游戏狂人
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- 2005-10-18
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一进游戏就跳出这个
Wolfenstein The New Order.1683.12143 win-x64 Retail May 18 2014 15:23:39
Wolfenstein The New Order.1683.12143
------ Initializing File System ------
Current search path:
C:/Users/Administrator/Saved Games/MachineGames/Wolfenstein The New Order/base/
E:/Wolfenstein.The.New.Order/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x151060480x
2405 microseconds
2471 microseconds
2424 microseconds
3731 microseconds
1414 microseconds
1163 microseconds
1122 microseconds
1386 microseconds
1498 microseconds
1430 microseconds
Average seek time without outliers: 1773 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
idStreamingInstallManager::Init: using langMask 1 for lang english
1 CPU package, 4 physical cores, 4 logical cores
log file 'qconsole.log' opened on Thu Jun 12 05:10:03 2014
2800 MHz AMD CPU with MMX & SSE & SSE2 & SSE3
65536 kB 1st level cache, 1048576 kB 2nd level cache, 0 kB 3rd level cache
8192 MB System Memory
Winsock Initialized
Found interface: {D2DA9364-AD9B-4601-9C03-2721C94FF948} Realtek PCIe GBE Family Controller - 192.168.0.134/255.255.255.0
Sys_InitNetworking: adding loopback interface
Executing default.cfg for device #0...
execing joystick.cfg
Executing default.cfg for device #1...
execing joystick.cfg
Executing default.cfg for device #2...
execing joystick.cfg
Executing default.cfg for device #3...
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
OpenDLCFileHandles: 0 packages mounted.
WARNING: Config file "wolfConfig.cfg" not found
Command line is: "E:\Wolfenstein.The.New.Order\WolfNewOrder_x64.exe"
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "NVIDIA Corporation"
GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "GeForce GTX 650/PCIe/SSE2"
GetWGLExtensionsWithFakeWindow: OpenGL version: "4.4.0"
---using WGL_EXT_swap_control
---using WGL_EXT_swap_control_tear
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
----- GL_Init -----
OpenGL version 4.4
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth GL_ARB_compute_shader
GL_ARB_compute_variable_group_size GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_program_interface_query GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_query_buffer_object
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KHR_debug GL_KTX_buffer_region
GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_square
GL_NV_compute_program5 GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_draw_texture GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64
GL_NV_gpu_shader5 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_NVX_nvenc_interop
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
X..GL_AMD_multi_texsubimage not found
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_debug_output
Free vram: 961.81MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
OpenCachedPagesFile: E:\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
21 pages locked in E:\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
0.0 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total : 1024
locked : 6
current: 6
free : 1018
100 % empty hash table entries
100 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.0 seconds to load and lock 21 pages
S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages1
S 4096 4096 1 linr DXT1 clmp 8192k _physicalvmtrpages0
S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages2
S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages1
S 128 128 1 linr DXT1 clmp 8k _physicaluniquepages0
S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages2
S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonlypages1
S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonly2pages1
virtual texture 1:
S 2048 2048 12 nmn RG clmp 10922k _vmtrpagetable
pool: VMTR
Page file: E:\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 2048
header.numLevels: 12
header.layoutVersion: 0
header.diskOffsetScale: 2
Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
Pages resident: 6
Pages locked: 6
10.7 total megs of page table images
----- Initializing Sound System ------
0: 笀2
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: 笀2
2 channels, 44100 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
----- Initializing Decls -----
124 types, 0 declSource in 0 ms
------------------------------
Initializing class hierarchy
Reading strings/english.lang as ASCII
0 strings read
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
Loading named resource block: "init"
0.0 seconds to read 2578k table header
WARNING: zlib inflate error
Could not find generated/buildGame/init.mapResources in cache file
WARNING: The map isn't present in the resource file
Start time of bink logo video in ms: 2039
Loading named resource block: "common"
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
Couldn't create FileCacheHeader.bin
0.2 seconds to read 2578k table header
WARNING: zlib inflate error
Could not find generated/buildGame/common.mapResources in cache file
WARNING: The map isn't present in the resource file
ShowGameWindow: (0, 0) 1920 x 1080, windowed
WARNING: LoadNamedResourceBlock base/explosion/tiny missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/aiEvent/base/explosion/tiny.decl' while loading aiEvent base/explosion/tiny
WARNING: LoadNamedResourceBlock base/sound/doormotion missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/aiEvent/base/sound/doormotion.decl' while loading aiEvent base/sound/doormotion
WARNING: LoadNamedResourceBlock base/sound/projectileimpact missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/aiEvent/base/sound/projectileimpact.decl' while loading aiEvent base/sound/projectileimpact
WARNING: LoadNamedResourceBlock base/explosion/explosion missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/aiEvent/base/explosion/explosion.decl' while loading aiEvent base/explosion/explosion
WARNING: LoadNamedResourceBlock base/sound/deploy missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/aiEvent/base/sound/deploy.decl' while loading aiEvent base/sound/deploy
WARNING: LoadNamedResourceBlock code_referenced/always missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/goreBehavior/code_referenced/always.decl' while loading goreBehavior code_referenced/always
WARNING: LoadNamedResourceBlock _silence missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/sound/_silence.decl' while loading sound _silence
WARNING: LoadNamedResourceBlock default missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/soundmixing/default.decl' while loading soundmixing default
WARNING: LoadNamedResourceBlock _fullscreenart missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock courier missing from idResourceManagerLocal::Init2 but referenced
WARNING: Couldn't open 'fonts/courier/12.dat' while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WARNING: No address, error: 487 while loading font courier
WolfNewOrder_x64.exe @ 0x403ac03d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x40339210( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x4033942d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x3fbc91a5( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x3fad2e88( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x3fad45e2( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x3fad5707( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x3fad6e6b( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x3fadc99b( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x3faa3463( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x3fe57990( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x4037523f( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x76f0652d( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x7703c521( ) + bytes () : RtlUserThreadStart( )
ERROR: Couldn't load default font while loading font courier
Dumped console text to C:\Users\Administrator\Saved Games\MachineGames\Wolfenstein The New Order\base\ErrorLog_06-12-2014__05-10-36am.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
***************************
ERROR: Couldn't load default font while loading font courier
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