
  • r_showTexturePolarity
  • r_showTangentSpace
  • r_showTextureSpace
  • r_showTextureDistortion
  • r_showTriangleInfo
  • r_showTransSortOverdraw
  • r_showBlendedSurfOverdraw
  • r_testVMTR
  • r_testVMTRLod
  • r_testAutosprites
  • r_debugLineDepthTest
  • r_debugPolyDepthTest
  • r_debugLineWidth
  • r_debugArrowStep
  • r_debugPolygonFilled
  • r_forceFullVirtualTextureLoad
  • r_skipAnalyze
  • r_skipUpdateInView
  • r_skipUiUpdateInView
  • r_waitForQuery
  • r_lazyBindPrograms
  • r_lazyBindParms
  • r_lazyBindTextures
  • r_stripFragmentBranches
  • r_skipDetailTris
  • r_finishEveryDraw
  • r_flatShadeOnMissingMegas
  • r_flatShadeOnMapLoad
  • r_showTessellationDisplacementMapDensity
  • r_defaultPolyOfsUnits
  • r_defaultPolyOfsFactor
  • r_currentMaterial
  • r_sleep
  • r_recordFlyThrough
  • r_numShadowMaps
  • mt_enableCommitRenderingData
  • mt_enablePostCommit
  • r_guiUseDisplayPlane
  • g_disableLightRotation
  • g_debugDisableEntityRotation
  • g_disableLightRotation
  • g_debugDisableEntityRotation

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舒服的沙发
发表于 2014-10-16 21:15 | 只看该作者
下面没中文的有什么用
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硬硬的板凳
发表于 2014-10-16 21:28 | 只看该作者
请问能够通过控制台关闭垂直同步等等,以增加在渣渣电脑(比如我的)上的运行效率吗?
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The Unicron

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冰凉的地板
发表于 2014-10-16 21:41 | 只看该作者
Give (获得各种物品)是怎么用的?  不知道物品代码
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5#
发表于 2014-10-17 00:57 | 只看该作者
好强大。。。
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6#
发表于 2014-10-17 01:01 | 只看该作者
本帖最后由 zzczhang 于 2014-10-17 01:03 编辑
God 上帝模式,在任何情况下不会死亡!

在电锯眼前进柜子是会死的 就算是神也杀给你看
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