本帖最后由 便便藏tt 于 2013-12-13 15:39 编辑
2013年12月6日: 5号升级档更新说明
Notes, 12/5/2013 While my forum is down, I at least still have the Steam group for patch notes...
因为我们的论坛挂掉了,我只能在Steam社区更新升级档说明……
* fix fame leaderboard 修复了排行榜名声问题
* update zombie kill points leaderboard data properly 升级了排行榜杀僵尸计数
* upgrade to latest steam sdk 升级最新的steam组件
* Fix playthrough leaderboard 修复了排行榜攻略问题
* Fixed the scenario score leaderboard getting reset with each scenario 修复排行榜剧情模式得分
Looking to patch again before the holiday, FYI!
大概在大节日(估计是指圣诞节)前还会有一个更新哦!【哦你妹啊!】
2013年12月5日:由于官方论坛被黑客黑掉了,所以暂时更新不了4号升级档内容,待过一段时间修复了再来补充翻译~啊,说不定5号升级档已经在路上了?(噗)
Notes, 11/27/2013
11月27日 - UNDEAD SANYA
正式版(3号升级档)更新日志: Kinda anticlimactic after last week's: 上周的工作量明显不饱和啊: - Fixed a few audio bugs on the PC menusystem. 解决了一些PC菜单系统的声效bug - Enabled Breakdown leader boards 启动“崩溃模式”排行榜 - Performance tweak to draw distances inmax/ultra mode 调整了最高/超高细节画面模式下的一些性能问题 - Shadows: Now faster and better! 现在的阴影显示更快,效果更好! There's going to be another note in...mmm... an hour? 可能过1个小时还会有个……Note(更新记录)出炉? - Fixed titles on Breakdown leaderboard 添加了“崩溃模式”排行榜标题
Notes, 11/21/2013
11月21日 - UNDEAD SANYA
正式版(2号升级档)更新日志:
I have been ABSOLUTELY GOING BONKERS forfour days, waiting for this to drop: 我都整整四天没去跟情人约会了,就是为了搞定下面这些: 【壮哉我大FFF团 】 New Stuff 为你们带来的新节操 -Keybinding! 键位绑定! -There is now a smoother frame rate, andreduced stalls when driving 现在帧数变得更流畅了,减少开车时的卡顿状况【比如“直立停车”?】 -Breakdown UI is hooked up将“崩溃模式”的选择界面与游戏主体挂钩 -Added more inputs for keyboard and mouseto shake zombies off (used to be 'c' key, now it's 'c' or 'e' or 'left click'or 'space') 增加了更多用于摆脱僵尸熊抱的按键(过去只有C键,现在使用C或者E或者鼠标左键或者空格键,都可以达到目的) -The resolution changes when you release(rather than when you drag) the sliders分辨率不会在你拖动分辨率选项滑块时就变动,而是在你松开鼠标时才更改 -The mouse moves the camera during cutscenes在进行过场动画时,移动鼠标可以自由转动镜头了【尼玛终于不用再把那些过场对话当作国产单机RPG譬如OOXX剑之类的来看待了,终于能自由移动镜头了呢!】 -We now block emotes/execute/roll/dropduring cutscenes 在进行过场动画时,所有表情/终结技/鼠标滚轮/丢下物品等键位的功能都将暂停,避免触发bug
Fixes 解决的问题 -Fix for crash when trying to completecertain missions 解决了完成某些任务时的崩溃问题 -Fixed bug that caused unintentionaloverwriting of saves when you clicked Start New Game解决了“开始新游戏”时会意外改写存档的问题 -Fix for cycling visible items when usingthe mousewheel 使用鼠标滚轮正确循环当前可视物品 -Fixed placeholder text on expertise screen修复了一些界面下的占位符问题 -Fixed several strings in non-Englishlanguages 修复一些非英语语言字符串问题
Notes, 11/5/2013
11月6日 - UNDEAD SANYA
正式版及1号升级档更新日志:
Welcome to the official launch day... or as you Early Access guys would call it, just another patch day
欢迎下载正式版更新内容……或许玩了先行版的玩家会把它称作⑨号升级档【官方自带吐槽】
Remember, this will not be the last patch ever, just because we're calling this a launch. The next patch in a few weeks will feature mouse accel changes, key remapping, and more. But this patch is no small potatoes! Eat up:
请记住,这还不是我们的最终版本,只是称作“正式版”而已。下一次的更新时间大概就在几周之内,当我们搞定一系列键鼠问题之后。当然,我们这次的更新可不是什么“旺仔小馒头”,请放心大口地“食用”:
键位修复问题:
-Siren key added (LCTRL) 鸣笛?键位(左Ctrl)
-Execute key added (Z) 终结技键位 (Z)【亲测shift+E也能继续使用,双重保险,任君喜好】
-Roll key added (C) 翻滚键位 (C)【终于不用再触发输入法鬼畜了】
-Emote keys added (1, 2, 3, 4) 表情键位 (1,2,3,4)【终于不再是蛋疼地按住鼠标左键再咋地咋地了】
-Social key added (CAPS) 社交?键位 (CapsLock大小写键)【好像在发出一些欢呼or批评的声音时会对环境有影响】
-Radio works in cars (LALT) 开车时也能呼叫无线电键位了(左Alt)【没错,这样更安全!】
-Drop rucksack button added (X) 丢下物资包裹键位(X)【尼玛终于不用每次按住鼠标左键再按F了,鼠标左键可是攻击键啊,拿着大锤子的玩家每每想放下包裹时那都是蛋疼菊紧啊!】
-Firemode key added (space) 射击模式键位(Space空格键)
UI界面修复问题:
-Full keyboard/mouse support on map 看地图时,支持全部键鼠功能
-Keyboard/mouse controls screen 键鼠能够控制屏幕
-Updated buttons on leaderboard 排行榜增加了按钮
-Proper control icon in journal 日志界面更恰当的键位提示图标
-Proper autosave warning 自动存档时更恰当的提示图标
-Intro movies now play if you have a dual monitor setup 如果你是双显示器,增加了介绍性影片在游戏进行时同步播放
-"Revert to defaults" now affects just the menu you reverted on “恢复初始设定”现在仅仅回复菜单上的设定数据,等确认后再回复真正设置【这样更好,省的一不小心按错一切都要重新设置】
-The journal doesn't display when entering/exiting the steam overlay 修复了steam更新时日志菜单不显示问题
-When the steam overlay is active, the game is now paused (YIPPEE) 当steam更新激活时,游戏将暂停(哦耶)
图形修复问题:
-Window'd mode works better 优化窗口模式
-Rucksack now displays when it's dropped 被放在地上的物资背包现在会真正出现在地上【终于不再谜之消失只显示绿图标了】
-Removed halo around character in med and max spec 修复了中、高画面细节设定时的一些人物光影问题
-Removed extra darkening in med and max spec 修复了中、高画面细节设定时的一些光影问题
-Toned down the bloom 淡化了金属?【应该是一些模型显示方面的调整】
-Car headlight flares now only display in the direction towards the camera 汽车前灯的光晕现在只会在对着镜头的方向显示【感谢坛友纠错】
修复的bug:
-Fixed inadvertent controller deadzone application in mouse code 修复了一个鼠标问题【我就不吐槽了】
-Fixed selectable UI text 修复了UI文本的可选性
-Fixed specialization details info bug 修复了一个专业性的细节问题【……】
-Move while aiming (when a controller is plugged in) 瞄准的时候可以自由移动(必须插着手柄)【这到底是修复还是没修复?!】
-Fix for controller prompt while surveying 修复了手柄相关的调查提示
-Fixed missing couch in the Wilkerson's farmhouse 修复了威克森农场消失的躺椅
-Fixed death flashing in Ultra spec 修复了超高画面细节时的死亡闪烁问题[/td][/tr]
[/table]
正式版(相当于⑨号升级档)更新内容:
Notes, 11/5/2013
11月6日 - UNDEAD SANYA
Welcome to the official launch day... or as you Early Access guys would call it, just another patch day
欢迎下载正式版更新内容……或许玩了先行版的玩家会把它称作⑨号升级档【官方自带吐槽】
Remember, this will not be the last patch ever, just because we're calling this a launch. The next patch in a few weeks will feature mouse accel changes, key remapping, and more. But this patch is no small potatoes! Eat up:
请记住,这还不是我们的最终版本,只是称作“正式版”而已。下一次的更新时间大概就在几周之内,当我们搞定一系列键鼠问题之后。当然,我们这次的更新可不是什么“小土豆”,请大口大口地“食用”:
键位修复问题:
-Siren key added (LCTRL) 鸣笛?键位(左Ctrl)
-Execute key added (Z) 终结技键位 (Z)【终于不再是shift+E了吗?待楼主回家测试一番】
-Roll key added (C) 翻滚键位 (C)【终于不用再触发输入法鬼畜了】
-Emote keys added (1, 2, 3, 4) 表情键位 (1,2,3,4)【终于不再是蛋疼地按住鼠标左键再咋地咋地了】
-Social key added (CAPS) 社交?键位 (CapsLock大小写键)【这个不知道是干什么的,回头测试】
-Radio works in cars (LALT) 开车时也能呼叫无线电键位了(左Alt)【没错,这样更安全!】
-Drop rucksack button added (X) 丢下物资包裹键位(X)【尼玛终于不用每次按住鼠标左键再按F了,鼠标左键可是攻击键啊,拿着大锤子的玩家每每想放下包裹时那都是蛋疼菊紧啊!】
-Firemode key added (space) 开火模式键位(Space空格键)
UI界面修复问题:
-Full keyboard/mouse support on map 看地图时,支持全部键鼠功能
-Keyboard/mouse controls screen 键鼠能够控制屏幕
-Updated buttons on leaderboard 排行榜增加了按钮
-Proper control icon in journal 日志界面更恰当的键位提示图标
-Proper autosave warning 自动存档时更恰当的提示图标
-Intro movies now play if you have a dual monitor setup 如果你是双显示器,增加了介绍性影片在游戏进行时同步播放
-"Revert to defaults" now affects just the menu you reverted on “恢复初始设定”现在仅仅回复菜单上的设定数据,等确认后再回复真正设置【这样更好,省的一不小心按错一切都要重新设置】
-The journal doesn't display when entering/exiting the steam overlay 修复了steam更新时日志菜单不显示问题
-When the steam overlay is active, the game is now paused (YIPPEE) 当steam更新激活时,游戏将暂停(哦耶)
图形修复问题:
-Window'd mode works better 优化窗口模式
-Rucksack now displays when it's dropped 被放在地上的物资背包现在会真正出现在地上【终于不再谜之消失只显示绿图标了】
-Removed halo around character in med and max spec 修复了中、高画面细节设定时的一些人物光影问题
-Removed extra darkening in med and max spec 修复了中、高画面细节设定时的一些光影问题
-Toned down the bloom 淡化了金属?【应该是一些模型显示方面的调整】
-Car headlight flares now only display in the direction towards the camera 车头灯现在直直地朝向镜头前方了【诶?以前不是直的吗?】
修复的bug:
-Fixed inadvertent controller deadzone application in mouse code 修复了一个鼠标问题【我就不吐槽了】
-Fixed selectable UI text 修复了UI文本的可选性
-Fixed specialization details info bug 修复了一个专业性的细节问题【……】
-Move while aiming (when a controller is plugged in) 瞄准的时候可以自由移动(必须插着手柄)【这到底是修复还是没修复?!】
-Fix for controller prompt while surveying 修复了手柄相关的调查提示
-Fixed missing couch in the Wilkerson's farmhouse 修复了威克森农场消失的躺椅
-Fixed death flashing in Ultra spec 修复了超高画面细节时的死亡闪烁问题
8号升级档更新内容:内容更新:
增加僵尸的种类
矫正鼠标的过灵敏反应幅度
让车门击杀变得更可靠
限定了窗口模式下的可支持分辨率
减少阴影痕迹
互换TAB键和Z键对应于LB和RB在界面中的提示
为PC版按键替换了全部提示和帮助性文本
将中心提示转换为PC版按键的
错误修正:
修正白色僵尸
修正鼠标的跳跃性
修正调查时的按键提示
修正点击ESC时的删除存档问题
修正丢下背包的错误按钮
修正手电和近战武器冲突问题
修正一些鼠标悬停状态下的问题
下周二游戏将更新为正式版,所以迫切希望到那时修正测试版中的一切操作、代码以及其他错误问题。
感谢坛友nxqzf 提供翻译! |
7号升级档更新内容:
原帖: 渣渣英语4级水平加Google翻译的,大神勿喷: 2013年10月28日7号升级档更新内容:
短期内改动, TLDR的版本: 对武器边缘微调; 物理效果改进(重力及车辆相互作用); ATI显卡优化; 对键盘/鼠标进行成吨的改进(吐槽:这是LOL嘛)
NITTY细节:
修正了一个bug可能会导致你的名声错误地增量; 实施本地量化下降(做的东西,不仅影响我们的翻译版本); 新增主菜单鼠标射击记录; 尝试在中心视角在某些情况下感染者对角色的面对方向; 轻微改进窗口化效果; 固定问题,即Feral不会死,如果用火焚烧,同时施放一个重击后反应; 更新潜行攻击击后,武器耐久损耗为2倍而不再是1倍; 更新允许移动双杀要执行的尖叫者,因为他们也有相应的动画; 创建自制止痛药时消耗库存成本数量为2; 更新两个无线电场景,以确保正在执行任务的幸存者不会消失或失踪; 解决了一些不一致与阿拉莫基地的铁丝网; 现在路丙烷罐爆炸伤害有适当的区域效应; 固定在关机时内存泄漏的; 改进的重心在PC上,以更好地达到Xbox 360的效果(注:由于技术原因, PC和Xbox 360将在重力作用有一定的差异,这是我们可以尽可能把它接近)。 出于某种原因,我们不喜欢在文本的左侧和右侧的智能引号。这是现在我们要做的。 性能优化 海量UI更新。请继续阅读。 V2鼠标键盘 悬停选择事件,详情点击 单击选择设备,点击激活详情 悬停设施行动选择,单击建立 悬停资产选择,详情点击 悬停选择谈话内容,单击“选择” 修复的bug具有焦点时,屏幕刷新 修复空槽设备菜单鼠标控制 PC输入提示在UI (通知,暂停,前端,杂志) 亮点悬停 删除一个选择对话(点击选择) 切换到/ 。代替标签磅/ RB / SHFT标签 PC UI更新 修复悬停状态 更好的开关键盘和背面 修复键盘退出排行榜 修复的亮点,当切换到Home操作菜单 修复按钮提示搜索时 噢,请大家感谢我们过度劳累和人数不足Gronk的的艺术支持 请注意!鼠标没有更新到这个版本。那些仍在进行中,并将打在下个补丁。
附英文原文参考: Short and Sweet, TLDR version: · Edge weapon tuning · Physics improvements (gravity and vehicles like each other more) · ATI card optimizations · Tons of Keyboard/Mouse improvements
Nitty Gritty Details: · Fixed a bug that could incorrectly set your fame to an inflatedamount · Localization drop implemented (has to do with something that onlyaffected our translated versions) · Added Home Menu details hitbox for mouse · Attempts at center camera on character's facing direction incertain spawn situations · Slight improvements to poke through windows · Fixed issue where Feral would not die if set on fire while layingdown after a big hit reaction · Updated low slice to hit weapon durability 2x instead of 1x · Updated to allow the Double Kill move to be performed on screamers,as they do have the appropriate animations · Decreased stockpile cost to 2 when creating homemade painkillers · Updated two radio scenes to ensure the survivor being cast is notaway or on a mission · Addressed some inconsistencies with the Alamo base's barb wire · Propane tank explosion damage now has the appropriate area effect · Fixed a memory leak on shutdown · Improved gravity on PC to better match what it was on the Xbox 360(Note: For technical reasons, the PC and Xbox 360 will have some differences ingravity. This is as close as we can make it.) · For some reason we didn't like both left and right smart quotes intext. Now we do. · Performance optimizations · Massive UI update. Keep reading. · V2 mouse keyboard o hover to select on events, click fordetails o click to choose facility, click toactivate details o hover to select on facility actions,click to build o hover to select on assets, click fordetails o hover to select on conversation, click tochoose o fix bugs with focus when screen refreshes o fix the empty slot facilities menu mousecontrol o pc input prompts in ui (notifications,pause, frontend, journal) o highlight on hover o removed a to select from conversation(click to choose) o switched to ,/. instead of tab/shft-tabfor lb/rb o pc ui updates o fixes to hover states o better switching to keyboard and back o fix for exiting leaderboard with keyboard o fix for highlight when switching to homeactions menu o fix button prompt when searching o Please thank our overworked andunderrepresented Gronk for art support Please note! Mouse updates didn't make itinto this version. Those are still in progress and will hit the next patch.
6号升级档更新内容:
- Fixed an issue where we wereinadvertently flagging props (that still had resources in them) as"already searched."
将已经搜索过(却仍然存在资源)的地方修正为“已探索”状态 【尼玛终于不用将背包资源一袋袋背出来放在地上好方便下次再去搬运了吧?!额,好像在柜子里是会显示白色标记了,但是没有搬出来后放在地上的绿色标记显眼啊!而且柜子什么二周目再来逛不够起眼很容易乱找一气……期待更强修缮】
- Fixed a bug where we were forcing alllanguages to English
解决了一个所有语言都显示为英语的问题
5号升级档更新内容:
Bug fixes:修复的Bug: · Fixed a bug causing a player to lose their ammo on mg's with 100round capacity. 修复了弹药丢失问题 · First pass on some UI alignment 首次修复一些UI文字对齐问题 · Sound volume balancing across the game 一些音量平衡问题 · Retuned loot distribution when starting a new game. 开始一个新游戏时的战利品分配问题 · Fixed an issue with the Leaderboards showing incorrect data 修复了排行榜显示错误信息问题 · Aligned aiming reticle UI 重新排列了UI瞄准网格 · Fixed an issue where mouse calls were being dropped 修复了鼠标请求被弃用的问题 · Better mouse aiming (note from Sanya: Am nominating this forunderstatement of the year award) 更好的鼠标瞄准(Sanya留言:才,才不会觉得修复了这个我就能够获得年终大奖呢!) · Addressed an issue that could occur with some SLI enabled machines 解决了一个可能会引起SLI功能障碍的问题
Known Issues 已知的问题: Display settings - Currently there is noway to preview the setting options without committing on selection change. 显示设置——现在暂时还是无法实现分辨率设置预览,只能保存设置后才能看到更改效果? Gameplay - Still no binding to changefiremodes on weapons where it should be available. Must use controller 游戏性——还是无法改变键鼠操作下的武器射击模式,只能用手柄解决
Keys 对应按键
On Foot 徒步模式 Movement移动: WASD(方向键) Camera镜头视角: Mouse鼠标拖/滑动 Sprint冲刺跑: LShift Defend/Stealth防御/潜行: LCtrl Interact互动: E Cycle Items切换道具: Mousewheel(need alt for no wheel— suggestion below下方建议无滚轮鼠标用alt键?) Use Current Item使用目前选中的道具: F Reload Gun重新装弹: R Light手电筒照明: T Melee Attack近身肉搏: LMB鼠标左键 (温馨提示:键鼠操作里的shift+E是近战终结技,对跪倒/倒下的敌人都有效,很好用的哦!) Aim Gun瞄准: RMB鼠标右键 Shoot Gun开枪: LMB鼠标左键 Zoom/Switch卸下/装配道具: Q
In Vehicle 驾车模式 Accelerate加速: W Brake/Reverse刹车/减速: S Steering转向: A/D Camera镜头: Mouse (notworking不管用?) Emergency Brake紧急刹车: Space 空格键 Door Attack车门震震震: LMB 鼠标左键 Headlights车头灯: T Horn喇叭鸣笛: Q Get Out进入/离开车辆: E
Menus 菜单界面 Open Pause Menu打开暂停菜单: Esc Open Journal打开/切换日志: Tab Open Radio打开雷达: LAlt Open World Map打开世界地图: M Move移动: Mouse Zoom切换视野大小: Mousewheel鼠标滚轮 (needalt for no wheel无滚轮用alt?) Place Waypoint选择: LMB UI Navigate界面选择: WASD UI Select/Accept界面选中/同意: Space UI Back/Cancel界面回退/取消: Esc
And for the UI: 手柄与键盘按键对照 A = space B = escape X = q Y = e rb = tab lb = shift+tab move = wasd scroll = wheel
腐烂国度官方FAQ精选
(部分FAQ涉及内容已过时,与当下游戏内容不再有关,故未作翻译)
Q: You say that traps are set in youroutpost’s "safe zone" and you say that they can be triggered by yourcar... does that include your survivors? Other NPC's?
问:岗哨周围有“安全区域”设置了陷阱,而且可以被途径车辆启动……那么幸存者能启动陷阱吗?其他NPC呢?
A: All of the above.
答:所有人都可以启动陷阱。
Q: Does this (other survivors looting ourstuff) apply only to OUTPOSTS that we haven't fully looted? Or does it meanthat any building that we have entered might be empty the next time we comeback? Or does it only apply to buildings that we have looted at least 1container in? Or does it only apply to containers that we have opened but leftthe contents inside of? You get where I'm going with this.
问:其他幸存者的抢劫行为是不是只针对我外设岗哨里的东东?还是任意房屋都会洗劫?是不是意味着我进入过的房子下次再来就有可能被人搬光光了?还是说这种抢劫行为只会发生至少被我搬空了1个柜子(泛指那些有道具的容器)的房子里?还是说他们只会搬走那些我留在柜子里没带走的东西?你明白我在说什么吧?
A: All buildings, and containers that youhave opened but left the contents inside of.
答:所有房屋,以及所有你曾经打开过但没有搬空的柜子(泛指那些有道具的容器)。
【饿狼NPC出没注意!】
Q: I am at the church with 4 outpost. WhenI created the outposts, the houses were fully cleared (without any resourcesinside). The question is: Will I get 12 ammo per GAME DAY or REAL DAY? The postsays that it's every game day, but I was playing for 5 hours (about 2 and ahalf game days) and I haven't noticed my ammo resource increasing or mymaterials decreasing. Is it a bug that will be fixed, or have I misunderstood?
问:我的教堂现在有了4个岗哨,建立岗哨的时候那些屋子里的资源都是全部搬空了的(没有留下任何物品),现在问题来了:“每天”获得12份弹药是游戏里每天还是现实中每天?说明上写的是“每个游戏日”,但我玩了5个小时(大概等于游戏里过了2天半),可是我的弹药资源或是其他资源并没有因此增长,这究竟是bug了还是我理解错了?
A: Real day. There are different thingscombining to make this hard to see from a player perspective - one, the UIissues we’re actively addressing, and two, how much ammo your survivors areusing. See above stuff about the formulas.
答:是指现实世界中的一天。我们这款游戏中有多东西是跟现实世界的时间相关联的,可能玩家一时间适应不过来,难以理解——其一,对于UI里的各种解释说明我们正在修改润色;其二,你的幸存者用掉多少弹药,与材料还有一些换算规则有关。
Q: “You get a resource bonus when you movehomes. Depending on the size of your new home.” (Quote from another player.)Wait... then given how moving has given me far more resources than outpostshave, simply rapidly switching back and forth between bases is consequently ameans towards generating infinite resources. And given that it requires butdoes not cost materials, it's also a influence to resource conversion, andincreases the unbalanced priority Materials have.
问:“搬迁大本营时会获得资源奖励,新家的大小将决定奖励额度。”等等……如果我找两个地方来回搬,那岂不是可以获得无限资源?这会破坏游戏平衡的。
【这个想法很有意思!】
A: That is correct, and we hope to addressit in the future, but we think the display issues are a higher priority andwill benefit more players.
答:说的对,我们未来会修复这个问题,不过目前而言,分辨率问题才是玩家们最关心的(已在5号升级档中修复了分辨率问题)。
另,有关物资存储、换算等相关信息,请看这篇攻略贴:http://bbs.3dmgame.com/thread-4051466-1-1.html by baby1119
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